open All Channels
seplocked EVE General Discussion
blankseplocked Change The Aggro timer!
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Crushall
Caldari
T-Cells
Moar Tears
Posted - 2011.07.06 19:02:00 - [1]
 

Edited by: Crushall on 06/07/2011 19:03:45
The aggro timer as it currently exists on gates and stations is far too short and encourages blobbing and ganking mentality.

My view:

Make the timer longer. If one fires on an enemy while at a station or a gate one ought to be committed to that fight for more than a minute.

A longer timer, denying a pilot the ability to jump or dock, for a longer period of time, seems like a good idea to me. Thus, you need less ships to kill another ship because there is more time. This might even make macro engagements more viable.



Abaroth Charmar
Posted - 2011.07.06 19:04:00 - [2]
 

Originally by: Crushall
I suck at this game so badly that my target is able to jump out or dock before I can pop him




FTFY

Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.07.06 19:04:00 - [3]
 

Counterproposal: Stop being bad at this game.

Tasha Nori
Posted - 2011.07.06 19:08:00 - [4]
 

I miss it when u could actually kill ppl at gates w/o friends. So I fully support your idea crushall.

Tycho Caine
Posted - 2011.07.06 19:10:00 - [5]
 

I think we need to shorten aggro timer, so hard to run away these days!!!!

Crushall
Caldari
T-Cells
Moar Tears
Posted - 2011.07.06 19:10:00 - [6]
 

Originally by: Abaroth Charmar
Originally by: Crushall
I suck at this game so badly that my target is able to jump out or dock before I can pop him




FTFY


Yes, having to have a blob to kill a single battleship at a station seems like a much better idea. Making people actually committ to a fight is like totally bad! Bad! Troll

Maduin Ardens
Eve Innovations
Eternal Evocations
Posted - 2011.07.06 19:15:00 - [7]
 

Originally by: Crushall
Originally by: Abaroth Charmar
Originally by: Crushall
I suck at this game so badly that my target is able to jump out or dock before I can pop him




FTFY


Yes, having to have a blob to kill a single battleship at a station seems like a much better idea. Making people actually committ to a fight is like totally bad! Bad! Troll


The session timer is not in place to affect combat engagements, it is there to prevent exploitation, period.
CCP will not change it, because it already does what it was designed to do, period.

You might as well be asking for CCP to code CONCORD so they help you kill your WTs. It just isn't going to happen.

Puss in Boots
Posted - 2011.07.06 19:15:00 - [8]
 

Originally by: Abaroth Charmar
Originally by: Crushall
I suck at this game so badly that my target is able to jump out or dock before I can pop him




I love to hug kittens


FTFY

baltec1
Posted - 2011.07.06 19:16:00 - [9]
 

Originally by: Crushall


Yes, having to have a blob to kill a single battleship at a station seems like a much better idea. Making people actually committ to a fight is like totally bad! Bad! Troll


I dont have much of an issue with it. Many a fool has been killed by attacking me on a station then getting blown up by a handfull of arti maelstroms.

Crushall
Caldari
T-Cells
Moar Tears
Posted - 2011.07.06 19:17:00 - [10]
 

Originally by: Maduin Ardens
Originally by: Crushall
Originally by: Abaroth Charmar
Originally by: Crushall
I suck at this game so badly that my target is able to jump out or dock before I can pop him




FTFY


Yes, having to have a blob to kill a single battleship at a station seems like a much better idea. Making people actually committ to a fight is like totally bad! Bad! Troll


The session timer is not in place to affect combat engagements, it is there to prevent exploitation, period.
CCP will not change it, because it already does what it was designed to do, period.

You might as well be asking for CCP to code CONCORD so they help you kill your WTs. It just isn't going to happen.


That is exactly the same, yes. Thanks for clearing that up. I like your hood.

Crushall
Caldari
T-Cells
Moar Tears
Posted - 2011.07.06 19:20:00 - [11]
 

Originally by: baltec1
Originally by: Crushall


Yes, having to have a blob to kill a single battleship at a station seems like a much better idea. Making people actually committ to a fight is like totally bad! Bad! Troll


I dont have much of an issue with it. Many a fool has been killed by attacking me on a station then getting blown up by a handfull of arti maelstroms.


Ok, so the only viable way to kill people at a station is to gank them with arti-maelstroms! Get real, moron.

Maduin Ardens
Eve Innovations
Eternal Evocations
Posted - 2011.07.06 19:22:00 - [12]
 

Originally by: Crushall
That is exactly the same, yes. Thanks for clearing that up. I like your hood.


It might as well be, you are asking for a change to something in the game based on a role it does not fill to begin with.

You do realize the session timer is to prevent people from jostling between gates over and over to avoid combat or jumping in and out of stations to immediately save one ship and undock in another, right? It has nothing to do with your choice to engage or not engage, or whether your target is smart enough to drop aggression and dock or run when it appears they are going to lose their ship. It is an arbitrary value CCP introduced to prevent exploits, nothing more.

Alxea
Posted - 2011.07.06 19:23:00 - [13]
 

Edited by: Alxea on 06/07/2011 19:28:20
End the bloody station games. The exploits they have to stop. Just make it so if your pointed you can't dock or jump period. That will really make people cry more and I will laugh harder. The amount of people that run away from a fight just kills me inside. If I counted the number of punks who cowardly dock in structure or jumped away... I'd have at least twice the kills if it wasn't for the station games.

Only punks with no balls play these station games and try to defend shorter timers are the ones who are beatching about their only protection from being camped in lowsec or 0.0 or even highsec for that matter is threatened, your safety net is the station and you hug it like a cute little bear. You cry about it and say no to this then your just a carebear highsec station hugger with no balls who can't stand loseing their little BS. Cry some more. YARRRR!!

baltec1
Posted - 2011.07.06 19:23:00 - [14]
 

Originally by: Crushall
Originally by: baltec1
Originally by: Crushall


Yes, having to have a blob to kill a single battleship at a station seems like a much better idea. Making people actually committ to a fight is like totally bad! Bad! Troll


I dont have much of an issue with it. Many a fool has been killed by attacking me on a station then getting blown up by a handfull of arti maelstroms.


Ok, so the only viable way to kill people at a station is to gank them with arti-maelstroms! Get real, moron.


A single neut domi will reduce any active tanked ship to tears in seconds.

Abaroth Charmar
Posted - 2011.07.06 19:26:00 - [15]
 

Originally by: Puss in Boots
Originally by: Abaroth Charmar
Originally by: Crushall
I suck at this game so badly that my target is able to jump out or dock before I can pop him




I love to hug kittens


FTFY


This is actually true. I have 3 cats.

Ezra Vouland
Lords 0f Justice
Fidelas Constans
Posted - 2011.07.06 19:27:00 - [16]
 

Originally by: baltec1
Originally by: Crushall
Originally by: baltec1
Originally by: Crushall


A single neut domi will reduce any active tanked ship to tears in seconds.


^^

Also, lrn 2 bump bro

Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.07.06 19:30:00 - [17]
 

Originally by: Alxea
Edited by: Alxea on 06/07/2011 19:28:20
End the bloody station games. The exploits they have to stop. Just make it so if your pointed you can't dock or jump period. That will really make people cry more and I will laugh harder. The amount of people that run away from a fight just kills me inside. If I counted the number of punks who cowardly dock in structure or jumped away... I'd have at least twice the kills if it wasn't for the station games.

Only punks with no balls play these station games and try to defend shorter timers are the ones who are beatching about their only protection from being camped in lowsec or 0.0 or even highsec for that matter is threatened, your safety net is the station and you hug it like a cute little bear. You cry about it and say no to this then your just a carebear highsec station hugger with no balls who can't stand loseing their little BS. Cry some more. YARRRR!!


Post with your main, you whiny ****.

Maduin Ardens
Eve Innovations
Eternal Evocations
Posted - 2011.07.06 19:30:00 - [18]
 

Originally by: Alxea
End the bloody station games. The exploits they have to stop. Just make it so if your pointed you can't dock period. That will really make people cry more and I will laugh harder. The amount of people that run away from a fight just kills me inside.

Only punks with no balls play these station games and try to defend shorter timers are the ones who are beatching about their only protection from being camped in lowsec or 0.0 or even highsec for that matter. You cry about it and say no to this then your just a carebear highsec station hugger with no balls who can't stand loseing their little BS. Cry some more. YARRRR!!


If they did that, people would simply not undock in Empire when you wardec them.
It's bad enough already when gangs of a dozen battleships and command ships will huddle in a station when a crew of a few HACs at range land on the station and pop their Arazu in twenty seconds, don't make it any worse than it is, then they simply will not undock period.

It's as good as it's going to get at the moment, the only reason there are station games is because people play them, CCP cannot force equality on PvP combat, one side always comes out stronger than the other, it's a competition after all.

If CCP forced carebears to choose between undocking and getting instantly pointed and losing their ship, and simply playing with their new CQ interface, tinkering with their PI centers, or working the market, what do you think they would choose?

baltec1
Posted - 2011.07.06 19:32:00 - [19]
 

Edited by: baltec1 on 06/07/2011 19:36:00
Originally by: Ezra Vouland

Also, lrn 2 bump bro


Nano phoon does the job nicely and can also nuet and kill the target.

At any rate this has given me an idea for another sigVery Happy

Alxea
Posted - 2011.07.06 19:41:00 - [20]
 

Its not possile to kill another BS with a neut domi in 30 secs with 475 DPS with drones. And my vindi does 2000 DPS, so many BS's just redock in structure.

When they haven't even gotten into my 200k armor buffer yet because chewing through +150k buffer everybody can do in less then 30 secs because you guys are just that awesome. Rolling Eyes 2000 DPS = 60k ehp melted in 30 secs.

Its not possible 1vs1 unless they are undocking in a kickout station then its possible when they get far enough like 3km then they are dual webbed with 90% webs. Then they couldn't dock. But most people dock at the 30km dock stations so its just annoying. Rolling Eyes

Maduin Ardens
Eve Innovations
Eternal Evocations
Posted - 2011.07.06 19:44:00 - [21]
 

Originally by: Alxea
Its not possile to kill another BS with a neut domi in 30 secs with 475 DPS with drones. And my vindi does 2000 DPS, so many BS's just redock in structure.

When they haven't even gotten into my 200k armor buffer yet because chewing through +150k buffer everybody can do in less then 30 secs because you guys are just that awesome. Rolling Eyes 2000 DPS = 60k ehp melted in 30 secs.

Its not possible 1vs1 unless they are undocking in a kickout station then its possible when they get far enough like 3km then they are dual webbed with 90% webs. Then they couldn't dock. But most people dock at the 30km dock stations so its just annoying. Rolling Eyes


I can agree with CCP redoing stations so they have more realistic docking ranges, (i.e. 2500m standard) even though it makes my capital pilot cry blood.

However, the actual time and energy it would take CCP to redo all those grids, ... not sure that's gonna happen.

Which is why things remain, mostly the same as they always have been, the losing side tries to run like hell from the winning side, pretty much human nature to be honest.

Alxea
Posted - 2011.07.06 19:50:00 - [22]
 

Edited by: Alxea on 06/07/2011 19:57:22
Originally by: Feligast
Originally by: Alxea
Edited by: Alxea on 06/07/2011 19:28:20
End the bloody station games. The exploits they have to stop. Just make it so if your pointed you can't dock or jump period. That will really make people cry more and I will laugh harder. The amount of people that run away from a fight just kills me inside. If I counted the number of punks who cowardly dock in structure or jumped away... I'd have at least twice the kills if it wasn't for the station games.

Only punks with no balls play these station games and try to defend shorter timers are the ones who are beatching about their only protection from being camped in lowsec or 0.0 or even highsec for that matter is threatened, your safety net is the station and you hug it like a cute little bear. You cry about it and say no to this then your just a carebear highsec station hugger with no balls who can't stand loseing their little BS. Cry some more. YARRRR!!


Post with your main, you whiny ****.


Err wait a sec, you only have 314 kills, and your tanking crap to a pirate with outlaw sec status, and you have 0.0 sec status. Wow I am so scarred of the carebear. Rolling Eyes Maybe your a alt of the whiners we just removed out of W-Space just recently. This is my main, good luck with that. Rolling Eyes

baltec1
Posted - 2011.07.06 19:57:00 - [23]
 

Originally by: Alxea
Its not possile to kill another BS with a neut domi in 30 secs with 475 DPS with drones. And my vindi does 2000 DPS, so many BS's just redock in structure.

When they haven't even gotten into my 200k armor buffer yet because chewing through +150k buffer everybody can do in less then 30 secs because you guys are just that awesome. Rolling Eyes 2000 DPS = 60k ehp melted in 30 secs.

Its not possible 1vs1 unless they are undocking in a kickout station then its possible when they get far enough like 3km then they are dual webbed with 90% webs. Then they couldn't dock. But most people dock at the 30km dock stations so its just annoying. Rolling Eyes


Note that I said active tank.

For buffer fits you use nano BS to bump them about or in your case drop a SC on you.

Crushall
Caldari
T-Cells
Moar Tears
Posted - 2011.07.06 20:00:00 - [24]
 

Originally by: Maduin Ardens
Originally by: Alxea
End the bloody station games. The exploits they have to stop. Just make it so if your pointed you can't dock period. That will really make people cry more and I will laugh harder. The amount of people that run away from a fight just kills me inside.

Only punks with no balls play these station games and try to defend shorter timers are the ones who are beatching about their only protection from being camped in lowsec or 0.0 or even highsec for that matter. You cry about it and say no to this then your just a carebear highsec station hugger with no balls who can't stand loseing their little BS. Cry some more. YARRRR!!


If they did that, people would simply not undock in Empire when you wardec them.
It's bad enough already when gangs of a dozen battleships and command ships will huddle in a station when a crew of a few HACs at range land on the station and pop their Arazu in twenty seconds, don't make it any worse than it is, then they simply will not undock period.

It's as good as it's going to get at the moment, the only reason there are station games is because people play them, CCP cannot force equality on PvP combat, one side always comes out stronger than the other, it's a competition after all.

If CCP forced carebears to choose between undocking and getting instantly pointed and losing their ship, and simply playing with their new CQ interface, tinkering with their PI centers, or working the market, what do you think they would choose?


Yes, nobody would undock. I think that hood of yours has cut off oxygen to your brain.

Alxea
Posted - 2011.07.06 20:03:00 - [25]
 

Originally by: baltec1
Originally by: Alxea
Its not possile to kill another BS with a neut domi in 30 secs with 475 DPS with drones. And my vindi does 2000 DPS, so many BS's just redock in structure.

When they haven't even gotten into my 200k armor buffer yet because chewing through +150k buffer everybody can do in less then 30 secs because you guys are just that awesome. Rolling Eyes 2000 DPS = 60k ehp melted in 30 secs.

Its not possible 1vs1 unless they are undocking in a kickout station then its possible when they get far enough like 3km then they are dual webbed with 90% webs. Then they couldn't dock. But most people dock at the 30km dock stations so its just annoying. Rolling Eyes


Note that I said active tank.

For buffer fits you use nano BS to bump them about or in your case drop a SC on you.
Nano died in 2007. And 30km dock range is pretty hard to bump something off.

Also is that because you suck so hard at this game you need to hotdrop SC's on your target because you can't kill anything on your own? lol Ahh right blob warfare man, I see you have to forum warrior to protect your little friend too.

Maduin Ardens
Eve Innovations
Eternal Evocations
Posted - 2011.07.06 20:04:00 - [26]
 

Edited by: Maduin Ardens on 06/07/2011 20:04:49
Originally by: Crushall
Originally by: Maduin Ardens
Originally by: Alxea
End the bloody station games. The exploits they have to stop. Just make it so if your pointed you can't dock period. That will really make people cry more and I will laugh harder. The amount of people that run away from a fight just kills me inside.

Only punks with no balls play these station games and try to defend shorter timers are the ones who are beatching about their only protection from being camped in lowsec or 0.0 or even highsec for that matter. You cry about it and say no to this then your just a carebear highsec station hugger with no balls who can't stand loseing their little BS. Cry some more. YARRRR!!


If they did that, people would simply not undock in Empire when you wardec them.
It's bad enough already when gangs of a dozen battleships and command ships will huddle in a station when a crew of a few HACs at range land on the station and pop their Arazu in twenty seconds, don't make it any worse than it is, then they simply will not undock period.

It's as good as it's going to get at the moment, the only reason there are station games is because people play them, CCP cannot force equality on PvP combat, one side always comes out stronger than the other, it's a competition after all.

If CCP forced carebears to choose between undocking and getting instantly pointed and losing their ship, and simply playing with their new CQ interface, tinkering with their PI centers, or working the market, what do you think they would choose?


Yes, nobody would undock. I think that hood of yours has cut off oxygen to your brain.


Well, this discussion is over, you are not even reading what people are posting in response to your thread so the point is moot.

Just in case you decide to participate again in intellectual discussion at some point, what I was referring to is the notion that pointing someone prevents the use of stargates or stations. If that were the case, and six of you had a single carebear camped at a station in Empire, what reason would they have to undock? At least now they sometimes make a break for it in a shuttle or come out to play and test your fleet against their ill-fit battleships.

Anyways, I do not expect you to actually discuss anything I say, so good luck to you.

Crushall
Caldari
T-Cells
Moar Tears
Posted - 2011.07.06 20:09:00 - [27]
 

Originally by: Maduin Ardens
Edited by: Maduin Ardens on 06/07/2011 20:04:49
Originally by: Crushall
Originally by: Maduin Ardens
Originally by: Alxea
End the bloody station games. The exploits they have to stop. Just make it so if your pointed you can't dock period. That will really make people cry more and I will laugh harder. The amount of people that run away from a fight just kills me inside.

Only punks with no balls play these station games and try to defend shorter timers are the ones who are beatching about their only protection from being camped in lowsec or 0.0 or even highsec for that matter. You cry about it and say no to this then your just a carebear highsec station hugger with no balls who can't stand loseing their little BS. Cry some more. YARRRR!!


If they did that, people would simply not undock in Empire when you wardec them.
It's bad enough already when gangs of a dozen battleships and command ships will huddle in a station when a crew of a few HACs at range land on the station and pop their Arazu in twenty seconds, don't make it any worse than it is, then they simply will not undock period.

It's as good as it's going to get at the moment, the only reason there are station games is because people play them, CCP cannot force equality on PvP combat, one side always comes out stronger than the other, it's a competition after all.

If CCP forced carebears to choose between undocking and getting instantly pointed and losing their ship, and simply playing with their new CQ interface, tinkering with their PI centers, or working the market, what do you think they would choose?


Yes, nobody would undock. I think that hood of yours has cut off oxygen to your brain.


Well, this discussion is over, you are not even reading what people are posting in response to your thread so the point is moot.

Just in case you decide to participate again in intellectual discussion at some point, what I was referring to is the notion that pointing someone prevents the use of stargates or stations. If that were the case, and six of you had a single carebear camped at a station in Empire, what reason would they have to undock? At least now they sometimes make a break for it in a shuttle or come out to play and test your fleet against their ill-fit battleships.

Anyways, I do not expect you to actually discuss anything I say, so good luck to you.


I understand precisely that you like the mechanic as it is, which is anathema to my point of view. You don't even want the docking or jumping timer changed as that might interfere with your virtually risk free pvp. It is a shame that pvp has been so dummed down to the point that it is almost always censensual.

Alxea
Posted - 2011.07.06 20:10:00 - [28]
 

Originally by: Crushall
Originally by: Maduin Ardens
Originally by: Alxea
End the bloody station games. The exploits they have to stop. Just make it so if your pointed you can't dock period. That will really make people cry more and I will laugh harder. The amount of people that run away from a fight just kills me inside.

Only punks with no balls play these station games and try to defend shorter timers are the ones who are beatching about their only protection from being camped in lowsec or 0.0 or even highsec for that matter. You cry about it and say no to this then your just a carebear highsec station hugger with no balls who can't stand loseing their little BS. Cry some more. YARRRR!!


If they did that, people would simply not undock in Empire when you wardec them.
It's bad enough already when gangs of a dozen battleships and command ships will huddle in a station when a crew of a few HACs at range land on the station and pop their Arazu in twenty seconds, don't make it any worse than it is, then they simply will not undock period.

It's as good as it's going to get at the moment, the only reason there are station games is because people play them, CCP cannot force equality on PvP combat, one side always comes out stronger than the other, it's a competition after all.

If CCP forced carebears to choose between undocking and getting instantly pointed and losing their ship, and simply playing with their new CQ interface, tinkering with their PI centers, or working the market, what do you think they would choose?


Yes, nobody would undock. I think that hood of yours has cut off oxygen to your brain.
I like Crushall, he knows what hes talking about and is in the top 1300 on BC. The rest of the people here, don't know crap about what they are even talking about.

baltec1
Posted - 2011.07.06 20:17:00 - [29]
 

Edited by: baltec1 on 06/07/2011 20:19:58
Originally by: Alxea
quote] Nano died in 2007.


My nano hyperion does not agree.

As for the supercap drop. If the DRF are willing to dump one on my solo bomber at a gate then your billion isk gloryboat is a very viable target.

Maduin Ardens
Eve Innovations
Eternal Evocations
Posted - 2011.07.06 20:22:00 - [30]
 

Originally by: Crushall

I understand precisely that you like the mechanic as it is, which is anathema to my point of view. You don't even want the docking or jumping timer changed as that might interfere with your virtually risk free pvp. It is a shame that pvp has been so dummed down to the point that it is almost always censensual.


No... I never said my personal viewpoints on the session timer at all, I simply stated that 1) CCP won't change it because it is not combat based, it simply prevents exploitation of the combat system itself, so making it longer holds no bearing, 2) per the other notion to prevent jumps or docking while pointed, the issue is extremely clear, if people do not want to fight, you cannot force them, the more stringent CCP makes the rules for non-consensual PvP, the less people who are already not as inclined to fight will either a) undock period, or b) stay subscribed.

If this were not the case, don't you think CCP would have altered things accordingly to improve the system? Station games have been a terrible side effect of the session timer at least since Trinity when I started, and I am sure for some time before that.

If there were a solution to make people who do NOT want to fight, actually FIGHT, you would probably earn the Pulitzer of EVE, if one existed.

People who do not want to fight, will find a way to not fight, no matter how many ways you try to force them, you cannot force them to want to fight, if they are risk-averse.

And also, stop with the ad hominem attacks already, both of you, it's extremely childish, and makes you seem like you're Warcraft rejects, or extremely insecure adolescents.

If I can find middle ground with one of the points made here, that station undocks should theoretically be uniform and 2500m across the board, surely you can admit that part of the problem with docking games are not the game mechanics at all, it is the people playing them.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only