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blankseplocked A Capital Idea? CCP wants MORE cap SHIPS!
 
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Yarrrrrhh
Posted - 2011.07.07 08:08:00 - [91]
 

Originally by: Amaron Ghant
Edited by: Amaron Ghant on 07/07/2011 07:54:05
A Fleet repair ship.

Able to repair ships and cap ships in space using strontium clathrates and ice products

Deployable in High Sec , Low Sec or 0.0

Only able to fit one or two BS sized weapons (due to all the ships electronics systems being reserved for the tractor/repair systems)

Can fit a cloak, but can't repair cloaked

Possibly a manufacturing slot for producing ammo from onboard minerals.

Ship storage space for at least 2 battleship class hulls

Jump engines of course with the same range as a JF (and like a JF it can only jump from Highsec, not into highsec)

It would need to cost more to repair in space than it would cost at a station, but thats just a matter of tweaking.


What a terrible idea.

Dekiri
Gallente
Useless Inc.
Posted - 2011.07.07 08:36:00 - [92]
 

I want the mother of all motherships...

ship maintance bay that can hold 50 to 100 battleships, defense capability quite strong and absolutly crap offensice except for the fact that you can jumpclone to the mothership and undock a fleet of bs. Usable without pilot , meaning you can just put it up like a crappy station too.

Oh yea.. and maybe give it a chance to fit a cloak or somesuch ruining the tank.

That would give some hilarious options in fights=)

impli
Singularity.
Posted - 2011.07.07 08:50:00 - [93]
 

Edited by: impli on 07/07/2011 09:10:34
My Idea is a Escord Carrier. Smaller as a normal carrier but can deploy 5 fighter. It can enter Highsec and it has a jumpdrive to jump into lowsec of course like a JF. Size might be like orca. With Ship maintenance bay and onboard fitting service.

here some pictures about it :D

http://browse.deviantart.com/contests/2010/eveonline/?order=24&offset=48#/d2zi9me




Trig Onami
Caldari
Onami Corporation
Posted - 2011.07.07 09:04:00 - [94]
 

Edited by: Trig Onami on 07/07/2011 09:05:03
a T3 Cap, with Tengu style subsystems. nuff said.

While you're at it.. t3 frig, t3 destroyer, t3 bc, t3 bs, t3 everything.

Hikaru Kuroda
Amarr
Shimai of New Eden
N E X O
Posted - 2011.07.07 09:10:00 - [95]
 

Originally by: MeBiatch
or how about a deep space exploration capital ships (a science vessel


+1, with the the exception of the Orca and the Rorqual, all capital ships are intended for combat. It would be nice to see something different.

El'Niaga
Minmatar
Republic Military School
Posted - 2011.07.07 09:14:00 - [96]
 

Originally by: Headerman
Originally by: El'Niaga
A mining capital (Just 4 Strip Miners, huge ore bay, good tank, nice drone bay). (Level One Mining Capital is Ore, Level 3 Mining Capital is an Ice capital)




Botters would kill for this


You can make twice as much ratting in the Drone regions as actually mining...pretty sure you're aware of that. Keep in mind it's a cap too so no using in empire.

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2011.07.07 09:23:00 - [97]
 

New sub-cap ships need to be T1. Because we have enough T2 cruisers, I think, and T2 or T3 BS-sized hulls would cost too much to be used on a semi-regular basis.

Ideas for new ships:

- Subcapital, jumpgate friendly mini-carrier. Without remote, gang mods or ability to field more than 5-6 fighters to prevent them to have carrier-like dps.
- Large anti-capital gunboats, BS sized, only one XL weapon, twice or thrice the dps of battleships but with permanent tracking penalties to make them bad against subcapital. No drone bay, those things must be very vulnerables without proper escort.

Ager Agemo
Caldari
Care Factor
Posted - 2011.07.07 09:28:00 - [98]
 

3 things
ONE:
A MILITARY high sec ship transport, just the way ORCA carries mining ships and industrial ships on High sec, a Ship using military Skills to carry Battleships, battle cruisers and alike Without requiring them to be repacked. (so a light carrier with Small or no cargo bay, but HUGE! hangar bay for combat ships as to not replace the industrial ships on their own job)

TWO:
a ship between dreadnought and battleship, Which should be to Battleships/battle cruisers, as destroyers are to Frigates.
and to capital ships, as destroyers are to Cruisers.

so basically it would use XL modules, have bonuses to use XL weapons against smaller targets (tracking or explo radius), no special siege triage or w/e mode, just plain old raw dps and Tank, using XL modules WITHOUT! siege penalties.
so it can kill battleships,battlecruisers with relative ease, can TRY! to half damage cruisers, cannot do anything against sub cruiser ships, and it must be very weak against capital ships.

THREE:
an ANTI SUPCAP ship Ewar Platform, something that will have an ANTIJUMP! device, with anti capacitor bonuses and XL energy neutralizers and NOS. it must be VERY Highly resilient to capital ship weapons, but weaker to small ship weapons. (maybe reflect doomsday weapons?)

Kalach'Cha
Posted - 2011.07.07 09:45:00 - [99]
 

Edited by: Kalach''Cha on 07/07/2011 09:54:02

Corvette class capital ship

A capital ship similar in size to an orca whos soul purpose is to block jump drive capabilities of ships inside its jump drive interdiction bubble.


Filling the role of a capital ship superheavy interdictor:
- cannot fit any siege module/triage, just a jump drive interdiction module with a 75-100km range that doesn't restrict its movement, also prevents cyno's to go up on the same range
- doesn't prevent warp, only affects ships with jump drives
- can fit capital weapons/repper/shield boosters but with a considerable low tank capability than normal capital ships, bonus to tracking/explosion radius to deal with subcapital ships.
- 4-5 turret/missile slots, 6-7 highslots, enough mids/lows to fit a repair w/ capacitor modules, tackle gear (jump drive interdiction module would be highslot)
- can use gates, has no jump drive


This is just my 2 cents on the matter, i don't think it would hurt the balance much if this ship was introduced, maybe make T2 versions of it that fit a capital warp disruptor (that can disable warp/jump capabilities of titan/motherships), the only thing i would like to see other than this would be more capital industrial/science vessels.


Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2011.07.07 10:24:00 - [100]
 

Originally by: Ager Agemo
TWO:
a ship between dreadnought and battleship, Which should be to Battleships/battle cruisers, as destroyers are to Frigates.
and to capital ships, as destroyers are to Cruisers.



That would be bad. The overall goal is to bring more diversity and options to fleets, not obsolete battleships and make those things the new standard in fleet battles. I'm ok with ships having more dps and EHP than battleships ONLY if they're also more vulnerable than battleships to smaller ships.

Aquana Abyss
Posted - 2011.07.07 10:56:00 - [101]
 

A capital stealth bomber lol

Scalphunter
Minmatar
Posted - 2011.07.07 11:10:00 - [102]
 

subs.

we need a sub class of ships. been sayin this since my first year in game

skill tree for special sonar/scannin mods for %scannin of cloaked ships.

can fire torps that uncloak cloaked ships, and you can fire them torp cloaked.

can have small/med and large subs-more skill tree.

Narisa Bithon
Caldari
The Motley Crew Reborn
Posted - 2011.07.07 11:16:00 - [103]
 

i'd like to see capital "Stargate Ships" basically you would need 2 of these beasts to work in tandemn. one enters a wormhole and one remains in low/null sec. long after the wormhole collapses the 2 "stargate ships" form a fleet and allow fleet/corp/alliance members to bridge from known space into wormspace.

Gwenywell Shumuku
Posted - 2011.07.07 11:20:00 - [104]
 

Yes, we definitively need more caps in this game, my grandmother still doesn't fly one /facepalm

Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.07.07 11:27:00 - [105]
 

Needs more Borg ships.

Raid'En
Posted - 2011.07.07 11:31:00 - [106]
 

Edited by: Raid''En on 07/07/2011 11:31:42

a tech2 dread wich can really do something against SC would be nice (well anything that can kill a SC)

also i like the idea of mini station. would be pretty hard to balance however

Susiqueta Muir
Disturbed Blood Astrometrics
Posted - 2011.07.07 12:04:00 - [107]
 

As a WH living predominantly PvE player both of my toons have reached a large stumbling block as to what to train next. Between them I can fly pretty much every sub-capital class ship (including marauders and hulks etc) but there is no clear progression from this point as to what I could fly next. It would take me some Isk (affordable) and a day or so to start flying carriers and dreadnaughts, but I have no real need for them in a low class WH and even ships like a rorqual would be a waste as mining is generally a solo affair here.

So, what to use or what would I like to see?

For my industrialist it's relatively simple. Whilst the rorq. is the industrial capital ship (not counting the orca) available I would actually preffer to see a larger mining vessel which by itself would give a better yield (ie. 1.5 or 2x) that of a Hulk, but would get most of it's bonuses from working alongside a Rorq. Either it can fit 5 or 6 Strip miners or maybe 3 capital sized "Rock hoovers"

Freighters and Jump freighters are there alongside transport ships to move stuff around so I don't think there's much of a need for anything further in that regard.

For my Combat char, I do't really have the need to move up to a Carrier or Dreadnaught at the moment unless I wanted to pop POS's in WH's for the ****s and giggles.

Possibilities:-

Heavy (Stealth) bomber - Fires new class of heavy bombs or Citadel torpedoes. Battlecruiser or Battle ship sized cloaking ship with bonuses against Caps and BS's and potentially POS busting capabilities, just like a stealth bomber but bigger. Would be useless against frigates and cruisers.

"Swarm cruiser" - (Taken from the drone battleship in Homeworld), BC to BS sized ship with large drone bay and bonuses to drone control range, damage and numbers (i.e. can launch up to 10 at once (plus 2x per additional Drone control unit in highslot). No turret slots or missiles, but capable of performing drone logistics and desighned to launch large volumes of drones to swamp target ships....

"corvette class" - Something in the middle between BS and Caps. "Ok" against either, but not as good as BS vs BS or Cap vs. Cap. More a multi purpose ship that fills the gap etween the pair. Gate capable, or jump capable if fitted with a low-slot jump drive.

Wild and Wacky:-

Deployable gates:- Destroyable (but can be fitted with turrets) Wormhole creation units which can be set up at a POS. Can link from one Jxxxxxx system to another in the same WH cluster if a gate is built at both sides. This will then form a "Pocket region" in WH space with links and stable holes. Gates will need fuel etc.

Gates will need to be deployed from a Cap sized Science vessel which could potentially prise open WH's to allow it through (Ignoring the max size limit) but would close the natural WH behind it. Once the ship has dropped the gates in the two systems, It could fuel them up and forge a jump bridge between the systems.

Then, the ship could use it's own Rorqual stle deployment mode, but set up a mini outpost in the process which has clone vats and market functionality.

SM>

Lord FunkyMunky
Posted - 2011.07.07 12:16:00 - [108]
 

Edited by: Lord FunkyMunky on 07/07/2011 12:19:11
Mothership, like a real one, deployeable forcefield (incoming damage sucks cap?), clone vat bays, insanely large ship maint bay, extended range refitting for fleet (so you can be say 50km away and use its refit)

Capital Deployeable FLAK Platform, ya wont happen due to lag / cpu etc.. but a signle deployeable platform that could take on a flotila of small vesiles would be sick, though this might have better place as a supercap :)

Capital Black/Covert Ops, Not what you think, i'd like to see a capital ship, thats like a blackops, but has the ability also for a cloaking field generator, basically like the shield of a pos but when "triaged" the bubble of cloak comes up, all ships within X range are cloaked, of course the cloak would pull a good bit of cap as its used so it would go off and the ship would need to be recharge or be capped up by other capitals / guardians to reactivate the system....

Capital ship transport platform, none jumpable, like carrier but no drone space or very little like 50m3, exceptional tanking, and a 5m m3 ship maint bay... for use as the transport like freighter but for fitted ships

Leon Tango
Posted - 2011.07.07 12:24:00 - [109]
 

Originally by: Ezra Vouland
anti super cap caps


+1

Aingelluss
Minmatar
Sebiestor Tribe
Posted - 2011.07.07 12:31:00 - [110]
 

Originally by: The Old Chap
Rorqual and something based on the Dread hull that can both access hi-sec. There's a lot of carebear 'neglected vets' would be very pleased with that, and it would be really easy for CCP to implement.


Dont tell anyone, but the orca is excactly what youre looking for Embarassed

Big Vern Murphy
Posted - 2011.07.07 12:35:00 - [111]
 

As much as I would like to see more mining ships, it's not like people are standing in line to use the Rorqual for mining purposes. I would rather not see mineral prices driven down by introducing something with more yield than a Hulk. The T2 Dread EWAR ship sounds like a good idea though. Use a capital ECM Burst with the area of effect increasing 5% per level or something. Add a module that allows you to jam super caps.

Planktal
Gallente
Kenshao Industries
Galactic Acqisition Specialists
Posted - 2011.07.07 12:45:00 - [112]
 

Just this

Escort Carrier

carries 5 fighters, no jump engines/uses gates, can enter highsec...

CCP Soundwave


C C P Alliance
Posted - 2011.07.07 13:39:00 - [113]
 

This thread has some cool ideas, keep them coming guys Smile

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2011.07.07 13:40:00 - [114]
 

Originally by: CCP Soundwave
This thread has some cool ideas, keep them coming guys Smile

Are more tech 3 ship sizes coming soon?

Lady Skank
Ban Evasion inc
Posted - 2011.07.07 13:41:00 - [115]
 

Mobile construction platform, -75% to structure anchoring times, enough cargo space to carry a complete death star and the same jump range as a carrier.


Krell Kroenen
Posted - 2011.07.07 13:55:00 - [116]
 

Originally by: Planktal
Just this

Escort Carrier

carries 5 fighters, no jump engines/uses gates, can enter highsec...


I 2nd this concept and the thought of a black ops carrier sounds interesting as well

Rodj Blake
Amarr
PIE Inc.
Posted - 2011.07.07 14:06:00 - [117]
 

Point Defence Ships - designed to kill fighters, drones and missiles.

You could even have a special module that does the killing.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.07.07 14:09:00 - [118]
 

Edited by: Xercodo on 07/07/2011 14:10:51
For a "inbetween BS and dred" ship I say we do something similar to the gun platforms of HW

It's got 1 XL cannon and is made to use arty/rails/beams as a sniping platform or something

E man Industries
Posted - 2011.07.07 14:14:00 - [119]
 

A mini Carrier.

I want to be able to use gates.But also Jump drive with a cap fleet.

Currently Cap ships require a cyno alt to do much of anything. Would be intresting to have a capital ship able to use gates, to set them apart from BS they use fighters for there dps and only rep 1/2 of what a full carrier would. A carrier is just to much investment and a pain to be in.

Mobius Reynolds
Posted - 2011.07.07 14:24:00 - [120]
 

Not sure how good these ideas are but:

Deep Space Carrier
Take the standard carrier, cross with a recon ship, ???, profit.

Corvette Class
I like the idea of the corvette class...although a corvette was typically smaller than a frigate, so maybe have it be another T2 frigate? Maybe a planetary assault vessel? (maybe for dust integration).

Escort Carrier / Light Carrier
Ok, I understand people wanting to keep caps in low-sec, but I'd like the ability to deploy fighters in high-sec.

Planetary Assault Ship
T2 Dreadnaught maybe...guns for orbital bombardment, take down electronics a bit (so it has even more trouble locking), give it something like a troop bay, or landing craft bay(If you haven't figured it out, I'm really excited about integrating Dust). Or maybe make it it's own class of ship, smaller guns but with enhanced range (for pinpoint strikes) and larger landing capacity

Monitor Class:
Small ship, really big guns...(only put on this list because something like capital size guns).

CIC Ship:
T2 Titan or Supercarrier

Fire Ship:
Fleet support vessel, no turrets, but lots of fitting capability for remote repair, energy transfer, and other tanking systems.

"Outrigger" or Tug
A smaller (Like cruiser to battle cruiser size) ship that docks on the outside of other ships...something like a bonus afterburner, or maybe a jump-drive. Or maybe just have it be a tug, grapples onto very large ships to move them when they don't have a pilot.

Capital Mining Vessel:
Strap 2 Hulks together with a jump drive and a cargo hold...make it slower...

Mobile Industrial Platform:
Jumping Refinery/Factory, lets you build things...in space...Maybe a modified Freighter, or carrier, sans carrier capabilities...or maybe a titan...could be smaller though (would only build stuff that could fit in its cargo hold)

Science Vessel:
Jumping Research and Blue-Print Copy Facility...perfect for scientists on the go...see the Mobile Industrial Platform

And I don't know about you...but I'd like to see a ship with say: redundant capacitors...


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