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blankseplocked A Capital Idea? CCP wants MORE cap SHIPS!
 
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Barbara Nichole
Cryogenic Consultancy
Black Sun Alliance
Posted - 2011.07.06 22:28:00 - [31]
 

A logistics cap with clone vats, ship maintanance, and wide area cloak


Ehdward
Caldari
Nex Exercitus
Raiden.
Posted - 2011.07.06 22:29:00 - [32]
 

Super-tackling dreads with their siege module replaced with some sort of battleship or smaller gang bonus module.

Or something like that.

Uriel Steiner
Posted - 2011.07.06 22:29:00 - [33]
 

I think one combat niche remains.

Minelayers and their counter, minesweepers. Would be a nice way to bring a bit of tactics when positioning to fight.

Hira Nataka
Posted - 2011.07.06 22:31:00 - [34]
 

Dunno if any of these are already listed, but here are my wishes.

1: Ore Capital Mining Barge: Think a cross between a dread and an orca. It has to go into "asteroid siege mode" to use cap sized mining lasers, creating massive influx of minerals, but with the penalty of being immobile and unable to warp away if an enemy fleet warps in on you.

2: Mobile Command Center: A POS on wheels, or prefferably a Outpost. Go T3 with it, ability to through adding different subsystems grant it different attributes, such as the option to have a market, or a clone bay. So on so forth granting the ability to conceivably grant traders/WH alliances a market in hostile environments.


Those are the two I think would be most cool.

Ehdward
Caldari
Nex Exercitus
Raiden.
Posted - 2011.07.06 22:32:00 - [35]
 

Originally by: Uriel Steiner
I think one combat niche remains.

Minelayers and their counter, minesweepers. Would be a nice way to bring a bit of tactics when positioning to fight.


That would be better as a second type of Black Ops. Poor Black Ops wittle pilots need to get more out of all that training :(

Sweeper should be destroyers, because more reasons for destroyers to exist are always nice.

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.07.06 23:09:00 - [36]
 

I personally would like to see a sixth genre of capital ship:

Juggernauts aka Battlestars

Tech 1 hybrid ships that fuse the Dread concept and the Carrier concept, minus the RR and siege modes. They have Titan style weapon bonuses and can use fighter bombers (not as many as a supercarrier). not EW immune, but require both dread and carrier skill to fly.

EvePublicServices
Posted - 2011.07.06 23:13:00 - [37]
 

Originally by: Val'Dore
I personally would like to see a sixth genre of capital ship:

Juggernauts aka Battlestars

Tech 1 hybrid ships that fuse the Dread concept and the Carrier concept, minus the RR and siege modes. They have Titan style weapon bonuses and can use fighter bombers (not as many as a supercarrier). not EW immune, but require both dread and carrier skill to fly.


A SC-Titan hybrid that only requires Carrier and Dreadnought skills? 1m aurum please.

Malachor Jankor
Gallente
Center for Advanced Studies
Posted - 2011.07.06 23:17:00 - [38]
 

I just got back into the game and am pretty casual so I don't see myself ever being in a capital ship. But I certainly think more of them and more options for long term players is a good idea.

All around I would like to see more options at every level. How about T2 ships that aren't just reskins of existing ships? Or a new class of smaller ships or just new models for frigates/destroyers/cruisers. How hard is it to come up with new ship designs? Some of the ones I saw in the recent contest were absolutely stunning and I would love to see them in the game.

drendell
Posted - 2011.07.06 23:19:00 - [39]
 

a cap ship that dosent do much damage but is able to project a large shield infront of it protecting its allies,
would require alot of cap to use, maybe even having to have ships tranfering cap energy to the ship.

would be a pain in the ass to program im guessing but i think its possible

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.07.06 23:20:00 - [40]
 

Originally by: EvePublicServices
Originally by: Val'Dore
I personally would like to see a sixth genre of capital ship:

Juggernauts aka Battlestars

Tech 1 hybrid ships that fuse the Dread concept and the Carrier concept, minus the RR and siege modes. They have Titan style weapon bonuses and can use fighter bombers (not as many as a supercarrier). not EW immune, but require both dread and carrier skill to fly.


A SC-Titan hybrid that only requires Carrier and Dreadnought skills? 1m aurum please.


Not really, it isn't capable of most of the things you want either of those for, but you already knew that.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.07.06 23:32:00 - [41]
 

Edited by: Grimpak on 06/07/2011 23:32:21
I want a XL turret that shoots battleships that shoot cruisers that shoot frigates at the enemy.

Bloodcrow
Posted - 2011.07.06 23:34:00 - [42]
 

Personally I would love to see a deployable fortress type ship, I guess you could call them a flagship.

But effectivly they would probs be a super capital, you would drop them into a battle, and they would enter a 'siege mode' and in this mode the would provide significant benifits to your fleet on grid, aswell as providing logistical support, they wouldnt be able to attack, insted be more of a fortress which assists in battle.

But the key thing here, is that you would only need one per side, so you wouldnt see multiple deployed from a single side, but also they are relitively hard to kill, maybe an immunity to bombers, or something.

Basically, I would want just that one single ship fear again, which Titans once had, the oh crap, X has 1 titan in there fleet, but insted, oh crap these guys have a fortress deployed.

digitalwanderer
Gallente
DF0 incorporated
Posted - 2011.07.06 23:37:00 - [43]
 

Originally by: Grimpak
Edited by: Grimpak on 06/07/2011 23:32:21
I want a XL turret that shoots battleships that shoot cruisers that shoot frigates at the enemy.



Bigger version of a dreadnaught with 6 turrets, siege mode without a tracking penalty and the same price and hit points as a super carrier....Basically no doomsday, or jump bridge or clone vat bay or gang bonuses of any kind like with a titan.


Make it dish put roughly the same damage as a super carrier can with fighter bombers....

Selinate
Amarr
Posted - 2011.07.06 23:37:00 - [44]
 

I wouldn't mind a semi-capital ship used as a mobile outpost specifically for wormholes, like the purpose that the Orca sort of serves right now, except with more functionality, i.e. you can set it in a wormhole, put it in stationary mode near a moon or planet (no safe spot for this ship), and then use it as a temporary station with a clone bay, ship hangar, guns, etc. that could only fit 2 or 3 players inside, max, at a given time.

Can't decide whether or not I would want it to be able to do the same thing as an experimental lab, though... probably not, since that would just make the experimental labs of POS's obsolete, and make it too easy...

Rai Fulminata
Posted - 2011.07.06 23:44:00 - [45]
 

i'd like to see more t3 content: T3 frigs and BSes first. t3 BC is optional.

Durararagi
Posted - 2011.07.06 23:46:00 - [46]
 

NANOPITAL~ Nano capitals with 3 seconds align.

Make it happen CCP :D

Rai Fulminata
Posted - 2011.07.06 23:49:00 - [47]
 

Edited by: Rai Fulminata on 06/07/2011 23:49:46
Originally by: Durararagi
NANOPITAL~ Nano capitals with 3 seconds align.

Make it happen CCP :D


fast as frigates, powerful as dreads and expensive as officer-fitted titan :)

Volltz
Posted - 2011.07.07 00:17:00 - [48]
 

Pretty sure CCP's direction is faction caps. Requires two trees and/or 2 weapon types.

We have seen it already with the Sansha super carrier.

Baraka Saibot
Posted - 2011.07.07 00:40:00 - [49]
 

How about fixing the balance on the existing ships instead of adding pimp crap?

Jaigar
Mom 'n' Pop Ammo Shoppe
Transmission Lost
Posted - 2011.07.07 00:44:00 - [50]
 

Medium sized weapons need to be reworked to give a reason to choose crusiers over BCs for certain situations. We have an escalating problem in EVE where the more expensive ships become, the less willing people are to actually use them to get blown up. Leveling the field by allowing crusiers to stand a little better against battlecrusiers would be nice.

MeBiatch
Posted - 2011.07.07 00:46:00 - [51]
 

Originally by: Baraka Saibot
How about fixing the balance on the existing ships instead of adding pimp crap?


how about you STFUTwisted Evil

CCP tallest is already on Ship balance (expect results around late fall)... this is about adding new stuff... not about fixing old stuff...

3 cheers to new SH*T!!!!

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2011.07.07 00:46:00 - [52]
 

And then we're back to the problem that we had when titans were first released.

"hey sorry guys, we made them a bit too powerful, we're going to adjust them a bit."

<enter TomB's nerfbat>

"okay guys you can kill one target now every five minutes. Peace."


...

Yeah. So now CCP won't release and good PVP battleships because they would taint highsec/lowsec/anywhere and cause them to become "the new standard." Which really upsets me, because battleship mods are already dirt cheap compared to cruiser modules (cruisers have more platforms so their mods cost more,) and frigates are completely negated because well, they're frigates.

Tech 3 frigates, please!

Pyatera
Posted - 2011.07.07 01:04:00 - [53]
 

Edited by: Pyatera on 07/07/2011 01:04:28
Originally by: AnzacPaul
Originally by: The Old Chap
Rorqual and something based on the Dread hull that can both access hi-sec. There's a lot of carebear 'neglected vets' would be very pleased with that, and it would be really easy for CCP to implement.



Ever heard of an orca?

Orca can't compress ore.

Personally, I'd love to see a highsec combat capship. If you wardec someone, there should be a ship that can take down a highsec POS. With battleships alone, it just takes wayyyy too long and needs far too many to do it. Concord could relax the rules a bit with cynos in highsec and just make covert cynos illegal. Also, Dreads and other capships in highsec have to be fitted with a constraint that means they can only fire on wardecced targets, guns and other mods will be physically disabled and unable to fire on non wardecced targets. Not that any sane person would use a multi-billion isk ship to suicide gank.

Falyn Halycyr
Posted - 2011.07.07 01:15:00 - [54]
 

New cap ships are a fair idea but I'd like to see more t2 ships for starters.

Another destroyer type would be good perhaps some sort of escort ship optimised for killing frig sized ships and able to handle PVP combat better then the current types.

More t3 ships from all classes.

How about more equipment to train towards? Perhaps t3 versions of all current types? Ammo that requires specific training to use.

Marines - boarding actions to capture enemy ships. Whole new class of ship or as a replacement for drone bays.

Monitors - system defence ships armed with a large array of powerful weapons. Never leave the system they are in. Perhaps in a range of sizes.

Plenty of other options before cap ships should be looked at. Most cap ship pilots are actually alts or fly other ships most of the time anyway. the vast majority of combat (PVP anyway) occurs in BC or smaller ships. This is where most effort should be concentrated.

Falyn Halycyr
Posted - 2011.07.07 01:24:00 - [55]
 

Originally by: Uriel Steiner
I think one combat niche remains.

Minelayers and their counter, minesweepers. Would be a nice way to bring a bit of tactics when positioning to fight.


Mines were done in an earlier version of Eve. Was a disaster.

Pingu Long
Posted - 2011.07.07 01:39:00 - [56]
 

I'd want to see a ship that doesn't need cyno fields to use it jump drives. Ships that launch boarding teams for sabotage acts on enemy vessels destroying/overheating modules and ships that are used to defend against such attacks.
I also like the idea of a ship with an area cloack, maybe with a slight twist: a ship using some sort of ECM to lower hit rate of enemy ships shooting at friendly ships under the effect of it's cloack. A bit like the Arbiter from Starcraft, just without the complete invisibility thing.

Scerolikk Teromni
Atrocious Order
Posted - 2011.07.07 01:40:00 - [57]
 

Originally by: Ezra Vouland
anti super cap caps


You mean like dreadnoughts? That used to be what dreadnoughts were for back in the day.

Teala Te'Jir
Amarr
Mr. Benjamin Enterprises
Posted - 2011.07.07 01:42:00 - [58]
 

How about a BS that has 10-12 high slots, 10 mid slots, and 6 low slots. Some of the mid slots(say 5) are for very short range guns that have fast tracking/heavy damage very short optimal range to pop pesky drones and fast moving/orbiting tacklers. :)

Would require new skills to use, maybe extend BS skill to level 6. ^_^

I also wish to see basic mid-range freight hauler, that can carry 320k m/3 units capacity. Nothing fancy. Doesn't require learning un-needed mining skills or jump skills to use. Might have mobile repair facilities like the Orca. Looks something like this.

Please visit your user settings to re-enable images.



Teala Te'Jir
Amarr
Mr. Benjamin Enterprises
Posted - 2011.07.07 01:47:00 - [59]
 

Edited by: Teala Te''Jir on 07/07/2011 01:47:58
Oh and give us more varieties of destroyers! Please!

0oO0oOoOo0o
Posted - 2011.07.07 01:47:00 - [60]
 

Originally by: MeBiatch

funny enough but its the answer to your questionWink


Oh haha that's indeed a funny coincidence, didn't expect that they'll answer more questions in that thread Laughing


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