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blankseplocked A Capital Idea? CCP wants MORE cap SHIPS!
 
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MeBiatch
Posted - 2011.07.06 18:44:00 - [1]
 

Edited by: MeBiatch on 06/07/2011 19:35:33
Turns out CCP Soundwave wants to add more cap ships and high level skills:

"I think with the lack of new skills, ships etc we’ve partially neglected the veterans. There are probably a lot of players out there who haven’t had a meaningful training goal for a very long time. I’d like to put some more skills into the game, and possibly even cap ships. Wouldn’t necessarily have to be better caps as such, just more variety to give people some goals to work towards."

So what new cap ships and skills/mods would you like to see?

personally i would like to see:
tech II dread (ewar dread that tackles super caps with capital nuets/ webbers and infinity point)

a real mothership (modular outpost that turns into a moveable ship that anchors and turns into a mini outpost) i would want this ship to be able to traverse threw worm holes (think of a thunker tribe ship)

or how about a deep space exloration capital ships (a science vessel)

or how about a black ops Carrier...

if they do add new capital ships... what would you like to see added?


Ezra Vouland
Lords 0f Justice
Fidelas Constans
Posted - 2011.07.06 18:48:00 - [2]
 

anti super cap caps

Ezra Vouland
Lords 0f Justice
Fidelas Constans
Posted - 2011.07.06 18:51:00 - [3]
 

Something like a close combat cap that doesn't need a cyno to jump, it can detect enemy titan clusters.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2011.07.06 18:58:00 - [4]
 

Flying station. Can only jump one system per day. Has a market but is not listed on a regional market. Shows up on overview. Can't warp.

Has massive HP, 8 highs, 8 mids, 8 lows. Enough PG/CPU and cap to be very dangerous to super caps. When it pops, everything inside goes boom. Needs a roq/orca/carrier to pull up along side so it can refit.

Has unlimited caro. Extra modules could be things such as refining, repair shop, etc. When the pilot goes off line, the "station ship" remains.

When it jumps, anyone docked inside goes along with it.

Building requirements would be about the same as an outpost plus a few titans.

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2011.07.06 18:58:00 - [5]
 

Something between a BS and a Dread that can enter high-sec.

Maybe give it some form of limited short range jump drive that works in high-sec, but can only jump to a special beacon at a high-sec POS?

Or perhaps allow it to use gates, but at a cost of 90% capacitor? Or maybe some sort of fuel could be consumed upon using an empire gate, much like jump bridges, except the fuel comes from a bay in the ship.

Personally, I would rather see the T3 platform extended to frigs, BS and BCs before any new additions to Caps Online.

lech lizdian
Posted - 2011.07.06 19:31:00 - [6]
 

Originally by: MeBiatch
Turns out CCP Soundwave wants to add more cap ships and high level skills:

"I think with the lack of new skills, ships etc we’ve partially neglected the veterans. There are probably a lot of players out there who haven’t had a meaningful training goal for a very long time. I’d like to put some more skills into the game, and possibly even cap ships. Wouldn’t necessarily have to be better caps as such, just more variety to give people some goals to work towards."

So what new cap ships and skills/mods would you like to see?

personally i would like to see:
tech II dread (ewar dread that tackles super caps with capital nuets/ webbers and infinity point)

a real mothership (modular outpost that turns into a moveable ship that anchors and turns into a mini outpost) i would want this ship to be able to traverse threw worm holes (think of a thunker tribe ship)

or how about a deep space exloration capital ships (a science vessel)

or how about a black ops Carrier...

if they do add new capital ships... what would you like to see added?




can we get all of that stuff?Laughing

Shazi Mavox
Posted - 2011.07.06 19:51:00 - [7]
 

Meh, screw all the combat-ships. How about some more industrial/exploration ships? And why does it have to be capital ships? Why not some kind of seriously advanced cruisers/battleships?

I can only say that my dreamship is a T3 industrial cruiser with cargo expanding, mining and exploration subsystems (The exploration subsystem already exists though :P).

Either that or give me an orca-sized ship capable of doing research, refining AND the capability of moving through highsec.

But, dreams are only dreams if they are never realized... as soon as they are then they are dreams no more...

IGNATIUS HOOD
Amarr
Zephyr Corp
V.A.S.T.
Posted - 2011.07.06 20:01:00 - [8]
 

I think the ORE Syndicate needs to get into the cap making business with with a Mining Super-barge:

~6-8 Strip Miners
~100,000 m3 cargo space
~Big Drone bay and the ability to control more than five drone without modules
~Killer duration and amount bonuses for both ore and ice
~Big enough tank to fend all but the most determined gank/pilot

Hell I'd be happy if they made an ORE Barge t1/t2 bigger than a Covetor/Hulk but if we were goign to go all the way. Let's make it a Cap.

Also a t2 Dread Logi would be cool.

0oO0oOoOo0o
Posted - 2011.07.06 20:03:00 - [9]
 

Originally by: MeBiatch
Edited by: MeBiatch on 06/07/2011 19:35:33
Turns out CCP Soundwave wants to add more cap ships and high level skills:

"I think with the lack of new skills, ships etc we’ve partially neglected the veterans. There are probably a lot of players out there who haven’t had a meaningful training goal for a very long time. I’d like to put some more skills into the game, and possibly even cap ships. Wouldn’t necessarily have to be better caps as such, just more variety to give people some goals to work towards."


Where do you have this quote from ? I hope it's a legit official statement and that it will be implemented, not just a thought or wish by CCP Soundwave. Anyways, realizations like this one tell me that there is still hope for EVE.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.07.06 20:08:00 - [10]
 

Several T2s and T3s of everything Twisted Evil

Roosterton
Eternal Frontier
Posted - 2011.07.06 20:17:00 - [11]
 

Edited by: Roosterton on 06/07/2011 20:18:28
The t2 Dread actually sounds like a good idea. Make it like a sieged dread stat-wise, only it doesn't actually need to use a siege module, removing a crapton of restrictions with current dreads. Also give it a highslot Capital Warp Disruptor, which is like an infinipoint but only works on supercaps. (You'll still need HICs if you want to be able to do both, but at least this way it's harder for the supercarrier to go Target -> ECM burst -> Warp -> smack in local)

It shouldn't be immune to EWAR, though. The last thing we want is a further reduced role for subcaps.

Edit: Actually, you know what? Just make all dreads like that. Otherwise, they'll remain as obsolete, poor, neglected little things.

Takseen
Posted - 2011.07.06 20:24:00 - [12]
 

Originally by: 0oO0oOoOo0o
Originally by: MeBiatch
Edited by: MeBiatch on 06/07/2011 19:35:33
Turns out CCP Soundwave wants to add more cap ships and high level skills:

"I think with the lack of new skills, ships etc we’ve partially neglected the veterans. There are probably a lot of players out there who haven’t had a meaningful training goal for a very long time. I’d like to put some more skills into the game, and possibly even cap ships. Wouldn’t necessarily have to be better caps as such, just more variety to give people some goals to work towards."


Where do you have this quote from ? I hope it's a legit official statement and that it will be implemented, not just a thought or wish by CCP Soundwave. Anyways, realizations like this one tell me that there is still hope for EVE.


He mentioned it during the Alliance Tournament broadcast. I can't remember exactly which segment though.

Medidranda Livoga
Posted - 2011.07.06 20:28:00 - [13]
 

Edited by: Medidranda Livoga on 06/07/2011 20:32:30
Not too many niches left besides improved versions of what already exists, which is not that good of an option. First they have to deal with supercarriers and titans. Then look at the big picture and see if this stuff is needed or not.

Normal faction capitals is something that could be introduced. Navy and pirate faction dreads and carriers, slightly better but much more expensive. Something along lines of 10% better, 3-4x cost. Dual training should give "vets" bit more training to do and nice, non-overpowered killmails for pvpers.

T2 capitals would probably come with excessive training multipliers and price and are not something I`d care to see. Not to mention that stuff like T2 archon would be ludricious remote rep mobile.

Demolishar
Posted - 2011.07.06 20:38:00 - [14]
 

How about a Supertitan with 8 Doomsdays. I hear they're prototyping that on SISI at the moment.

Dead3y3
Posted - 2011.07.06 20:40:00 - [15]
 


stoicfaux
Gallente
Posted - 2011.07.06 20:46:00 - [16]
 

CONCORD social skills,
CONCORD piloting skills,
CONCORD weapons skills,
and an LP store full of CONCORD ships.

Ditto for the Jove.


Grog Barrel
Posted - 2011.07.06 20:55:00 - [17]
 

T3 BS with the ability to at least neutralize a cluster**** of super caps. By neutralize i don't necessary mean destroying them, though sinking the amount of cancer (sup caps) would also help some.

thank you.

stoicfaux
Gallente
Posted - 2011.07.06 20:59:00 - [18]
 

Originally by: Grog Barrel
T3 BS with the ability to at least neutralize a cluster**** of super caps. By neutralize i don't necessary mean destroying them, though sinking the amount of cancer (sup caps) would also help some.



You mean T3 frigates. Such as the X-Wing, any Wing Commander fighter-bomber, the Last StarFighter, etc..


MeBiatch
Posted - 2011.07.06 21:00:00 - [19]
 

Edited by: MeBiatch on 06/07/2011 21:03:22
Originally by: 0oO0oOoOo0o
Originally by: MeBiatch
Edited by: MeBiatch on 06/07/2011 19:35:33
Turns out CCP Soundwave wants to add more cap ships and high level skills:

"I think with the lack of new skills, ships etc we’ve partially neglected the veterans. There are probably a lot of players out there who haven’t had a meaningful training goal for a very long time. I’d like to put some more skills into the game, and possibly even cap ships. Wouldn’t necessarily have to be better caps as such, just more variety to give people some goals to work towards."


Where do you have this quote from ? I hope it's a legit official statement and that it will be implemented, not just a thought or wish by CCP Soundwave. Anyways, realizations like this one tell me that there is still hope for EVE.


funny enough but its the answer to your questionWink


Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.07.06 21:16:00 - [20]
 

Since they're meant to be "training goals" for vets, it wouldn't make much sense to make them part of the existing ship progression, but rather start out a new one that doesn't begin with the frig→cruiser→battleship tiers…

If all they added was a new cap ship and maybe some cap-sized (Razz) modules, people would tick those off in a week or two. To give people something to actually aim for and set as a goal, they'd have to add stuff where everyone beings at square one, tier one, and there are many squares and tiers to go (and many new and odd pieces of auxiliary equipment to go with those tiers).

That would mean a seventh weapon type in S/M/L/XL sizes. A new ship role in Frig/Cruiser/BS/Cap sizes (but without really relying on those skills). And preferably a new type of role equipment of different sizes as well…

EvePublicServices
Posted - 2011.07.06 21:42:00 - [21]
 

Originally by: Tippia
Since they're meant to be "training goals" for vets, it wouldn't make much sense to make them part of the existing ship progression, but rather start out a new one that doesn't begin with the frig→cruiser→battleship tiers…

If all they added was a new cap ship and maybe some cap-sized (Razz) modules, people would tick those off in a week or two. To give people something to actually aim for and set as a goal, they'd have to add stuff where everyone beings at square one, tier one, and there are many squares and tiers to go (and many new and odd pieces of auxiliary equipment to go with those tiers).

That would mean a seventh weapon type in S/M/L/XL sizes. A new ship role in Frig/Cruiser/BS/Cap sizes (but without really relying on those skills). And preferably a new type of role equipment of different sizes as well…


J̶o̶v̶e̶ NeX Frigate, Cruiser, BC, BS, S/M/L/XL guns/missiles etc ugh

Kalle Demos
Amarr
Helix Protocol
Posted - 2011.07.06 21:48:00 - [22]
 

Citation Needed

MeBiatch
Posted - 2011.07.06 21:52:00 - [23]
 

Originally by: Tippia
Since they're meant to be "training goals" for vets, it wouldn't make much sense to make them part of the existing ship progression, but rather start out a new one that doesn't begin with the frig→cruiser→battleship tiers…

If all they added was a new cap ship and maybe some cap-sized (Razz) modules, people would tick those off in a week or two. To give people something to actually aim for and set as a goal, they'd have to add stuff where everyone beings at square one, tier one, and there are many squares and tiers to go (and many new and odd pieces of auxiliary equipment to go with those tiers).

That would mean a seventh weapon type in S/M/L/XL sizes. A new ship role in Frig/Cruiser/BS/Cap sizes (but without really relying on those skills). And preferably a new type of role equipment of different sizes as well…




Well there would have to be new skills for the new capital mods (each one would take about 2 months to train to V)
plus there would be the Juggernaut skill (tech II dread) which imo should take about 3 months to get lev V *maybe longer*

plus i would recon to get MOM to lev V should take about a year....

TheZapper
Amarr
Sausage Kings of Chicago
Posted - 2011.07.06 21:53:00 - [24]
 

New Cap Ship?

I'd wish to see a capital 'flying hanger' or 'automobile transport':

A ship that is extremely weak (think: T1 Indy Stats), but has a monster ship hanger and allows the pilot to transport multiple unpackaged and fully assembled / kitted ships.

A freighter, but with a hanger size of 2-5M. Cargo size of maybe 10K.

Uses normal gates and works in high or low sec space.

b/r,
TZ


Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.07.06 21:53:00 - [25]
 

Originally by: Akita T
Several T2s and T3s of everything Twisted Evil
more for everything!

Cassiopeia Andromedae
Posted - 2011.07.06 22:04:00 - [26]
 

A mother****ing MOTHERSHIP!

Holy One
SniggWaffe
Posted - 2011.07.06 22:09:00 - [27]
 

Quote:
The “Treatise on MT Living” brims with timeless aphorisms that transcend the ever-changing guise of epeen. Take, for example, the following evergreen gem: “Good has but one style; evil a thousand.” For monacle owners, a few of the thousandfold manifestations of sartorial evil include any outfit that bears excessive ornamentation or a profusion of colors. Then there’s what in the fashion industry is called “working a look,” an act of folly whose sin is meretriciousness. “Anything that aims at an effect,” pronounces CCP T0rfi, “is in bad taste.”

Full of wit and wisdom, the “Treatise” is the kind of book every boulevardier should keep in his armoire and read a passage from each morning before getting podded. It is a breviary for the dandy-aesthete who sees life as an art project, and for those who see style is an existential imperative, who feel a burning need to leave their mark everywhere they go and on everything they do. Such acolytes of style will find a perfect mantra in the line “$1000 pants dramatize life!”


etc.

The Old Chap
Posted - 2011.07.06 22:16:00 - [28]
 

Rorqual and something based on the Dread hull that can both access hi-sec. There's a lot of carebear 'neglected vets' would be very pleased with that, and it would be really easy for CCP to implement.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.07.06 22:20:00 - [29]
 

A ship which could efficiently move assembled ships gate-to-gate without having to go through the nonsense of setting up courrier contracts would be definitely nice. As far as capital ships go, there is no capital EWAR platform.

AnzacPaul
Perkone
Posted - 2011.07.06 22:22:00 - [30]
 

Originally by: The Old Chap
Rorqual and something based on the Dread hull that can both access hi-sec. There's a lot of carebear 'neglected vets' would be very pleased with that, and it would be really easy for CCP to implement.



Ever heard of an orca?


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