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blankseplocked Incarna: You're looking at it. Reactions to the press conference
 
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AnzacPaul
Perkone
Posted - 2011.07.06 22:15:00 - [91]
 

Originally by: CCP Dropbear


You're describing exactly the sort of thing the CQ advertises and pushes new players towards. I mean, you're exactly right, and I agree. Joining player corps is far and above the best thing you can do. No NPE can compete with the positive influence joining a corporation has. That's why we added a giant screen devoted wholly to it. The data on rising corporate recruitment looks good in that respect.

The same applies to other things you're describing. The 0.0 sov drama for example. CQ gives brand new players a little nudge towards it via the main screen Sov news. Just a little step, granted, but we are heading in the sort of direction you appear to be suggesting we do: focusing on pushing players into the sandbox. Letting them know, even a few minutes into EVE, that all of that exists out there.




Im not gonna sit here and argue the particulars of it all, but when CCP release this kind of expansion for Eve, and pretty much shun the entire gameplay aspect of it, with no clear direction on new ships, balancing, or content outside of WiS, that's kind of a kick to the teeth for all of us, irregardless of how much you enjoy walking in stations or not.

Shieko Chan
Posted - 2011.07.06 22:18:00 - [92]
 

Quote:
I may be being pessimistic, but I read that as establishments being released in the lead up to the winter expansion.

What caught your attention as you read over the press conference coverage?


Yes, you are pessimistic. Yhis is not a scandal. What it means to me is in order to do more they need to have dust ready to go. I would prefer to have them attack bugs and performance issues with a few additions (not necessarily Incarna related) before dust comes out next year.


Mister Smithington
Posted - 2011.07.06 22:21:00 - [93]
 

Originally by: Shieko Chan
Quote:
I may be being pessimistic, but I read that as establishments being released in the lead up to the winter expansion.

What caught your attention as you read over the press conference coverage?


Yes, you are pessimistic. Yhis is not a scandal. What it means to me is in order to do more they need to have dust ready to go. I would prefer to have them attack bugs and performance issues with a few additions (not necessarily Incarna related) before dust comes out next year.



I never said it was a scandal. All I said was it was a ****ty expansion. And dust is going to be a sov mechanic, what does it have to do with incarna?

Buzzmong
Aliastra
Posted - 2011.07.06 23:25:00 - [94]
 

The only thing I'm really curious about is why it was decided to release CQ piecemeal.

I understand why the overarching plan for Incarna is done in stages, with CQ being first, then opening up the stations for the combined mulitplayer aspect and the development then testing of each stage, but I just don't understand the choice of 1/4th of CQ being "acceptable" as a release, especially as a big hyped up one.

I'd have perhaps understood releasing two out of the four quarters with the other two to follow a few weeks later, but the release of a single CQ really has the whiff of being rushed out when it should have been held back until the others were ready.

Ranger 1
Amarr
Ranger Corp
Posted - 2011.07.06 23:25:00 - [95]
 

Edited by: Ranger 1 on 06/07/2011 23:27:39
Originally by: Mister Smithington
Originally by: Shieko Chan
Quote:
I may be being pessimistic, but I read that as establishments being released in the lead up to the winter expansion.

What caught your attention as you read over the press conference coverage?


Yes, you are pessimistic. Yhis is not a scandal. What it means to me is in order to do more they need to have dust ready to go. I would prefer to have them attack bugs and performance issues with a few additions (not necessarily Incarna related) before dust comes out next year.



I never said it was a scandal. All I said was it was a ****ty expansion. And dust is going to be a sov mechanic, what does it have to do with incarna?


I "think" that Incarna is going to be the main conduit or interface through which you hire DUST mercs... and possibly how you sell them equipment.

Buzzmong:

I tend to agree, but I think that getting the mechanics out there under full stress was the priority, not the amount of content.

Mara Rinn
Posted - 2011.07.06 23:41:00 - [96]
 

Originally by: CCP Dropbear
What I mean is, we're only now seeing the impact the CQ is having on Flying in Space, and will only get a clearer picture in the months to come. Things like the effect it's having on new player retention, and perhaps most importantly corporation joining, that stuff takes a while to show up in the data.


As for old player retention, if you take away the ability to turn off CQ, I quit.

You took away the ability for my (admittedly old) computer to even run EVE, so I unsubscribed. That ability was restored by TG by "faking" SM3 support on the X1600. So I'm back, but I have the "load station environments" turned off. Once the ability to avoid loading CQ when docking is taken away, I will have no interest in docking, which will quickly lead to a lack of interest in even playing the game. On a sufficiently fast machine the process is fairly fast, certainly, until you start running multiple clients or do a lot of docking and undocking.

I can "ignore" the WiS component by keeping the solar system map open, keeping cargo holds open, keeping the market open - but this is just masking something I don't want to see by covering it with spreadsheets.

To me the immersion has been broken when you insist that capsuleers are sitting fully clothed and dry in pods and leave their ship every time we dock. Please stop breaking your game.

Please make sure you differentiate between the NPE and WiS aspects of Incarna.

Di Mulle
Posted - 2011.07.06 23:45:00 - [97]
 

Originally by: CCP Dropbear
I can't speak to either point guys, sorry. Not my department. Sad

Really, I'm just trying to say one very specific thing: there are flow-on benefits to FiS from CQ like increases in new player retention and corp recruitment. Early indicators are good, and we're looking forward to releasing a full picture once we have one.


Well, maybe we can find someone whose department it is then ???

I can honestly say, that I think your CQ may be and probably is very good as NPE. EVE needs that. If you see it giving positive results, then thumbs up.

At the very same time I must say I am not buying this crap. Older players will not go through NPE just by definition, and their ability to avoid CQ, if provided, can't harm newbie experience in any way at all. Or anyone's else experience.

Please, do not even hint everybody must go through CQ because of NPE. It sounds like very cheap demagogic. You probably are better than that.


Mara Rinn
Posted - 2011.07.06 23:48:00 - [98]
 

Originally by: Ezra Vouland
Im not sure why people want the old hangar back. Maybe they are to stupid to realize the UI around the outside is the same.


The UI is the same, by my machine is unresponsive for about 10 seconds while preparing to load CQ. Sure, loading CQ takes place in the background and I can interact (slowly due to disk, RAM and processor lag) with the Neocom for the 5 seconds it takes. Between disappearing from space and being able to open my cargo using Alt+C there is about 10 seconds when I can't do anything.

In the old style hangar view I could be in station interacting with agents and cargo in about 5 seconds.

That is why I want the old hangar view back - so I can interact with the station services and get out of the station rather than sit around spinning my ship for hours. The current "turn off station interiors" gives me the same functionality, though if I want to disembark from my ship I have to turn on station interiors, undock, then dock again. It's a bit convoluted IMHO.

Geksz
Minmatar
Posted - 2011.07.06 23:52:00 - [99]
 

So basicly we are getting back hangar view becouse players are emotional about ship spinning? Srsly?!?!?!


  1. What about the fact that it is kinda lore breaking? We were told in countless stories that we are POD pilot demi gods, we can do everything faster from a POD. We live in a POD. We are the POD. Why should any POD pilot set foot in a station every freakin time they dock? Makes no sense to me.


  2. What about the immersion breaking point, for a lot of ppl especially for the RP community?


  3. What about the fact that FiS and WiS are a completly different aspect of EVE and requires different play styles, UI, graphics, and so on... why isn't it separated? The way it is now, u are still in ur pod technically, but visually u are in human form at a station. Kinda skizofrenic for me. (I'm still affecting my ship stats, though I'm not in it?!)


  4. All the players that have started playing before Incarna, or even before the NPE, have been introduced to their ship first. Now we are presented with an avatar, that is most of the time even uglier then our noob ships... and don't quite match the picture we have in the chat and character sheet.



U say u have stripped the hangar view becouse u wanted to make the trasnition seamless. How is that actually achived? The character movement is clumsy, no real gamplay involved in the CQ. 90% of EVE gameplay is outside of stations. In that 10% when need to dock we usually want it to be fast in and out. Now that 10% is eating up resources, affecting ppl with older systems, overheating machines, and so on. It essentially cousing a lot of problems. How is that a seamless experience?
And even if u manage to sort out the bugs and make it less of a resource hog, why am i have to see my avatar every time i dock. It wasn't like this for the past 8 years. Why is it so important now? Why can't we seamlessly have a button to disembark form the ship and from our pod IF WE WANT TO?

So far i haven't seen any good or complete explanation to that either from CCP or from the CSM. The "seamless experience" answer is just plainly won't cut it for me, and i think for many others. If it is just that, than can we PLSPLSPLS have that disembark or somethin similar button and the hangar view(I know u are working on it but as it was said it will be only a temporary solution too) back?

I understand if new players start in the CQ, but for the veterans and for players who are already used to the game this shuld have been optional from the start.

Part of my rage against CQ is coming from that: u add a new aspect of the game, and in the same time take away a functional and integral part of it, without an option to choose if i want that or not. IT was in the game for 8 years, that was our hangar enviroment. It had everything we really needed in a station. Now it is gone. I can't believe noone in CCP's office had any concerns about it. Do u really play ur own game? Don't u miss the hangar view wich was fast, and u could view ur ship from almost any angle and zoom?

The only really good thing that came out of this was the option when u don't load the CQ enviroment. It is even better then the hangar view resource wise! CCP can we have that option in the game for like in the next 2-3 years? Or forever? So that those who like to play with more then 1-2 accounts can do so with less strain on the PC-s? Or for the PC-s that can barely check with the minimum hardware specs for a single client? IF it shows ur avatar's picture, or ur actual ship's picture it will be even better (or both).

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.07.06 23:56:00 - [100]
 

Originally by: CCP Dropbear
I can't speak to either point guys, sorry. Not my department. Sad

Really, I'm just trying to say one very specific thing: there are flow-on benefits to FiS from CQ like increases in new player retention and corp recruitment. Early indicators are good, and we're looking forward to releasing a full picture once we have one.


So no more High Sec wardec to noob corps? Or raising the amount fo money to wardec in highsec against noobs requires too much development? Idk, i know nothing of programming, maybe its complicated to change numbers.

Ranger 1
Amarr
Ranger Corp
Posted - 2011.07.07 00:22:00 - [101]
 

Originally by: Maverick2011
Originally by: CCP Dropbear
I can't speak to either point guys, sorry. Not my department. Sad

Really, I'm just trying to say one very specific thing: there are flow-on benefits to FiS from CQ like increases in new player retention and corp recruitment. Early indicators are good, and we're looking forward to releasing a full picture once we have one.


So no more High Sec wardec to noob corps? Or raising the amount fo money to wardec in highsec against noobs requires too much development? Idk, i know nothing of programming, maybe its complicated to change numbers.


Erm, you can't war dec a noob corp.

Lady Natacha
Minmatar
Water and Power
Posted - 2011.07.07 00:31:00 - [102]
 

If Incarna (i.e. walking in stations) is not always 100% optional just as CCP has promised all along since it was proposed years ago, I have no reason to ever log in or continue to pay a sub.

Dock -> hangar -> optional CQ

Don't force me to test your unfinished features destined for another MMO. Otherwise, I will be forced to look elsewhere for my $15/mo entertainment.


Kerrisone
Posted - 2011.07.07 00:36:00 - [103]
 

Originally by: CCP Dropbear
Originally by: Mister Smithington
I'm not going to argue the benefits of the Incarna feature, it's been done and redone.


All the benefits haven't even made themselves known yet, so I don't see how that particular debate is done.

What I mean is, we're only now seeing the impact the CQ is having on Flying in Space, and will only get a clearer picture in the months to come. Things like the effect it's having on new player retention, and perhaps most importantly corporation joining, that stuff takes a while to show up in the data.

I'm talking about the NPE here, in case that's not clear. For Incarna we completely gutted the old crash course and rewrote it dramatically, to increase immersion and instruction. Lots of "Incarna development time" went into it - but really it's an FiS-grounded and FiS-focused feature, and probably the most under-the-radar one we've ever released (helps when there are distractions of the magnitude we've had). It is a critical piece of content when it comes to EVE's long-term health, and those of us who worked on it are really excited to see the effect it's going to have.

Early signs are very encouraging, but we'll wait a while longer to build a better picture of its impact. I know some people think Incarna is about NeX and nothing else, and that development into Incarna hurts EVE. I look forward to the day we can demonstrate just how much CQ has positively affected the game at large. I'm confident the news will be good. Smile


When you guys decided to ignore what you said you'd do by not making it optional it became all about NEX.
You could have had new players by default start in CQ and let the rest of us ignore it if we so chose. Likewise the reintroduction of 'old hangar' but not the actual old hangar ONLY to remove it at some point in the future further speaks to how it is all about the Aurum.

When you chase the idea that new shiny is the way to get new players and holding their hand is the key you've let down many of your old longtime players. I want new players to have more help from CCP in the abysmal way you document and create introductions to your game, but I don't it done by screwing me over. I don't think the best and most important use of 'incarna' should be purely to keep new players, either it offers something for us all or it isn't worth a damn.

Only time will tell if Incarna turns out to be just about the NEX, so far it is, or as I've said it wouldn't be mandatory while removing a tested, reliable, and proven interface the old hangar along with tiny amount of free clothing options we had in CC.






jackaloped
Posted - 2011.07.07 02:03:00 - [104]
 

Originally by: Mister Smithington
Edited by: Mister Smithington on 06/07/2011 22:12:01
I said I wasn't going to argue the benefits of incarna, but I guess I will after all.
Originally by: jackaloped
First they do have incarna. It is here. The idea that incarna is going to bring some exciting new fantastic content or potential is really just bs. CCP has told us only that we will be able to ďdress for successĒ and somehow smuggle boosters.

Yes you will see your agent give you a mission. (wing commander style) But people will still try to cut through those dialogues asap just like they did with wing commander and they do now with eve.
It sounds like you have a very boring and unimaginative idea of what Incarna would be. Watch Torfi's presentation at fanfest from this year. He talks about some pretty exciting things to be perfectly honest. Whether that's just fanfest hype or something we can actually look forward to, I don't know.

But I do know this: WiS is an opportunity to flesh out all the things Eve hints at but never demonstrates. I would love to see the inside of a refinery. I bet a massive assembly line churning out Ravens would be jaw-dropping. I'd love to see a research lab from the inside.

However, all the original functionality needs to remain. If I have to take a five minute hike to talk to my agent face to face every time I pull a mission, I'll be ****ed. And I don't see why I couldn't call up the guys at the raven factory from my ship and say "Hey, I need you to make another batch of those, the minerals are in the hangar, get to work."

Quote:
Without any fighting and risk of dying it will be boring.

CCP with their ďfuture of eveĒ couldnít even make a compelling video without someone pulling a gun out and threatening people with it. Except there are no plans for such person to person combat in incarna. That is all dust. Donít get confused by the hype.

Take any mmo you want and walk around and talk to other avatars in game. Just donít do any fighting. You will see what incarna is going to be for eve.

Thank god Eve isn't like that. I mean, I'm glad every facet of Eve is ships shooting other ships. Oh wait. . .

There are people who play Eve today who do no fighting. Manufacturers, miners, researchers, traders, PI guys. There are characters who never undock from jita 4-4. Why assume that the noncombat features of eve will be more exciting from a ship in a hangar than an avatar in a station enviornment?



Ok how long are you going to sit there and stare at the ravens coming off the assembly line? Is that going to keep you coming back month after month?

Yes manufacturing and trading are games in themselves within eve but the graphical ability to walk in a station adds very little to that. You canít compare the intricacies of eves trade/manufacturing game to walking around looking at pretty graphics. CCP hasnít told us incarnatransactions will add one bit to manufacturing or trade.

You claim some dev convinced you about all these great features but you somehow forgot what exactly those great features were? Iím sorry Iím not a believer.

Eve has some great ship to ship fighting mechanics that make the game tactically rich. But all of the strategy in eve depends on making a big blob which in turn makes the tactically rich fighting mechanics meaningless. I wish CCP would do something to create encourage small scale pvp. Not pve. Not big blob nullsec herpderp. Small scall pvp. When they do I will resub.

I am not a pessimist. I think ccp will get the picture after they do a few more dud releases and work on that.

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.07.07 02:06:00 - [105]
 

Originally by: Ranger 1
Originally by: Maverick2011
Originally by: CCP Dropbear
I can't speak to either point guys, sorry. Not my department. Sad

Really, I'm just trying to say one very specific thing: there are flow-on benefits to FiS from CQ like increases in new player retention and corp recruitment. Early indicators are good, and we're looking forward to releasing a full picture once we have one.


So no more High Sec wardec to noob corps? Or raising the amount fo money to wardec in highsec against noobs requires too much development? Idk, i know nothing of programming, maybe its complicated to change numbers.


Erm, you can't war dec a noob corp.


A noob corp with noob players, not a npc one. First corp i joined was grifed to death. It was a good lesson though, i have to confess, though it was probably horrible to some others in there as they lost stuff (i didn't).

Mister Smithington
Posted - 2011.07.07 02:48:00 - [106]
 

Originally by: jackaloped

Ok how long are you going to sit there and stare at the ravens coming off the assembly line? Is that going to keep you coming back month after month?

If I told you yes you wouldn't believe me. You've already made up your mind that Incarna is worthless and you don't want any part of it. What I'm asking you to do is accept that fact that for some people Incarna adds a great amount of playability to Eve, and is highly desired.

I think PI is worthless. I can't stand it. However I accept that some people have fun with it. Go figure.
Quote:

Yes manufacturing and trading are games in themselves within eve but the graphical ability to walk in a station adds very little to that. You canít compare the intricacies of eves trade/manufacturing game to walking around looking at pretty graphics. CCP hasnít told us incarnatransactions will add one bit to manufacturing or trade.
You claimed that a feature without combat adds nothing to the game. I'm saying there are people who play eve and never shoot at others. The game still holds value for them, even if the things they take part in don't hold value to you or me.

Quote:
You claim some dev convinced you about all these great features but you somehow forgot what exactly those great features were? Iím sorry Iím not a believer.
I didn't say I forgot. I said go watch the video.

Quote:
Eve has some great ship to ship fighting mechanics that make the game tactically rich. But all of the strategy in eve depends on making a big blob which in turn makes the tactically rich fighting mechanics meaningless. I wish CCP would do something to create encourage small scale pvp. Not pve. Not big blob nullsec herpderp. Small scall pvp. When they do I will resub.

I am not a pessimist. I think ccp will get the picture after they do a few more dud releases and work on that.

Read above. The last 4 expansions did NOTHING for me. But I understand and accept that they benefited others. I don't drag my victim complex across the forums.

I hate to say it; I'm not one of those "WoW ---> that way" people, but it sounds like the best thing for you to do is unsub. It sounds like there's only one thing you like in the game, and you think that one thing isn't functioning properly. Keep an eye on the announcements and when Eve moves in a direction you like, come back. No point wasting time or sub money.

Jaroslav Unwanted
Posted - 2011.07.07 02:55:00 - [107]
 

Edited by: Jaroslav Unwanted on 07/07/2011 03:02:10
Edited by: Jaroslav Unwanted on 07/07/2011 02:58:29
Edited by: Jaroslav Unwanted on 07/07/2011 02:56:49
now i am curious.

What people living in low sec. PvPers wants ?

What you do is killing some carebears who somehow got in there. That is your gameplay at whole.

So what feature you want ? I dont get it. Really

If 90 percent of people who play EVE was into small scale PvP there would be loads of it...Seems that more people are engaged and carebearing with occasional blob wars.

Ah maybe i get it... some missions in high sec will have some shifty shiny device which will jump your ship into low sec.

At some bait device installed by player Smile

Or just random malfunction of high sec gates which will redirect you to low sec.

Isky Iskerson
rIsky Ventures LLC
Posted - 2011.07.07 20:40:00 - [108]
 

Originally by: CCP Dropbear
Originally by: Mister Smithington
I'm not going to argue the benefits of the Incarna feature, it's been done and redone.


All the benefits haven't even made themselves known yet, so I don't see how that particular debate is done.

What I mean is, we're only now seeing the impact the CQ is having on Flying in Space, and will only get a clearer picture in the months to come. Things like the effect it's having on new player retention, and perhaps most importantly corporation joining, that stuff takes a while to show up in the data.

but really it's an FiS-grounded and FiS-focused feature, and probably the most under-the-radar one we've ever released (helps when there are distractions of the magnitude we've had). It is a critical piece of content when it comes to EVE's long-term health, and those of us who worked on it are really excited to see the effect it's going to have.

Early signs are very encouraging, but we'll wait a while longer to build a better picture of its impact. I know some people think Incarna is about NeX and nothing else, and that development into Incarna hurts EVE. I look forward to the day we can demonstrate just how much CQ has positively affected the game at large. I'm confident the news will be good. Smile



Originally by: CCP Dropbear
I can't speak to either point guys, sorry. Not my department. Sad

Really, I'm just trying to say one very specific thing: there are flow-on benefits to FiS from CQ like increases in new player retention and corp recruitment. Early indicators are good, and we're looking forward to releasing a full picture once we have one.


If I'm understanding this (and I really hope I'm not) The benefit of Incarna to FiS is the hope that it will attract new people to EVE, and thus put more people in space which will lead to good times for all.

Of course that would be stupid as the effect was to run out a huge swath of loyal players in the hope that some new players may join up. New players with no loyalty and less interest in putting up with the bugs, annoyances (UI), and imbalances the vets have been shown to endure.

If this is the case you'd want to replace "encouraging" to "terrifying" and "early indicators are good" to "I'm updating my resume."

Of course I never claimed to be all that bright so I'm hoping I'm wrong.

-2 subs
35 days of sub-time left.

Aleria Angelis
Eleutherian Guard
Posted - 2011.07.07 20:52:00 - [109]
 

Edited by: Aleria Angelis on 07/07/2011 20:52:55

Originally by: Isky Iskerson


If I'm understanding this (and I really hope I'm not) The benefit of Incarna to FiS is the hope that it will attract new people to EVE, and thus put more people in space which will lead to good times for all.

Of course that would be stupid as the effect was to run out a huge swath of loyal players in the hope that some new players may join up. New players with no loyalty and less interest in putting up with the bugs, annoyances (UI), and imbalances the vets have been shown to endure.

If this is the case you'd want to replace "encouraging" to "terrifying" and "early indicators are good" to "I'm updating my resume."

Of course I never claimed to be all that bright so I'm hoping I'm wrong.

-2 subs
35 days of sub-time left.



The canceled subs came from vets angry over the possibility of Pay to Win, not soley because of Incarna. What reason have you got to cancel still?

CCP have said they do not intent to roll out PTW items in the NEX store.
They have said they hope to bring back ship spinning for people (like me) who miss it.

The protests were a success and CCP has offered to make compromises, I don't get what people are still mad about.
As a vet since 2005 I've been waiting 2 years for them to bring out Incarna and whilst I won't be touching the NEX store I'm excited over the prospect of finaly seeing other peoples avatar in WiS.

Kalestia Barrak
Posted - 2011.07.07 21:03:00 - [110]
 

Originally by: CCP Dropbear


You're describing exactly the sort of thing the CQ advertises and pushes new players towards. I mean, you're exactly right, and I agree. Joining player corps is far and above the best thing you can do. No NPE can compete with the positive influence joining a corporation has. That's why we added a giant screen devoted wholly to it. The data on rising corporate recruitment looks good in that respect.

The same applies to other things you're describing. The 0.0 sov drama for example. CQ gives brand new players a little nudge towards it via the main screen Sov news. Just a little step, granted, but we are heading in the sort of direction you appear to be suggesting we do: focusing on pushing players into the sandbox. Letting them know, even a few minutes into EVE, that all of that exists out there.

As for the idea that players are our best content creation resource. I've said the same thing myself. Preach it! Smile


The content being made is always interesting to read and hear about, but is not always practical, possible, or even always desirable to participate in.

In nudging players towards sovereignty play, you introduce them to one kind of content, and yet, despite being around in various forms for the past 8 years, the majority of players still reside in high sec.

It is a good development that CCP is looking to attract new players to EVE through initatives like Incarna, and I have no doubt it will help bolster "Flying In Space". But in my opinion, there are areas of Flying in Space that are hugely neglected and yet are of absloute importance to the very groups of people you're trying to attract. Simply put, if someone joins EVE and does not want to incur the time and risk of sov. warfare, then there are few gameplay modes that are as well developed as that one. And unfortunately, it's one in which your "best content creation" resource can't improve much on.

Isky Iskerson
rIsky Ventures LLC
Posted - 2011.07.07 21:30:00 - [111]
 

Originally by: Aleria Angelis
Edited by: Aleria Angelis on 07/07/2011 20:52:55

Originally by: Isky Iskerson


If I'm understanding this (and I really hope I'm not) The benefit of Incarna to FiS is the hope that it will attract new people to EVE, and thus put more people in space which will lead to good times for all.

Of course that would be stupid as the effect was to run out a huge swath of loyal players in the hope that some new players may join up. New players with no loyalty and less interest in putting up with the bugs, annoyances (UI), and imbalances the vets have been shown to endure.

If this is the case you'd want to replace "encouraging" to "terrifying" and "early indicators are good" to "I'm updating my resume."

Of course I never claimed to be all that bright so I'm hoping I'm wrong.

-2 subs
35 days of sub-time left.



The canceled subs came from vets angry over the possibility of Pay to Win, not soley because of Incarna. What reason have you got to cancel still?

CCP have said they do not intent to roll out PTW items in the NEX store.
They have said they hope to bring back ship spinning for people (like me) who miss it.

The protests were a success and CCP has offered to make compromises, I don't get what people are still mad about.
As a vet since 2005 I've been waiting 2 years for them to bring out Incarna and whilst I won't be touching the NEX store I'm excited over the prospect of finaly seeing other peoples avatar in WiS.



I don't care about MT. Well, Id care if they sold SP or superships, but otherwise w/e.

What I do care about is that EVE Needs LOVE! Not the avatars, or the outfits, or any other aspect of the BS that resides outside of the game that is actually played.

There have been issues that have been issues for years and years:

-UI, Security (against bots and to allow 3rd party addons for example)

-bugs galore (am I really being jammed on the otherside of the system?)

-plenty of wrinkles to smooth out (like addding more options for hotkeys and reducing the clickfest)

- life needs to be breathed in to Missioning (make us pay attention instead of 1. Read Title 2. eve-survival 3. win 4. repeat),

- make null sec dynamic instead of just a borderland,

-make FW feel like a big deal with real RP effects in game,

- and yes, more small gang pvp options (like instances or WH situations where only a certain number (or size ship) can enter.

These are issues that can be solved if you throw enough money and human capital into it. Instead that money and capital is spent on... what? Nonsense. Utter nonsense.

My gripe is that after all these years and all the money we have all dumped into the game, the Company for all appearances has committed themselves to purely visual fluff instead of expanding and fixing the actual game.

They seem to care much more for their other games, and that EVE is a back burner that is supported enough to keep the money flowing to the games they are more interested in/commited to.

That is why I am upset and unsubing. I hope that I can ride the wave of discontentment that will force the Comapny to take EVE, The GAME EVE, with the spaceships and the flying and the building and the destroying, seriously. Instead of sending us broken scraps of games they like developing more.


Yarrrrrhh
Posted - 2011.07.07 21:33:00 - [112]
 

I love the door. Total immersion staring at it.

Rhaegor Stormborn
BURN EDEN
Northern Coalition.
Posted - 2011.07.07 21:57:00 - [113]
 

Originally by: CCP Dropbear
Originally by: Mister Smithington
I'm not going to argue the benefits of the Incarna feature, it's been done and redone.


All the benefits haven't even made themselves known yet, so I don't see how that particular debate is done.

What I mean is, we're only now seeing the impact the CQ is having on Flying in Space, and will only get a clearer picture in the months to come. Things like the effect it's having on new player retention, and perhaps most importantly corporation joining, that stuff takes a while to show up in the data.

I'm talking about the NPE here, in case that's not clear. For Incarna we completely gutted the old crash course and rewrote it dramatically, to increase immersion and instruction. Lots of "Incarna development time" went into it - but really it's an FiS-grounded and FiS-focused feature, and probably the most under-the-radar one we've ever released (helps when there are distractions of the magnitude we've had). It is a critical piece of content when it comes to EVE's long-term health, and those of us who worked on it are really excited to see the effect it's going to have.

Early signs are very encouraging, but we'll wait a while longer to build a better picture of its impact. I know some people think Incarna is about NeX and nothing else, and that development into Incarna hurts EVE. I look forward to the day we can demonstrate just how much CQ has positively affected the game at large. I'm confident the news will be good. Smile


Incarna sucks. The CQ sucks. The direction Eve is going sucks.

Ethan Bejorn
Caldari Provisions
Posted - 2011.07.07 21:58:00 - [114]
 

Originally by: CCP Dropbear
Really, I'm just trying to say one very specific thing: there are flow-on benefits to FiS from CQ like increases in new player retention and corp recruitment. Early indicators are good, and we're looking forward to releasing a full picture once we have one.


What a ignorant view point. I feel sorry for you. Early indicators are terrible.


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