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seplocked Features and Ideas Discussion
blankseplocked Planetary Interaction Idea
 
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Marf James
Posted - 2011.07.06 04:09:00 - [1]
 

Edited by: Marf James on 19/08/2011 02:33:51
Edited by: Marf James on 17/07/2011 17:20:00
my idea is simple. have a "next structure" button or something of the like that scrolls the screen to all the different structures on the planet, im forever loosing where i put extractors

or any of that is to much trouble. how about a listing of all the structures on the planet with a GO TO button on them and maybe make structures renamable for identifing purposes

structure heatmap is another idea

being able to set "snap screen to" points on the planet would work to and would be more interactive / less auto

Dallenn
Minmatar
Jericho Fraction
The Star Fraction
Posted - 2011.07.06 11:30:00 - [2]
 

Could be handy, but not a big issue. Sometimes I spend a bit of time rotating around the planet, wondering where I put my colony.

Zordrac Stormhammer
Posted - 2011.07.06 14:46:00 - [3]
 

+1

Yes please.

Mr Cleann
Caldari
State War Academy
Posted - 2011.07.06 16:29:00 - [4]
 

when can we bombard the planets. This would be a good thing for when corps declare war on each other.

Marf James
Posted - 2011.07.13 10:04:00 - [5]
 

bump

Marf James
Posted - 2011.07.14 12:06:00 - [6]
 

bump

Midnight Hope
Minmatar
Posted - 2011.07.14 18:10:00 - [7]
 

Originally by: Dallenn
Could be handy, but not a big issue. Sometimes I spend a bit of time rotating around the planet, wondering where I put my colony.


^This.

When you go into planet mode it should take you to your launchpad (which is actually the center of the colony and not the stupid "command" center). IF you have more than one then just go to the first in the list. IT would be a lot more useful than the command center.

...or, let me move my command center without loosing the entire colony.

Marf James
Posted - 2011.07.15 11:36:00 - [8]
 

i like that idea aswell

RichtPaul
Posted - 2011.07.15 12:23:00 - [9]
 

+1

Marf James
Posted - 2011.07.17 17:31:00 - [10]
 

new ideas in original post

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.07.17 17:48:00 - [11]
 

how much money are you guys making doing PI

Marf James
Posted - 2011.07.26 08:04:00 - [12]
 

i do mine in hisec. so nowhere near its potential

Marf James
Posted - 2011.08.07 12:34:00 - [13]
 

bump

Marf James
Posted - 2011.08.14 16:15:00 - [14]
 

bump

Dinta Zembo
Posted - 2011.08.14 17:35:00 - [15]
 

There's a button 'view planetary command center' next to the exit button. I always have my CC next to my launchpad. I don't know how you build up your planets, but I guess it wouldn't be hard to put in another button for the launch pad, or make that a dropdown menu (move to ....)

Marf James
Posted - 2011.08.15 15:33:00 - [16]
 

on my pure extraction planets. i will have an extractor, a basic processor and a spaceport. i will have two such setups on the planet. i also move these every week or so to a better location on the resources heat map, meaning my structures can be anywhere.

Mr Cleann
Caldari
State War Academy
Posted - 2011.08.15 17:06:00 - [17]
 

Finding "lost" extractors is fairly easy. Just follow the routing lines and eventually you will find them. Problem solved.

Dinta Zembo
Posted - 2011.08.15 17:08:00 - [18]
 

Originally by: Mr Cleann
Finding "lost" extractors is fairly easy. Just follow the routing lines and eventually you will find them. Problem solved.


This. You can zoom out, circle around and look at every spot on the planet in a matter of seconds.

Marf James
Posted - 2011.08.16 05:43:00 - [19]
 

Originally by: Mr Cleann
Finding "lost" extractors is fairly easy. Just follow the routing lines and eventually you will find them. Problem solved.


except i dont have links or "routing lines" going all over the planet. as i mentioned above, i have a spaceport next to each extractor. so there is nothing for me to follow anywhere

Originally by: Dinta Zembo
This. You can zoom out, circle around and look at every spot on the planet in a matter of seconds.


try this on a oceanic planet and see how you fare. the contrasting colors between the planet and the structures make that very difficult

Ta Mo
Posted - 2011.08.16 13:39:00 - [20]
 

It would be helpfull

Marf James
Posted - 2011.08.19 02:32:00 - [21]
 

new idea. the ability to set "snap screen to" points on the planet

Marf James
Posted - 2011.08.19 15:05:00 - [22]
 

bump

Dinta Zembo
Posted - 2011.08.19 21:29:00 - [23]
 

Originally by: Marf James
Originally by: Dinta Zembo
This. You can zoom out, circle around and look at every spot on the planet in a matter of seconds.


try this on a oceanic planet and see how you fare. the contrasting colors between the planet and the structures make that very difficult


The processors are orange and the planet is blue.

Just put your launchpad close to your command center, what's so hard about that?

Marf James
Posted - 2011.08.21 16:19:00 - [24]
 

the part where i wont put links around the planet from extractor to spaceport at the command center as you suggest. i can get a few more extractor heads out for the cost of your proposed link. my spaceports are directly next to my extractor control units

as for the orange thing. when zoomed out to see any sort of decent area on the planet. its too insignificant to see. especially on large surface area planets

Marf James
Posted - 2011.08.26 14:13:00 - [25]
 

bump

Marf James
Posted - 2011.09.04 18:08:00 - [26]
 

bump


 

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