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blankseplocked Crash upon dock in station EVERY SINGLE TIME.
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Posted - 2011.07.05 18:23:00 - [1]

Ok so, I'm running the first generation of unibody iMacs, with the top spec 27" model from last year. Souped up, with pretty swish specs. This thing plays Crisis 2 on high/ultra with 50 fps.

I'm running EVE with everything on high, apart from anti-aliasing, and yes, the station environment box is ticked to load. Out in space, this is fine, and I get really nice gameplay with real smooth framerates, even in massive fleet combat.
Here's the issue. As soon as I dock up in any station, the game freezes and locks me out as it crashes. Command+Tab is impossible, and it doesn't respond to Command+Alt+Esc. The only solution I have is to restart the computer. This is really aggravating as once I log back in again with all the settings on high, the captains quarters look amazing and the game runs very smoothly with great framerates, so it's not like the computer can't handle the visuals of captains quarters! Just every single time I dock up it fails!

Another issue I've found is that sometimes it lets me command+tab when I dock up, and then freezes after I get to the desktop. I opened activity monitor to see if I could close the client like that because force quit was impossible. I found that EVE was taking up 154% of my cpu! To put this in perspective, I'm an architecture student, and running photoshop, indesign, maya, archicad, etc all at the same time with massive resolution images, large scale drawings, large documents with large images etc in them, and I'm only using 4% CPU. Computer's barely noticing the load. I simply don't understand how EVE could be this much trouble!

Here's my system specs:
Model Name: iMac
Model Identifier: iMac11,1
Processor Name: Intel Core i7
Processor Speed: 2.8 GHz
Number Of Processors: 1
Total Number Of Cores: 4
L2 Cache (per core): 256 KB
L3 Cache: 8 MB
Memory: 8 GB
Processor Interconnect Speed: 4.8 GT/s
Boot ROM Version: IM111.0034.B02
SMC Version (system): 1.54f36
Serial Number (system): W80055GH5RU
Hardware UUID: D8F52BE2-8F85-5836-B690-F5F82CBBB812

GFX Specs:
Chipset Model: ATI Radeon HD 4850
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: ATI (0x1002)
Device ID: 0x944a
Revision ID: 0x0000
ROM Revision: 113-B9110C-425
EFI Driver Version: 01.00.383
Resolution: 2560 x 1440
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Connection Type: DisplayPort

Does anyone else share this problem? Or suffer from anything else remotely similar to this ****?
I think it's disgraceful that CCP can get away with releasing what appears to be a shoddily coded, bugged to ****, un-tested patch for OSX. Can what I'm experiencing be expected to be the norm for EVE from now on?

Thanks for the help guys.

Posted - 2011.07.06 07:10:00 - [2]

Edited by: Massiera on 06/07/2011 07:27:16
Yes, I have exactly the same problem. I have an iMac just bought a week ago, with 3.4 Ghz i7 AMD Radeon HD 6750 2 GB, 8 Gb Memory. Itīs very frustrating, I donīt think the people at CCP are doing everything they can to solve this. But I notise that the game crashes less often if I have low texture on the charecter, so maybe that can help you?

Sue Cheng
Posted - 2011.07.06 12:42:00 - [3]

I have a bug report running for this issue, also when entering the character modification crash...

I am ping ponging infos with CCP staff and they are very helpful and doing their best.
Also OS X 10.6.8 and the latest patch seem to have improved the situation. I will do a further analysis tonight and send CCP the new information.
This issue is being worked on!

Posted - 2011.07.06 13:39:00 - [4]

Thank you

Sue Cheng
Posted - 2011.07.09 09:43:00 - [5]

If you are still having this problem please file a bugreport and include that this report should be forwarded to

He is looking into it.

Make a screenshot of the crash.

Include a system profiler report:
Go to the Apple Menu and click "About this Mac". Click on "More Information".
Click on Menu "File -> Save" and Save the Information.
Attach this file to your bugreport.


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