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Mocam
Posted - 2011.07.07 02:08:00 - [61]
 

Originally by: Inipinipocoloco
i just read the article on massivley and holy crap this guy writes about online games? honestly it looks like he got a dime from ccp to talk all the drama of the last weeks into a big fail.

which it wasn`t at all.

the eve community defended its game successfully from ccp introducing pay2win , it was their plan , we all read it

after gettin the hatehammer from the community suddenly nothing was ever planned lol, whatever - we, the community won and eve stays awesome

unless we need to get the torchen and pitchforks out again, which hopefully wont be necessary. but mates at ccp we watch what you do 8)


What article did you read?

CCP held it's ground. They said nothing we didn't know when all the fuss started.

Functional changes for MT: Yes. The "held off" part on plex for remaps states this fairly clearly as "not yet".

"Not game breaking" - mind defining game breaking? Their game, they decide what is and is not game breaking.

Zip has changed except you got it stated in pathos style rhetoric.

Vazth
Posted - 2011.07.07 02:42:00 - [62]
 

Sadly nothing said about actually fixing current issues, iterating on existing content, or where we stand with the 18 months and commitment to excellence. Heck, I would have been happy to see some comment on the $99 fiasco. Instead we get vague notions of how EvE itself ranks somewhere below Incarna and Dust on their priority list. Guess we have lots more bugs to look forward to.

Heads off to dock/undock in an attempt to get skills to apply to a ship.

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.07.07 02:48:00 - [63]
 

Originally by: Massively
Q: CCP has made it clear that its current strategy involves forcing player to dock into the captain's quarters (performance permitting). Can you explain the reason behind that strategy? More specifically, would Incarna-only gameplay and incentives not be enough to get people to use it?

Arnar: Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. It's not so much about forcing people to dock into the captain's quarters or forcing people to use features, it's more about making it a fully integrated seamless part of the world.

I think through our discussions with the CSM last week we came to a very agreeable understanding of how to give people back the option of having the ship spinning; having this intermediate stage or something that still fits within the seamless fluid transition between flying in space and Incarna. That's something we're going to expand on a bit through design and iteration over the next months and hopefully implement some time soon.

Q: So we will dock into our ship and then get out into the captain's quarters? From space to ship hangar to captain's quarters?

Arnar: I don't really want to comment on specific design at this point since we haven't really done it but the important part is that the entire world feels seamless and integrated, that it's not a toggle switch in your settings or something that you actively select when you dock, just that it's seamless and integrated with everything else. And we'll, of course, make designs and design ideas available whenever they become available.


Those are some classic avoidance maneuvers from CCP Zulu. Perhaps he feels that he owes some freedom of design to one of his successors who may finally implement the ship spin hangar 80 years from now. **** yeah.

Try to jump to a different clone and get told that you need to leave your ship. Wait wut?? You're standing in the middle of your shed CQ!

"Seamless"? More like attached with some bubble gum and scotch tape.

The Newface
Amarr
Posted - 2011.07.07 09:18:00 - [64]
 

Hehe yes the press conference was for the current EVE player base, it has nothing to do with potential new players in both EVE and probably more important Dust and twilight, bad press had nothing at all to do with it

Yes I believe that… I really do….

CCP Guard


C C P
C C P Alliance
Posted - 2011.07.07 12:01:00 - [65]
 

Originally by: jackaloped
Edited by: jackaloped on 06/07/2011 16:04:01
Edited by: jackaloped on 06/07/2011 16:03:43
Originally by: CCP Guard
Originally by: clixor
.... But...we'll still keep talking to you guys directly you know Wink


Back a over a year ago CCP zulu posted a blog that showed that only like 13% of the eve devs were working on "inspace" parts of the game. Incarna accounted for the lions share of the devs. 70 of them

Zulu's dev blog was a response to the many players who didn't really care about incarna yet found out through the csm that many of the inspace issues they were interested in such as low sec, sov, and fw were to be put on hold for 18 months.

Funky Bacon said this topic was brought up and the response was that there would be no more devs put on in space eve.

First can you confirm this is the case? And if it is how long will it take before a substantial number (say something like the 70 that worked on incarna) of eve devs are put back on inspace eve?

Thanks


From the blog:
"As of August 17th, there will be about nine teams working on Incarna. Of those, seven are on loan from other projects - to which they will return once Incarna is launched - and the remainder are EVE development teams. The EVE teams can work on both Incarna and in-space features, but they are assigned to Incarna for now"

The blog displayed that it was mostly resources borrowed from other projects that worked on Incarna. We have, and always have had, a large portion of the EVE development resources dedicated to "inspace" in some form or another. Whether it be feature work, art creation, level design, mission creation or under the hood performance improvements such as the team gridlock.

EVE is, and will be all about space, even though we'll keep adding dimensions and new context to that experience. And as you can see from CCP Soundwave's latest batch of replies to the "Devs answer your every question" thread, cool things are being planned and pondered upon. Smile

Mag's
the united
Negative Ten.
Posted - 2011.07.07 13:47:00 - [66]
 

Originally by: Razin
Originally by: Massively
Q: CCP has made it clear that its current strategy involves forcing player to dock into the captain's quarters (performance permitting). Can you explain the reason behind that strategy? More specifically, would Incarna-only gameplay and incentives not be enough to get people to use it?

Arnar: Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. It's not so much about forcing people to dock into the captain's quarters or forcing people to use features, it's more about making it a fully integrated seamless part of the world.

I think through our discussions with the CSM last week we came to a very agreeable understanding of how to give people back the option of having the ship spinning; having this intermediate stage or something that still fits within the seamless fluid transition between flying in space and Incarna. That's something we're going to expand on a bit through design and iteration over the next months and hopefully implement some time soon.

Q: So we will dock into our ship and then get out into the captain's quarters? From space to ship hangar to captain's quarters?

Arnar: I don't really want to comment on specific design at this point since we haven't really done it but the important part is that the entire world feels seamless and integrated, that it's not a toggle switch in your settings or something that you actively select when you dock, just that it's seamless and integrated with everything else. And we'll, of course, make designs and design ideas available whenever they become available.


Those are some classic avoidance maneuvers from CCP Zulu. Perhaps he feels that he owes some freedom of design to one of his successors who may finally implement the ship spin hangar 80 years from now. **** yeah.

Try to jump to a different clone and get told that you need to leave your ship. Wait wut?? You're standing in the middle of your shed CQ!

"Seamless"? More like attached with some bubble gum and scotch tape.

CCP Manifest


C C P
Posted - 2011.07.07 17:56:00 - [67]
 

Added a few more into the list.

Rykuss
Gallente
Posted - 2011.07.07 23:01:00 - [68]
 

Originally by: Renan Ruivo
Allow me to put my Steven Seagal's Amused Face™ on.


I call bull****, everyone knows he doesn't have a sense of humor.

Ranita Drell
Intaki Liberation Front
Posted - 2011.07.08 01:12:00 - [69]
 

Edited by: Ranita Drell on 08/07/2011 01:23:02
I'd like to hear Zulu expand on what he means when he says "seamless." He might as well have just said that they took the approach they did because they want the game to be "good" or "better" for all the insight his answer provides. He says what he thinks is not seamless (a toggle button/menu option) and that the goal isn't to force features on players ... but so far the net effect has been to force a feature on the players, so how are we supposed to react?

To me, a disembark/board ship button seems like a fairly natural (seamless) way to transition between two different environments/interfaces that each have their own merits. The immersion-breaking qualities of the CQ implementation, if anything, introduces more "seams" into the experience than a toggle button would, at least to me. If this isn't about force-feeding something to the players, why not put in the options and let the players decide what makes for a more comfortable or "seamless" experience?

Allow players to set whether they default to the hangar view or CQ when docking. Allow players to undock directly from either view. Allow players to switch between the different views at will while docked. Make CQ the default option for the default environment setting. Compared to the status quo, nothing is lost (except the dev resources involved in implementing these options, which hopefully would be fairly simple to add). The only "seams" that are experienced are those the player wants to experience.

As for ship spinning, can't we already ship spin via the fitting window? Maybe it's not as good as the old station environment, but if the players don't think the fitting window is good enough, what makes CCP think players will be satisfied by another form of ship spinning that is similar to, but still different from the old hangar spinning? It seems like a weird bone to throw.

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.07.08 01:40:00 - [70]
 

CCP Zulu is, of course, being dishonest when he counters the accusations of forcing players into his NeX storefront with arguments of trying to create a "seamless and integrated world". He conveniently neglects the fact that almost every action in the game is performed by "actively selecting" to perform that action. You have to push a virtual button to dock, undock, jump, etc., you select a menu item (or push a button) to lock a ship, and push another button to fire on it. None of these break the continuity of the game or somehow make it less integrated.

It is very sad to watch someone who we counted on to be good to this game turn into a second rate snake oil salesman.

gargars
Posted - 2011.07.08 02:42:00 - [71]
 

Originally by: Razin
CCP Zulu is, of course, being dishonest when he counters the accusations of forcing players into his NeX storefront with arguments of trying to create a "seamless and integrated world". He conveniently neglects the fact that almost every action in the game is performed by "actively selecting" to perform that action. You have to push a virtual button to dock, undock, jump, etc., you select a menu item (or push a button) to lock a ship, and push another button to fire on it. None of these break the continuity of the game or somehow make it less integrated.

It is very sad to watch someone who we counted on to be good to this game turn into a second rate snake oil salesman.


Couldn't have said it better myself. Creating (forcing) a "seamless and integrated world" thru incarna is a ridiculous statement. Why this one thing and not everything else since Eve certainly isn't a "seamless and integrated world". Outlandish to use this as a reason frankly. Did you learn nothing about telling the truth over the last month?

Namak Bulu
Gallente
Villore Regional Industries
Posted - 2011.07.08 03:22:00 - [72]
 

Edited by: Namak Bulu on 08/07/2011 03:50:00
Originally by: gargars
Originally by: Razin
CCP Zulu is, of course, being dishonest when he counters the accusations of forcing players into his NeX storefront with arguments of trying to create a "seamless and integrated world". He conveniently neglects the fact that almost every action in the game is performed by "actively selecting" to perform that action. You have to push a virtual button to dock, undock, jump, etc., you select a menu item (or push a button) to lock a ship, and push another button to fire on it. None of these break the continuity of the game or somehow make it less integrated.

It is very sad to watch someone who we counted on to be good to this game turn into a second rate snake oil salesman.


Couldn't have said it better myself. Creating (forcing) a "seamless and integrated world" thru incarna is a ridiculous statement. Why this one thing and not everything else since Eve certainly isn't a "seamless and integrated world". Outlandish to use this as a reason frankly. Did you learn nothing about telling the truth over the last month?


It would be more productive for people to understand what he was actually talking about...

mkint
Posted - 2011.07.08 09:28:00 - [73]
 

Originally by: Namak Bulu
Edited by: Namak Bulu on 08/07/2011 03:50:00
Originally by: gargars
Originally by: Razin
CCP Zulu is, of course, being dishonest when he counters the accusations of forcing players into his NeX storefront with arguments of trying to create a "seamless and integrated world". He conveniently neglects the fact that almost every action in the game is performed by "actively selecting" to perform that action. You have to push a virtual button to dock, undock, jump, etc., you select a menu item (or push a button) to lock a ship, and push another button to fire on it. None of these break the continuity of the game or somehow make it less integrated.

It is very sad to watch someone who we counted on to be good to this game turn into a second rate snake oil salesman.


Couldn't have said it better myself. Creating (forcing) a "seamless and integrated world" thru incarna is a ridiculous statement. Why this one thing and not everything else since Eve certainly isn't a "seamless and integrated world". Outlandish to use this as a reason frankly. Did you learn nothing about telling the truth over the last month?


It would be more productive for people to understand what he was actually talking about...

Is he talking about how he seamlessly integrated spacebook into EVE? How the automatic opt-in, and inability to completely opt all the way out still hasn't changed the fact that it was a complete waste of developer resources unworthy of being a title feature, and highlighted the incompetence of the web team? Because if that's what "seamless integration" means, incarna is dead before it even finishes rolling out.

Holset
Posted - 2011.07.09 12:20:00 - [74]
 

Originally by: Razin
CCP Zulu is, of course, being dishonest when he counters the accusations of forcing players into his NeX storefront with arguments of trying to create a "seamless and integrated world". He conveniently neglects the fact that almost every action in the game is performed by "actively selecting" to perform that action. You have to push a virtual button to dock, undock, jump, etc., you select a menu item (or push a button) to lock a ship, and push another button to fire on it. None of these break the continuity of the game or somehow make it less integrated.


I agree with this, and being "forced" into the CQ is my main complaint. However, I can kind of see his side of wanting a "seamless" experience for the people that actually want to spend a large amount of time walking in the stations/CQs. Having to hit a button in the hangar, or even worse, having to bring up the esc-menu to toggle it would seem annoying to them.

So why not add a button to the HUD? Kind of like the AP button, where you can toggle CQ without docking or bringing up the esc-menu?

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.07.10 21:16:00 - [75]
 

Originally by: Holset
However, I can kind of see his side of wanting a "seamless" experience for the people that actually want to spend a large amount of time walking in the stations/CQs. Having to hit a button in the hangar, or even worse, having to bring up the esc-menu to toggle it would seem annoying to them.

I can't really see this. If they are spending most of their time 'walking' then why would they be concerned with having to ONCE select an option?

And why suddenly this concern with pushing buttons and making selections? EVE is full of them. Is anyone bothered by having to push a button to undock or jump? Does anyone think that making those environment transitions automatic would provide a more integrated and seamless experience? Would those kind of game mechanics make sense?

If someone is seriously concerned with making selections in the settings, maybe the dock menu and button items could have these simple option selections (should work the same as the orbit menu and button items): dock -> hangar, or dock -> CQ.

Holset
Posted - 2011.07.10 23:58:00 - [76]
 

Originally by: Razin
I can't really see this. If they are spending most of their time 'walking' then why would they be concerned with having to ONCE select an option?

And why suddenly this concern with pushing buttons and making selections? EVE is full of them. Is anyone bothered by having to push a button to undock or jump? Does anyone think that making those environment transitions automatic would provide a more integrated and seamless experience? Would those kind of game mechanics make sense?

If someone is seriously concerned with making selections in the settings, maybe the dock menu and button items could have these simple option selections (should work the same as the orbit menu and button items): dock -> hangar, or dock -> CQ.


It's tough to argue against this, because I see it the same way. Confused

So I won't. Very Happy

Anything besides what we have now would be great, because I personally see The Door as a sort of underhanded insult. As embarrassing as it is to say I'd gladly buy a paintjob or custom emblem for my ship, hell I'd even buy a decent-looking shirt or something, but I personally don't need to be forced into CQ to do it.

K'iran
Spirit of EVE
Posted - 2011.07.11 05:44:00 - [77]
 

Originally by: Rykuss
Originally by: Renan Ruivo
Allow me to put my Steven Seagal's Amused Face™ on.


I call bull****, everyone knows he doesn't have a sense of humor.


More importantly, he can't do facial expressions.


Back on topic, I'm sick and tired of seeing blogs and stuff on Incarna, MT and the likes. What I WANT to see are blogs on spaceships and game features.

- 0.0/SOV
- low sec
- FW
- weapon rebalancing
- bounties
- T3
- UI

Doing stuff like that will rebuild the trust, CCP seems to avoid the elephant in the room question; "what have you done for spaceship lately?" which is a massive part of the out roar we've had.

MaiLina KaTar
Posted - 2011.07.11 09:11:00 - [78]
 

Edited by: MaiLina KaTar on 11/07/2011 09:19:22
Originally by: CCP Guard
Originally by: jackaloped
Edited by: jackaloped on 06/07/2011 16:04:01
Edited by: jackaloped on 06/07/2011 16:03:43
Originally by: CCP Guard
Originally by: clixor
.... But...we'll still keep talking to you guys directly you know Wink


Back a over a year ago CCP zulu posted a blog that showed that only like 13% of the eve devs were working on "inspace" parts of the game. Incarna accounted for the lions share of the devs. 70 of them

Zulu's dev blog was a response to the many players who didn't really care about incarna yet found out through the csm that many of the inspace issues they were interested in such as low sec, sov, and fw were to be put on hold for 18 months.

Funky Bacon said this topic was brought up and the response was that there would be no more devs put on in space eve.

First can you confirm this is the case? And if it is how long will it take before a substantial number (say something like the 70 that worked on incarna) of eve devs are put back on inspace eve?

Thanks


From the blog:
"As of August 17th, there will be about nine teams working on Incarna. Of those, seven are on loan from other projects - to which they will return once Incarna is launched - and the remainder are EVE development teams. The EVE teams can work on both Incarna and in-space features, but they are assigned to Incarna for now"

The blog displayed that it was mostly resources borrowed from other projects that worked on Incarna. We have, and always have had, a large portion of the EVE development resources dedicated to "inspace" in some form or another. Whether it be feature work, art creation, level design, mission creation or under the hood performance improvements such as the team gridlock.

EVE is, and will be all about space, even though we'll keep adding dimensions and new context to that experience. And as you can see from CCP Soundwave's latest batch of replies to the "Devs answer your every question" thread, cool things are being planned and pondered upon. Smile


Please don't insult my intelligence.

During the last two years progress on game balancing, game systems (sound f.e.), you know, the actually important stuff has been abysmal. Much more than before Eve is in a pretty bad shape as far as gameplay is concerned due to the fact that you guys don't polish your releases to where you should.
While I applaud some of the efforts that have gone into fixing some of the smaller issues through team BFF they're just drops in the bucket. Substantial iteration on the really important stuff (FW, PI's atrocious UI) is missing completely.

Arguing that you still have large enough teams working on all this stuff in light of this blatantly apparent lack of progress can only mean either one of two things:

1. You're sugarcoating.
2. You actually do have substantial resources allocated but the employees working on the game suck.

Take your choice. I'd rather go with 1 because I know for a fact you do have some pretty talented people around the office. The question is what are these people doing and when can we expect some actual results intead of all the bluepost whitewashing that's circulating these boards like flys on a rotten corpse lately?

Mintrolio
Posted - 2011.07.11 11:29:00 - [79]
 

Originally by: Inipinipocoloco
i just read the article on massivley and holy crap this guy writes about online games? honestly it looks like he got a dime from ccp to talk all the drama of the last weeks into a big fail.

which it wasn`t at all.

the eve community defended its game successfully from ccp introducing pay2win , it was their plan , we all read it

after gettin the hatehammer from the community suddenly nothing was ever planned lol, whatever - we, the community won and eve stays awesome

unless we need to get the torchen and pitchforks out again, which hopefully wont be necessary. but mates at ccp we watch what you do 8)


DISAGREE - YOU MIS THE IMPORTANCE OF READING BETWEEN AND AROUND!

quote:

......but more importantly by mashing their unsubscribe button. If there's anything the playerbase has learned from this, it's that when players begin to react to a controversy at the level of unsubscribing from the game, CCP listens and CCP listens very quickly. I think that is quite useful, going forward.

Darth Helmat
Posted - 2011.07.11 12:05:00 - [80]
 

Originally by: CCP Guard


From the blog:
"As of August 17th, there will be about nine teams working on Incarna. Of those, seven are on loan from other projects - to which they will return once Incarna is launched - and the remainder are EVE development teams. The EVE teams can work on both Incarna and in-space features, but they are assigned to Incarna for now"

The blog displayed that it was mostly resources borrowed from other projects that worked on Incarna. We have, and always have had, a large portion of the EVE development resources dedicated to "inspace" in some form or another.


The blog described the following distribution in terms of teams - a team appearing to be 7-10 people:

Incarna: 9 (of which 7 are on loan)
Dust: 1
Spaceships: 3
Eve gate: 1
other: 4

Zulu then says there are 18 teams, and post incarna the 7 return to other projects - but he didn't say which. The 4 others are all doing infrastructure stuff. What isn't stated is a breakdown into graphics/gameplay and content/core programming. The numbers are reasonable - that balance indicates about 30 people working on spaceships in a time when significant resources were assigned to incarna.... but did we really have 11 man-years worth of spaceship game improvements in the last six months... ?


Zey Nadar
Gallente
Unknown Soldiers
Posted - 2011.07.11 14:26:00 - [81]
 

Edited by: Zey Nadar on 11/07/2011 14:39:49
Edited by: Zey Nadar on 11/07/2011 14:27:04
Originally by: Luna Lalune
Edited by: Luna Lalune on 06/07/2011 20:32:18
Here's my take on this whole debacle...

As a 2004 veteran, CEO and Alliance leader... I see this as much ado about absolutely nothing. I see this as a bunch of spoiled tweenagers crying over spilled milk. -EVERYONE- knows CCP will not ever be selling Titans on the NeX store. They won't be selling Vexors and they won't be selling Abaddon's either.

-EVERYONE- knows they'll be selling vanity items. Ship skins, clothing apparel. Not Tritanium and Maegacyte. The people that are vehemently against this sort of thing are doing it for this psychological reason:

-For that which a man covets most but can't have for himself... this becomes that which he hates the most.-

So, to say, the lion's share of people that are behaving like spoiled children over this are doing it for the exact same reasons they're doing it in Star Trek Online. That's because things cost real-life money and they can't afford them or they can't justify the purchase.

Just like with STO's virtual store, they sell vanity items and items that do not impact normal gameplay. There was a similar situation to this when Cryptic announced they were putting the Galaxy X on the C-store. There was much hoopla until people bought the ship and realized it was a purpose built steaming pile of manure. It was not the expected "SUPREME" pvp ship... and instead had about as much impact as a flash-frozen turd.

CCP is in the same boat and are surrounded by an angry, irrational mob who want to believe things that do not exist. They want to believe in doomsday scenarios which will never come to pass. People who believe in imaginary things cannot be appeased in reality. It is futile to even make the attempt.

This entire story has to do with nothing substantial at all. If some people honestly think the world's most brutal, in-your-face MMO will ever allow people to buy their way into power... then they really aren't EVE fans to begin with and the overall community is better off with their brisk departure.



Rarely have I read posts on this forum which are so spot on. I applaud.

I also thank CCP for their attempts at bridging the communication gap.

I hope that the debacle will die down soon - although it propably wont until CCP releases affordable items to Nex store. I have a job and I could afford the aurum if I wanted. I simply wont because converting plex to aurum currently is one of the most stupid things I have seen, pretty much ever. I still cant fathom what ccp devs were thinking with those prices. I might be willing to pay 2 euros for the costumes, not 100 euros.. CCP keeps talking about how microtransactions are the way of the future. Sure, but what exactly is your point of comparison? What other game has this kind of prices in their ingame store?

I do not suffer stupidity.

Originally by: Darth Helmat
but did we really have 11 man-years worth of spaceship game improvements in the last six months... ?


No.

Sister Bliss
Vanishing Point.
The Initiative.
Posted - 2011.07.11 22:54:00 - [82]
 

Originally by: CCP Guard
Originally by: jackaloped
Edited by: jackaloped on 06/07/2011 16:04:01
EVE is, and will be all about space, even though we'll keep adding dimensions and new context to that experience. And as you can see from CCP Soundwave's latest batch of replies to the "Devs answer your every question" thread, cool things are being planned and pondered upon. Smile


With the exception of the excellent work undertaken by team gridlock, I struggle to point to any significant developments to flying in space over the past 1-2 years. I realise I am beginning to sound like a broken record on this but your (CCP) silence on this ::18 months:: speaks volumes.

Imagine for a moment that those 9 teams (70 developers) had been working on Eve mechanics/upgrades instead. Imagine a world where we would have major mechanics issues fixed...a working sov system that encouraged conflict [and fun], a 0.0 world that rewarded those who invested in risk, a team committed to addressing ongoing balance issues etc.

Instead you've wasted all our subscriber capital on bull**** content and have the audacity to reveal plans for unlimited development of vanity items while the core of the game we pay for lies in ruins and decay.

And before you respond...a new dev blog on what we plan to do in 2 years time is not going to fix these player concerns either. You're way off the mark with your priorities by an order of magnitude. This needs serious corrective action, not lip service.

CCP Manifest


C C P
Posted - 2011.07.12 16:48:00 - [83]
 

Unstickying. Bookmark if you would like to find this thread easier.

/heart

Pr1ncess Alia
Posted - 2011.07.12 16:54:00 - [84]
 

Originally by: Sister Bliss
Originally by: CCP Guard
Originally by: jackaloped
Edited by: jackaloped on 06/07/2011 16:04:01
EVE is, and will be all about space, even though we'll keep adding dimensions and new context to that experience. And as you can see from CCP Soundwave's latest batch of replies to the "Devs answer your every question" thread, cool things are being planned and pondered upon. Smile


With the exception of the excellent work undertaken by team gridlock, I struggle to point to any significant developments to flying in space over the past 1-2 years. I realise I am beginning to sound like a broken record on this but your (CCP) silence on this ::18 months:: speaks volumes.

Imagine for a moment that those 9 teams (70 developers) had been working on Eve mechanics/upgrades instead. Imagine a world where we would have major mechanics issues fixed...a working sov system that encouraged conflict [and fun], a 0.0 world that rewarded those who invested in risk, a team committed to addressing ongoing balance issues etc.

Instead you've wasted all our subscriber capital on bull**** content and have the audacity to reveal plans for unlimited development of vanity items while the core of the game we pay for lies in ruins and decay.

And before you respond...a new dev blog on what we plan to do in 2 years time is not going to fix these player concerns either. You're way off the mark with your priorities by an order of magnitude. This needs serious corrective action, not lip service.



Well to be fair, that would require an intelligent corporate focus driving towards making eve the best game it can be.

It's not. They have your money, for the most part they will continue to have your money so now the only question is how can them milk you for MORE of your money and what other things can they spend it on.

They have no reason to actually invest in eve beyond stringing us along for our subscriptions.

This wasn't made apparent to me after this latest scandal. I've been feeling this since FW was released all those years ago and seeing how they completely trashed their promises of "continuing to improve and build on the expansion".

Hell, the proof is in the pudding. What has remarkably improved in eve-in-space since 2008? They managed to nerf a mod? They managed to implement a 0.0 system worse than the one it replaced? We did get t3 ships and wormholes, that completely justifies the years and years that have passed right? lol

This is why I cancelled my account.
This is why I will not renew it until I see their mentality has changed. Knowing that change is as likely as rain falling up, I'll not play this game past my current paid allotment.

Sister Bliss
Vanishing Point.
The Initiative.
Posted - 2011.07.12 22:19:00 - [85]
 

Originally by: CCP Manifest
Unstickying. Bookmark if you would like to find this thread easier.
/heart



Why did you unsticky this thread? I was hoping to see a response to the concerns I raised. I guess I will have to start another thread now...


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