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blankseplocked REQ - A longer skill Q 72h ?
 
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Llewelyn Fawr
Posted - 2011.07.05 17:23:00 - [61]
 

If someone could develop some sort of API based app that will let me update my skill queue from my iPhone / Android handset I will buy you a big beer.*


* By accepting payment in beer you forfeit intellectual property rights for the application to me!

Lu'Marat
Posted - 2011.07.05 17:29:00 - [62]
 

Well, I guess EVE Mon could do that. Does that run on those devices? I think there's a mobile version of it...

I'thari
Minmatar
Posted - 2011.07.05 17:35:00 - [63]
 

Originally by: Kirkland Langue
I'm cool with a 365 day queue. Log in once per year to change skills.
This... besides, less people logging in = less lag.

Blackjack 3v3
Posted - 2011.07.05 19:14:00 - [64]
 

Edited by: Blackjack 3v3 on 05/07/2011 19:14:56
Also because I like a game that does not mean I need to log in every dam day ...

Fun fact I need to leave the country at 6 AM and my lvl 4 skill does not finish until 7:30 AM so I can place lvl 5 it just happened again very annoying situation so I need to place something I don`t really care about to much to lvl 5 so I don`t lose SP.

PS: Trolling removed. @ Zymurgist IT WAS NOT trolling it was actually an anti trolling thing I said to stop those players who will post in my thread just to direct my to the cash shop my friend. It worked FYA. Until you removed it . Thx Twisted Evil

Jak Silverheart
Minmatar
Posted - 2011.07.05 19:50:00 - [65]
 

Be happy we even have a skill quene, back in my day we didn't even have that and CCP was against the idea. We had to be online to do all those annoying 5-10min skills and switch them, than setup another skill when we went to sleep at night or work so we kept training, now its simple set up skills for 24h or whatever you want. And keep it up, log in 1 time per day at most its not that hard. If you go on vacation setup a long training V skill, I know thats how I did BC V and Command Ships V (though in my case it was actually ghost training back than)Very Happy

Bhock
Gallente
Posted - 2011.07.05 20:04:00 - [66]
 

My main issue (for long skills training) is that I need to log during that 24h window where the queue is not full... and I like my weekends far from internet (or I could rephrase "my wife likes...").

I would be happy simply with a "second/default skill" that is always available at the end of the queue, whatever the queue duration.

This would allow to always have at least two skills in the queue, and eliminate a lot of issues about logging in that 24h window.

rootimus maximus
Caldari
Posted - 2011.07.05 20:17:00 - [67]
 

Edited by: rootimus maximus on 05/07/2011 20:17:23
Originally by: I'thari
Originally by: Kirkland Langue
I'm cool with a 365 day queue. Log in once per year to change skills.
This... besides, less people logging in = less lag.


I seem to recall that when the skill queue was first introduced, CCP stated quite clearly that they want people to be logging in and that's why they restricted it to 24 hours. I can't see them extending it (unless it's a Ken and Barbie store option) given their position.

Wilhelm Riley
Posted - 2011.07.05 20:24:00 - [68]
 

Why is everyone so averse to losing a few hours of skill training? It's not the end of the world, so your level 4 finishes and nothing is training for a few hours.. BIG DEAL!

EVE is one of the few games where you can advance your character without having to log in and everyone takes it for granted..

Sonjaa VII
Posted - 2011.07.05 20:42:00 - [69]
 

Yes !

I lost sp because of Lulzsec.

T.

Viginti
The Bastards
The Bastards.
Posted - 2011.07.05 20:56:00 - [70]
 

Edited by: Viginti on 05/07/2011 20:57:20
/me remembers when there was NO skill queue.

tl;dr - waaaaaa I'm too busy to (very) passively play a gameCrying or Very sad

P.S. you seem to have a lot of time to whine here about it, don't forget up update your skill queue, just sayinWink

Llewelyn Fawr
Posted - 2011.07.05 21:02:00 - [71]
 

Originally by: Lu'Marat
Well, I guess EVE Mon could do that. Does that run on those devices? I think there's a mobile version of it...


Eve Mon / iClone etc. let you monitor your skill queues but not add to / change them.

If anyone knows of one that does, shout!


Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2011.07.05 21:30:00 - [72]
 

Originally by: Blackjack 3v3


Account sharing is Illegal Exclamation. Also I would not trust anyone with my account info especially a virtual friend.





Nitpick.

There is nothing illegal about account sharing, breaking a EULA is not the same as braking an actual law.

That said the person suggesting that course of action shouldn't be recommending that people violate the EULA.

Lu'Marat
Posted - 2011.07.05 21:34:00 - [73]
 

Originally by: Viginti
Edited by: Viginti on 05/07/2011 20:57:20
/me remembers when there was NO skill queue.

P.S. you seem to have a lot of time to whine here about it, don't forget up update your skill queue, just sayinWink


Yeah, I kinda do have a lot of time right now, seeing how I can't play eve because the only part of eve my computers will run are the forums. Sadly. :(
(Which is kinda part of why I keep posting in here so much.)

And oh boy, do I remember that time. Planning your skill switching routines around your sleeping and working patterns, what fun :D


Xercodo
Amarr
Xovoni Directorate
Posted - 2011.07.05 22:01:00 - [74]
 

Originally by: Blackjack 3v3
Edited by: Blackjack 3v3 on 05/07/2011 19:14:56
Also because I like a game that does not mean I need to log in every dam day ...

Fun fact I need to leave the country at 6 AM and my lvl 4 skill does not finish until 7:30 AM so I can place lvl 5 it just happened again very annoying situation so I need to place something I don`t really care about to much to lvl 5 so I don`t lose SP.


if you leave at 6 AM but the skill doesn't finish till 7:30 AM you have 22h 30m of open skill queue with which to drop in the level 5

or did you not know that you could queue multiple levels of the same skill?

Veryez
Posted - 2011.07.05 22:25:00 - [75]
 

Originally by: Blackjack 3v3
Edited by: Blackjack 3v3 on 05/07/2011 19:14:56
Also because I like a game that does not mean I need to log in every dam day ...



That is the EXACT reason CCP never wanted a skill que. Search the forums, CCP stated repeatedly a skill que encourages players to not play the game, which they do not support.

The reason you have a skill que (and possibly the only reason) was that it helps newer players, who have many short skills to train. Since it enhances the new player experience, it was allowed to be implemented. It has nothing to do with making EvE more convenient for people who don't want to log in. You are not rewarded for not playing EvE, forget that idea.

If you don't want to log in every day, then don't, and accept the results of that decision. Nobody is forcing you to play EvE. As far as vacations/trips go, simple, set a long skill before you go (Battleship 5, Advanced Weapons Upgrades 5, and Drone Interfacing 5 were ones I used).

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.07.05 22:33:00 - [76]
 

Originally by: Lu'Marat
Originally by: Tippia
Beneficial is not the same thing as non-harmful.

Actually, yes it is. "Harmful" is an antonym to "beneficial" so if something is beneficial then by definition it is non-harmful, otherwise it wouldn't be beneficial.
…except that the two are not mutually exclusive and because negating one does not imply the other. So no, just because it's beneficial does not mean it's non-harmful. Free ships for everyone would benefit the players, for instance. It would also harm the game.
Quote:
I think your objection here is pretty generic and essentially applicable to any kind of feature change, and certainly to any introduction of new features.
Not really. It only applies to features that are doing exactly what they're supposed to do (and do them well). It most certainly does not apply to new features — there is nothing to say that new features must change old ones and force them to serve (and, without fail, trade off between) two purposes.
Quote:
if you simply extend the duration of the queue then that actually doesn't solve two problems, but it solves the same problem to a greater extent
If you extend the queue beyond a single day, it starts to solve other supposed problem than the original one: no longer having to get up at 4am to change skills. Instead, it becomes a degree of "I don't want to log in to change skills", which is a different issue altogehter, and one that CCP does not want to solve because they don't consider it an issue to begin with — quite the opposite.
Quote:
is that important?
Yes. The number of people on line is what makes the game world vibrant. And just because he doesn't have the time/ability/desire to log in on Monday doesn't mean the same applies to Tuesday, and there's very little need for a coarser granularity than that. Getting him to log in on Tuesdays checks whether things have changed or not. And again, for those that know for sure that Tuesday will be a no-go to begin with, the option is already there to make a longer queue.
Quote:
Bottom line: Unless I'm wrong about the costs of implementing this, and unless you think paying customers need additional incentive to keep paying, even if that may mean irritating them, I believe you're left with a simple "yes, this would be handy."
…and still harmful to the game, because beneficial is not the same as not harmful. The more people are logged in, and the more chances there are to get them hooked for a minute or ninety, the better. It has nothing to do with providing incentives to keep paying — it has to do with incentives to log in: because contrary to popular belief, the game does not reward you for being off-line; it rewards you for logging in. This is one of those rewards.

Lu'Marat
Posted - 2011.07.05 23:40:00 - [77]
 

Edited by: Lu''Marat on 05/07/2011 23:42:37
Edited by: Lu''Marat on 05/07/2011 23:41:56
Originally by: Tippia
Originally by: Lu'Marat
Actually, yes it is. "Harmful" is an antonym to "beneficial" so if something is beneficial then by definition it is non-harmful, otherwise it wouldn't be beneficial.
…except that the two are not mutually exclusive and because negating one does not imply the other. So no, just because it's beneficial does not mean it's non-harmful. Free ships for everyone would benefit the players, for instance. It would also harm the game.


Are we really arguing this point? I told you I was talking from a language point of view, and that's pretty clear cut. Free ships for everyone would be nice for people at first, but then it would harm the game, and thus by proxy harm the players. Ergo, it is not beneficial, it is bad. Can we at least agree on that? But fine, let's go with "beneficial is not non-harmful", it's catchy.

Originally by: Tippia
CCP does not want to solve because they don't consider it an issue to begin with — quite the opposite.

Yes, obviously that's why it is the way it is. And because I disagree that it is, well, not an issue, but certainly something useful, I'm posting here and asking for it.

Originally by: Tippia
...The more people are logged in, and the more chances there are to get them hooked for a minute or ninety, the better...

Tippia, what are you trying to tell me? That it is good to force people to expose themselves to content regularly, in the hopes that something will catch and they'll invest more time than they wanted to, or can afford to? Because that's really what your argument boils down to. If somebody didn't want to play EVE at all, they wouldn't be paying a sub, and they won't see your content no matter what you do. If they simply do not want to play the game -right now-, well, that's not the kind of people that'd need a longer queue anyway, and you don't need to incentivize them much because they'll log in eventually and do stuff, anyway.

The people who would benefit from a longer queue are
a) people who need it because they can't access a computer that runs EVE. Like me right now. So while logging in to change the queue would definitely result in me playing the game a little longer (a lot longer), that won't happen, because -I- -can't- -log- -in-. Same goes for the guy who is going overseas. If I should log in right now, it's only because I asked my friend to let me use his machine for five minutes after all, and I know I won't stay round for an hour of pew pew in that case.

b) people who need the queue because they should focus on work and cannot afford to play EVE for any extended period of time. That's people like me, two months from now. Sure, when I log in to get the queue running again, I'll probably end up playing for half an hour, or an hour, or more. But that means I'll waste time I can't afford to waste, and that messes with my life. You really don't want that, that's just bad karma right there. Also, in the long run this kind of "incentive" actually works against you, because if people figure that each time they log in they end up procrastinating, they'll figure that the only way to keep up their work schedule is to give up on the queue, which quite likely means they'll cancel their sub, and then they're gone for good.

TL;DR: Keeping the short queue will not entice people to play more, at least not those who would not have played anyway, and if it does entice people who would not have played anyway then chances are you really don't want that to happen.

[Edit:]Incidentally, if it really did work the way you say, and CCP wanted that, then how come we have those long level-V skills, or rather why do they keep training even if I don't log in? Those may well mean a player does not log in for the better part of a month. Do you see that causing harm? I don't.

Kinta Huron
Minmatar
Brutor Tribe
Posted - 2011.07.06 00:22:00 - [78]
 

Great idea but why just 72hrs? I would want a full week at least.

Lu'Marat
Posted - 2011.07.06 09:01:00 - [79]
 

Happens I just found this:

Originally by: CCP Hammer

Yes, we intend to put skill queue functionality and many other in-game features onto EVE Gate.


Granted, it's not the same as extending the skill queue, but being able to access the queue from evegate would let me do pretty much all I want to do.


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