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Mira Kale
Posted - 2011.07.04 01:19:00 - [1]
 

Most people here are missing the important issues in this response:

- On difficulties of multiboxing clients with the new incarna environment: all they have said they will do is alter the stated minimum hardware spec on the website.

- On incarna environment always being optional: CCP seem set on forcing you to load it. Their current position is that once they have reintroduced ship spinning, the option not to load station environment will be removed.

CSM could you please work to improve this situation? I'm sure lot's of things were resolved during the summit, but now it is over it is time to call CCP to account on these unresolved issues.

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.07.04 10:05:00 - [2]
 

Originally by: Mira Kale
Most people here are missing the important issues in this response:

- On difficulties of multiboxing clients with the new incarna environment: all they have said they will do is alter the stated minimum hardware spec on the website.

- On incarna environment always being optional: CCP seem set on forcing you to load it. Their current position is that once they have reintroduced ship spinning, the option not to load station environment will be removed.

CSM could you please work to improve this situation? I'm sure lot's of things were resolved during the summit, but now it is over it is time to call CCP to account on these unresolved issues.


I hammered the first point during the meeting, the upcoming alternative hangar is, in part, a response to that performance concern.

The 2nd point depends on performance, if CCP wants to make InCarna/CQ mandatory, my condition is that the performance is what it was before. I'd rather not have to use the avatar, but CCP thinks it an integral part of Eve and fighting against it is a lost battle.

Creegz Brae
Gallente
Megapol
OUTER SPACE ASSHOLES
Posted - 2011.07.04 21:49:00 - [3]
 

Can we get clarification as to why CCP thinks that using the avatar and wandering the CQ is an integral part to the game? I actually played a few years ago on a trial, and then came back recently to give this game another go, there's some newer stuff I noticed, and that CQ was one that I didn't really like or feel was necessary. I found it more time consuming for no reason than good.

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.07.05 02:05:00 - [4]
 

Originally by: Creegz Brae
Can we get clarification as to why CCP thinks that using the avatar and wandering the CQ is an integral part to the game? I actually played a few years ago on a trial, and then came back recently to give this game another go, there's some newer stuff I noticed, and that CQ was one that I didn't really like or feel was necessary. I found it more time consuming for no reason than good.


exactly, i dont see how its so INTEGRAL to be made to walk around, if I was a capsuleer, i would just sit in my pod and take a nap in-between runs, i would personally feel no need to get out, and if they think ship spinning is bad because it breaks immersion, cant we just say the capsuleer is using the station security cameras to monitor their own ship? taht would make sense to me.

Bane Darkblade
Posted - 2011.07.05 16:26:00 - [5]
 

Originally by: Creegz Brae
Can we get clarification as to why CCP thinks that using the avatar and wandering the CQ is an integral part to the game? I actually played a few years ago on a trial, and then came back recently to give this game another go, there's some newer stuff I noticed, and that CQ was one that I didn't really like or feel was necessary. I found it more time consuming for no reason than good.


It's not an integral part of the game, it's an integral part of making more money. If you can see your avatar, you become more emotionally attached to it, making you more likely to spend money on it. That's why they released the CQ along with the store. People won't spend money on monacles they can't see.

Demian Hunter
Posted - 2011.07.10 01:05:00 - [6]
 

incarna is the first brick for a new dimension in EVE... the upcoming milestone will be full station/ship/planet/ruins exploration on foot, skills fot foot combat, hand weapons, vehicles, foot combat like halo or mass effect. of course if a player wants to stay in the ship all his/her life it can be done, there is an option to turn off the CQ at all times in the graphic settings... about the difficulties of multiboxing i'd say BOO HOO for them... most of them had the bare minimun for a single client even before incarna was launched. heck i'm sure they are the same who was rage fighting when the updated graphics pack was launched

AnzacPaul
Perkone
Posted - 2011.07.18 07:18:00 - [7]
 

Originally by: Demian Hunter
incarna is the first brick for a new dimension in EVE... the upcoming milestone will be full station/ship/planet/ruins exploration on foot, skills fot foot combat, hand weapons, vehicles, foot combat like halo or mass effect. of course if a player wants to stay in the ship all his/her life it can be done, there is an option to turn off the CQ at all times in the graphic settings... about the difficulties of multiboxing i'd say BOO HOO for them... most of them had the bare minimun for a single client even before incarna was launched. heck i'm sure they are the same who was rage fighting when the updated graphics pack was launched



Lol nice troll 10/10

would read again.

Van Derka
Posted - 2011.07.19 05:34:00 - [8]
 

Edited by: Van Derka on 19/07/2011 05:37:21
Originally by: Bane Darkblade
Originally by: Creegz Brae
Can we get clarification as to why CCP thinks that using the avatar and wandering the CQ is an integral part to the game? I actually played a few years ago on a trial, and then came back recently to give this game another go, there's some newer stuff I noticed, and that CQ was one that I didn't really like or feel was necessary. I found it more time consuming for no reason than good.


It's not an integral part of the game, it's an integral part of making more money. If you can see your avatar, you become more emotionally attached to it, making you more likely to spend money on it. That's why they released the CQ along with the store. People won't spend money on monacles they can't see.


Do players really want avatars?... and in the current form, they are quite pointless, the CQ is a nice touchy-feely thing, but it adds absolutely nothing to the game... I was expecting a lot more.

I know this all hooks in with the booster changes and the DUST 514 game, but I'd really appreciate some more polish on the parts already in EVE.

The players want ship/mod balancing, they are screaming for it, why the hell does it take two years for ships/mods to be balanced? If there were a real faction war, the'd also be a war of technologies, existing ships would be refitted and updated to be competitive...

EDIT:
Yes I agree, CCP should not exclude people (who have probably played for many years) from using older computers just for the sake of being able to walk around a small room and sit in a sofa... even when the full stations become available, the settings/lighting/mesh/materials can all be low quality and allow older computers to play... seems like a very short sighted implementation... is this a spaceship game or a station walking around, avatars interacting game? I play for the spaceships, not a monicle.

Shaemell Buttleson
Posted - 2011.07.20 16:37:00 - [9]
 

They will never be able to make it run multiple clients with the CQ as well as it was on the same spec machines.

Anyone who thinks it can be done should feel free to donate whatever they are smoking to me.



 

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