open All Channels
seplocked Assembly Hall
blankseplocked Buff gate guns.... TREMENDOUSLY
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Cloora
APEX Unlimited
APEX Conglomerate
Posted - 2011.07.03 21:32:00 - [1]
 

Edited by: Cloora on 03/07/2011 21:40:02
Edited by: Cloora on 03/07/2011 21:36:05
As an anti-pirate I am running out of the small gang pirates that my small gang can handle.

I have many friends who are full blown -10 pirates and they of course would like more prey as well.

The problem: We need to get more people into low sec.

The classic suggestion: Nerf rewards in high sec or buff rewards in low sec.

People talk about removing ice from high sec or removing level 4's. That won't work by itself. As a parts time carebear I won't take a Pith X-type fitted Faction BS or Maurader into low sec. I won't mine in my defenseless Hulk in low sec. That is just asking for a gank. However, I would, as a carebear, get INTO low sec safely and undock from a station safely I surely would bring a T2 fitted BS or maybe even a faction geared one. Hell, some people will still bring some nice stuff in as they see the risk/reward.

We need to buff gate guns to the point they will WTFPWN anything that goes GCC at the gate or station. Inluding cap ships. Maybe even CONCORD only at the gates and stations for UBER nuets and ECM. These CONCORD will NOT scram but will web. You are allowed to get away and it is not an exploit. You might warp off and dock (if your ship can survive the few seconds before you dock) or you can hide at a safespot until your GCC runs out)

This sounds like a pirate nerf. It isn't. Lazy incompetant pirates camp gates and no one likes station games. Everyone wants more quality PvP. If more bears will haul thier goods into low sec because they can get in the markets will be populated more for mission runners and miners and whomever to actually live and risk thier ships in low sec. Miners still wont go to static belts in low sec thats dumb, but I would scan down a Gniess site and take my hulk and just watch for probes. (now that they are on overview) and as a combat scanner I know I can still sneak my probes in and catch someone who is slippin and get my probes off directional before they even knew I scanned them down.

THEN you can remove level 4's from high sec. And make comets scanable and you mine ice from them. Scanning will be something pirates will have to do but at least they can kill stuff. And I can set traps. :)

More targets, more pirates, more anti pies, better EVE.

Discuss

Manique
Caldari
Ominous Corp

Posted - 2011.07.03 21:48:00 - [2]
 

Definetly low sec needs a buff. I find low sec the most ricky part of EVE. Still this needs a good brainstorming.

Dutarro
Matari Munitions
The Fendahlian Collective
Posted - 2011.07.03 23:11:00 - [3]
 

Edited by: Dutarro on 03/07/2011 23:11:10
I like this approach to increasing the population of low sec. Also note it would increase the number of carebear types moving through low sec, on their way to somwhere else. An interdictor along a gate-gate axis would be a very interesting trap.

Sural Alpha
Posted - 2011.07.03 23:57:00 - [4]
 

+1
Gate guns should also web, scram and ECM, as well as one-shot Titans.

Le Skunk
Low Sec Liberators
Chubby Chuppers Chubba Chups
Posted - 2011.07.04 00:18:00 - [5]
 

Gate guns should be able to move around system and also across systems. Gate guns that are outnumbered can call for reinforcements.

A Pirate who has repaired his sec and is running missions in high sec should have a random chance of a gate gun uncloaking next to him and ganking him.

Also, gate guns should occasionally float down the captains quarters gangplank and start messing **** up in your quarters.

Alara IonStorm
Caldari
Posted - 2011.07.04 00:57:00 - [6]
 

When we log in there should be an Aur fee that if isn't paid we should be ganked immediatly by the guns, even if they have to shoot there way through the Station to get us.

There should also be required Gate Gun Prayers to teach our children.

Bienator II
Posted - 2011.07.04 02:12:00 - [7]
 

Edited by: Bienator II on 04/07/2011 02:11:52
gate guns should bump afk cloaker and tractor beam them into jove empire.

Fighter26
Orion's Fist
Posted - 2011.07.04 02:59:00 - [8]
 

Edited by: Fighter26 on 04/07/2011 03:01:55

As a feverish pirate hunter myself, I must support this idea. But I suggest to take it a step further. I hope one day to command a gate gun with my pod inside it. That way I can end those evil rifters with 10000000% tracking gun EVEN faster then today.

It will be cool because I won't even need to purchase, transport with a alt long distances, and risk rigged battleships on gates to get kills on low sec gates which can be countered at any time by other players, due to the fact I can add extra dps to the gate gun! Very Happy

Mystical Might
Amarr
The Imperial Fedaykin
Posted - 2011.07.04 03:42:00 - [9]
 

+1...

-9000.

No.

Kaelie Onren
Minmatar
Posted - 2011.07.04 04:27:00 - [10]
 

I think your measures are a little too extreme, but I support this discussion in general.
Gate guns should not be instapopping pirates. It won't make much sense (storywise) that guns in lowsec gates would be more powerful than those in highsec ones.

What you are trying to achieve is just to make gate camping lowsec gates less appealing for pirates right? Well then what about this...
what if we just made the sec aggro policy more harsh in lowsec? No buffing guns, no adding police forces. BUT make gate guns activate for lowsec rating pirates just like they do in highsec. I'm sure most pirates will avoid camping if they were continually under fire.

Currently, gate guns (and police forces) will aggro pirates on the following scale:

--
Here is a brief list of your travelling options according to security status:

Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
--

It would be simple to extend this in a balanced way to

+ Players with -5 or worse will be attacked in 0.4 systems
+ Players with -5.5 or worse will be attacked in 0.3
+ Players with -6.0 or worse will be attacked in 0.2
+ Players with -6.5 or worse will be attacked in 0.1
+ Players with -7.0 or worse will be attacked in Empire 0.0

Kaelie Onren
Minmatar
Posted - 2011.07.04 04:39:00 - [11]
 

Edited by: Kaelie Onren on 04/07/2011 04:39:33

Of course, we will need some mechanic so that pirates who are loyal and high standing with the prevailing faction sov in the lowsec system not to be attacked by them. (For instance, you are -6.0 sec status, but +4 with The Syndicate. You should not be shot at by the gate guns in Syndicate lowsec gates.)

Of course, this implies that some penalties be dealt out to those who blow up ships of players who are also loyal to serpentis. (by affecting their standing, exactly what happens when you blow up NPC rats of a faction) This way, a lowsec pirate loyal to a faction should be able to operate freely in this factions lowsec, and ALSO have a dis-incentive to gank other players loyal to this faction, as it will affect their standing, and if they do it too much, they won't be able to avoid the gate and station guns in the factions lowsec anymore.

How does that sound? Any loopholes that anyone can find?

Dare X
Caldari
The 0ffice of Secret Intelligence
SoulWing Alliance
Posted - 2011.07.04 05:04:00 - [12]
 

I believe in the concept and principal, though I don't necessarily believe in the solution. I don't particularly have one myself, so I'll listen until I hear something reasonably to what I personally would consider a more apt and accurate solution before I voice a further opinion.

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.04 07:14:00 - [13]
 

Even "Pwn" Capitals .. you serious? Very Happy

Sentry issues are related to them not having been buffed in ages even when ship EHP has doubled or tripled in the meantime so you can now use buffer cruisers with light RR on gates.

Gates are 'choke-points' and should remain as such strategic elements, but is should not be as easy (I have managed to gank a bomber in a Slicer and make it out in hull!).
- Double damage to account for EHP increases and give sentries Sleeper AI so they don't cycle repeatedly, ignore drones and go after logistics more. Will need some tweaks to how to handle threatlists but shouldn't be too difficult.

Stations are owned by states within the states, Eve corporations are immensely powerful but allow miscreants to run rampant on their front porch. Upping station guns could be argued to threaten normal traffic due to 'glitches' so instead:
- Reduce docking ranges to a easily identifiable/common range of 2.5km in all directions. Extend this outside dock point, should be just enough to allow a "stop ship" command to work in high lag scenarios.
- Designate the docking range as a POS bubble (perhaps with a new graphical indicator like perimeter space buoys) .. removes interaction within/with docking range thus eliminating station camping all together (blockades in null still possible due to bubbles).

In short: Getting people to LS requires much more than making entrances less hazardous. It could/should be part of a bigger revamp though.

Darryl Ward
Posted - 2011.07.04 07:54:00 - [14]
 

Hmm, I think the super powerful gate guns that can WTFPWN a capital is going too far, but I like this idea of concorde or some type of NPC showing up to keep the peace. I think these NPCs should scram, sometimes, based on the security level of the system and the aggressor's security status. They should also ECM and web, or anything that might help, but only sometimes. So that you can't predict what you'll face. And of course they would be destroyable, at a huge cost to your sec status.

Traveling through gates in low sec generally doesn't bother me because I'm either in a fast frigate, and I breeze past gate camps, or I'm with a big enough escort that gate camps run. But undocking in stations can be worrisome. Once in space, it's up to me to be vigilant to keep myself safe and I accept that, I have some control over the situation. If I get jumped, there were things I could have done to stop that, so it's totally my fault.

Manique
Caldari
Ominous Corp
Posted - 2011.07.04 09:29:00 - [15]
 

Edited by: Manique on 04/07/2011 09:29:33
Originally by: Manique
...this needs a good brainstorming.


I still like the idea of having a different approach to low sec! We need a way to increase its population even though not necesaraly make it safer.

Omira Tan
Posted - 2011.07.04 09:41:00 - [16]
 

Low-sec already has the best stuff: the best ice, the best minirals, the best rats, the best pi, the best looking stations, etc. If anything, high-sec needs a buff.

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.04 09:46:00 - [17]
 

Originally by: Manique
I still like the idea of having a different approach to low sec! We need a way to increase its population even though not necesaraly make it safer.

My humble take on the matter (pimpin' mah threads!)

Splatacus
Posted - 2011.07.04 11:42:00 - [18]
 

Thank you for starting this discussion. As a admitted newbie and carebear I am a little confused what the purpose of low sec is.

1. Empire = PvE except for consensual (=wardec, duels and so on)
2. 0.0 = fights for sovereignty and serious resources
3. WH = kind of like 0.0 but manageable for smaller / focused corps

Low sec? It neither allows sovereignty (and with it the security to mine) nor does it allow safe PvE environment. It is hence pirate land only and as such - imho - oversized. Wrt harvesting - I believe that only serious groups of well-organized teams can harvest in low sec with a PvP escort, haulers and so on. Whilst fun (I assume), this is limiting the space to few players who work in this environment.

Also confusing to the newbie is the security rating system. If I understand it right, I can be shot down by anyone for any reason in 0.4 and lower. The only difference between 0.4 and 0.3 is the quality of the rats / ore. That seems needlessly complicated and confusing.

Maybe I don't have this right - please let me know - but I fail to see the real reason for having low sec at all. Why not roll low sec into 0.0 and be done with that? Make it so that sovereignty can not be gained (or gained only for a limited time or subset of space, e.g. a belt).

Comments and edification most welcome








Adunh Slavy
Ammatar Trade Syndicate
Posted - 2011.07.04 13:36:00 - [19]
 

Get rid of the gates! :)

Aamrr
Posted - 2011.07.04 13:45:00 - [20]
 

I'd rather just get rid of the gate guns entirely.

Though given the choice, I'd much rather have "guns" that ECM'd, rather than did actual damage. Give the guys getting jumped a chance to get away, or make the campers fit ECCM.

...and as a pirate, I wouldn't have the hassle of repping myself up every time I changed systems. Win Twisted Evil

Naomi Knight
Amarr
Posted - 2011.07.04 13:49:00 - [21]
 

+1
nerf pirates

Ya Huei
Imperial Collective
Posted - 2011.07.04 15:22:00 - [22]
 

Gate guns need to have 15au range and be able to shoot down pesky pirates as they warp in on anyone with a higher sec rating than said pirate.

Also they should be able to auto deploy drag bubbles, should be able to multiply their numbers by at least 4 times enemy fleet + have remote shield transfer and or armor repair available to repair the attacked vessel(s).

Also CQ needs to have a "PLOT SAFE COURSE THROUGH LOWSEC" button that allows careb.. people with high sec standing to auto-spawn concord vessels along their route, and the option to pay aurum to autopilot through lowsec @0 distance.

So...

I'm sure one of my ideas is at least as stupid as yours.






Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.07.04 16:59:00 - [23]
 

Gate guns are not the problem with low sec. Gates are. Starjump replacing Gate travel would immensely improve the game overall.

Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.07.04 18:24:00 - [24]
 

Originally by: Cloora
I would move out of high sec if you made low sec more like high sec


tl;dr

Jalmari Huitsikko
Caldari
draketrain

Posted - 2011.07.05 04:06:00 - [25]
 

there could be permanent ecm bursts from gate whenever someone aggro

Toovhon
Posted - 2011.07.05 04:54:00 - [26]
 

Gate guns be able to warp anywhere to hunt you down in high, low, 0.0 or WHs, then proceed to hunt down everyone else in your corp, anyone you've ever private chatted with, and then the gate gun should use advanced language AI to hire a RL hitman to take out your mom.

Only then will you be able to traverse lowsec without thinking and keeping your eyes open.

Kaelie Onren
Minmatar
Posted - 2011.07.05 05:18:00 - [27]
 

Originally by: Splatacus
Thank you for starting this discussion. As a admitted newbie and carebear I am a little confused what the purpose of low sec is.

1. Empire = PvE except for consensual (=wardec, duels and so on)
2. 0.0 = fights for sovereignty and serious resources
3. WH = kind of like 0.0 but manageable for smaller / focused corps

Low sec? It neither allows sovereignty (and with it the security to mine) nor does it allow safe PvE environment. It is hence pirate land only and as such - imho - oversized. Wrt harvesting - I believe that only serious groups of well-organized teams can harvest in low sec with a PvP escort, haulers and so on. Whilst fun (I assume), this is limiting the space to few players who work in this environment.

Also confusing to the newbie is the security rating system. If I understand it right, I can be shot down by anyone for any reason in 0.4 and lower. The only difference between 0.4 and 0.3 is the quality of the rats / ore. That seems needlessly complicated and confusing.

Maybe I don't have this right - please let me know - but I fail to see the real reason for having low sec at all. Why not roll low sec into 0.0 and be done with that? Make it so that sovereignty can not be gained (or gained only for a limited time or subset of space, e.g. a belt).

Comments and edification most welcome



Low sec is where pirates still get a sec penalty for aggro. There is a place for it. But until drug trade starts up, the part it plays is muted. Sov should not be transferrable in lowsec. It IS owned by empire or pirate factions after all, its not and shouldn't be player claimable space.


Kaelie Onren
Minmatar
Posted - 2011.07.05 05:20:00 - [28]
 

Originally by: Val'Dore
Gate guns are not the problem with low sec. Gates are. Starjump replacing Gate travel would immensely improve the game overall.


Cyno's?

AnzacPaul
Perkone
Posted - 2011.07.05 08:09:00 - [29]
 

Do what you like to gate guns, we'll still see you in Rancer.

daisy cutta
Posted - 2011.07.05 14:53:00 - [30]
 

Originally by: Ya Huei


Also CQ needs to have a "PLOT SAFE COURSE THROUGH LOWSEC" button that allows careb.. people with high sec standing to auto-spawn concord vessels along their route, and the option to pay aurum to autopilot through lowsec @0 distance.



Ohh, thats a good idea, You should send that idea into CCP



Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only