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blankseplocked Abraxas or Dropbear, please fix or explain CQ pod location?
 
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Mirabi Tiane
Posted - 2011.07.03 15:23:00 - [1]
 

Edited by: Mirabi Tiane on 03/07/2011 15:23:56
Either there's a very good reason for it that you haven't mentioned yet, or it's just a random derpy decision on the part of the modeler who positioned it.

Please, no jokes.

(I know neither of you can fix it yourselves, unless you have 3D skills I haven't heard about, but I assume you could ask someone who can.)

Oberine Noriepa
Posted - 2011.07.03 16:34:00 - [2]
 

Edited by: Oberine Noriepa on 03/07/2011 16:40:24
Edited by: Oberine Noriepa on 03/07/2011 16:34:54
I don't really understand why the capsule is placed on an open balcony. Wouldn't capsuleers want some privacy? They're almost nude when inside their capsules, after all.

It would make more sense to have it designed like this:

Captain's Quarters
^
|
|
|->----- Capsule Room
|
|
v
Balcony

This video and other videos showing off ambulation have the capsule in its own room. It doesn't make sense to just scrap everything.

Furthermore, you could have some visual indication for whether a capsuleer has a jump clone at a station or not. Consistency in representing your universe is important.

Katrina Oniseki
Caldari
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
Posted - 2011.07.04 02:17:00 - [3]
 

Consider for a moment that CQ and WiS is -not finished-.

Placing the pod on the balcony is probably just a short term fix until they can finish the capsule room, or the capsule room may in fact be an upgrade for 'expanded captains quarters' customization.

I tend to hope and lean toward the concept that the capsule room just wasn't finished yet, so they did not add it with the initial release, and the plans to move the pod inside it later have been there all along.

If there was no pod at all, I suspect a majority of people would be whining about "OMG HOW DID WE GO FROM SHIP TO CQ WHERE IS OUR POD?!"

Lucius Vindictus
Amarr
East Khanid Trading
Khanid Trade Syndicate
Posted - 2011.07.04 03:03:00 - [4]
 

Edited by: Lucius Vindictus on 04/07/2011 03:11:28
Our characters have wires sticked in and out of their backs and had to undergo all kinds of horrid surgery. They jump in and out of clones and morph the flesh into whatever shape they like on a whim. Of all things I don't a capsuleer would be the kind of person that is very concerned about nudity...

And even if they were... you are in a hangar! No one but you and your ship are in there. Probably there will be a pod room someday, but I wouldn't mind if they kept it this way either. Seems practical to me: CQ -> POD -> Ship, all closely placed together.

Tarron DiValerian
Posted - 2011.07.04 09:50:00 - [5]
 

Moreover, a capsuleer is closely linked with the ship - the 'muscles' are the ship's thrusters and weapons, one 'feels' what the ship's sensors receive, and so on. So when flying a ship, the capsuleer is the ship, in a sense.

And I think that would definitely change someone's outlook about what is considered 'oneself' and therefore any considerations about nudity.

Nishachara
True Enlightenment
Posted - 2011.07.04 10:21:00 - [6]
 

Edited by: Nishachara on 04/07/2011 10:34:40
There would be cool if we had some sort of pod disembarking animation or something...

As for pod placement on the balcony..why not ?

The most mentioned reason that i see is Nudity.
Why is nudity a problem ?
In RL in last 100 years nudity in all forms and shapes and places almost stopped to be an issue...
I mean 20k years in the future, where you fly spaceships and can unleash destruction comparable of whole RL modern day armies... Twisted Evil
Would you really be bothered if someone can see your "willy" or "titie" ?
Baseliners can have whole calendars of you naked for all you care, they are lesser beings after all, and capsuleers are gods, and gods are beyond petty issues like that. Cool


For me there is no real issue that there isn't pod disembarking chamber.
It was on that old walking in stations promo pictures and they scrapped that ones and started again afaik, so new concept didn't included it.

Mirabi Tiane
Posted - 2011.07.04 15:58:00 - [7]
 

Edited by: Mirabi Tiane on 04/07/2011 16:01:13
Nudity isn't the problem.

In the pod, a capsuleer floats in goo. They need an immediate shower to wash off the ectoplasm that remains on them after their pod has been drained and they've been dumped out of it. With the pod where it is, they'd be climbing those stairs and then drip-dripping their way through their "quarters" (motel room).

Maybe nanites clean them off as they leave their pod, now. That would make sense. But there's still the issue that they are probably not alone in their hangar. There's probably a standing hangar crew and maintenance tasks being performed on the ships and the hangar itself. And what if a sniper got in? Would a capsuleer ever accept that risk, however unlikely it might be? That possibility makes the entire exposed balcony ridiculous. Move the pod indoors and put a window (presumably made of something very durable but transparent) over the balcony.

Let's not forget that those stairs are made of a thin metal grate. It's probably rusty in some cases, too. The tetanus vaccine and treatment businesses must be booming.

Wyke Mossari
Gallente
Posted - 2011.07.04 16:52:00 - [8]
 


I think for many capsuleers nude and naked are two very different things.

You might feel naked out side of a ship even when fully clothed and not naked even when nude in your ship.

Mirabi Tiane
Posted - 2011.07.04 18:33:00 - [9]
 

Originally by: Wyke Mossari

I think for many capsuleers nude and naked are two very different things.

You might feel naked out side of a ship even when fully clothed and not naked even when nude in your ship.

Very good point.

Tarron DiValerian
Posted - 2011.07.05 11:57:00 - [10]
 

Exactly what I said. The perception of oneself would definitely shift if your're able to integrate yourself into some machinery that much that it becomes a part of your self (yourself or your self, yes, there is a slight difference in semantics).

Even more so if you're quite aware that your consciousness is just a stream of bits transferred across the galaxy if you 'die' or choose to clonejump... and that the fleshly body your 'self' inhabits may have been anything from algae goop to human corpses.

So... nothing to be ashamed of..?

CCP Molock

Posted - 2011.07.05 15:46:00 - [11]
 

Originally by: Katrina Oniseki
Consider for a moment that CQ and WiS is -not finished-. Placing the pod on the balcony is probably just a short term fix until they can finish the capsule room, or the capsule room may in fact be an upgrade for 'expanded captains quarters' customization.

...If there was no pod at all, I suspect a majority of people would be whining about "OMG HOW DID WE GO FROM SHIP TO CQ WHERE IS OUR POD?!"


This is pretty close to what happened. There was some discussion of whether the pod should appear at all, and the creative leads involved ultimately voted to have the pod show up off of the balcony. Not everyone agreed, but that's the way the ball bounced. In the future, I hope the location of the pod will be in its own clone/med bay chamber, which is how it was originally conceived.

Tarron DiValerian
Posted - 2011.07.05 16:11:00 - [12]
 

Edited by: Tarron DiValerian on 05/07/2011 16:11:58
To add another tidbit to think about, even after The Powers That Be(tm) have spoken... Nanites can do pretty much, like repairing ship hulls and manufacturing... So why not stitching the clothes onto the capsuleer's body and removing them as needed, as well as cleaning up the remains of the pod goo?

That would fit with the picture of the Noble Exchange store... One doesn't purchase the actual item which gets lost once the capsuleer has been podded, but the construction plans for the nanites to make it? :)

Mirabi Tiane
Posted - 2011.07.05 19:50:00 - [13]
 

Originally by: CCP Molock
Originally by: Katrina Oniseki
Consider for a moment that CQ and WiS is -not finished-. Placing the pod on the balcony is probably just a short term fix until they can finish the capsule room, or the capsule room may in fact be an upgrade for 'expanded captains quarters' customization.

...If there was no pod at all, I suspect a majority of people would be whining about "OMG HOW DID WE GO FROM SHIP TO CQ WHERE IS OUR POD?!"


This is pretty close to what happened. There was some discussion of whether the pod should appear at all, and the creative leads involved ultimately voted to have the pod show up off of the balcony. Not everyone agreed, but that's the way the ball bounced. In the future, I hope the location of the pod will be in its own clone/med bay chamber, which is how it was originally conceived.


Thank you for the response. :) Even though you're neither Abraxas nor Dropbear, you've provided helpful insight into what happened, and also provided hope that the pod might be moved to a more appropriate location eventually.

Oberine Noriepa
Posted - 2011.07.05 22:16:00 - [14]
 

Originally by: CCP Molock
This is pretty close to what happened. There was some discussion of whether the pod should appear at all, and the creative leads involved ultimately voted to have the pod show up off of the balcony. Not everyone agreed, but that's the way the ball bounced. In the future, I hope the location of the pod will be in its own clone/med bay chamber, which is how it was originally conceived.

Please! Smile

Emperor Cheney
Celebrity Sex Tape
Posted - 2011.07.05 23:31:00 - [15]
 

Edited by: Emperor Cheney on 05/07/2011 23:31:53
Originally by: CCP Molock
Originally by: Katrina Oniseki
Consider for a moment that CQ and WiS is -not finished-. Placing the pod on the balcony is probably just a short term fix until they can finish the capsule room, or the capsule room may in fact be an upgrade for 'expanded captains quarters' customization.

...If there was no pod at all, I suspect a majority of people would be whining about "OMG HOW DID WE GO FROM SHIP TO CQ WHERE IS OUR POD?!"


This is pretty close to what happened. There was some discussion of whether the pod should appear at all, and the creative leads involved ultimately voted to have the pod show up off of the balcony. Not everyone agreed, but that's the way the ball bounced. In the future, I hope the location of the pod will be in its own clone/med bay chamber, which is how it was originally conceived.


Please! x2

Also, if it's going to stay that every time we dock to pick up ammo or something, we actually move our pods out of the ship, and ourselves out of the pod, can we get some alterations to the existing fiction or new fiction to explain why this is? As it is, it's a huge mismatch with existing fiction, and hugely impairs immersion. I'm not even sure how it's possible for my character to end up in her quarters so fast, let alone why she feels the need to do that.

Mirabi Tiane
Posted - 2011.07.05 23:38:00 - [16]
 

Originally by: Emperor Cheney
Also, if it's going to stay that every time we dock to pick up ammo or something, we actually move our pods out of the ship, and ourselves out of the pod, can we get some alterations to the existing fiction or new fiction to explain why this is? As it is, it's a huge mismatch with existing fiction, and hugely impairs immersion. I'm not even sure how it's possible for my character to end up in her quarters so fast, let alone why she feels the need to do that.

Much better to fix the game design to agree with the lore than to "fix" the lore to agree with the game design.

Emperor Cheney
Celebrity Sex Tape
Posted - 2011.07.06 00:02:00 - [17]
 

Originally by: Mirabi Tiane
Originally by: Emperor Cheney
Also, if it's going to stay that every time we dock to pick up ammo or something, we actually move our pods out of the ship, and ourselves out of the pod, can we get some alterations to the existing fiction or new fiction to explain why this is? As it is, it's a huge mismatch with existing fiction, and hugely impairs immersion. I'm not even sure how it's possible for my character to end up in her quarters so fast, let alone why she feels the need to do that.

Much better to fix the game design to agree with the lore than to "fix" the lore to agree with the game design.


I agree, but according to the CSM, CCP are %100 percent firm in the idea that you will be in Captain's Quarters on every single undock. So, lore it is.

I do find it ironic that Captain's Quarters has actually been the single most immersion-breaking, lore-challenging expansion yet. And it was touted as being a roleplayers dream!

Mirabi Tiane
Posted - 2011.07.06 05:26:00 - [18]
 

Originally by: Emperor Cheney
I do find it ironic that Captain's Quarters has actually been the single most immersion-breaking, lore-challenging expansion yet. And it was touted as being a roleplayers dream!

This.

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2011.07.06 07:35:00 - [19]
 

Originally by: Emperor Cheney

I do find it ironic that Captain's Quarters has actually been the single most immersion-breaking, lore-challenging expansion yet. And it was touted as being a roleplayers dream!


So true.

"We must break immersion to create immersion!"

You know, I got spare pods I can set as active ship. What is that thing at the end of the stairs then supposed to mean?

Che Biko
Humanitarian Communists
Posted - 2011.07.07 02:10:00 - [20]
 

Edited by: Che Biko on 07/07/2011 02:10:29
Originally by: Mirabi Tiane
Originally by: Emperor Cheney
I do find it ironic that Captain's Quarters has actually been the single most immersion-breaking, lore-challenging expansion yet. And it was touted as being a roleplayers dream!

This.

I'm glad I'm not the only one to along these lines.
Well, not glad but...a bit comforted.

Kenpachi Viktor
Gradient
Electus Matari
Posted - 2011.07.07 07:06:00 - [21]
 

Originally by: CCP Molock
Originally by: Katrina Oniseki
Consider for a moment that CQ and WiS is -not finished-. Placing the pod on the balcony is probably just a short term fix until they can finish the capsule room, or the capsule room may in fact be an upgrade for 'expanded captains quarters' customization.

...If there was no pod at all, I suspect a majority of people would be whining about "OMG HOW DID WE GO FROM SHIP TO CQ WHERE IS OUR POD?!"


This is pretty close to what happened. There was some discussion of whether the pod should appear at all, and the creative leads involved ultimately voted to have the pod show up off of the balcony. Not everyone agreed, but that's the way the ball bounced. In the future, I hope the location of the pod will be in its own clone/med bay chamber, which is how it was originally conceived.


Does this take when you are docked in just your pod, too; with regards to the balcony view. If my pod is in the med-bay, why is it floating above the balcony as well?


 

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