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blankseplocked finding it hard to probe a wormhole
 
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Kriptis
Posted - 2011.07.02 11:03:00 - [1]
 

I have all probing skills to iv and have a Helios with implants i cant seem to scan down properly i dont no what iam doing wrong i have 4 probes on outside and 1 in the middle i try to be exact as possible moving them around the tiniest bit but i can never get a small enough red circle to cover the range of my probe range how do i scan properly?

olimacus
Red Sky Morning
Posted - 2011.07.02 11:05:00 - [2]
 

Edited by: olimacus on 02/07/2011 11:06:44
Have you tried the new CCP Anal Probes?


http://www.youtube.com/watch?v=3ADLQg4GdCw

King KLoWn
Solaris Operations
Forever Unbound
Posted - 2011.07.02 11:06:00 - [3]
 

Edited by: King KLoWn on 02/07/2011 11:06:46
Check out this Video it is older but should help.
http://www.youtube.com/watch?v=nUfooRhTQ2w

Monstress
Posted - 2011.07.02 11:07:00 - [4]
 

There was supposed to be some bug with ship bonuses not being applied. I forgot what the workaround was, or whether or not it was fixed. However, one of the recent changes to the probing system will allow you to effectively scan results with as many probes as you want, so try launching more probes.

Andweeas
Posted - 2011.07.02 11:08:00 - [5]
 


Cebraio
Posted - 2011.07.02 11:09:00 - [6]
 

Edited by: Cebraio on 02/07/2011 11:10:16
Have you checked out a proper guide or tutorial? I can't find the one I've used, but this seems to be decent:
http://www.youtube.com/watch?v=rwBqnXruZuo

Also, I would say drop the middle probe. It seems you have too much overlapping spheres.

Edit: lol at the youtube spam

Erichk Knaar
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.07.02 11:13:00 - [7]
 

Edited by: Erichk Knaar on 02/07/2011 11:14:15
Its pretty simple;

First, you need to locate what you need to scan with the dscan. Figure out where it is in system by triangulating. Once you have a relative fix, you will need to drop 3 probes, again, triangulating the target. The easiest way to do this is to try and drop a bookmark while in warp (like a safespot) at three points around the target. This may take a little planning, but you don't need to be that precise. The most important thing about this step, is to remember that your probe have different ranges, so, if you are using the 2AU probes, each of the points where you drop the probes needs to be within that many AU of the target. This might take some time, because if the target is in a position that is off axis to all the celestials, you will probably need to bisect the system with a few bookmarks to get all the probe spots into the correct positions. Once you have the three probes out though, all you need to do is hit the scan button.

One last thing, probes don't scan in a sphere. Think of them as a disc 1 AU thick, so in a system with a lot of vertical in it, you are going to have to work at dropping those safespots with accuracy.

Kobayashi Marru
Posted - 2011.07.02 11:16:00 - [8]
 

Edited by: Kobayashi Marru on 02/07/2011 11:16:25
Originally by: Monstress
There was supposed to be some bug with ship bonuses not being applied. I forgot what the workaround was, or whether or not it was fixed. However, one of the recent changes to the probing system will allow you to effectively scan results with as many probes as you want, so try launching more probes.


The only fix so far is to dock and re-log.


Darkside007
Posted - 2011.07.02 11:19:00 - [9]
 

Originally by: Erichk Knaar
Edited by: Erichk Knaar on 02/07/2011 11:14:15
Its pretty simple;

First, you need to locate what you need to scan with the dscan. Figure out where it is in system by triangulating. Once you have a relative fix, you will need to drop 3 probes, again, triangulating the target. The easiest way to do this is to try and drop a bookmark while in warp (like a safespot) at three points around the target. This may take a little planning, but you don't need to be that precise. The most important thing about this step, is to remember that your probe have different ranges, so, if you are using the 2AU probes, each of the points where you drop the probes needs to be within that many AU of the target. This might take some time, because if the target is in a position that is off axis to all the celestials, you will probably need to bisect the system with a few bookmarks to get all the probe spots into the correct positions. Once you have the three probes out though, all you need to do is hit the scan button.

One last thing, probes don't scan in a sphere. Think of them as a disc 1 AU thick, so in a system with a lot of vertical in it, you are going to have to work at dropping those safespots with accuracy.



...have you been scanning in the last 2 years?

Erichk Knaar
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.07.02 11:20:00 - [10]
 

Originally by: Darkside007
Originally by: Erichk Knaar
Edited by: Erichk Knaar on 02/07/2011 11:14:15
Its pretty simple;

First, you need to locate what you need to scan with the dscan. Figure out where it is in system by triangulating. Once you have a relative fix, you will need to drop 3 probes, again, triangulating the target. The easiest way to do this is to try and drop a bookmark while in warp (like a safespot) at three points around the target. This may take a little planning, but you don't need to be that precise. The most important thing about this step, is to remember that your probe have different ranges, so, if you are using the 2AU probes, each of the points where you drop the probes needs to be within that many AU of the target. This might take some time, because if the target is in a position that is off axis to all the celestials, you will probably need to bisect the system with a few bookmarks to get all the probe spots into the correct positions. Once you have the three probes out though, all you need to do is hit the scan button.

One last thing, probes don't scan in a sphere. Think of them as a disc 1 AU thick, so in a system with a lot of vertical in it, you are going to have to work at dropping those safespots with accuracy.



...have you been scanning in the last 2 years?


ssssh... you'll ruin it.

Mr Kidd
Posted - 2011.07.02 11:37:00 - [11]
 

Originally by: Kriptis
I have all probing skills to iv and have a Helios with implants i cant seem to scan down properly i dont no what iam doing wrong i have 4 probes on outside and 1 in the middle i try to be exact as possible moving them around the tiniest bit but i can never get a small enough red circle to cover the range of my probe range how do i scan properly?


Incarna changed probing a bit. Instead the results being returned from the best 4 probes regardless of how many you're using, it now returns results from all of the probes you use.

I used to only use 4 probes up til this change. Now I use 7 for about the same effectiveness. Basically I use them in a group of 4 with a 5th in the middle, a 6th on top and a 7th on the bottom.

Monstress
Posted - 2011.07.02 11:40:00 - [12]
 

Originally by: Mr Kidd
Originally by: Kriptis
I have all probing skills to iv and have a Helios with implants i cant seem to scan down properly i dont no what iam doing wrong i have 4 probes on outside and 1 in the middle i try to be exact as possible moving them around the tiniest bit but i can never get a small enough red circle to cover the range of my probe range how do i scan properly?


Incarna changed probing a bit. Instead the results being returned from the best 4 probes regardless of how many you're using, it now returns results from all of the probes you use.

I used to only use 4 probes up til this change. Now I use 7 for about the same effectiveness. Basically I use them in a group of 4 with a 5th in the middle, a 6th on top and a 7th on the bottom.


Same. Can confirm this is a pretty common setup as far as the few people I've talked to who live out of wormholes.

Syphon Lodian
Gallente
Posted - 2011.07.02 11:48:00 - [13]
 

I'm having trouble too, and sometimes the deviation doesn't make any sense, which leads me to believe that something has completely changed.

Doubling the probes seems absurd. That's exactly what I don't want to do with probing, is have to launch more probes. There are limits.

Mr Kidd
Posted - 2011.07.02 12:29:00 - [14]
 

Edited by: Mr Kidd on 02/07/2011 12:34:00
Originally by: Syphon Lodian
I'm having trouble too, and sometimes the deviation doesn't make any sense, which leads me to believe that something has completely changed.

Doubling the probes seems absurd. That's exactly what I don't want to do with probing, is have to launch more probes. There are limits.


Going from 4 to 7 probes isn't a big deal. Now that their grouping can be scaled using the ALT key, it makes absolutely no difference than using 4 probes, except, you'll get better results.

If you don't want to use 7, then use 5. It'll work. But, you'll have to probe out almost every sig individually. Whereas if you use 7 probes, you'll get a lot incidental results saving you time.

Kriptis
Posted - 2011.07.02 12:58:00 - [15]
 

but its way to tedious in the way you have move the probes why cant they make it more player friendly iv spent hours and hours trying to scan down one thing tried many ways still doesn't work idk wtf iam doing wrong this is stupid

Jefferson Trent
Posted - 2011.07.02 13:05:00 - [16]
 

Originally by: Kriptis
but its way to tedious in the way you have move the probes why cant they make it more player friendly iv spent hours and hours trying to scan down one thing tried many ways still doesn't work idk wtf iam doing wrong this is stupid


Best post ever.

Kriptis
Posted - 2011.07.02 13:07:00 - [17]
 

i followed all the youtube videos exactly and still no luck iam new to probing and do not understand why iam not picking up the sig strength

Kriptis
Posted - 2011.07.02 13:10:00 - [18]
 

Originally by: Jefferson Trent
Originally by: Kriptis
but its way to tedious in the way you have move the probes why cant they make it more player friendly iv spent hours and hours trying to scan down one thing tried many ways still doesn't work idk wtf iam doing wrong this is stupid


Best post ever.


i dont mean moving the probes just positioning them in such a way to get signal strength i cant do it unless i fluke a good scan with 80%

Cagot
Spelunkers
Posted - 2011.07.02 13:11:00 - [19]
 

I normally use only combat probes on a Helios or Dominix, since I want to pick up on random intruders as I'm probing in the wormhole. Before the patch I used four, since that's all that were being counted by the server; now I use five combat probes by default, and add two core probes for the very occasional difficult signature. I've had to add those only a couple of times since the patch, and I check my sigs every day.

I usually use Sisters probes and launchers for the added bonus.

I didn't have any trouble adapting to the patch, except that now when I see somebody else popping out five probes to scan I can't in good conscience smirk and say 'Noob!' in the privacy of my pod.

Joseph Vacher
Posted - 2011.07.02 13:18:00 - [20]
 

Edited by: Joseph Vacher on 02/07/2011 13:18:17
Warp to the star in the system. Drop one probe, maximum scan range. Scan. If you get a signal (red sphere), drop three more probes, so four in total. Move the probes so that the red sphere is within all four blue spheres, but spread the four blue spheres out as much as you can (keeping the red sphere inside them). Scan again.

If you get another red sphere, only one of your probes has caught it and you need to move the four blue spheres around so they all overlap your red sphere, and scan again.

If you get a red circle, two probes have caught it, and you have to move the blue spheres again so they all overlap your red circle, and scan again.

If you get two red signal points, three probes have caught it. At this point you can either guess which one is the true signal and move the blue spheres to it (and move to the other one if your scan gets nothing), or drop a fifth probe on top of one signal point (without moving the other probes) and scan again.

If you get one single scan point you have hit it with all four probes. Reduce the scan range of your probes, and move the blue spheres so they overlap but are not in the same place, with the red signal point within all four blue spheres still. Keep reducing the range and moving the probes, always keeping the signal point within all four blue spheres. Keep doing this until you get a green signal point, and then you can warp to it.

Vajrabhairava
Caldari
Agony Unleashed
Agony Empire
Posted - 2011.07.02 13:29:00 - [21]
 

Originally by: Mr Kidd
Incarna changed probing a bit. Instead the results being returned from the best 4 probes regardless of how many you're using, it now returns results from all of the probes you use.

I used to only use 4 probes up til this change. Now I use 7 for about the same effectiveness. Basically I use them in a group of 4 with a 5th in the middle, a 6th on top and a 7th on the bottom.


Doesn't matter? Are you a carebear?

It turns out that a ship with a launcher could cover two celestials - very handy watching multiple entrances/exits, or monitoring an exit/likely celestial bounce point while moving another set to catch someone.

To only be able to probe a single location instead of two is a MAJOR STEALTH NERF for PVP players.
If you're just bearing and trying to find a complex or WH or something then sure, nbd.

imho this is just more proof CCP don't play the game, don't have any idea how experienced players play the game, and generally have their head up their ... well, wherever. Incarna ... epic fail.

Pok Nibin
Amarr
Posted - 2011.07.02 13:30:00 - [22]
 

Edited by: Pok Nibin on 02/07/2011 13:31:02
Marvelously written Mr. Vacher. Good job.

GSXRSquid
Posted - 2011.07.02 13:38:00 - [23]
 

Edited by: GSXRSquid on 02/07/2011 13:38:43
Originally by: Cagot
I normally use only combat probes on a Helios or Dominix, since I want to pick up on random intruders as I'm probing in the wormhole. Before the patch I used four, since that's all that were being counted by the server; now I use five combat probes by default, and add two core probes for the very occasional difficult signature. I've had to add those only a couple of times since the patch, and I check my sigs every day.

I usually use Sisters probes and launchers for the added bonus.

I didn't have any trouble adapting to the patch, except that now when I see somebody else popping out five probes to scan I can't in good conscience smirk and say 'Noob!' in the privacy of my pod.



What he said!

Since your toon is only a couple months old I am guessing you are noob. If you are in a WH you want sisters combat probes.

Space Wanderer
Posted - 2011.07.02 13:48:00 - [24]
 

Originally by: Vajrabhairava
To only be able to probe a single location instead of two is a MAJOR STEALTH NERF for PVP players.


Question

Are you aware that you can still use four probes to scan stuff? Or are seriously trying to sell that the 15% penalty on 4-probes scan strength is a "major stealth nerf"?

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.07.02 14:09:00 - [25]
 

I absolutely love the new scanning change CCP!

+100

It now involves some skill again, nice job

JMERCENARY
Posted - 2011.07.02 14:14:00 - [26]
 

Edited by: JMERCENARY on 02/07/2011 14:19:54
Edited by: JMERCENARY on 02/07/2011 14:17:46
The simplest method:

1. Launch 5 probes
2. Click "view map" on the EVE scanner
3. Click "show solar system" (scanner map ussualy displays the solar system on default)
4. Locate the Sun and place all 5 probes around the last outer planet orbit perimeter, spaced equally around sun.
5. Adjust to maximum probe scanning range so the 3D bubble range indicator will be covering the sun for all 5 probes.
6. Check your scanner list and click the signature that has the most %.
7. Rinse and repeat with this signature in the center instead of the sun and putting smaller scanning ranges for the scanning probes each time you try a new signature with more %.
8. Each time you will be getting a bigger %, you should be clicking this signature and reppeating the process from there.

1. Open map locate sun
2. Launch 5 probes and possition them around sun and at furthermost planetary orbit.
3. Adjust range to maximum to cover the sun with your 3d bubbles
4. Click new signature with highest %
5. Treat this new signature like you did the sun earlier, each time lowering probe scanning range and keeping the bubbles covering the signature just like you did with the sun..

Turn USE solar system MAP in a top down possition to be easier for you to check the altitude and actuall position of probes.

When signatures reach 100% then you can warp to them.
1. Insure your ship.
2. Warp to 0.
3. have a nice day. Razz

JMERCENARY
Posted - 2011.07.02 14:24:00 - [27]
 

Originally by: GSXRSquid
Edited by: GSXRSquid on 02/07/2011 13:38:43
Originally by: Cagot
I normally use only combat probes on a Helios or Dominix, since I want to pick up on random intruders as I'm probing in the wormhole. Before the patch I used four, since that's all that were being counted by the server; now I use five combat probes by default, and add two core probes for the very occasional difficult signature. I've had to add those only a couple of times since the patch, and I check my sigs every day.

I usually use Sisters probes and launchers for the added bonus.

I didn't have any trouble adapting to the patch, except that now when I see somebody else popping out five probes to scan I can't in good conscience smirk and say 'Noob!' in the privacy of my pod.



What he said!

Since your toon is only a couple months old I am guessing you are noob. If you are in a WH you want sisters combat probes.


No he doesn't.
Lack of real life skills like a bit of brains is no excuse for more expensive equipment.


 

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