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blankseplocked [Suggestion] Replace attribute implants
 
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Comy 1
Ore Mongers
Indecisive Certainty
Posted - 2011.07.02 00:31:00 - [1]
 

Hello!

Attribute implants in slot 1-5 are the tools pretty much all of us use to maximize our training speed. They are available in different pricings, all from a couple of thousand up to 100mil ISK each. Since your attributes are the only thing that affect your training speed, alot of people want to use as good implants as they can.

However, I think there is a flaw to this system that can be changed to improve gameplay to the better. As it is now, alot of people living in empire will buy the expensive +5 implants to maximize their training speed. Since living in empire tends to be relatively safe for your pod, even though someone might bait or suicide your ship. On the other side of the world you have the people living in 0.0/w-space constantly risking getting stuck in a bubble where chanses of escaping with your pod intact is close to nill. People living in 0.0 tend to avoid buying these +5 implants since the risk vs reward makes them a bad choise.

This is to me an unfortunate situation for BOTH the empire dwellers AND the people living in nullsec. The people in nullsec will not train at full speed, while the people in empire is very unlikely to explore nullsec for a roam since "it's not worth jumpcloning out of my +5's for a 1 hour roam". This leads to a situation where said players are very likely to never end up trying out PvP, since the cost is too great.

I however have an idea in an early form that could tackle this! Please consider the following:

- REMOVE ATTRIBUTE ENHANCING IMPLANTS COMPLETELY! -

That's right! This would however leave a void that would need to be filled. Imagine that instead of having an implant, use a temporary booster that increase said attribute instead. Said consumable would give an effect just as an implant with effects ranging from +1 to +5, but is persistant through death. HOWEVER, said consumable would be temporary and last e.g 1 week or 1 month (I haven't given duration much thought). If a new consumable of the same type is used while time remains on the current one, the extra time will be added to the total time.

This will create an opportunity to implement another proffesion to EVE. See it as the legal side of the drug market. One idea is to actually make these attribute enhancers use the same materials as boosters, which will suddenly make this branch of manufacturing alot more interresting as demand would increase, and gas harvesting might not be something even miners laugh at.

But what should we do with implant slot 1-5? They are only there for the pirate implants baby! Said implant sets would lose their attribute bonus, but players that previously wanted to own a low grade set but choosed not to due to the weak +2 attribute bonus are very likely to invest in these. Heck I will probably get a slave, crystal and snake set if this was the case!

So where does this leave us? We will end up with a situation where the market is stimulated while attribute enhancers becomes a commodity built by players, sold to players instead of being seeded into the game as mission rewards or sold in LP stores. But ultimately, it will let the nullsec dwellers train skills at max speed without having to worry about paying the cost multiple times compared to a person living in high sec. At the same time the people living in high sec might be alot more willing to explore the universe and try PvP when they don't have to worry about losing implants worth several times more than the ship the fly. And should they have expensive hardwirings in their main clone, they are likely to be more willing to jump clone out of it, as long as their skills won't train any slower.

Skarfase
Posted - 2011.07.02 00:45:00 - [2]
 

I rather like this idea. It would be nice to finally not have to worry about losing my +4's so I can go on a roam whenever I want. Although, more frequent jumpcloning would probably be easier. Still, a thumbs up.

Ranka Mei
Caldari
Posted - 2011.07.02 00:54:00 - [3]
 

+1

DeftCrow Redriver
Gallente
Best Path Inc.
Cascade Imminent
Posted - 2011.07.02 02:04:00 - [4]
 

Spice, Mentat and Mentats. Why not?

Murtal Liven
Posted - 2011.07.02 06:56:00 - [5]
 

Edited by: Murtal Liven on 02/07/2011 21:02:15
I like this idea. Only problem I could see is compensating people with implants already plugged in, especially the people who spent billions on pirate implants.

+1

Spawn Shouna
Posted - 2011.07.02 07:11:00 - [6]
 

Pirate implants could stay, just remove the learning attribute function.

+1

Medidranda Livoga
Posted - 2011.07.02 09:40:00 - [7]
 

Edited by: Medidranda Livoga on 02/07/2011 09:40:22
Probably a good idea, this stuff is just barrier to PVP and encourages ship spinning (lately avatar spinning and doll dressing).

Tobias Sjodin
Habitual Euthanasia
Pandemic Legion
Posted - 2011.07.02 10:36:00 - [8]
 

Edited by: Tobias Sjodin on 02/07/2011 10:35:47
I like the idea, so it must be terrible.

Katsu Shirou
Caldari
Veldspar Serious Business
Posted - 2011.07.02 11:25:00 - [9]
 

Totally like the idea.

Sandra Voi
sacrosanctae plebs
The Fourth District
Posted - 2011.07.02 11:30:00 - [10]
 

Edited by: Sandra Voi on 02/07/2011 11:35:28
+1

Zangorus
Posted - 2011.07.02 12:27:00 - [11]
 

Edited by: Zangorus on 02/07/2011 12:27:01
I like it

rootimus maximus
Caldari
Posted - 2011.07.02 14:35:00 - [12]
 

Ideally, players should be able to build all in-game items. If we can't have the OP's idea, give us BPOs for all implants except the fancy crystal / omega / what have you ones.

Laechyd Eldgorn
Caldari
draketrain

Posted - 2011.07.02 14:58:00 - [13]
 

ppl living in jita will crash this idea

Nirnias Stirrum
Posted - 2011.07.02 15:38:00 - [14]
 

Edited by: Nirnias Stirrum on 02/07/2011 15:40:29
I love this idea! I havnt used my expensive clone in months cause of pew pewing often! The only downside i can see is just "remembering" when you need to update your weekly/monthly attribute enhancer injection. But thats just lazy people!

Maybe keep the permanent implants and just implament these attribute enhancers also! This will get the game back to being more pew pew orientated!

Sainrin
Posted - 2011.07.02 15:42:00 - [15]
 

Love it +1 support

Oen''Gus
Posted - 2011.07.02 16:24:00 - [16]
 

Totally agree, since they nerfed the JB system we have to jump through gates. Yup, startgates. Sometimes there's even a bubble with some dudes on it and they kill me and my implants.. WTF!

+1 Out in null, safe as in high!

Comy 1
Ore Mongers
Indecisive Certainty
Posted - 2011.07.02 16:34:00 - [17]
 

Edited by: Comy 1 on 02/07/2011 16:34:54
Originally by: Oen''Gus
Totally agree, since they nerfed the JB system we have to jump through gates. Yup, startgates. Sometimes there's even a bubble with some dudes on it and they kill me and my implants.. WTF!

+1 Out in null, safe as in high!


I don't personaly live in nullsec, fact is my character logs off in Jita, even though I spend most of my active time roaming arround the world. And if you cared about reading my entire post instead of breaking out pieces of it you would notice that I don't want to make EVE no-risk at all.

Personally I would probably risk even more isk if this is implemented than I do now, the only thing I want is that your characters progression should not be decided by where you choose to live.

Mike Hysteria
Posted - 2011.07.02 16:47:00 - [18]
 

Edited by: Mike Hysteria on 02/07/2011 16:48:07
You could maybe ask to CCP to create Boddy salvagers...
Whith those salvagers you could "Salvage" Implant-parts from a dead body in station with special Jove-facilities, and then... Recreate new Implants with the appropriate BPO + Materials you salvaged, coupled with some PI Items, to make PI even more used.

+1 Implants BPOs: 15Mio ISK.
+2 Implants BPOs: 30Mio ISK.
+3 Implants BPOs: 45Mio ISK.
+4 Implants BPOs: 60Mio ISK.
+5 Implants BPOs: 75Mio ISK.

So, you could make a cheap set of BPOs and make Implants easier to generate, and by then... More Implants on the market, prices goes down.

Mike aka Psy.

dei'ro
Brutor Tribe
Posted - 2011.07.02 17:37:00 - [19]
 

Edited by: dei''ro on 02/07/2011 17:50:39
no longer will i have to stick with a cheap +3 set to go pewpew, more isk to buy ships that dont suck YARRRR!!

+1

SomeoneStrange
Total Grief
Posted - 2011.07.02 19:05:00 - [20]
 

You can't force all the empire carebears out to null sec. Quite a few of them simply avoid it on principle.

At the same time, I quite like the fact that when destroying someone's pod, I could potentially be wiping out billions of ISK.

Yes, carebears may have their skills train faster than 0.0 pilots - however null sec ratting and null sec mining pull in ISK vastly faster than running Level 4 Missions in empire space, and mining in empire space.

Because of this, most empire carebears never will actually get a full set of +5's, because the cost is simply out of the question.

serrie
Stellar Lancers
Posted - 2011.07.02 20:16:00 - [21]
 

+1

Herping yourDerp
Posted - 2011.07.02 20:18:00 - [22]
 

why not have both a consumable and implants? none stacking of course in the end ( at least for highsec) it be cheaper to live in +5s but nullsec can take consumables
i like the idea, but i think both would be better, variety is good, implants will be cheaper in the long run but if ur ganked ur sunk, like now, except with consumable option you get PVPers the ability to train at max speed without risking to much everytime they log in

Comy 1
Ore Mongers
Indecisive Certainty
Posted - 2011.07.02 22:38:00 - [23]
 

Edited by: Comy 1 on 02/07/2011 23:34:27


Quote:
You can't force all the empire carebears out to null sec. Quite a few of them simply avoid it on principle.


I never said I wanted to force anyone into null, I said that I wanted people to feel like they CAN do it if they want to, without losing out on 24h of boosted training. Personally I go out anyway, but I have several friends that will not do it because of this.

Quote:
Yes, carebears may have their skills train faster than 0.0 pilots - however null sec ratting and null sec mining pull in ISK vastly faster than running Level 4 Missions in empire space, and mining in empire space.

Because of this, most empire carebears never will actually get a full set of +5's, because the cost is simply out of the question.


One of my friends gave me a number, stating that he pushed 100mil/h doing high sec lvl 4 missions. This was before the buff where all agents were considered quality 20, and combat agents only giving combat missions. I have personally ran high sec incursions scoring 100mil pure isk per hour, not even counting the LP.

To beat these numbers in 0.0 you will need to run as pimped ships as you do in high sec. But the risk is far greater, and the majority will not do this. Claiming high sec dwellers not being able to afford +5's is pure bogus. No one in EVE, no matter if he live in high, low or null sec should have ANY problem affording a set of +5's if he actually tried to get them. The difference as I have said several times is that the risk/reward is not worth it. To be perfectly honest, a player who don't know how to come up with 400 mil for a set of +5s (who wants charisma anyway?) no matter where he live is doing something seriously wrong.

edit: And before someone points it out let me make it clear. Anyone can afford _ONE_ +5 set. Keep buying them as you lose them, not very likely.

Raid'En
Posted - 2011.07.02 23:27:00 - [24]
 

that's a pretty good idea !

nice for confort of cloning AND nice for the market

Sylar McIntyr
Caldari
Konstrukteure der Zukunft
The Initiative.
Posted - 2011.07.03 00:02:00 - [25]
 

Do it! (in a Kestrel)

Darryl Ward
Posted - 2011.07.03 05:26:00 - [26]
 


Della Monk
Broski Enterprises
Posted - 2011.07.03 08:01:00 - [27]
 

Interesting.
I like.

Mania Motsu
Posted - 2011.07.03 08:31:00 - [28]
 

This would work. +1

Better Than You
Posted - 2011.07.03 08:44:00 - [29]
 

The current system works just fine. Not everything in this game has to revolve around PvP you know.

/not supported

Finn McCaan
Caldari
Posted - 2011.07.03 08:54:00 - [30]
 

On first reading this I thought erk, but after some consideration this is acctually a good idea. For the reasons outlined by the OP, and for alot of the same reasons as removing learning skills.

The idea of learning boosters is excellent (especially if, the better ones at least, are player manufactured).

I'm not convinced that you can leave slot 1-5 only to the faction sets. Its possible that you might need to consider new task based implants for these slots. PI, S&I, manufactureing, Incarna, More combat implants are just some of possible alternate uses for these slots

Also support the idea of implant bpo/bpc's.

More combat is good, and the loss of a pod will still sting from the clone fee - and whatever combat implants you have in, and the boosters floating in your pod goo.


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