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blankseplocked Ship flewn experience in hours should make game more diversed PROPOSAL
 
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Anirr Koa
Posted - 2011.07.01 17:00:00 - [1]
 

Edited by: Anirr Koa on 01/07/2011 17:01:04
Hi!
World of eve is becoming older and older each day. Almost everybody I know are now flying at least on battleships, some are on caps already. In 00 I see not so much diversity, for instance, in battleship class it is an Abbadon or Tempest as a pvp machines. I want to propose a game mechanics concept to make our space and world of eve more diverse.

We all know that players have SP. You can reach it only by lifetime in eve (passive or active). This is actually a pilot SP, not so much connected to a certain ship this pilot flies.
In real life we all get quite adopted to cars as drivers. In time we get so familiar with the car that we drive faster, park faster, strafe better and our way of driving can become much more agressive or safe.

This is not so much working in EVE, though. If a titan pilot is changing his ship to a T1 frigate, even after 1 year of not flying frigate he is actually quite same level at shooting things as he was 1 year ago. If we go further and compare one guy who flew a frigate 5 years and a guy with just same skills as the first one there would be a draw if they fight each other (if modules, frigs and timing of 1st shoot and lock is same).
Now, I propose to add up new mechanics - Experience in a ship flewn where pilot will have an experience table for EACH AND ALL SHIPS in eve.

For instance:

Pilot Bob has SP 40 000.
Flewn ships experience:
1. Crow 1200 hours
2. Heron 300 hours
3. Raven 200 hours
4. Badger 190 hours
etc.

What's the point?
Each flewn hour (or several hours, days etc.) should have some influence on the ship and pilot stats with the particular ship he flies. The more pilot flies in his favourite Badger the more experienced and familier he becomes with that ship and the more ship becomes efficient.

Consequences:
A frigate lover will be a pain in the ass to a Dreadnaught newbie or a Battleship newbie.
I never proposed here actual stats change and even stats itself that should be affected by pilot experience with the ship. I leave this for open discussion here and to DEVS.

I would like to have feedback on my proposal.Rolling Eyes

Fistme
Posted - 2011.07.01 20:41:00 - [2]
 

All that needs to be done is an introduction of ship crews that gain "experience" as the ship they are "bound" to is used.

Omara Otawan
Posted - 2011.07.01 21:08:00 - [3]
 

People will totally not farm experience 23/7 by just sitting in a POS as day.

Manique
Caldari
Ominous Corp
Posted - 2011.07.01 21:14:00 - [4]
 

Already implemented at player level.
You know a ship and how it works and how you can use it by actually using it. Simple as that.

To give you a clearer idea of what I mean : A new player who purchased an old char will never understand all mechanics behind what defensive, ofensive capabilities, e-war of the ships he can use with his newly purchased avatar without experience. Experience of the player gives you an edge or a handicap over same SP player who has a similar character in Skill Points and chosen skills. Eve is all about hard work, ships already perform alot by how much a player understands them.

The Pteradactyl
Posted - 2011.07.01 21:46:00 - [5]
 

Flewn is not a word.

Gul Amarr
Posted - 2011.07.02 02:49:00 - [6]
 

Edited by: Gul Amarr on 02/07/2011 02:49:01
Not supported - already introduced at player level.

Also, people would just AFK sit in [ship of choice] in Highsec or POS shields all day long.

Kitt JT
Posted - 2011.07.02 07:24:00 - [7]
 

Originally by: The Pteradactyl
Flewn is not a word.

This.
Your paragraph was painful to read.
Also, I would only see this as entrenching which ships people would fly, not diversify new eden.

Murtal Liven
Posted - 2011.07.02 07:36:00 - [8]
 

As said already, people will just AFK all day.

Toovhon
Posted - 2011.07.02 10:38:00 - [9]
 

Originally by: Manique
Already implemented at player level.
You know a ship and how it works and how you can use it by actually using it. Simple as that.

To give you a clearer idea of what I mean : A new player who purchased an old char will never understand all mechanics behind what defensive, ofensive capabilities, e-war of the ships he can use with his newly purchased avatar without experience. Experience of the player gives you an edge or a handicap over same SP player who has a similar character in Skill Points and chosen skills. Eve is all about hard work, ships already perform alot by how much a player understands them.


This :-)


 

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