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ExcalibursTemplar
Caldari
Citadel Enterprises
Posted - 2011.06.29 15:39:00 - [1]
 

Edited by: ExcalibursTemplar on 29/06/2011 18:52:41
Note: Please stay calm when reading this especially the old vets there is a pay of for you guys to further down in this post.

CCP are supposedly in financial trouble, there is also possibly a problem with the number of plex's in game from what Iíve read. CCP solution to increase profits and to create an additional plex sink from what I understand was to create CQ and the NEX store. The NEX store coupled with CQ being mandatory (disabling CQ is optional only for now) and with the release of leaked internal documents has caused an uproar and has led to mass protests and demonstrations in game and on the forums.

Anyway this is only a rough idea at the moment but im trying to think out of the box and brainstorm something different that would be acceptable to both the players and help CCP out by reducing the number of plex in game and increase revenue. Basically as an alternative to the current direction the game is going in with P2W model. What i propose is make the game much easier when initially starting out by giving all new players 5 million sp. That way CCP will have a better chance of retaining new players who find eve in the beginning to be far to hard because of a lack of being able to do anything and then giving up. Or players that leave after an initial period in the game as they have invested there skills in a profession they donít actually like. Which they thought sounded cool but in reality it wasn't something they really enjoyed after experiencing it and they donít want to start all over again (I known several noobs that have left because of this).

Note: 5 million SP is just a rough figure it could be more it could be less.

To accompany the 10 million SP CCP should create a PDF with a list of professions in game and suggest a partial training que for each profession just to give new players that little help they need when it comes to spending there SP. Additionally if CCP wants to be really noob friendly they could increase the training length of time and use certificates (right click add to training que) to help noobs actually start out easier.

Now you're probably asking yourself how does this relate to reducing the number of plex's in game and help generate more income for CCP. Firstly by helping the newer players out with 10 million sp it should go a long way in helping with getting new players to stick with the game (much more than WIS ever could imo). It could also possibly create a boom in alt accounts that can be funded via plex for a lot more players. As setting up an alt and running it via plex would be much easier than it currently is and much less of a grind. As at the moment it can literally cost billions if say you want to purchase a character from the bizarre and have a basic alt hulk miner on a separate account. That is if you want to avoid the grind.

Note: Veterans please keep calm by now I can just envisage that your rage is starting to peak and the veins are popping out of your neck and head and your pounding on your keyboard and ready to rip me a knew one.

As a way to of placating the existing player base everyone in game should be credited with 5 million sp. CCP should then also add a new wave of skills and ships to the game to keep the overall level of difficulty of the game the same. As in the new accelerated start new players get doesnít mean they're closer to the top if anything the endgame content should be further away with the new added skills.

Suggestions for additional skills/ships:-

T3 Frigs
T3 Destroyers (possible anti drone Fighter bomber/fighter bonus)
T3 Battlecruiser (possible slightly better command ship)
T3 Battlecruiser logi ship
T3 Black ops battleship (possible DPS ship to accompany EWAR based T2 black ops)
T3 Black ops pocket carriers

Also as a way of balancing supers how about this for an idea.

Make drones immune to normal EWAR (fighter/fighter bombers only maybe) but give the new T3 Frigs and Destroyers bonuses to

ExcalibursTemplar
Caldari
Citadel Enterprises
Posted - 2011.06.29 15:41:00 - [2]
 

operate special modules (more skills) that will web target paint and nerf the resistance of drones. So in effect these new ships could be a counter to a supers drones which in turn could be a fairer way of nerfing the supers.

Right anyway this is just a suggestion as an alternative to p2w that gives the players what we want and helps CCP out. Flame away if you want or you could be constructive and point out the flaws in this idea and suggest other alternatives.

Discrodia
Gallente
Symbiosis International
Moose Alliance
Posted - 2011.06.29 15:43:00 - [3]
 

I'm pretty sure all the vets who would rage have quit already.

Xtreem
Gallente
The Collective
White Noise.
Posted - 2011.06.29 15:44:00 - [4]
 

I am happy for new players to get 10mil, as long as i get 10 mil in sp to dish out :)

Miss Rabblt
Posted - 2011.06.29 15:45:00 - [5]
 

why not remove whole skill system?

Kalle Demos
Amarr
Helix Protocol
Posted - 2011.06.29 15:45:00 - [6]
 

Edited by: Kalle Demos on 29/06/2011 15:52:59
oops wrong thread lol

Beelzebubz
Posted - 2011.06.29 15:48:00 - [7]
 

id be ecstatic just to get 1mil, mining barge V takes forever

also yes t3 frigates, hell yes

Tugrath Akers
Posted - 2011.06.29 15:48:00 - [8]
 

Can you throw in a few billion isks also?

Takseen
Posted - 2011.06.29 15:49:00 - [9]
 

Its a terrible idea. Eve is already confusing enough as it is to a newbie without having 10m SP suddenly thrown in their face.

Llambda
Space Llama Industries
Posted - 2011.06.29 15:51:00 - [10]
 

Originally by: Tugrath Akers
Can you throw in a few billion isks also?


Why stop there? Why not just populate everyone's hangar with an inexhaustible supply of everything?

Eliza Capri
Posted - 2011.06.29 15:52:00 - [11]
 

So basically what you are saying is that CCP should do all this in order to get people who are not really EVE material to join the game anyway because it will be dumbed down for them so that CCP can milk them for a few months and make some quick cash?

Well son, CCP is way ahead of you. The Nex is a far better way to make cash than your god awful idea. That is, it would have been a great way to make cash had the community not gone nuclear meltdown. Now the best way for CCP to make cash is to rob a bank. Although that falls short as well due to all the Icelandic banks being full of debt instead of actual money.

There is one last solution, and that is to sell the company to jewsish investors.

Medidranda Livoga
Posted - 2011.06.29 15:52:00 - [12]
 

Edited by: Medidranda Livoga on 29/06/2011 15:55:43
Edited by: Medidranda Livoga on 29/06/2011 15:53:24
Giving new players 10m skillpoints doesn`t really matter to me. It is just demonstration on how bloated the skill system is when basic pilot needs that much training. Cool

T3 is pretty superfluous already and you suggest adding more? Whole TL nonsense is just another ratrace that does not enhance the gameplay.

We certainly don`t need more powerful or better tanked logis.

T3 frigs = only useful when much better than T2 / faction. Mudflation. Same goes for T3 command ships, especially since cruisers already have that functionality included.

Antifighter destroyers is so incredibly niche that you are better off bringing another battleship to field instead.

Black ops BS are not used that much because they lack jump range and need lots of fuel. Not because you can`t already deal plenty of damage in dps fit.

No more capitals in this game either, we have too much of them already. Unless someone can point a niche that is not occupied.

What game needs is BETTER GAMEPLAY and BETTER SANDBOX. New ships should be added only when there is a genuine gameplay need for them to exist. We already have extremely bad example of that in supercaps.

"Although that falls short as well due to all the Icelandic banks being full of debt instead of actual money. "

All money is credit ie. originates from debt issuance. If you are looking for actual money, closest thing to that is physical gold.

Malak Alraheem
Minmatar
Posted - 2011.06.29 15:53:00 - [13]
 

The problem with that is that you only are really eliminating the bottom end of the game. You would effectively also damage the bottom end of the market as well.

Make account, run through proxy server, setup bot for a couple days with a nice new shiny Hulk. Run until busted, launder harvest enough so that CCP would never be able to keep up the bans, rinse and repeat.

Instant Orca pilots, instant Freighter pilots, instant battleship fleet.. all fed by buying Plex since the book costs up front would be horrible. Yeah, CCP would rake it in but the game would have lost a chunk of itself in the process. It would also introduce an inflation spike with the sudden demand for higher end ships.

When it was done, the game wouldn't really be any different, everybody would eventually be just as broke and the cry would be for MOAR stuff that CCP simply cannot deliver in a timely or stable fashion.

ExcalibursTemplar
Caldari
Citadel Enterprises
Posted - 2011.06.29 15:54:00 - [14]
 

Originally by: Takseen
Its a terrible idea. Eve is already confusing enough as it is to a newbie without having 10m SP suddenly thrown in their face.


Thats why i suggested a certificate based system for different career types that a noob could right click on and spend the SP which would then give them a start in a certain direction.


Eliza Capri
Posted - 2011.06.29 15:59:00 - [15]
 

Originally by: Medidranda Livoga
All money is credit ie. originates from debt issuance. If you are looking for actual money, closest thing to that is physical gold.


I know, I know. Some have just more debt than others. Although I guess that's like saying one corpse is more dead than another corpse.

Ayieka
Caldari
Posted - 2011.06.29 16:01:00 - [16]
 

10m is a bit much, but i think all new players should have 1 or 2m sp to spend on whatever they want. its really dumb to get right off the boat and have to wait 2 hours for a skill to train.

Zakua Corbin
Posted - 2011.06.29 16:01:00 - [17]
 

I like it, but I fear the new players would crash course through the 10 mil sp then once they actualy hit the wall of haveing to train skills they may be realy turned off?

Why not give them 1mil sp and a high multiplier to training speed thats on a curve?

So they allocate 1mil SP into some skills to get started. The player then loads up the training Q and has a 90% multiplier for the next 2mil of SP trained, then 70% for 2mil SP after that, 50% 2mil sp and then a 30% for 2mil ending with a 10% multiplier on the last 1 mil SP? This approach would be more of a smooth transition into the skill training envirment I think.

I would love 10mil SP tho haha
Short term gratification can sometimes turn around and bite you in the but* tho...

Lirael Dyrim
Gallente
In Bacon We Trust
Posted - 2011.06.29 16:02:00 - [18]
 

Why not give them a pony and a Titan and a years subscription to their magazine of choice too?

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2011.06.29 16:02:00 - [19]
 

Originally by: ExcalibursTemplar

Now you're probably asking yourself how does this relate to reducing the number of plex's in game and help generate more income for CCP. Firstly by helping the newer players out with 10 million sp it should go a long way in helping with getting new players to stick with the game (much more than WIS ever could imo). It could also possibly create a boom in alt accounts that can be funded via plex for a lot more players. As setting up an alt and running it via plex would be much easier than it currently is and much less of a grind. As at the moment it can literally cost billions if say you want to purchase a character from the bizarre and have a basic alt hulk miner on a separate account. That is if you want to avoid the grind.



I'm not going to debate the SP angle of this one way or the other, other than to in fairness say I am against purchased SP.

Now as to this statement above, we have to first assume that the Nex and all these tales of CCP wanting to consume PLEX are indeed true. Debates fly back and forth over the definition of the meaning of 'liability' in all these debates and few ever seem to be resolved.

What seems to be true is that CCP would suffer negative impact on cash flow when a PLEX is redeemed for game time since they appear to register GTC sales as revenue at the time of purchase - as stated, the debate over the definition of liability goes into 'nyah nyah' debate mode at this stage.

If suddenly there are a bunch of new alts and new players, all sucking up PLEX for game time, then this does little for their cash flow issues as it relates to the volitility of the PLEX markets. In fact this would send PLEX value up in ISK terms and lead to a next month round of GTC purchases dropping the price down yet again and just add more volitility to that market.


We can debate these issues inside out, left right and paint pictures of ponies on it, but a simple fact remains - If CCP wanted to burn up PLEX, they would stop selling them and not advertise them. In-game market and demand would burn up many of them until the 'liability issue' is mitigated.

I see no indications CCP is attempting to slow the purchase of GTCs and PLEX. If anything, stability in the PLEX market would be their desired goal.

Zakua Corbin
Posted - 2011.06.29 16:04:00 - [20]
 

hmmm, ya at first glance i thought it was sounding pretty nice, I still like it but I see some of the other replies in here and some of the concerns make sense.

Linar Mardolak
Minmatar
Phlogiston Absorption
Posted - 2011.06.29 16:08:00 - [21]
 

2/10. The bolded asides make it lose the proper troll impact, as it makes it very clear where your head was while composing it. Try the straight-faced tactic next time.

Rashmika Clavain
Gallente
Posted - 2011.06.29 16:10:00 - [22]
 

Originally by: Takseen
Its a terrible idea. Eve is already confusing enough as it is to a newbie without having 10m SP suddenly thrown in their face.


This. Having 10m SP to spend and KNOWING how to spend are two seperate things. 10m skillpoints and knowing what to do with it both come with experience and playing EVE (assuming you login!).

ExcalibursTemplar
Caldari
Citadel Enterprises
Posted - 2011.06.29 16:10:00 - [23]
 

Originally by: Zakua Corbin
I like it, but I fear the new players would crash course through the 10 mil sp then once they actualy hit the wall of haveing to train skills they may be realy turned off?

Why not give them 1mil sp and a high multiplier to training speed thats on a curve?

So they allocate 1mil SP into some skills to get started. The player then loads up the training Q and has a 90% multiplier for the next 2mil of SP trained, then 70% for 2mil SP after that, 50% 2mil sp and then a 30% for 2mil ending with a 10% multiplier on the last 1 mil SP? This approach would be more of a smooth transition into the skill training envirment I think.

I would love 10mil SP tho haha
Short term gratification can sometimes turn around and bite you in the but* tho...


Fair play that sounds like a good idea to. IMO anything that gets a noob up and running would be great as that is the hardest part of this game imo the begining. Once you get over the inital couple hurdles in game and you can start doing things you start to not mind waiting a month for a skills to train.


Zakua Corbin
Posted - 2011.06.29 16:12:00 - [24]
 

Originally by: Linar Mardolak
2/10. The bolded asides make it lose the proper troll impact, as it makes it very clear where your head was while composing it. Try the straight-faced tactic next time.


LOL, god I love this place =) Seriously, You all are to fun for comment!

Holy One
SniggWaffe
Posted - 2011.06.29 16:15:00 - [25]
 

Edited by: Holy One on 29/06/2011 16:17:42
I actually liked and endorse giving new players 1-2m sp in a pool to allocate. And then letting them 'remap' their sp once before locking them down at 2.5m or something.

It would make the game a funk ton more accessible and people would not quit because they 'screwed up' their characters etc.

As long as it was proofed as much as possible against exploits I'm down with that. Obviously there'd need to some restrictions on skills and/or levels of certain ranked skills etc. But its not something, if done correctly, I'd have any bittervet issues with. I'd have no personal issue if something like this - a 'premium trial' - or similar idea was created as MT.

In fact I was overjoyed when they removed learning .. then ****ed off they also removed the 2x bonus. That was a huge huge help and incentive for new players to stick around and convert their trial to a sub.

*sigh

ExcalibursTemplar
Caldari
Citadel Enterprises
Posted - 2011.06.29 16:24:00 - [26]
 

Originally by: Holy One
Edited by: Holy One on 29/06/2011 16:17:42
I actually liked and endorse giving new players 1-2m sp in a pool to allocate. And then letting them 'remap' their sp once before locking them down at 2.5m or something.

It would make the game a funk ton more accessible and people would not quit because they 'screwed up' their characters etc.

As long as it was proofed as much as possible against exploits I'm down with that. Obviously there'd need to some restrictions on skills and/or levels of certain ranked skills etc. But its not something, if done correctly, I'd have any bittervet issues with. I'd have no personal issue if something like this - a 'premium trial' - or similar idea was created as MT.

In fact I was overjoyed when they removed learning .. then ****ed off they also removed the 2x bonus. That was a huge huge help and incentive for new players to stick around and convert their trial to a sub.

*sigh


When the learning skills were removed i had only just finished training the advanced learning skills. So i was one of the thew that actually lost out because of there removal but i completely and totaly welcome the idea of removing them. As noobs are the life blood of any game and anything that helps them get past the hurdels in the begining and increase there chances of sticking around is a good thing imo.

Dutarro
Matari Munitions
The Fendahlian Collective
Posted - 2011.06.29 16:31:00 - [27]
 

I agree the game should be more accessible when a new player starts for the very first time, but I don't like the solution. Rather than giving new players more SP, they should reduce the barriers to some of the basic first skills ... make it so a 5M SP character can do some of the things that today require 10M SP.

Quote:
If you are looking for actual money, closest thing to that is physical gold


Even gold only has symbolic value. A safer investment is cigarettes, bullets and canned food Wink

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.06.29 16:32:00 - [28]
 

Originally by: Tugrath Akers
Can you throw in a few billion isks also?


Here's a monocle. Same difference really.

Noceur-01 Tiers
Amarr
Posted - 2011.06.29 16:36:00 - [29]
 

Just giving out SP in the start would be a really bad idea, I'm quite new and getting 10m SP would confuse me so much in the start. Rather start giving a small boost (faster training, lets say 20%) after 1mil SP until say 5mil SP. At that point of 1mil SP you know the basics of the game and the skilling is starting to feel slow.

Trainwreck McGee
Posted - 2011.06.29 16:40:00 - [30]
 

awful idea


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