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Floydd Heywood
Posted - 2011.06.29 15:10:00 - [61]
 

I'm wondering how many of the people with technical problems (but newer computers) use an ATI graphics card. I had one myself until last year and I had the feeling that CCP only develops and tests on nvidia cards. There were regular issues with EVE that only affected ATI users.

Like many other developers, btw. If anything in ANY game has problems with specific cards, it's ALWAYS with ATI cards. I'm pretty sure it's not ATI's fault but poor QA on the developers' side, but unfair as it may be, it made me switch to the industry leader nvidia. Ever since I've had zero compatibility problems with anything.

gazza 1
Posted - 2011.06.29 15:25:00 - [62]
 

got med fation pos in wh and shields were not 100% befor up date just anchored it now at dt it resets to 50%

General dekker
Posted - 2011.06.29 16:44:00 - [63]
 

Originally by: Floydd Heywood
I'm wondering how many of the people with technical problems (but newer computers) use an ATI graphics card. I had one myself until last year and I had the feeling that CCP only develops and tests on nvidia cards. There were regular issues with EVE that only affected ATI users.

Like many other developers, btw. If anything in ANY game has problems with specific cards, it's ALWAYS with ATI cards. I'm pretty sure it's not ATI's fault but poor QA on the developers' side, but unfair as it may be, it made me switch to the industry leader nvidia. Ever since I've had zero compatibility problems with anything.


I agree. I have a custom PC with Nvidia cards and don't have any problems Confused

kardjaval
Posted - 2011.06.29 17:43:00 - [64]
 

The incarna camera offset sucks for duel monitor setups, i use two monitors, and first off, offseting is opposite of the normal offset, when when i offset to the right, it moves the camera, and my point of persepctive (my ship) to the right, the perspective on my point of persepctive doesn't change, i don't see more of the side of my ship or anything, yet when i use the incarna camera, instead of offsetting both my camera, and my point of perspective, it merely offsets the camera, which cause my point of perspective to shift opposite the camera, so when i move the camera right, the avatar shifts to the left, and vice versa.

here are two photos i hope make my point. http://imageshack.us/g/189/20110629160939.jpg/ and when i do offset the incarna camera, the direction the avatar moves is not reflected by the camera, where instead of the camera facing the direction i am moving, it faces a little left ot right depending on how it is offset. can you please re adjust the incarna offset to properly reflect how the normal offset function works, because CQ is a pain in the ass when i got dual monitors set up.

Reten Kip
Everset Dropbears
Posted - 2011.06.29 20:49:00 - [65]
 

Originally by: Patch Notes
An issue causing skills to not be applied to ships has now been resolved. This will be addressed in a future release. Currently you can apply a workaround which is to relog in a station or Log off in space, wait until your ship gets removed from space and then log back in.


You can't even fix the backbone of your game play. I can't believe I payed you incompetents for two years, but I'm doing so no more.

Cletus Graeme
North Eastern Swat
Pandemic Legion
Posted - 2011.06.30 02:50:00 - [66]
 

The cancel enter warp shortcut (ctrl+space) doesn't seem to work first time for me. I still get the entering warp message after I use the shortcut and I have to do it twice before it actually works and cancels the warp.

Nuran DeSiad
Gallente
Plain Trash
Posted - 2011.06.30 09:57:00 - [67]
 

Applied the latest patch and had Eve client optimise graphics settings for performance. I must say that CQ runs quite smooth now.
Run on a laptop with an Intel Core2Duo 2,16 GHz, 4 GB RAM and a nVidia 7950GTX graphicscard. FRAPS shows a framerate between 20 and 30 fps. Not spectacular, but not bad either. Cincerning the old hardware (4 years), shouldn't complain though.

On a sidenote, I'm getting a new rig. I was considering AMD graphics cards. But I am doutbing that decision as nvidia seems to be the preferred hardware to run Eve on...ughugh

Joe Walsh
Posted - 2011.06.30 12:25:00 - [68]
 

Not sure if this belongs here if not they can move it.

We installed the latest patch on the 28th of june and have had ships missing from the pos with no explaintion. So far several t3's and expensive faction ships. We operate out of a pos in WH space all settings before the patch prevented rookies from accessing the SMA, after the patch settings were screwed and anyone could access the sma's.
Api keys have been collected from player accounts that were logged in at the time in the corp, so far they show nothing. We suspect a bug in the security settings of pos management that allowed any player to access SMA's.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.06.30 13:16:00 - [69]
 

Originally by: Floydd Heywood
I'm wondering how many of the people with technical problems (but newer computers) use an ATI graphics card. I had one myself until last year and I had the feeling that CCP only develops and tests on nvidia cards. There were regular issues with EVE that only affected ATI users.

Like many other developers, btw. If anything in ANY game has problems with specific cards, it's ALWAYS with ATI cards. I'm pretty sure it's not ATI's fault but poor QA on the developers' side, but unfair as it may be, it made me switch to the industry leader nvidia. Ever since I've had zero compatibility problems with anything.


In a word, no.

I have an ATI Radeon HD4890 plugged into an ASUS M4A89GTD Pro USB3 Mobo, AMD Phenom II x4 965 CPU, and 4Gb of DDR3 RAM. I use Catalyst Control Center version 10.11 because every version of it from this one on has screwed things up in one way or another. I also rolled back my most recent PCIe bus drivers because they literally screwed my network card. I have no problems.

I have noticed an increase in system resources usage, which is easily explained by the more resource intensive CQ. Space ships online works as normal.

troll
As for all of you with skill issues... working as intended. MT will replace skillz.
/troll

Makari Aeron
Posted - 2011.06.30 14:40:00 - [70]
 

Patch Notes:

Quote:
The ship on the login screen will no longer skip its animation when the logging in. The ship only stops during authentication and picks up again from where it left off.


The bolded word isn't needed.

Kahn Asher
Posted - 2011.06.30 16:02:00 - [71]
 

Not a single word from CCP about the numerous questions asked about what skills/scenario the ships are failing... BUT YEAH!!! the start-up animation is fixed!!!

What has happened to CCP, priorities are completely gone. (at least those that matter to the player base.)

So sad, seems every fix seems to be about how good the game LOOKS to new players and not to address the issues the established players are concerned about.

SmarmyMinion
Posted - 2011.06.30 17:49:00 - [72]
 

Edited by: SmarmyMinion on 30/06/2011 17:50:15
Originally by: gazza 1
got med fation pos in wh and shields were not 100% befor up date just anchored it now at dt it resets to 50%



This happened to us as well (small POS in WH). If you rep the shields (Osprey for us) it will seem to reset back to the max you repped them at after DT. We let them build by themselves up to 85%, repped to 86% and let them build up to 90% before DT. The second day they were at back at 86% after DT and we repped to 100%. This morning they stayed at 100% after DT.

I've heard you can file a Petition and a GM will come out and rep your sheilds. Don't know if this is true, but can only assume so. Definitely need to fix this mechanic as seeing your sheilds at 50% and all guns full of ammo will scare the hell outta you.

[Edit] As a side note, I saw a thread from 07 about this issue, so it's definitely not a new one...

Rajima
Posted - 2011.06.30 18:11:00 - [73]
 

I found "104% read of 5388 KB" interesting..

For the Mac users: Your machines run Windows 7. You will run into less problems with programs an no one will try to lie to you anymore about security on the internet. They would even dual boot with OS X. And hey, EVE uses less resources if you run it under Windows.. More shiny, more pretty..

Duvida
Gallente
The Scope
Posted - 2011.06.30 19:35:00 - [74]
 

Originally by: Floydd Heywood
I'm wondering how many of the people with technical problems (but newer computers) use an ATI graphics card. I had one myself until last year and I had the feeling that CCP only develops and tests on nvidia cards. There were regular issues with EVE that only affected ATI users.

Like many other developers, btw. If anything in ANY game has problems with specific cards, it's ALWAYS with ATI cards. I'm pretty sure it's not ATI's fault but poor QA on the developers' side, but unfair as it may be, it made me switch to the industry leader nvidia. Ever since I've had zero compatibility problems with anything.


I was looking in the added notes at the bottom of the 1.0.1 list. Nothing in there about the high resource usage that causes the extreme heat issues. I run an Nvidia 9800 and was fine before Incarna. If I attempt to run anything Carbon now, I risk a BSoD after a little while, at best. CCP, many of your players will literally be forced from EVE by this issue. I can't see buying a new computer solely for the purpose of playing EVE.

Sebastian Maken
Caldari
School of Applied Knowledge
Posted - 2011.06.30 22:03:00 - [75]
 

As per the newest Dev Blog that points me here, where's the patch Incarna 1.0.2? Question

DonKavosh
Posted - 2011.06.30 23:15:00 - [76]
 

Ccp looks to be out of money and its starting to show.I doubt they can pay devs to fix this stuff.

Toovhon
Posted - 2011.07.01 00:40:00 - [77]
 

Edited by: Toovhon on 01/07/2011 00:41:06
Edited by: Toovhon on 01/07/2011 00:40:45
'Optional' client patch #2 only took eight tries to download and install without an "unable to install" error. That's an improvement from the 19 attempts necessary for #1.

Mid-2007 24" 2.8GHz iMac, 4GB RAM, ATI Radeon 2600 HD Pro 256MB VRAM, OSX 10.6.8.

http://img804.imageshack.us/img804/1250/nh5te.gif

Toshiko Kin
Amarr
Ministry of War
Posted - 2011.07.01 05:32:00 - [78]
 

Edited by: Toshiko Kin on 01/07/2011 05:43:33
nvm...

eXMech
Posted - 2011.07.01 07:07:00 - [79]
 

Are you ever going to fix the drones? Before Incarna they worked perfectly, but now after the update when a ship is destroyed and you have them engage another target half of them go "idle" while the other 2-3 are "fighting".

SwiftShadow14
Posted - 2011.07.01 11:29:00 - [80]
 

Originally by: DonKavosh
Ccp looks to be out of money and its starting to show.I doubt they can pay devs to fix this stuff.


Hi, welcome to Eve, is this your first week here? Judging from this response, it must be!

TheDoctorUK
Gallente
BSC LEGION
Split Infinity.
Posted - 2011.07.01 12:52:00 - [81]
 

Headline News

30/06/2011
EVE Online: Incarna 1.0.2 has been deployed.
EVE Online: Incarna 1.0.2 has been deployed. This release includes fixes to issues introduced with Incarna 1.0. For full details of this release please check the patch notes. To discuss Incarna 1.0.2 please head here and an issues discussion thread can be found here.

-----------------

Me looks for the 1.0.2 patch, nope still 1.0.1 with 3 optional patches. Is the a typo on the main page?

Lord OfThe Morning
Posted - 2011.07.01 14:13:00 - [82]
 

Originally by: Dirk Magnum
Ship speed not reflecting actual ship speeds. I've noticed it randomly lock on certain random speeds and stay there, even in warp. It resets itself to zero after a gate jump, but then randomly freezes again once accelerating in the new system. But as far as I can tell, the ship is still moving at the speed it should be (i.e. 100% for 100%, warping at 75%, speed mod effects still applying) regardless of what the speedometer is reading.


^^This
Also, if you live in a wormhole, you don't have the luxury of docking or gate jumps to reset it. I've tried swapping ships at a SMA to clear it, but the new ship loads up with all of the modules missing. Well, the modules are still there in the fitting screen. But all of the activation buttons F1-8 etc. are gone. Not offline, not unresponsive, but completely missing from the UI. And the frozen speedometer is still there. Maybe next time I will screenshot my mining barge with the speedometer pegged to 3253 m/s. Let the EFT warriors figure that one out Laughing

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.07.01 14:17:00 - [83]
 

Originally by: DoPlanet
Edited by: DoPlanet on 29/06/2011 13:25:47
Originally by: Echo Falls

Er .. no ... Same GPU rate, same CPU Rate .. Still can't run 2 clients as I used to without not loading the CQ .. Fail. And this on a machine that used to eat EVE for breakfast.

same here

Originally by: elitemassacre

Maybe you need to upgrade your old hardware, sadly, computer components are updated so fast they become outdated just as fast, something that was the best thing out there 3-5 years ago is now as good as a 486-DX4 lol


or maybe not... is PNY Quadro 6000 old ?



Something to note: Quadro's are not designed for gaming graphics. They're designed for building them, and other things. That's probably why you are experiencing issues.

Lentheb
Gallente
Posted - 2011.07.01 19:32:00 - [84]
 

Edited by: Lentheb on 01/07/2011 19:38:19
Edited by: Lentheb on 01/07/2011 19:35:55
Originally by: Soldarius
Originally by: Floydd Heywood
I'm wondering how many of the people with technical problems (but newer computers) use an ATI graphics card. I had one myself until last year and I had the feeling that CCP only develops and tests on nvidia cards. There were regular issues with EVE that only affected ATI users.

Like many other developers, btw. If anything in ANY game has problems with specific cards, it's ALWAYS with ATI cards. I'm pretty sure it's not ATI's fault but poor QA on the developers' side, but unfair as it may be, it made me switch to the industry leader nvidia. Ever since I've had zero compatibility problems with anything.


In a word, no.

I have an ATI Radeon HD4890 plugged into an ASUS M4A89GTD Pro USB3 Mobo, AMD Phenom II x4 965 CPU, and 4Gb of DDR3 RAM. I use Catalyst Control Center version 10.11 because every version of it from this one on has screwed things up in one way or another. I also rolled back my most recent PCIe bus drivers because they literally screwed my network card. I have no problems.

I have noticed an increase in system resources usage, which is easily explained by the more resource intensive CQ. Space ships online works as normal.

troll
As for all of you with skill issues... working as intended. MT will replace skillz.
/troll


There isn't a problem with ATI cards persay. The problem exists in the southbridge, as this poster stated by rolling back his PCIe drivers. A bit of History:

1. NVIDIA and ATI both develop excellent cards.
2. NVIDIA and ATI realize that devices are becoming more integrated, i.e. NForce Chipsets.
3. NVIDIA Partners with AMD and Intel MB Manufacturers and offers the tools necessary to start integrating the NForce Chipsets into AMD and Intel style motherboards starting with NForce 1(We are now at NForce 7), but doesnt offer the tools directly to Intel or AMD. It instead licenses them.
4. ATI diverges in that they don't have a southbridge chipset specifically tailored to run their cards, i.e there is no NForce chipset for ATI. Instead they focus on continuing to develop better cards, which they do for years.
5. AMD realizes they have faster and faster chips, but no solid integration system for graphics or sound, and in an effort to compete with Intel THEY BOUGHT OUT ATI. They tried to buy NVIDIA but NVIDIA refused.

IMHO, ATI still has no reliable southbridge driver, and it isn't like they can ask for specs from Intel since they are owned by Intel's competitor. Whilst they do have a southbridge driver it is included in the Catalyst software. As such it is Generic, in that it must be written to support every card and every motherboard, where as NVIDIA can tell you you have an NForce 6 style board so there is no need to tell someone to download a new southbridge driver that is greater than 6, while being able to update the graphics driver without affecting the southbridge.

In short, if you use NVIDIA GPU's buy a motherbord with an NForce Chipset. If you use ATI, follow the OP's advice and downgrade your Catalyst Control Software until you find a stable version of a southbridge driver that supports yor system, because the southbridge driver is more important than the Graphics driver.

Sorry if this post seems slanted torwards NVIDIA users, but I am one. I've tried both brands and after trying to replace a 4x AGP NVIDIA card in an older PC with an 8x/4x ATI Radeon 3650, and finding out it would only operate at 4x in safe mode, I'll never go back to ATI, since I bought an 8x/4x NVIDIA card and it actually operated at 4x. This just proves ATI cannot follow rules that AGP is always backwards compatible.

[Flamewar]
To see why NVIDIA is the developer's choice, see Corporate Timeline
[/Flamewar]

DrDoomsayer
Posted - 2011.07.01 23:39:00 - [85]
 

I don't have sm3 support, cant play at all anymore. Bummer, after over a year. Goodbye eve.Sad

Ara Soulbright
Posted - 2011.07.02 00:52:00 - [86]
 

I am pleased to announce there are no more heat issues while in CQ for my rig. Thank you. I can't wait for you guys to unleash the STATIONS and all the goodies inside :) Good job.

Taran Blake
De Re Metallica
Epsilon Shimmy Alliance
Posted - 2011.07.02 01:53:00 - [87]
 

The new icons are causing problems from a day to day usage. Not everybody has young eyes. There is no contrast and therefore are hard to see/distinguish against a dark background. Also, there is going to be a problem with red colour blindness with Salvager 2's and so on.

Also, the decor in the Captains quarters are singularly unimpressive. It is dark, dreary, uncomfortable and singularly univiting. Obviously nobody in the world of Eve has heard of ergonomic chairs and interior decorators have obviously been outlawed.

Also, if I am going to be sitting down in front of a screen for long time, I want a Lazy-boy recliner chair, not some back breaking bench seat.

Light dimmers to for the lack of light ... I can go on with my criticisms if necessary.

Reana Shadows
Caldari
Damocles Society
Quebec United Legions
Posted - 2011.07.02 05:51:00 - [88]
 

Edited by: Reana Shadows on 07/07/2011 17:19:30
Edited by: Reana Shadows on 07/07/2011 17:17:42
Well I donno I read alot of complaints, but for me the patch works well with even with my outdated machine:

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647)
Language: French (Regional Setting: French)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 09/07/05 17:04:08 Ver: 08.00.09
Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
Memory: 3200MB RAM
Page File: 1162MB used, 3926MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

---------------
Display Devices
---------------
Card name: ATI Radeon HD 4600 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter AGP (0x9495)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9495&SUBSYS_00281002&REV_00
Display Memory: 1024.0 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor: SyncMaster P2070(G)/P20700(G),Magic P2070G(Analog)
Monitor Max Res: 1600,900
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6999 (English)
DDI Version: 9 (or higher)


I just can say good work CCPCool

nullIncarna is awsome!!!

Morar Santee
Posted - 2011.07.02 19:53:00 - [89]
 

Fix drones. Seriously - fix them.

The one reason the forum isn't drowning in complaints is that drones are sub-par weapons, even if you don't break them in every second patch, fix them (maybe) with the next one and then break them again after that.

Problems:

- Drones not following "Attack" commands. Some / most go off doing their own thing 50% of the time.
- Area of Effect damage in missions affecting drones. They already do less DPS than turrets/missiles. They already need travel time to apply it. They already get killed all over the place, especially with client disconnects.

I just used drones in a "Damsel in Distress" to kill the Pleasure hub. I did it on purpose to test how much damage they take. 5 Ogre IIs lost, with drone hitpoint bonus from ship and relevant skills all trained to 4 at least. Rofl. Just Rofl.
Tested it in a handful of other missions with AoEs, too, and this change just makes it a ****ing pain in the ass to run them with drones. Why? Does any other ****ing weapon system take damage when used in missions? Oh, they don't? Ok..

And still no one from CCP commenting on the reasons for any of this. Typical "swallow or die" **** we've been seeing all over the place, lately.

SupaKudoRio
Posted - 2011.07.03 11:44:00 - [90]
 

I do believe :excellence: applies here.

Isn't it sad how a goal CCP had recently has turned into a meme commenting on their immense incompetence? It seems even core game mechanics like skill bonuses aren't safe anymore.

And I'm still seeing nothing to entice me to resub either... guess you didn't want those subs anyway, huh?


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