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BLACK-STAR
Posted - 2011.06.28 09:10:00 - [31]
 

Edited by: BLACK-STAR on 28/06/2011 09:11:09
Originally by: Gnulpie
It should have done even before the Trinity renovation.

What are you looking most of your time? Stargates? Stations? No! THE BACKGROUND.


I will never understand CCP's priorities.
because they're derps.

Logan LaMort
Gallente
Posted - 2011.06.28 09:14:00 - [32]
 

Wow a lot of speculation going on, even though it was clearly explained at fanfest.

The new nebulae shouldn't cause a performance hit on even the minimum of spec machines. As a rule of thumb, if there's no difference in FPS between wormhole space and New Eden, then there will be no FPS loss for these new nebulae.

The skybox is only getting a higher resolution texture, that's it.

The talk about the nebulae being a 3D model is for CCP to use to make those higher resolution textures.
CCP can place the New Eden cluster (Think 3D star map in game) in that 3D model of the nebulae, to accurately map what you would see in a 360 view of each solar system in New Eden.
They then use that information to accurately produce the textures for the skybox in game.

tl;dr

The 3D nebulae model won't be in the game, only a high resolution 2d portrayal of it. The textures should be a similar resolution to the wormhole space skybox textures, so no performance hit at all.


Catheryn Martobi
Posted - 2011.06.28 09:18:00 - [33]
 

Originally by: Mystic5hadow
Originally by: Sable Blitzmann
Originally by: Palmput
Originally by: Yvan Ratamnim
Edited by: Yvan Ratamnim on 28/06/2011 03:06:18
LOL they werent coming with incarna there coming after incarna probably winter expansion along with the new gunnery effects


But the new turrets are already here.ugh


new models, not new effects
Have you played the game at all? The turrets have been remodeled and the actual firing effects are different.


You may be mistaking the NPC firing effect for new effects. Previously NPCs would only use one type of crystal or ammo, whereas now they use a variety. For instance, Sansha missions are no longer yellow blurs. Now they are super gay rainbow missions.

Seriously though, love that NPCs use different ammo now.

Omtaga
Posted - 2011.07.19 13:26:00 - [34]
 

I could care less about any other improvement to the game other than this topic. I've been waiting anxiously for this change and would love any kind of info or confirmation that they're still moving forward with the idea. The morsels tossed to us during fan-fest are no longer tiding me over, I WANT TO SEE SOMETHING NEW NOW! Please, please, please, can we get a dev blog or something on the topic?

J Kunjeh
Gallente
Posted - 2011.07.19 13:44:00 - [35]
 

From what I understand, the new nebula designs are slated for the upcoming Winter expansion.

Rose Hips
Amarr
Posted - 2011.07.19 13:50:00 - [36]
 

18 Months™

Miss Rabblt
Posted - 2011.07.19 13:50:00 - [37]
 

Originally by: Mystic5hadow
Originally by: Sable Blitzmann
As I understand it, the new models were only introduced. The effects are not new (tho they may look new due to positioning etc). They even said in the dev blog IIRC that they didn't have time to finish off the new effects.
I'm pretty sure they're new. Lasers look far more colorful and pulse lasers look better than they uses to, plus they can almost cause an epileptic seizure :D

Autocannons rapid fire now. Tractor beams also look better.

I dunno, I could be wrong but I don't remember any of these things looking like they do now in the past.

i'm pretty sure there is a lot of new effects:
- sentry drones - never seen their shots.
- rogue drones: now T2 drones have guns onboard and shoot by blue beams when T1 drones have no guns (not sure here).

Xervish Krin
Posted - 2011.07.19 13:54:00 - [38]
 

Originally by: Troy LS
FFS - new nebulae? Really? And they hired an animation specialist to get the effects right? Can't they just fix the stuff that needs to be fixed and leave the nebula alone? If its not broke...




Yeah, great idea. Let's pull the art team and external specialists and get them working on lag and ship balance.

Ciar Meara
Amarr
Virtus Vindice
Posted - 2011.07.19 13:54:00 - [39]
 

From the interview posted on the eve website by tactical gamers it seemed like something was going on with nebulas, they might get slated for an earlier release then the end of the year. Although we ofcourse shouldn't hold our breath.

From what I understand these nebulas would be visible as "continuous" background that span regions, making a region or series of jumps fade into other nebulas as you progress from one starsystem or region to another.

This would improve immersion and make you feel that you are going from one place to another not just from one system to another. The idea is nice but I guess we'll have to wait until CCP says something more about them.

Kunming
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2011.07.19 14:00:00 - [40]
 

They are not 3D objects or better said volumetric effects as some mentioned. Although, they are created though volumetric/fluid dynamics in a 3d software, so they will be true 3D renderings/images instead of the photoshop work we have now.

BTW I can see the seam of the skybox in some systems very immersion breaking, so yea it is broken.

Kolmogorow
Freedom Resources
Posted - 2011.07.19 14:04:00 - [41]
 

Originally by: Liva Daril
EVE Fanfest 2011: New Nebulae

They will be actual 3d object space regions the solar systems float in, not the "wallpapers" we have now.
That means we will travel through them when we jump from one system to another.

CCP hired movie special effect guys to render these things.


Oh, this is great! If they only put this single feature into a new expansion for me it will be the best since Apocrypha.

Savage Angel
Gallente
Gambler's Inc.
Posted - 2011.07.19 14:10:00 - [42]
 

Originally by: Catheryn Martobi

You may be mistaking the NPC firing effect for new effects. Previously NPCs would only use one type of crystal or ammo, whereas now they use a variety. For instance, Sansha missions are no longer yellow blurs. Now they are super gay rainbow missions.

Seriously though, love that NPCs use different ammo now.


Zoom in on your strip miners. They now have a large central laser with two small yellow guide lasers rotating around it. You can follow them all the way back to the turret and see the rotating devices they come from. It is quite nice.

Maybe they have not finished all of the improvements to the effects, but they have certainly updated effects. Salvagers and tractors are obvious examples as well.

Liva Daril
Caldari
Posted - 2011.07.19 14:22:00 - [43]
 

Neat necro!
Originally by: Kunming
They are not 3D objects or better said volumetric effects as some mentioned.
Well thatīs the million isk question.
What if they are?

ATM we have no fricken idea how they will be actually rendered in game!

Obviously just making them volumetric effects constantly being rendered will probably make the current EVE-space client just a performance nightmare as Incarna is.

Or will we get a resource saving "wallpaper" like we have now, but that is simply rendered "on the fly" whenever we jump to the appropriate spot in the cloud.

Bienator II
Posted - 2011.07.19 14:46:00 - [44]
 

Edited by: Bienator II on 19/07/2011 14:47:05
Originally by: Liva Daril
Neat necro!
Originally by: Kunming
They are not 3D objects or better said volumetric effects as some mentioned.
Well thatīs the million isk question.
What if they are?


they are not. Making it volumetric would require a completely different approach (procedural data, since real 3d data would never fit on your harddisc etc). What they do is to stick with the old skybox/dome/whatever but add higher res textures into it. This has been said already, read this thread or watch the fanfest vid.

Illwill Bill
Svea Crusaders
Posted - 2011.07.19 14:58:00 - [45]
 

Originally by: Novak Sarin
Edited by: Novak Sarin on 28/06/2011 03:05:23
Yup, can only be seen through the monocles

Amarr only, I take it?

Hicksimus
Gallente
Mom's Friendly Spaceship Company
Posted - 2011.07.19 15:06:00 - [46]
 

Nice view but it will be obstructed by low quality spaceships, just like when you walk out to the hangar on CQ and the quality contrast is horrible.

Liva Daril
Caldari
Posted - 2011.07.19 16:24:00 - [47]
 

Edited by: Liva Daril on 19/07/2011 16:30:07
Originally by: Hicksimus
Nice view but it will be obstructed by low quality spaceships

CCP Soundwave(I think) stated in the last Dev interview that upgrading them is exactly what art is doing right now. The ones that arenīt drafted for Incarna.
Thank you again Incarna.ugh

Originally by: Bienator II
What they do is to stick with the old skybox/dome/whatever but add higher res textures into it. This has been said already, read this thread or watch the fanfest vid.
I did, and I donīt remember the DEVS stating anywhere how the client is going to cope with all the funky new nebulas. It was lots of talk about pizza boxes and movie rendering.

If it was that easy as you guys (Logan and you) are making it out, we wouldīve had a 100 or so gig patch of funky new skybox jpgs, a different one for every single system, for months. Rolling Eyes

Khadann
Caldari
Sense of Serendipity
Echoes of Nowhere
Posted - 2011.07.19 17:13:00 - [48]
 

I would appreciate a dev blog about the nebulae :) Just to see some screens of how it looks with a ship or a station around :)

Logan LaMort
Gallente
Posted - 2011.07.19 17:32:00 - [49]
 

Edited by: Logan LaMort on 19/07/2011 17:32:55
Originally by: Liva Daril
Edited by: Liva Daril on 19/07/2011 16:30:07
Originally by: Hicksimus
Nice view but it will be obstructed by low quality spaceships

CCP Soundwave(I think) stated in the last Dev interview that upgrading them is exactly what art is doing right now. The ones that arenīt drafted for Incarna.
Thank you again Incarna.ugh

Originally by: Bienator II
What they do is to stick with the old skybox/dome/whatever but add higher res textures into it. This has been said already, read this thread or watch the fanfest vid.
I did, and I donīt remember the DEVS stating anywhere how the client is going to cope with all the funky new nebulas. It was lots of talk about pizza boxes and movie rendering.

If it was that easy as you guys (Logan and you) are making it out, we wouldīve had a 100 or so gig patch of funky new skybox jpgs, a different one for every single system, for months. Rolling Eyes


Applying the finished skybox jpgs (as you say) to the game client = Easy. They did it in Apocrypha with WH space.

The hard part, and what we're currently waiting on, CCP has outsourced to a special FX company which is actually building a 3D representation of these nebulae in all their glorious details. With this 3D model complete and rendered, they can do some technical wizardry to accurately create pictures of these nebulae from the perspective of each system in New Eden.

Like I said, taking the pictures is the easy part, what's taking so long is CCP building the landscape to actually photograph in the first place.

EDIT: Check out the EVE is Real trailer to see an example of the higher res space background.

Oberine Noriepa
Posted - 2011.07.19 17:38:00 - [50]
 

Edited by: Oberine Noriepa on 19/07/2011 17:39:14
Yeah, I'd like a devblog as well. I noticed that the nebulae have been featured in the latest trailers. I'd really like to see what they're like in the game. Smile

AlleyKat
Gallente
The Unwanted.
Posted - 2011.07.19 17:51:00 - [51]
 

Originally by: Liva Daril
EVE Fanfest 2011: New Nebulae

They will be actual 3d object space regions the solar systems float in, not the "wallpapers" we have now.
That means we will travel through them when we jump from one system to another.

CCP hired movie special effect guys to render these things.


Joining the 'No, they won't' bandwagon.

They will still be 'wallpapers' in a cube map, just with immense depth to them.

As you warp from one end of a solar system to another, the background will not change or have parallax in any way.

The minute you jump to another system, that's when the background changes - and it will reflect the proximity to Nebulae, so you could keep flying towards a Nebulae and it will get visually closer.

AK


Mendolus
Aurelius Federation
Posted - 2011.07.19 18:01:00 - [52]
 

Edited by: Mendolus on 19/07/2011 18:02:07
Didn't the star backdrop used to coincide with the location you were in before as well? ... I seem to remember something about the backdrop before Trinity or something having XYZ relational data mapped to it, but they scrapped it for a static background because it was causing excessive database overhead or some such thing...

???

Any vets old timers know whether or not this was ever the case?

Liva Daril
Caldari
Posted - 2011.07.20 07:55:00 - [53]
 

Originally by: Mendolus
Any vets old timers know whether or not this was ever the case?
Oh jeez.
"Only" been around for 6 years but I hardly even remember the "old" backgrounds. I dimly remember the current ones where quite an improvement though.
Eve is old.

Originally by: AlleyKat
The minute you jump to another system, that's when the background changes - and it will reflect the proximity to Nebulae, so you could keep flying towards a Nebulae and it will get visually closer.
Actually isnīt that the way it should be?
AFAIK a solar system is so vanishingly small that it doesnīt matter where one is in it, when observing intra galactic objects with the naked eye...

Though I could be wrong. Anybody with actually a clue who could pipe in?

Where is a Dev when you need one. Razz

Hired Assasin
Black Aces
Against ALL Authorities
Posted - 2011.07.20 08:37:00 - [54]
 

Originally by: Palmput
I remember from a few months back CCP mentioned that the new nebulae they showcased would be released with Incarna. I haven't seen them at all. What's the situation with them? Shocked


18 months

Mitchello
B O R G
Posted - 2011.07.20 09:05:00 - [55]
 

Originally by: Logan LaMort
Wow a lot of speculation going on, even though it was clearly explained at fanfest.

The new nebulae shouldn't cause a performance hit on even the minimum of spec machines. As a rule of thumb, if there's no difference in FPS between wormhole space and New Eden, then there will be no FPS loss for these new nebulae.




Yeah, they said the same about Incarna.

Logan LaMort
Gallente
Posted - 2011.07.20 09:12:00 - [56]
 

Originally by: Mitchello
Originally by: Logan LaMort
Wow a lot of speculation going on, even though it was clearly explained at fanfest.

The new nebulae shouldn't cause a performance hit on even the minimum of spec machines. As a rule of thumb, if there's no difference in FPS between wormhole space and New Eden, then there will be no FPS loss for these new nebulae.




Yeah, they said the same about Incarna.


Does the static background of a door give you a performance hit?

Because that's the only real comparison you can make between the two Wink

Kolmogorow
Freedom Resources
Posted - 2011.07.20 23:32:00 - [57]
 

Originally by: Liva Daril
Originally by: AlleyKat
The minute you jump to another system, that's when the background changes - and it will reflect the proximity to Nebulae, so you could keep flying towards a Nebulae and it will get visually closer.
Actually isnīt that the way it should be?
AFAIK a solar system is so vanishingly small that it doesnīt matter where one is in it, when observing intra galactic objects with the naked eye...


That's a good argument. I was just googling a bit around and these nebulae are huge indeed. For example. Crab nebula: 11 light years in diameter; Orion nebula: 24 light years in diameter. The smallest I've found was 0,4 light years and the largest even 500 light years.

Distance in the solar system from Sun to Pluto is 5,5 light hours = 0,0006 light years. So, Crab nebula is more than 9000 times larger than the solar system which means: When crossing a solar system such nebulae look almost static.

The density of dust particles in those nebulae is also extremly small. It's not like flying through a cloud in an airplane. It's just the mass and size which makes them visible at large distances at all.

When jumping to another system (several light years perhaps) the view could change significantly, maybe the destination is even on the other side of the nebula.

Dalloway Jones
Minmatar
Republic Military School
Posted - 2011.08.01 13:16:00 - [58]
 

Their are more improvements to the weapon effects coming. You will be able to see details like shell casings of projectiles and hybrids flying out of your weapon as it fires and other more detailed effects as well. There will also be an option to turn the level of detail down to improve performance.

Definitely looking forward to the new nebulae. But what I would really love is if the Genesis Region got a little lighter. That is where I usually hang out and it is pretty gloomy compared to other nearby systems.

Asurymen
Posted - 2011.08.01 13:45:00 - [59]
 

Just a funky side note, the Eve is Real trailer actually shows off the new nebulae in the background.
TBH, thats really the only reason I watched that trailer, it really is lol-worthy how inaccurate it is. Case in point; long range fleet see's incoming interceptors, drops Warrior II's, pops them. Then everyone gets capital blobbed by Red Alliance.

Dalloway Jones
Minmatar
Republic Military School
Posted - 2011.08.01 21:35:00 - [60]
 

If I directed that I would have made one of the main guys wingmen buddies get popped as they headed in to add to the intensity of the scene.

Anyway going back to watch it again to pay more attention to the nebula background.


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