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Omira Tan
Posted - 2011.07.15 19:11:00 - [301]
 

+1

Andramedae
Posted - 2011.07.16 01:36:00 - [302]
 

I have money that I can splash on stupid things, why not pixels and junk!! You can't afford it? well get a job and quit whining and preventing me from spending mine!!

Let me spend my way to Eve greatness - I can buy officer fit faction BS, why not the skills to fly it effectively?

Rubix Khamsi
Posted - 2011.07.16 04:11:00 - [303]
 

Edited by: Rubix Khamsi on 16/07/2011 04:11:52
The day CCP makes SP appear out of thin air and sells it, I quit.

You want to buy skillpoints? Go buy plexs and buy a character off the character bazaar.

Otawo
Posted - 2011.07.18 04:57:00 - [304]
 

Edited by: Otawo on 18/07/2011 04:59:01
Originally by: Humpink Omaristos
Right now the most limiting factor, other than the learning curve, for a new player to enter EVE is the fixed rate at which skillpoints can be acquired. Even someone who wants to just go out and tackle in a T1 frig still needs to put a few days of training into it before they can do out and do that.

New characters really should start with all skillpoints required to fly and fit a T1 tackler, but that's a different topic altogether.

CCP should sell skillpoints for RL cash!

As a rough estimate one can acquire 12 million skillpoints per year. So go ahead CCP and sell 1 million skillpoints for $15, or 1 million skillpoints for one PLEX.

This shouldn't jade the bitter vets any further since they didn't "work" for their skillpoints either, they merely paid for them and waited for the training to be completed. New players will have the option to skip the wait by paying up, or just pay monthly and wait.


NO! I am a lower skillpoint character and I am saying %^$# %^&# NO! This is the worst idea that anyone could ever come up with. I think the only thing that would even be acceptabl to give newer players/characters a skill boost would be to give them a boost to skillpoint learning that goes away as they get more skill points. Such as for the first 1 million skillpoints they get double gains, for each subsequent million they lose 20% after 5 million they go to normal. Actual numbers could changed to be more acceptable, also other actions could be used to trigger the end of this bonus such as certain skill book injects (with the effect added to the description anyone with these skillbooks would be allowed to have the bonus as long as they do not train any points into the skill), also entering lowsec space could cancel this effect as well.


***EDIT*** Also if you want to buy skill points buy lots of plex and by a flippen character, that can do what you want to do or STFU.***EDIT***

Toovhon
Posted - 2011.07.18 07:20:00 - [305]
 

Edited by: Toovhon on 18/07/2011 07:32:10
Christ, is this still dragging on??

Look, I sympathise with noobs joining Eve only to find out they're not immediately able to handle lowsec, 0.0, or WH space (which I'll just call 'lower sec' from now on). But how is that any different from any other MMO? I can't do max level raids in EQ or WoW with a new toon, either.

Yes, I understand it's possible for characters in those other MMOs to get to max level much faster (not that Eve has a max level as such). But then they just transition from level progression to gear progression, as if it's any different...).

However - getting back on track - perhaps instead of complaining that they can't join their established mates in lower sec space, Eve noobs ought to take advantage of the multitude of other corps that will happily take on new players willing to learn with a good attitude. As well as the many soloable activities for off peak hours.

I'm also aware of many large corps and alliances that have noob friendly activities or sister corps in highsec. Maybe if you want a RL friend to stick at Eve, you should take a week away from your high level lower sec activities, and spend it with them in highsec, teaching and helping them along. Or even get your corp organised to provide a highsec venture to get noobs interested and ready for your 0.0 activities.

There are also programs run by established corps that teach players of any level how to PvP, function in a fleet, etc. Not to mention Eve Uni which is free and excellent.

So in summary - once again I say if you've a problem with Eve's slow skill point progression, perhaps the issue you're having is one of your own making, given how much fun and company there is out there for the new player with the right attitude. Breaking Eve for the rest of us just because you don't like it is not a reasonable position. I'm really sorry, but it is not. Or if your friend is the kind of player who can't ever wait for anything, then Eve is really the wrong game for him, no matter the effort you expend trying to help them.

Now since I've asked you to be proactive, it's only fair I do the same. Thus if you have any questions about how an Eve newbie can have fun, feel free to ask. Or make a new thread - I guarantee you you'll get plenty of help. Probably a lot more if in a new thread, actually. Threads like this make most of us shudder and move on (me - I have no life so I respond now and again to them ;-) ).

Phorneus
Amarr
Yulai Guard 1st Fleet
Yulai Federation
Posted - 2011.07.19 02:42:00 - [306]
 

I dunno, selling SP in as microtransactions doesnt feel that right, but at the same time the OP have a point, the skill waitfest completely annihilates new players... I joined eve a few months ago and to be honest I feel so freaking useless... This is the second time when I sit down and ask my self if waiting all this time for a little fun in the end is worth my time...

If you ask me they should give the players more control on the character progress, let us get X ammount of SP by doing this mission or achieving this goal...

Instead of money, LP and bonus money.... give us some SP as a bonus for doing a mission, or poping up an entire complex or killing someone in pvp...

Evenus Battuta
Posted - 2011.07.19 08:04:00 - [307]
 

Edited by: Evenus Battuta on 19/07/2011 08:19:41

Just think about what happened to the learning skills----in truth, everyone knew they are totally evil and unnecessary and it will bring only good to the game if they are removed, but the problem was never solved until someone found the solution of compensating free SP to the vets(the truth here is that it is not really a compensation because vets didn't actually lose anything----it is just extra free stuff for everyone), then the 'long term plan choice' and 'patience' arguments disappeared or ignored by the major without a conclusion in debate----The problem is never about right or wrong, it is about human nature and balance of vested interest.

I also think it is a terrible gamedesign that players cannot do anything to enhance the character growth, it annihilates the motivation and joy to play the game, especially for noobs. But I really think OP should give a more feasible way to implement it rather than just arguing about right or wrong. Many are opposite to fix the problem not really because sth about correctness or necessity, but because they think this will somehow do harm to their interest----no matter whether the thought itself is true or right, the fact that vets think so is the problem.

The problems were never solved by the right solution, They were solved by the solution that please majority.

BTW, I really think the solution I posted here is the most feasible one up to now: No more rules broken than character bazaar and well replaced it, nothing created from thin air, legal access to buy SP, newbies get rewarded(stimed) for hardwork. And everyone, more or less, can benefit.

Spookyjay
Caldari
Animosity.
Posted - 2011.07.19 08:58:00 - [308]
 

NO

Papy Julo
Posted - 2011.07.19 10:33:00 - [309]
 

When people start playing, they won't put 500$ to have more SP, or to buy a character using the character bazar. Do you really think people dumb enough to spend so much money in a game they don't know ?

New players will just start the game like you did. They will run the tutorial, mine, run mission, make some money, train some skills, buy a cruiser, run mission, buy a battlecruiser then a very cool battleship. And then after few weeks, they will ask themself what do they want to do in EvE ...

Then they will choose a path (PvP, PvE, mining, industry, trade, ...). Putting 30$ in it, to do a good start, won't affect the game in anyway, as soon as 30$ don't provide too much SP. Would you feel affected if they had started the game 2months earlier ?

Pasadenasman
Born In Jungle
Ushra'Khan
Posted - 2011.07.19 10:47:00 - [310]
 

This is by far the worst idea i've read.

The argument that this will bring more ppl to the game to fastly enjoy it is crap. when you had pay for a large part of sp, you will just sit down in your supercap, waiting to something happens. You will not get happy by having 2 hours waiting before get in T2 cruiser,etc.
The most important thing is that new players with mass of SP will just do nothing worth. They have to wait for someone experienced to make something. And guess what... ? They will cry to have a xp market where they can purchase real knowledge. When this will ofc not happen they will ragequit and tell other ppl this is a crap game with stealer in place of dev's (or wait ... xD).

Humpink, you take the fact that you are an old player as an argument. It will be no more an argument if you sell SP. So your (best) argument is crap.

My last 2cents is that new players have a tons of other things to get in mind before been in a T1 tackler frig. Use the UI, the basic game mechanic, market, industry, fleet, etc. In fact this kind of "hierarchy" between young and old players does give a role at moslty of them.
Seriously when you have 20 players with 3 month's game experience and they all fly a nyx, which one will accept to be in a tackler to get any target ? Rolling Eyes
So you just broke the game, this role will be just blown up and this will be a drama to find someone to full fit that role, when a newbie will be very happy to follow old players in a supercap fight to see it.


If you give value to a role with real money you give it less value with gameplay and experience.
CCP will never allow that kind of sales cause this is a sandbox game. This is the base of this game, break that will simply result to break the game.

The nearest way i see to this, in relation with background, sandbox etc, is to sale this with game money. Let's say for the example: 10B isk to have cruiser at V. But to have this amount of money you need to be a old player (skill for plex, ship to do plex, wh etc), or a good trader (no need to have cruiser at V in this case imo).

To conclude;
Giving opportunity to buy SP will favor "rich" IRL ppl. So, a fact without any relationship with this game in that way. The current system does favor ppl who play the game and more long you play it, more favored you are by this system. The consequence is in the same logic than the cause.

To compare, do you imagine one second if you earn xp in WoW when logged off when others have to farm like chinese to have the same as you? :D
So, 2 ways to have the SP/xp in a game is crap.


You want a way to get faster xp/sp in eve with improving gameplay and asides?
Give some appropriate sp when getting some kill in pvp... (the rest of the game need to be fixed to work properly... so it's a dream or a nightmare Twisted Evil)

Papy Julo
Posted - 2011.07.19 12:28:00 - [311]
 

Edited by: Papy Julo on 19/07/2011 14:02:52
Edited by: Papy Julo on 19/07/2011 12:29:56
Originally by: Pasadenasman

The argument that this will bring more ppl to the game to fastly enjoy it is crap. when you had pay for a large part of sp, you will just sit down in your supercap, waiting to something happens.




First, How can you think that everybody will buy a Nyx and such SP ? How can you think that people will spend a thousand dollars ?

Secondly, you should open your eyes and be aware that it's allready possible, how it is affecting your fun ?

I don't know anyone who enjoy wasting their money. If they use some $$$ to have a quick training, it's not to do dumb things. People who want a slight boost allready do it, by buying PLEX, and for the "richer", character.


If there are bad sides, it's definitly not the one you are pointing. Look at all other F2P, the average amount of $ spent and apply it to EvE. All new players won't spent their month income in the game.

IRL or InGame "rich" people, can allready buy everything they want.

Kaelie Onren
Minmatar
Posted - 2011.07.19 12:57:00 - [312]
 

Originally by: Pasadenasman

To compare, do you imagine one second if you earn xp in WoW when logged off when others have to farm like chinese to have the same as you? :D
So, 2 ways to have the SP/xp in a game is crap.



Exactly why this is terrible idea. The whiners here for instant gratification are chinese WOW XP farmers, and they are peeved that they can't make characters to sell quickly in EVE. That is because the brilliant SP system that works as intended, which is, everyone trains at the same speed (mostly), so gamers that play 24 hours do NOT get any advantage over people who don't have the time nor inclination to play all day. (and thank god for that. as a trader, I don't log in more than a couple times a week). So this may be a problem if the skill tree was as shallow as 'other' MMOs, but the skill tree is so deep in EVE, that even people who have been playing (training) for years have not hit the "max skill" cap, nor can they be 'unbeatable' in game terms.

This* is necessary in EVE, because you have so many people who do professions that do not require you to be online all then time, but instead just make smarter use of their time online. (like trading, or industry)

* a system that does not reward you 'xp' for time grinding online, but instead for choices in training path that you make, and whether you choose to train 'deep' and be a specialist, or 'breath' and be a generalist.


Evenus Battuta
Posted - 2011.07.19 13:59:00 - [313]
 

Edited by: Evenus Battuta on 19/07/2011 14:17:59
Originally by: Kaelie Onren
Originally by: Pasadenasman

To compare, do you imagine one second if you earn xp in WoW when logged off when others have to farm like chinese to have the same as you? :D
So, 2 ways to have the SP/xp in a game is crap.



Exactly why this is terrible idea. The whiners here for instant gratification are chinese WOW XP farmers, and they are peeved that they can't make characters to sell quickly in EVE. That is because the brilliant SP system that works as intended, which is, everyone trains at the same speed (mostly), so gamers that play 24 hours do NOT get any advantage over people who don't have the time nor inclination to play all day. (and thank god for that. as a trader, I don't log in more than a couple times a week). So this may be a problem if the skill tree was as shallow as 'other' MMOs, but the skill tree is so deep in EVE, that even people who have been playing (training) for years have not hit the "max skill" cap, nor can they be 'unbeatable' in game terms.

This* is necessary in EVE, because you have so many people who do professions that do not require you to be online all then time, but instead just make smarter use of their time online. (like trading, or industry)

* a system that does not reward you 'xp' for time grinding online, but instead for choices in training path that you make, and whether you choose to train 'deep' and be a specialist, or 'breath' and be a generalist.




See? OP? You can never win an argument against guys like this no matter whether you are correct or not. They can just keep pulling you down to their level by crapping like this----Cuz they are players with such successful professions as to just login the game 'serval times a week' but fighting on forum 'everyday' to defend some advantages in the video game, as while as fantasizing their superiority to Chinese.

Toovhon
Posted - 2011.07.20 11:12:00 - [314]
 

Originally by: Evenus Battuta
Edited by: Evenus Battuta on 19/07/2011 08:19:41

Just think about what happened to the learning skills----in truth, everyone knew they are totally evil and unnecessary and it will bring only good to the game if they are removed


I never thought learning skills were a bad idea. But then I was never stupid enough to only train learning for my first couple months. I maybe trained one learning skill to about four to six regular skills, and later on I trained higher level learning skills during extended downtimes (mine, not Eve's).

Learning rewarded me with faster training of other skills. Long term thinking rewarded = good in a long term game like Eve. I was happy. And people who didn't want to train learning skills much or even not at all, got their short term benefit too - they got more non-learning skills trained to begin with. Win win. Thinking long term or short term - it was all good. And people who hadn't bothered with learning at first could always pick it up later. It wasn't a big deal, unless you had crippling OCD over potential lost SPs.

But then the whingers finally won, Eve was nerfed and now everyone gains SPs at the same base rate *joy at the lowest common denominator winning out*

But that wasn't enough for them. Nor was being able to buy high level characters if they couldn't wait to get a cap ship blown up. Nope. Thus we get stupid threads like this one, where the whingers moan that they can't compete with people who have been playing for years (or even more stupidly, they ***** about not being able to immediately do [insert high level skill here]).

Somehow they always manage to totally ignore the rich opportunities for players with low to mid-level skills. Nope - they just can't feel fulfilled unless they're flying a capital in 0.0... weird. I still don't fly a capital, nor do I spend much time in 0.0, yet somehow I have heaps of fun in Eve, and find plenty of people to fly with.

Quote:
I also think it is a terrible gamedesign that players cannot do anything to enhance the character growth, it annihilates the motivation and joy to play the game, especially for noobs.


Utter rubbish, if not blatant lie (if I'm feeling uncharitable). We had learning (but you whinged and got that taken away), and we still have implants and attribute remaps and skill plans (but that requires long term thinking and planning, so I guess that's out for the instant gratification crowd).

In short: stop trying to get instant gratification, and start playing Eve. You might actually enjoy it. Or if you can't, then *shock* *horror* this might not be the right game for you. Wow! What a concept! Instead of whinging and trying to turn Eve into your version of short term fun and ruining it for others, maybe you could realise Eve is not for you and move on! Holy sh!t! My mind is blown! What an amazing idea! Instead of píssing in everyone else's pool, you act like an adult and go find something that does suit you! *in awe at this revolutionary concept*

But no, that'll never happen. You'd have to actually exercise some personal responsibility.

Rahel Ray
Posted - 2011.07.20 11:41:00 - [315]
 

No please no, the richest in real life will buy PG with full skill points .. we help the new in another way ..

Kaelie Onren
Minmatar
Posted - 2011.07.20 15:05:00 - [316]
 

Edited by: Kaelie Onren on 20/07/2011 15:07:09
Originally by: Toovhon

In short: stop trying to get instant gratification, and start playing Eve. You might actually enjoy it. Or if you can't, then *shock* *horror* this might not be the right game for you. Wow! What a concept! Instead of whinging and trying to turn Eve into your version of short term fun and ruining it for others, maybe you could realise Eve is not for you and move on! Holy sh!t! My mind is blown! What an amazing idea! Instead of píssing in everyone else's pool, you act like an adult and go find something that does suit you! *in awe at this revolutionary concept*

But no, that'll never happen. You'd have to actually exercise some personal responsibility.


You're beginning to repeat yourself now Toovhon, which is not a testament to your sanity but the consistent juvenile irrational nature of the responses this thread is getting. To say that your last paragraph sums it all up would be an exercise in repetition. (deal with it, because what you are asking for changes what EVE fundamentally is, and ruins gameplay for most existing players for the benefit of a small fraction).

I think that you and most others as well, have expended all logical statements and any further response is serving no other purpose than to bump this thread. Although the side effect of having said inane arguments being read over and over by newcomers to the thread does almost make it worth the bump, I believe some of the last comments show that even the last semblance of logic has left the opposing side, and the thread is in danger of being discounted as superfluous gibberish. Therefore with all arguments expended and all that needs saying been said, there is nothing further to be done here but to take a vote.

OP, please post a VOTE thread, and see how many supporters vs readers you can garner, and let the numbers do the talking.


EDIT: OR we can use just the numbers on this thread if you wish. 16 supporter out of 6100 readers. 0.2% support.

Evenus Battuta
Posted - 2011.07.20 15:32:00 - [317]
 

Originally by: Toovhon
Originally by: Evenus Battuta
Edited by: Evenus Battuta on 19/07/2011 08:19:41

Just think about what happened to the learning skills----in truth, everyone knew they are totally evil and unnecessary and it will bring only good to the game if they are removed


I never thought learning skills were a bad idea. But then I was never stupid enough to only train learning for my first couple months. I maybe trained one learning skill to about four to six regular skills, and later on I trained higher level learning skills during extended downtimes (mine, not Eve's).

Learning rewarded me with faster training of other skills. Long term thinking rewarded = good in a long term game like Eve. I was happy. And people who didn't want to train learning skills much or even not at all, got their short term benefit too - they got more non-learning skills trained to begin with. Win win. Thinking long term or short term - it was all good. And people who hadn't bothered with learning at first could always pick it up later. It wasn't a big deal, unless you had crippling OCD over potential lost SPs.

But then the whingers finally won, Eve was nerfed and now everyone gains SPs at the same base rate *joy at the lowest common denominator winning out*

But that wasn't enough for them. Nor was being able to buy high level characters if they couldn't wait to get a cap ship blown up. Nope. Thus we get stupid threads like this one, where the whingers moan that they can't compete with people who have been playing for years (or even more stupidly, they ***** about not being able to immediately do [insert high level skill here]).

Somehow they always manage to totally ignore the rich opportunities for players with low to mid-level skills. Nope - they just can't feel fulfilled unless they're flying a capital in 0.0... weird. I still don't fly a capital, nor do I spend much time in 0.0, yet somehow I have heaps of fun in Eve, and find plenty of people to fly with.

Quote:
I also think it is a terrible gamedesign that players cannot do anything to enhance the character growth, it annihilates the motivation and joy to play the game, especially for noobs.


Utter rubbish, if not blatant lie (if I'm feeling uncharitable). We had learning (but you whinged and got that taken away), and we still have implants and attribute remaps and skill plans (but that requires long term thinking and planning, so I guess that's out for the instant gratification crowd).

In short: stop trying to get instant gratification, and start playing Eve. You might actually enjoy it. Or if you can't, then *shock* *horror* this might not be the right game for you. Wow! What a concept! Instead of whinging and trying to turn Eve into your version of short term fun and ruining it for others, maybe you could realise Eve is not for you and move on! Holy sh!t! My mind is blown! What an amazing idea! Instead of píssing in everyone else's pool, you act like an adult and go find something that does suit you! *in awe at this revolutionary concept*

But no, that'll never happen. You'd have to actually exercise some personal responsibility.


My account expires soon and I am not agruing with you anymore, just tell me how did you feel when whingers finally won and the LS was gone?Laughing

Baaldor
Black Sail Anarchists
Yarr Collective
Posted - 2011.07.20 19:01:00 - [318]
 

Originally by: Evenus Battuta
My account expires soon


Don't let the door hit you in the ass on the way out.

tia.

Caveman Dreadstalker
Posted - 2011.07.20 21:02:00 - [319]
 

I personally am adamantly opposed to buying skill points, either with real life cash, AURUM, or ISK.

I would still consider myself a new player. even my main is only a little over 20 mil skill points. I don't get on a lot which fits very well with the design of EVE. I do not get punished for not playing 23/7 my character still keep training as long as I get on to add skills to the que when needed. It is frustrating for some noobs to know that you can never really catch up to the veterans, but really how can you expect to start playing a game, play for 6 months, and have everything that someone playing for +7 years has achieved. it makes no sense. Yes, this does happen in other games where once you reach max level you are on par with the vets except for maybe some elite raid gear you have not got your hands on yet. but those games have a lot of trouble keeps subs up for more than a few years.

In EVE character growth never stops, there is no max level. The more skill points you have the less advantage a veteran may have over you but even a 5 mil SP character can kill a 200 mil skill point vet with the right fit and circumstances. EVE is not about levels, endgame content, or any of that crap many other MMO's focus on.

That being said, it would be nice if players, new and old alike, that do have time to play should not be limited to the same character development as someone who only logs in once in a while to update skill que's. It takes isk to truly develop a character, and time playing to be able to put any of those trained skills to good use.

I would support having some sort of mission agent that you could run skill based missions for to get a skill point boost to that skills training. For example, extend the training missions for stuff like exploration, but rather than an isk/item reward, when the mission is complete you get a bonus of skill points added to that skill. Make agents for every basic support skill. many level 5 skills take a month or more to train, with this agent system logging in and running missions for the agent for that particular skill every day would say cut the training time in half for that skill. This would fit with the lore as you are actually getting experience using that skill and benefiting from that experience by training that skill faster. Much like doing the missions for research agents doubles your daily accumulation of points. but you would have to run missions for the skill agent that matches the skill you are actively training and receive a % bonus that would basically double the skill points earned for that skill for that day based on the rate of skill point accumulation you are getting at the time of mission completion. Everything currently in the game for skill point accumulation would be left unchanged, but any character could double there skill point accumulation by running the skill agent missions. This would even be great for veterans, want to train to fly that Titan your alliance is building, run missions for a spaceship command agent every day and cut that several months training time in half. If you have already trained for a titan, well there has to be some really long training time skills you have not trained yet that would be worth training if you could do it in half the time.Veterans would probably appreciate this more than new players as they are the ones training skills that take 2-3 months to complete.

Just an idea, but it would add the option to everyone of training skills faster by investing actually time playing the game into it ( a skill grinding option)without changing any of the current mechanics. No butt hurt for the vets as this requires investing time to reap the benefits, time which could be spent (and was spent by the vets) doing other things. It would still take 4 years for a noob to catch up to an 8 year vet and only if the vet did not do any skill training missions.

Toovhon
Posted - 2011.07.21 03:04:00 - [320]
 

Originally by: Evenus Battuta
My account expires soon and I am not agruing with you anymore, just tell me how did you feel when whingers finally won and the LS was gone?Laughing


How did I feel when I could no longer make choices and tradeoffs with learning skills, and it became a shallower experience with less rewards for long term planning? Pretty ****ty. Does that please you?

Fournone
Posted - 2011.07.21 03:07:00 - [321]
 

NO NO NO NO NO NO NO

Toovhon
Posted - 2011.07.21 03:17:00 - [322]
 

Originally by: Caveman Dreadstalker
I personally am adamantly opposed to buying skill points, either with real life cash, AURUM, or ISK.

I would still consider myself a new player. even my main is only a little over 20 mil skill points. I don't get on a lot which fits very well with the design of EVE. I do not get punished for not playing 23/7 my character still keep training as long as I get on to add skills to the que when needed. It is frustrating for some noobs to know that you can never really catch up to the veterans, but really how can you expect to start playing a game, play for 6 months, and have everything that someone playing for +7 years has achieved. it makes no sense. Yes, this does happen in other games where once you reach max level you are on par with the vets except for maybe some elite raid gear you have not got your hands on yet. but those games have a lot of trouble keeps subs up for more than a few years.


I'd just like to add that one of the nice things about Eve, is you can get 90% as effective as those vets in [insert skill here], in 10% of the time it took them to get to max level. So while you may not be able to reach vet's skill levels very fast, you can become competitive in a decent amount of time.

It's still not going to be right now, and some skills like cap ships will still take a very long time, but T2 frigates and cruisers, and a whole bunch of other T2 fitting skills taken to level IV are still easily doable in the newbie's second month.

In case anyone think vets are somehow unbeatable, I've seen more than one vet get toasted by a newer player with lesser skills. Having all that high level polish with every relevant skill taken to five or four makes a difference, yes, but it doesn't make you invulnerable.

Sarrgon
Caldari
Red Federation
RvB - RED Federation
Posted - 2011.07.21 22:04:00 - [323]
 

What I don't get is some in this thread that says, buy SP? NOOOOO, go buy a toon off the char market. Well isn't that buying SP? Shocked
People get attached to their mains and even some alts. They want to see them progress through the game but also a lot I know hate the SP gap. So if your saying to go buy a toon that has a lot of SP, why not have a way to get more SP for your toon faster. To me, just a bunch of hypocrites that troll these forums.

Mitara Kannell
Posted - 2011.07.22 00:18:00 - [324]
 

Edited by: Mitara Kannell on 22/07/2011 00:18:07
+1

Toovhon
Posted - 2011.07.22 02:00:00 - [325]
 

Originally by: Sarrgon
What I don't get is some in this thread that says, buy SP? NOOOOO, go buy a toon off the char market. Well isn't that buying SP? Shocked
People get attached to their mains and even some alts. They want to see them progress through the game but also a lot I know hate the SP gap. So if your saying to go buy a toon that has a lot of SP, why not have a way to get more SP for your toon faster. To me, just a bunch of hypocrites that troll these forums.



Ah, because one (imperfect, expensive and unpopular) way (that relies on actual characters being trained at the usual speed and paid for) is already available for silly people who think it's some kind of 'I Win Button', we should totally destroy Eve by allowing selling of SPs? Gee, I totally see your logic there... (actually I doubt you could even define 'logic')

I really - that's your argument? Ok, I recommend thinking before you post again. It could help.

Toovhon
Posted - 2011.07.22 02:03:00 - [326]
 

Originally by: Mitara Kannell
Edited by: Mitara Kannell on 22/07/2011 00:18:07
+1


Why? Lazy? Selfish? Ignorant? Malicious intent towards Eve's future? Unaware of the fun that comes from actually winning at a game without resorting to cheats?

Speak up.

Mitara Kannell
Posted - 2011.07.22 03:13:00 - [327]
 

Originally by: Toovhon
Originally by: Mitara Kannell
Edited by: Mitara Kannell on 22/07/2011 00:18:07
+1

Why? Lazy? Selfish? Ignorant? Malicious intent towards Eve's future? Unaware of the fun that comes from actually winning at a game without resorting to cheats?

Speak up.

Training is time-based; and time is something EVE is running out of. Simple as that.

Toovhon
Posted - 2011.07.22 07:00:00 - [328]
 

Originally by: Mitara Kannell
Originally by: Toovhon
Originally by: Mitara Kannell
Edited by: Mitara Kannell on 22/07/2011 00:18:07
+1

Why? Lazy? Selfish? Ignorant? Malicious intent towards Eve's future? Unaware of the fun that comes from actually winning at a game without resorting to cheats?

Speak up.

Training is time-based; and time is something EVE is running out of. Simple as that.


So lazy?

Eve is hardly running out of time. It's the only MMO I'm aware off that's been updated so much since launch, with the stated intent of keeping it going and competitive with new games for as long as possible.

Eve's subscriber and record total concurrent user numbers have done nothing but rise year over year. Really - try to have some clue what you're on about, before you post.


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