This proposal comes in two parts, with the second highly dependent on the first.Proposal part 1
- Vanity items should be destructible.
If you are in your pod and your pod is vaporized, then so are your sexy new jeans. You lose implants, you lose the monocle, the jeans, the boots .. all of it. If they release a gold plated Abbadon, I am sure that it will be destructible, so the same should go to other vanity items. Reasoning:
Vanity items are meant to serve two purposes, ISK sink for players with billions of ISK and nothing better to do and a cash income for CCP. If Vanity items are persistent then the available market will soon dry up. Make the item destructible and you open up the chance for people to buy an item, lose it and have to buy it again. If not, you are plugging the sink.
Just to bring up the Pixels/RL paradigm that CCP loves... I bought my wife an LV diary, a small luxury item, but still far more expensive that my wage bracket. Within 12 months, she lost it.
Also think about the guys that buy Porches, Ferrari's and Lambos and wrap them around a tree. Luxury items can be destroyed and need to be replaced in real life, so why not treat pretty pixels the same?Proposal Part 2
- Put Vanity items on Kill Mails (Pods only)
Vanity items should be rare, so if I pod someone wearing a monocle, there will be a big fat bonus in the kill mail. Sure.. the flimsy little thing is destroyed and I can't use it (vanity items never drop only pop) but the kill mail looks pretty. At the same time .. add implants as well. Its been requested for a long time, so now is the time to make it happen. Reasoning:
Eve is a sand box and adding vanity items to kill mails will be part of the fun - I can see a future game, similar to Hulkageddon having a "1 Billion ISK prize to first kill that includes a vanity item". These are rare items and if you are silly enough to lose one then people will be sharing the link to your fail kill mail for years to come. It will be part of the game.Techo bit: Issue:
CCP has stated that since pod death means that a toon is instantly teleported to a new clone, and that kill mails are generated a few processing cylces later, they cant tell what implants were lost as the clone that "died" no longer exists when the kill mail is generated. I am certain that the same resoning will stand for vanity items. Solution:
Similar to an Orca having an "Ore Bay", give Pods a "Vanity Bay". The Vanity Bay is not accessible nor seen by players, only by internal code routines. As soon as a pod is created, a copy of all implants and vanity items are loaded into the Vanity Bay. If the pod is destroyed, all items in the vanity bay drop just like any other cargo (I am ok with 100% destruction of these rather than 50/50 drop/destroy - the stuff is unique and fragile). If the player enters a new vessel (exits pod) then those items are either removed from the pod, or junked along with the Pod's 64 bit Item ID.