Posted - 2011.06.27 00:54:00 - [1
I've been thinking about why I find MT acceptable for non-functional items but not otherwise.
I don't think EVE can let players buy non-vanity items because it is both a game and a world. It has rules and structure like a game, but is also a sandbox where everything is part of a single connected whole.
Compare this with, say, a Bioware game or a story-driven MMO. Those are "games" but not "worlds". In those setting, being able to "buy your way forward" in a story line, or being able to buy more story, makes sense. For multiplayer portions of those games, I suspect that MT will be tolerated exactly to the extent that it doesn't offer a significant PvP advantage. EVE on the other hand is all PvP - even the PvE and industrial parts are inextricably tied up with the large-scale PvP warfare.
On the other hand, compare EVE with something like Second Life, which is a single "world" but not a "game". There is no pretence that it is anything other than forum for social expression - there is no game balance to wreck. I think EVE would benefit from tools for social expression, but not at the cost of breaking the game.