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Benf Hawlr
Posted - 2011.06.28 21:24:00 - [31]
 

I would like to see 1 million skill point packs avialable in the Nex for close to the price of a plex, either as a one time or once per year opportunity. Aside from various compaints i have about the quality of the interface, the biggest EVE turn off so far is the long wait time to get 'the really fun stuff'. Selling smallish lots of SP would not negatively affect the in game player economy, would generate income for CCP and help keep more newbs in game by shortening the wait time to get the stealth bomber/cloaky hauler/Hulk.

Darkaene
Posted - 2011.06.29 05:14:00 - [32]
 

Originally by: Benf Hawlr
I would like to see 1 million skill point packs avialable in the Nex for close to the price of a plex, either as a one time or once per year opportunity. Aside from various compaints i have about the quality of the interface, the biggest EVE turn off so far is the long wait time to get 'the really fun stuff'. Selling smallish lots of SP would not negatively affect the in game player economy, would generate income for CCP and help keep more newbs in game by shortening the wait time to get the stealth bomber/cloaky hauler/Hulk.


No. The number is entirely arbitrary and completely circumvents the training queue which is the reason a lot of us are here in the first place. Newbs can't simply spend a few days or weeks maxing out and claiming they are l33t.

If newbs are going to leave the game before getting to stealth bomber/cloak hauler/hulk due to impatience, then they will also leave after waiting to get to the next thing. So your simply delaying the problem a short while, the only "solution" then is to make the skill pack something you can buy repeatedly. So that they don't have to wait at any point.

No. Might as well put Concorde Battle ships up for sale while we're at it.

No bloody thank you.

-10

More important still, that many skill points in the hands of a newb is a waste. "I paid twenty extra bucks for a million skills points and still got killed!" Getting too much too early and risking too much Isk can only drive off a newb.

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.06.29 05:38:00 - [33]
 

Originally by: Darkaene
Originally by: Benf Hawlr
I would like to see 1 million skill point packs avialable in the Nex for close to the price of a plex, either as a one time or once per year opportunity. Aside from various compaints i have about the quality of the interface, the biggest EVE turn off so far is the long wait time to get 'the really fun stuff'. Selling smallish lots of SP would not negatively affect the in game player economy, would generate income for CCP and help keep more newbs in game by shortening the wait time to get the stealth bomber/cloaky hauler/Hulk.


No. The number is entirely arbitrary and completely circumvents the training queue which is the reason a lot of us are here in the first place. Newbs can't simply spend a few days or weeks maxing out and claiming they are l33t.

If newbs are going to leave the game before getting to stealth bomber/cloak hauler/hulk due to impatience, then they will also leave after waiting to get to the next thing. So your simply delaying the problem a short while, the only "solution" then is to make the skill pack something you can buy repeatedly. So that they don't have to wait at any point.

No. Might as well put Concorde Battle ships up for sale while we're at it.

No bloody thank you.

-10

More important still, that many skill points in the hands of a newb is a waste. "I paid twenty extra bucks for a million skills points and still got killed!" Getting too much too early and risking too much Isk can only drive off a newb.


I would tend to agree with this. The idea of handing out SP is kind of silly. That's why I suggested an item like the Cerebral Accelerator. It has precedence, and doesn't just lump the SP on. Skill training is still required; it just goes a little faster.

Also, (at whoever mentioned the Newbs with Learning skills): So does everyone else, and they don't help much. Even the Cerebral Accelerator doesn't help much. I used that on this character for the first month, and it basically got me Cybernetics V and a few other things before the month was out. Had to train Learning skills too of course, as I started this account before the change. Kinda lost out on that; but gained with the +1 remap, so it's not bad.

Lilandraa
Posted - 2011.06.29 08:24:00 - [34]
 

Why would you agree to any market where items can be bought only with AUR but sold for isk? Isk is power too, and if players can't earn AUR or AUR items ingame (without cash in the equation somewhere) that means the vanity items isk market would be completely dominated by real cash investors. In other words its a market for laundering cash to isk. And in case you think that's just like it used to be with plex, I think you're very much mistaken.

The cash>isk market and vanity items MT - Player market in control


Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.06.30 04:46:00 - [35]
 

Edited by: Mars Theran on 30/06/2011 04:47:30
Originally by: Lilandraa
Why would you agree to any market where items can be bought only with AUR but sold for isk? Isk is power too, and if players can't earn AUR or AUR items ingame (without cash in the equation somewhere) that means the vanity items isk market would be completely dominated by real cash investors. In other words its a market for laundering cash to isk. And in case you think that's just like it used to be with plex, I think you're very much mistaken.

The cash>isk market and vanity items MT - Player market in control




Hm... can't say as I'm likely to do that. It all balances on the value of a PLEX anyway right; so you circumvent the PLEX market with purchase and direct translation to Aurum, and the PLEX market doesn't get fed. This results in PLEX demand remaining high, so the value stays up, and Aurum purchases mean less, as they translate to less ISK returned than PLEX market value would give you.

You don't really think people are going to burn cash on Aurum do you? ..or that players are going to burn ISK on clothing, when they could just buy a PLEX for ISK and translate it?

edit: +1 for making me think. I haven't had to do that for a couple days. Smile

Sur Smacs
Posted - 2011.06.30 06:00:00 - [36]
 

Edited by: Sur Smacs on 30/06/2011 06:06:55
Edited by: Sur Smacs on 30/06/2011 06:06:27
My views on the Nex Store and related issues:

1. No implants, modules, ammo, etc. Anything that will directly impact pvp, the market, or pve should not appear. (One exception I will mention last)

2. No convenience charges (things like more fitting space) as others have mentioned.

3. Any ship skins/models, regardless of how implemented, should always require as materials or payment the same ship that is given out as a skin. Such skinned/remodeled ships should differ from the original ship ONLY in appearance(paint job) and contain the exact same stats as the original ship.

4. Clothes are a vanity item, if something is expensive then its expensive. These are nothing more than vanity items, if ccp wants to make it so only the rich(either $$ or isk rich) can buy them so be it. Not having a vanity eye implant (monocle) is not going to affect gameplay for you.

5. Plex prices have changed over the years. 30 days used to be 150m now they are 300m+ If they increase in the future due to the Nex store that is simply something players need to adapt to as they have done already in the past. Please remember before you complain that you are playing for free, with the only 'cost' of your account being that you have to play the game. It should also be noted that it has become easier to earn isk as the years go by.

6. This is the one exception to my first point that I would be accepting towards. Many will disagree with this and that's fine with me, its always good to see differing opinions. However I do not plan to argue about it, simply giving my thoughts as I hope we can all do without an argument. (If you comment on this point and want a reply from me, say so) So getting to the point: Allowing something such as the cerebral accelerator, or similar type item, that only speeds up training time(5% faster? 20%? etc.) for a limited time and has a restricted re-use time just as we current have with attribute remaps would be something I wouldn't mind seeing. Such an item would allow new players to get into some game play sooner without instantly granting them access to the higher SP game play (Such as stealth bombers as mentioned earlier in this thread). It would also give current players a chance to catch up a little bit to the older veterans since as we know, SP is the one thing an older player (subscription time wise) will always have an advantage in regardless of how much effort a newer player puts into the game. With a limited re-use time(few months? full year? etc.) and a duration time(1 month? etc.) this item would not be able to be abused like pure AUR for batch SP would be, which I am completely against by the way. Also something to note, both plex spenders and isk users have the capability of using the Nex store so this would not help only those willing to spend cash. (TLDR: I like the idea of a limited re-use time SP accelerator but am completely against a straight up/instant SP batch)

Coco Caine
Posted - 2011.06.30 08:02:00 - [37]
 

I will biomass my toons if the NEX persists like it is today.

Hell, I won't pay CCP to design out-of-the-air items/shops where they can trick dumbasses to pay RL money for random bits and bytes completely out-of-sync with game mechanics and game lore. Not while there's so much inconsistencies in the existing content.

It's a GAME ffs. The main thing about games is the PLAY aspect. CCP sells GAME TIME cards. That's their business. They should be doing GAME design, and GAME development.

Btw I'm fine if they restrict the access to specific parts of the GAME via MT, but that's a different thing.

Lilandraa
Posted - 2011.06.30 08:28:00 - [38]
 

Edited by: Lilandraa on 30/06/2011 08:37:06
Edited by: Lilandraa on 30/06/2011 08:31:23
Edited by: Lilandraa on 30/06/2011 08:29:13
Originally by: Mars Theran


Hm... can't say as I'm likely to do that. It all balances on the value of a PLEX anyway right; so you circumvent the PLEX market with purchase and direct translation to Aurum, and the PLEX market doesn't get fed. This results in PLEX demand remaining high, so the value stays up, and Aurum purchases mean less, as they translate to less ISK returned than PLEX market value would give you.

You don't really think people are going to burn cash on Aurum do you? ..or that players are going to burn ISK on clothing, when they could just buy a PLEX for ISK and translate it?

edit: +1 for making me think. I haven't had to do that for a couple days. Smile


Hehe thanks. But yeah I think that when the AUR store selection gets larger and when isk prices for vanity items become reasonable a whole lotta ppl will buy vanity items for isk. It'll be a whole new market with a lot more (renewed) demand and a lot more opportunities to make a profit compared to the old the plex market (which wouldve become saturated much quicker). I've been discussing this a bit more with RC Denton in the Where's the line for MT thread (last few posts on the first page).

A quick summary:
Originally by: Lilandraa

So even though the plex market may still have been profitable, it was competitive because demand was relative to the eve population at a stable and acceptable ratio. Also the "consumption rate" for plex was much lower than what I expect for MT vanity items. I'm worried that the proposed AUR items market can't be controlled by means of prices and supply alone because of the greatly increased and renewed demand. I don't think we can count on the control of demand by the populace like we could with plex.




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