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Aidan Brooder
Caldari
Dynasphere Ltd.
Posted - 2011.06.27 12:14:00 - [1081]
 

There is one further important topic for the CSM to address in Iceland.
It kind of got under the wheels of the much larger NEX-store discussion.

That is CCPs plans of charging providers/developers of third party products money. EVEMON, EVE Wallet Aware, EFT... I have never seen any indication that providers of such programs want to charge the players using their tools. They actually provide service that expands CCPs game.

It feels like charging a nurse so she can aid her patients.

Septohak
Posted - 2011.06.27 12:15:00 - [1082]
 

Originally by: Meissa Anunthiel


I can speak only for myself, but
I agree with points 1 (why we weren't consulted on price just baffles me).

Same with point 3. Optional CQ until/unless performance when docking is identical to that of the "non-CQ". At that stage it doesn't change anything except when it comes to metrics CCP use to determine how much people participate in InCarna

4 is a given. 5 as well.

I disagree with point 2. Done right, a NeX store for clothes/hairdos/painted ships can be a good thing. The content and pricing are obviously big big issues there however.

Janx, there's a list of CSM blogs in the CSM section of the forums.


I agree with this.

I'thari
Minmatar
Posted - 2011.06.27 12:31:00 - [1083]
 

So, another usless devblog full of fluff. Oh well, it's not like Hillmar was totally wrong in his letter: you should only judge people actions, so far CCP done nothing.

Buzzmong
Aliastra
Posted - 2011.06.27 12:34:00 - [1084]
 

Originally by: Meissa Anunthiel

I can speak only for myself, but
I agree with points 1 (why we weren't consulted on price just baffles me).

Same with point 3. Optional CQ until/unless performance when docking is identical to that of the "non-CQ". At that stage it doesn't change anything except when it comes to metrics CCP use to determine how much people participate in InCarna

4 is a given. 5 as well.

I disagree with point 2. Done right, a NeX store for clothes/hairdos/painted ships can be a good thing. The content and pricing are obviously big big issues there however.

Janx, there's a list of CSM blogs in the CSM section of the forums.


Oh, don't get me wrong here, I don't actually mind the Nex store too much. I've got my own grievances about a MT store being in a Sub game in the first place sure, let alone it being an external pathway into the Eve sandbox, but if it was certain to be vanity items only, I would happily ignore it like I do in every other game that has them.

Problem lies with all the shebang that's happened. I, and judging by the posts on here from lots of players who agree, can no longer trust CCP to not introduce P2W items at some point. Even if they promise in blood not to do so, the issue of it is going to linger over the game like a shadow and a reminder of how fragile trust is, and all it's going to take is one misplaced comment by a dev that'll reignite the entire thing.

Hence my statement for point 2. Removal of the entire Nex store is the only way to completely obliterate that shadow and therefore the flashpoint. Removal of Aur and replacing it with bog standard ISK would functionally work (and be a good ISK sink), but tbh, if that option was chosen, you might as well remove the entire thing and just put everything in the LP store or on the market (or tie it in with future WiS).

The bonus about removing the NeX store would be the gain in trust from the playerbase, with CCP showing they're not corporate shills and still have the stones to do what's right for the game and the people who play it. As shown in this week, faith and trust is hard to earn but extremely easy to destroy.

Still, thanks for reading it and taking it onboard, it's good to know the CSM are actively reading these posts even though it must be a rather timeconsuming role with no thanks.

I'thari
Minmatar
Posted - 2011.06.27 12:42:00 - [1085]
 

Edited by: I''thari on 27/06/2011 12:42:32
Originally by: Meissa Anunthiel
Originally by: Morar Santee
Originally by: Buzzmong
@Trebor Daehdoow, Seleene, Mittens and the rest of the CSM:

When you get to Iceland, state unequivocally that:

1) Doing things outside of the CSM knowing (Nex prices) or completely ignoring the CSM (last dev blog) is a massive no-no and not only undermines the entire point of the CSM, but upsets the playerbase even more.

2) Full removal of the NeX store is the only way to fully go back and make up for this sheer sh*tstorm and restore the trust of the playerbase due to it being the only way to remove shadow of P2W that will now loom over EvE (actions speak louder than words).

3) It should always have been Space->Hanger->(optional) Captains Quarters+WiS, and it needs to be implemented as such due to CCP's own lore. It's especially important due to the performance issues people have been having and the fact the release of CQ is only 25% complete. It's up to CCP to develop features in CQ/WiS that want to make us leave the pods (they are planning on this anyway)

4) Communication needs to be improved massively. The current rules about Dev's not being able to speak their minds needs to be chucked out the window and the rules about not speaking on topics they don't know relaxed so that people can at least put some blue bars and go "I'll find out for you from the proper scrum team".

5) The Playerbase needs concrete information on what CCP's plans are with Incarna and it's expansions, and *needs* to find out what CCP are doing to fix the big problems with the core spaceship game.

I'll EvEmail this as well to the CSM members as I suspect you'll miss this.


Bears repeating. Would be good if CSM were able to cover these points during their meeting. Because Zulu's devblog sure didn't.


I can speak only for myself, but
I agree with points 1 (why we weren't consulted on price just baffles me).

Same with point 3. Optional CQ until/unless performance when docking is identical to that of the "non-CQ". At that stage it doesn't change anything except when it comes to metrics CCP use to determine how much people participate in InCarna

4 is a given. 5 as well.

I disagree with point 2. Done right, a NeX store for clothes/hairdos/painted ships can be a good thing. The content and pricing are obviously big big issues there however.

Janx, there's a list of CSM blogs in the CSM section of the forums.
While I don't like item shop in general, as long as it has only vanity items, it can be ignored.

So far I see 2 problems with it (apart from possible P2W which will ruin market/industry side of the game):
- AUR tied to PLEX
- AUR is in wallet, right next to ISK and has DIFFERENT COLOR

Alfacinha
Posted - 2011.06.27 12:45:00 - [1086]
 

Originally by: Buzzmong


As shown in this week, faith and trust is hard to earn but extremely easy to destroy.

Quote:


Very true !!

Meeogi
Amarr
Lone Star Privateers
Posted - 2011.06.27 13:03:00 - [1087]
 

Originally by: Sha Dar
NOW you want to listen to the CSM...

LOL


HAHAHAHAHA when did they say anything ever about listening to them hahahahaha. What a Fuukiing farce

Abye
Caldari
Blinking Wallet makes me happy
Posted - 2011.06.27 13:19:00 - [1088]
 

This smells like a stalling stunt.

Also avoiding a definitive answer to a question posted hundreds of times only makes people more suspicious.

DarkTemplarCrimsonWolf
Amarr
Posted - 2011.06.27 13:21:00 - [1089]
 

There are already plans for escalating the protests into full blown riots should CCP declare non-vanity is coming. If it comes to that, I'll be among the rioters (don't worry CCP, no server crashing, hacking, etc, just things which are still perfectly within the games rules...just allot of it).

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.06.27 13:23:00 - [1090]
 

Originally by: Abye
This smells like a stalling stunt.

Also avoiding a definitive answer to a question posted hundreds of times only makes people more suspicious.


What purpose would it serve, the revenue for a week can't be what they're after...

I believe they want to know the exact reasons why we think what we think, and iron out the policy so it doesn't become a subject of discussion again.

Naga Tokiba
Posted - 2011.06.27 13:33:00 - [1091]
 

Until today, I've been reading the devbolgs and lots of replys about "this case", and honestly I dont thing it's worth to make such a fuzz about.

Today I read the issue of Fearless, and I still dont think it's worth making a fuzz about.

There is nothing wrong in CCP wanting to make money selling their product (I do that when selling my own software).

I think it's perfectly OK to sell virtual goods that are NOT ability enhancing.
If I for , $, PLEX or AUR could buy my own living-quarters, mini POS, asteroid colony or floating caravan in space, I would do so ... and I would make i soooo big it was visible from Jita 4-4 :-)

Instead of all this fuzz, give CCP some space to FIX BUGS, and lets just enjoy this great game of ours.

I'thari
Minmatar
Posted - 2011.06.27 13:34:00 - [1092]
 

Edited by: I''thari on 27/06/2011 13:36:40
Originally by: Meissa Anunthiel
I believe they want to know the exact reasons why we think what we think, and iron out the policy so it doesn't become a subject of discussion again.
How hard can it be? We think what we do is exactly because it's not the subject of discussion Laughing

Originally by: Naga Tokiba
Instead of all this fuzz, give CCP some space to FIX BUGS, and lets just enjoy this great game of ours.
They had plenty, actually... where do you think :18months: came from?

Chrysanthemum Korik
Monocles Of Death
Posted - 2011.06.27 13:47:00 - [1093]
 

Originally by: Meissa Anunthiel
Originally by: Abye
This smells like a stalling stunt.

Also avoiding a definitive answer to a question posted hundreds of times only makes people more suspicious.


What purpose would it serve, the revenue for a week can't be what they're after...

I believe they want to know the exact reasons why we think what we think, and iron out the policy so it doesn't become a subject of discussion again.


Buying time from a PR standpoint is always a good idea especially if you plan on screwing over your customers.

You know how people are, in a week half the people angry now will have cooled off or forgotten about this. Besides, why would they need to know what we think about RMT for non-vanity items? A. They know what we think and; B. Why would they need to know what we think about it if they weren't planning for it?

Consortium Agent
Posted - 2011.06.27 13:48:00 - [1094]
 

Edited by: Consortium Agent on 27/06/2011 22:57:49
Edited by: Consortium Agent on 27/06/2011 13:57:08
Dear friends,

It is with great sadness that I must admit to you that I no longer give two rats asses about Eve Online. Recent events that have unfolded have demonstrated to me that I am wasting my time and money in this game, regardless of if they implement pay to win or not.

I went and checked out Perpetuum (per - pet - you - um) last night. It is quite Eve-ish with the exception that instead a spaceship pew pew game it's a robot terran pew pew game. Very reminiscent of Eve in 03/04. **The developers play with the players**. A lot of the same mechanics apply, their interface is similar enough to easily adapt from Eve, and they just opened beta early this year so... now's the time to start if you want to be in on the ground floor. Persistent single shard universe and half the cost of Eve. I will be forming a corporation there once I get a feel for the game and if you want to find Silly Noob (my main) - that's where I'll be. They're getting a massive in-flux of ex-Eve players and most of my friends will also be leaving Eve Online for Perpetuum. We've decided we're all done paying CCP to be *this* obtuse.

And no, you can't haz my sh*t here. Get over it. I earned it, I'm taking it to the grave with me b*tches :P

I will continue to run reportbots.com, the PI POS fuel calculator and the new API verification code generator until CCP locks me out of their API with their insane $99 developer license (or they deploy the new API), at which time I will shut it all down.

Thank you to everyone (even that jackass WT that blew up my Broadsword the other night while I was busy shooting the monument in Amarr and talking to people in local about this issue!) for the many, many years of exciting game play. I came to eve in '04 and I've made a lot of cool real life friends thanks to this game. I look forward to playing with you and my new found friends on Perpetuum when you, too, tire of CCPs constant communication problems and total lack of transparency with themselves, much less with their players. My game play here would not have been any fun at all without all of you - yes even *you* in the back row. :) Thank you all. o7

EDIT: Oops... I forgot something very important...

F*CK YOU CCP! YOU LOST MY 5 SUBSCRIPTIONS THANKS TO YOUR INEPT BUSINESS PRACTICES



EDIT 2: P.S. CCP. *THIS* is all we wanted to hear *you* say. Other game companies get it, why don't you?

Sing Xing
Posted - 2011.06.27 13:49:00 - [1095]
 

Originally by: Angeliq

Here's a presentation from the creators of BF:Heroes that explains why Hilmar gives no fcks about the forums.

http://www.slideshare.net/bcousins/paying-to-win





Well, if Hilmar/CCP saw that presentation I can see why they might be tempted to go for it, on the surface it sounds a hella lot like what's been going on around here.

I especially love how the presenters little personal philosophy and pocket-psychologist assumptions were presented as scientific fact at the end there.

It's also fairly hilarious that the guy considers 1-2 years long term. I guess he has to considering that nearly everyone who has heard of BF:H at this point, knows that the is not really a free2play game but rather a pay2win one. I guess the bad publizity doesnt matter much when you have a new game coming out with regular intervals. And for some mysterious reason he doesnt mention the bonus stuff you got for signing up an extra account, which I would guess atleast 30% of the playerbase got (making his 'no drop in players' be more like a '30% drop in players' so far).

The tweens and young teens(huge spike in income from SMS payment option?!?) who plays BF:H have more money than sense and I guess that's good for EA exploit/capitalize on, but no matter how good it looks on their revenue table, I still think it's a douche move. It also completely lacks the 'TLC' that CCP has been putting in EVE (and the playerbase) since way back when people still made games for fun and trying to make the game awesome was the goal itself (not that game developers dont like solid gold toilets and private jets complete with hookers 'n blow etc). It's all just guesswork, but I'm pretty sure that in the LONG, long run, and not just the next financial year, CCP is better of not going p2w. BF:H is also a hilariously casual game, where EVE is relentlessly SRS BSNSS.

But what the **** do we know, we're just the whiny 2% of the games population either way.

Sparkus Volundar
Applied Creations
The Fendahlian Collective
Posted - 2011.06.27 13:53:00 - [1096]
 

Dear Jim,

Please could you fit it for me so that when we are looking at 'the door', the ship fitting window is is open on the screen by default when we dock or login at a station? That one [simple] step could achieves:

1) A reminder what ship we're in before undocking in the wrong one.
2) It makes the little buttons for the cargo and drone bays more accessible.
3) We can check out your funky new rotating AC barrels.
4) It will let us ship-spin.
5) It will let us ship-spin.

Regards,
Sparks

Jim = http://en.wikipedia.org/wiki/Jim'll_Fix_It

mrmooo
Caldari
Pentag Blade
Curatores Veritatis Alliance
Posted - 2011.06.27 13:58:00 - [1097]
 

Ill be giving CCP the benefit of the doubt--

for me the bottom line is

1.Disembark button

2.Vanity items only in the AUR store

Id like to see a bit more talk from CCP about the development of the core game and fixing of issues rather than fluff like incarna

CCP can make this right --the reason for all the outrage and protest is that we are passionate about the game and what CCP have created

My 3 accounts remain subsribed for the time being




Nali Kceb
Posted - 2011.06.27 14:12:00 - [1098]
 

Please read, No flaming post!

We players must not forget you guys have feelings too.
I am delighted to hear you have a meeting with your CMS about this.
Also I guess every relation (even if its between corporation and customers)sometimes have bad moments, and this blog gave me allot of hope its all going to be fixed again and we players shouldn't get mad/lose hope that easy.
I think CQ are a verry nice addition, the turrets effects are awesome.

Let me say one thing about the Aurum stuff before the meeting:

I would have no problem with $30+ items but that should be VERRY exclusive items. Think a sword wielded by a king in the past, now for decorative purpose. Or a gilded hover chair!

I would love to buy some stuff in the NeX shop but I really think the prizes are currently to high for the items.
I could start of with some cheaper items and probably buy one of those more expensive items later.
Or just buy a nice collection of cheaper items and let the expensive items for others.



I hope you understand it and again I am really happy to hear you are going to have a meeting with the CMS, feels like you really listen to us Very Happy, I was getting worried that those other players where right but this gives me hope again.

Probably shouldn't have doubt you that easy.

Have a nice day CCP Wink

Hyperforce99
Gallente
The Scope
Posted - 2011.06.27 14:15:00 - [1099]
 

On a more specific note regarding the AUR pricing,

CCP tried to establish a anchor item. Its something normal stores also do.
Provide an expensive item along with the launch of a new chain of products.
When then later that product go's into say a 50% off sale, people will think its cheap, because its only half its initial price. (psychology).

CCP made 2 mistakes howevers.

1. They tried to made EVERY item in the NeX store an anchor item.
2. Because (apart from the monocle) all the other items in the NeX store are things we recognize from our every day lives stores, and the virtual goods are actually more expensive than their real world counterparts, they can never become proper anchor items.

In effect, the trick didn't work, and it had the exact opposite effect.

Had CCP made the T-shirts and Pants more reasonably priced say (3 or 4 dollars) they might have gotten away with their monocle.

Freelancer117
Posted - 2011.06.27 14:16:00 - [1100]
 

How many Monocles does it cost to fly over the CSM ?

42 ugh




apology accepted, lets make up eh ?

Insidious
0utbreak
Posted - 2011.06.27 14:16:00 - [1101]
 

i think if ccp were really going sony they wouldnt give this much crap if what comes out of this csm meeting of any worth then i selute u in advance!

Sniperdoc
Caldari
Stargate Kommand
Posted - 2011.06.27 14:18:00 - [1102]
 

Edited by: Sniperdoc on 27/06/2011 14:27:26
CCP Zulu,

I don't think that anyone has problems with Micro Transactions (MT). I would hope that most players understand that MT's are ultimately another way for Eve to develop revenue.

Personally, I could care less if someone paid $500 to fly a T3 Battleship (if it is ONLY available through the NEX store). That is their prerogative if they buy a $1000 pair of jeans. :) That to me is not a major game changer. I could be wrong...

I think the issue will be if Eve starts adopting a Pay-2-Win (P2W) paradigm. I think it is a slap in the face to every seasoned Eve veteran if you will allow players to PURCHASE skillpoints, faction standing, sovereignty or anything that changes gameplay in general.

I hope you guys make the right decision. I will drop my subscriptions if Eve goes the P2W route. That is a fact.

Something else I'd like to address is the comments about the "need for more revenue". In Fearless the staff talked about developing more revenue because it was a way to put more development time towards Eve.

I think you need to look at your priorities here. Your staff complains about development time, and yet you devoted a massive amount of time towards Captains Quarters, a feature that really reduced the overall functionality of being in the station. Not only is it a major resource hog, but many features were left out that made the previous station view easier to navigate.

Furthermore, development time was put towards "moving turrets" and from the dev blog it sounded like it took a lot of effort to get it working just right. I'd like to ask who spends their time zoomed in to their ship while missioning/plexing/pvping? It is my personal opinion that the moving turrets was a wasted effort, wasted cpu resources on the client, and overall waste of time. I spend .01% of the time zoomed in close enough to my ship to see those stupid turrets. So, are you REALLY using your development time wisely or should your staff be fired for wasting money and effort?

I believe it is time for CCP and its developers to look at what makes Eve more efficient and useful. Not wasted and unnecessary features. I think CCP's priorities are highly skewed and some restructuring needs to occur.

My two cents anyways.

Elrianmk2
Gallente
Posted - 2011.06.27 14:20:00 - [1103]
 

Originally by: mrmooo
Ill be giving CCP the benefit of the doubt--

for me the bottom line is

1.Disembark button

2.Vanity items only in the AUR store

Id like to see a bit more talk from CCP about the development of the core game and fixing of issues rather than fluff like incarna

CCP can make this right --the reason for all the outrage and protest is that we are passionate about the game and what CCP have created

My 3 accounts remain subsribed for the time being






Yeah pretty much the same here. Don't boot people out of ships unpodding should take a bit, which is fine but docking and getting out of the ship taking the same amount of time? immersion breaking. No don't delay the dock sequence, keep docking times the same and then unshipping should take a few extra seconds cause if i want to re-ship or refit why the f*** would I get out my pod?

2 accounts still active.

Raz Xym
Posted - 2011.06.27 14:21:00 - [1104]
 

Originally by: Meissa Anunthiel
Originally by: Abye
This smells like a stalling stunt.

Also avoiding a definitive answer to a question posted hundreds of times only makes people more suspicious.


What purpose would it serve, the revenue for a week can't be what they're after...

I believe they want to know the exact reasons why we think what we think, and iron out the policy so it doesn't become a subject of discussion again.


They just want time, in hopes this will go away. Pretty sure that was Pann's first response, to ignore their customers? They truly think they are misunderstood and in the right. After a while we surely will come to our senses, and see Greed is good.

Erien Rand
Posted - 2011.06.27 14:21:00 - [1105]
 

Originally by: Sing Xing
Originally by: Angeliq

Here's a presentation from the creators of BF:Heroes that explains why Hilmar gives no fcks about the forums.

http://www.slideshare.net/bcousins/paying-to-win





The reason I believe the model that the creators of BFH used wont work in Eve is that Eve is work. I don't think that you will see a massive influx of casual gamers to Eve. Some would call hi-sec mission runners or miners "casual" (I wouldn't) but even those professions take a good deal of patience and discipline.

The average 12 yr old with mommy's credit card would give up in frustration when he/she couldn't just jump out from behind a corner and pop something with a gold rifle with gold ammo.

Let me say again, Eve is Work(tm), when I need a break from it I go to a game like World of Tanks, I load the game up and jump in a tank. It is instant adrenaline pumping pvp. It is not work. However, it is not Eve. I always seem to come to Eve to "get the job done".

I hope CCP understands the difference between a casual F2P/P2W game and Eve. I hope thet don't try to make Eve into a BFH. We are here for the work and if it gets so easy that a credit card swipe wins the game I think many would leave.

Orpehus Adalla
Caldari
Shiny Toy Guns
Posted - 2011.06.27 14:29:00 - [1106]
 

It is just sad what is happening. I have been holding out on passing crazy judgment until lately. Eve has been a great game. I have enjoyed playing it for the tenure of my accounts since around 2007.

I really hate to see this happen. I always felt like Eve was an un-appreciated MMO. Most people would talk about how to address different problems in WOW and LOTRO and I always said...eve did that already. Things like the PLEX system to mitigate RMT coupled with the active hunting of isk sellers for example. One reason CCP was so successful is that even for most of the rage on forums they did listen to players. The business model was based on feeding a group of people almost like colleagues.

Reactions:
1 - RAGE Evil or Very Mad
I remember my excitement about WIS/ambulation/incarna 2 years ago at FF when i saw a video of a player walking in a station. I was excited to own my own bar/casino in a 0.0 station catering to Pew Pew players between battles. Now I am not even sure I would be able to afford it because the in station item i presume will all be in AUR currency. Will every bar stool cost me $20. And then afterward will you tell me that's what I should expect to pay in RL?

2- ConfusionNeutral
And when would this be released? a year from now after DUST? A 3 year development cycle seems a bit crazy when i already saw a walking demo 2 years ago. I mean seriously TOR has been developed for 3 years and it's an entire game.

3 - Grief Crying or Very sad
However, I hate to see these dark turn of events. With the leak of the Fearless newsletter I was angry, on top for crazy prices for vanity items. I however was taking a break from the game, thinking my rage would pass soon enough and I would be back to the game. Then the release of the Hilmar email came. I have seen now what some people in CCP believe. I am no longer raging about this, but rather am I disappointed. Disappointed that a company that such a bright future is going to alienate the people that put them there.

4 - Self resolution
I do wish EVE online good luck through this turmoil. But however I will with great agony be canceling my accounts. Once they expire in a few months I am not sure I will ever return to EVE. This couldn't have been done at a worse time. With many other Sci-Fi MMOS starting to gain ground people will look elsewhere. I personally am unsure I will ever return.


Crellion
Parental Control
Merciless.
Posted - 2011.06.27 14:39:00 - [1107]
 

Originally by: Sniperdoc
Edited by: Sniperdoc on 27/06/2011 14:27:26
CCP Zulu,

I don't think that anyone has problems with Micro Transactions (MT). I would hope that most players understand that MT's are ultimately another way for Eve to develop revenue.

Personally, I could care less if someone paid $500 to fly a T3 Battleship (if it is ONLY available through the NEX store). That is their prerogative if they buy a $1000 pair of jeans. :) That to me is not a major game changer. I could be wrong...

I think the issue will be if Eve starts adopting a Pay-2-Win (P2W) paradigm. I think it is a slap in the face to every seasoned Eve veteran if you will allow players to PURCHASE skillpoints, faction standing, sovereignty or anything that changes gameplay in general.

I hope you guys make the right decision. I will drop my subscriptions if Eve goes the P2W route. That is a fact.

Something else I'd like to address is the comments about the "need for more revenue". In Fearless the staff talked about developing more revenue because it was a way to put more development time towards Eve.

I think you need to look at your priorities here. Your staff complains about development time, and yet you devoted a massive amount of time towards Captains Quarters, a feature that really reduced the overall functionality of being in the station. Not only is it a major resource hog, but many features were left out that made the previous station view easier to navigate.

Furthermore, development time was put towards "moving turrets" and from the dev blog it sounded like it took a lot of effort to get it working just right. I'd like to ask who spends their time zoomed in to their ship while missioning/plexing/pvping? It is my personal opinion that the moving turrets was a wasted effort, wasted cpu resources on the client, and overall waste of time. I spend .01% of the time zoomed in close enough to my ship to see those stupid turrets. So, are you REALLY using your development time wisely or should your staff be fired for wasting money and effort?

I believe it is time for CCP and its developers to look at what makes Eve more efficient and useful. Not wasted and unnecessary features. I think CCP's priorities are highly skewed and some restructuring needs to occur.

My two cents anyways.


QFT

Macon Squaredealer
Squaredeal Enterprises
Posted - 2011.06.27 14:45:00 - [1108]
 

Originally by: mrmooo
Ill be giving CCP the benefit of the doubt--

for me the bottom line is

1.Disembark button

2.Vanity items only in the AUR store

Id like to see a bit more talk from CCP about the development of the core game and fixing of issues rather than fluff like incarna

CCP can make this right --the reason for all the outrage and protest is that we are passionate about the game and what CCP have created

My 3 accounts remain subsribed for the time being



Signed - exactly how I feel also. After they got over the shock of the ... errr "passion" of the players they realize there are some issues to work on, and fences to mend. Fine, I can wait a few days.


I would add that I hope they also include in their discussions setting up a joint working group to study ways to prevent a communication/surprise goat screw like Incarna ever happening again.

Darius Sokarad
Posted - 2011.06.27 14:45:00 - [1109]
 

Originally by: Erien Rand

The reason I believe the model that the creators of BFH used wont work in Eve is that Eve is work. I don't think that you will see a massive influx of casual gamers to Eve. Some would call hi-sec mission runners or miners "casual" (I wouldn't) but even those professions take a good deal of patience and discipline.

The average 12 yr old with mommy's credit card would give up in frustration when he/she couldn't just jump out from behind a corner and pop something with a gold rifle with gold ammo.

Let me say again, Eve is Work(tm), when I need a break from it I go to a game like World of Tanks, I load the game up and jump in a tank. It is instant adrenaline pumping pvp. It is not work. However, it is not Eve. I always seem to come to Eve to "get the job done".

I hope CCP understands the difference between a casual F2P/P2W game and Eve. I hope thet don't try to make Eve into a BFH. We are here for the work and if it gets so easy that a credit card swipe wins the game I think many would leave.


What I think is going to happen is that Eve will be dumbed down to the point of casual players being attracted to the game. I expect the introduction of a class system (at least preselected groups of skills available to the new player along with preselected skill queues much longer than 24 hours). I expect that in game advantage items will be marketed as a way for new players to be competitive with veteran players. I expect that everything that makes Eve wonderful and great will eventually be removed so that the the player base can be expanded to consist mainly of casual players who quickly become bored of the game but are easily replaced with new players.

I expect that Eve will degenerate into nothing more than a name and a memory to differentiate it from a slew of similar games with nothing to offer mature players seeking depth and a commitment from developers that is at least equal to their own.

I expect Eve Online to become a clone of MechQuest, but with slightly better graphics.

Two weeks left on this sub and no sign of anything being being done to stop this decline into insanity. I am not just a paying customer to an amusement park, but an active partner in creating the day to day content. I gladly pay for the privilege to be a partner and to indulge my creative outlet with thousands of others, but I cannot and will not be thought of as just another resource to be mined and tossed aside when I am used up.

Alejan Gerakh
Minmatar
Clan Hyena
Posted - 2011.06.27 14:47:00 - [1110]
 

Originally by: Orpehus Adalla
With many other Sci-Fi MMOS starting to gain ground people will look elsewhere.
Sadly, very few, if any, seem to have anywhere near the depth that EVE has had, and hopefully will continue to have. Good luck.


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