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Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.07.30 11:38:00 - [31]
 

I support this *if* they can't fix the bug that prevents you from warping your pod out.

In any case it would encourage more newer players to pvp.

But on the whole I think people should be able to lose what they fly with. So if they can fix the recent warp out bug then I am against the proposal.

Photon Ceray
Posted - 2011.07.30 17:23:00 - [32]
 

+1

Cearain
Caldari
The IMPERIUM of LaZy NATION

Posted - 2011.08.10 15:55:00 - [33]
 

So far nothing suggests they will correct the issue with pods not warping out so I support this.

raker
Posted - 2011.08.11 10:08:00 - [34]
 

Edited by: raker on 11/08/2011 10:10:49


Not supported

Thier should be a penalty for getting podded, If you get podded you should lose implants and monocles

The pilot dies when podded, so anything he wears or has implanted in his head should be lost

Imo monocles should drop as loot


Paulize Dn'Injer
Posted - 2011.08.13 00:20:00 - [35]
 

Just wanted to touch on this flawed argument:
Originally by: E man Industries
Originally by: Khamelean
Benefits must come with increased risk.

Monocles bring no benefits therefore should have no additional risk.

Not supported.

Worth repeating..

Monocles bring the benefit of (questionable) aesthetics; otherwise no one would buy them -- it’s a (questionable) symbol. It is not an 'additional' risk, it stands against the rational/existing default; the exception is the issue here.

In true EVE spirit I say let it all burn!

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2011.08.13 00:47:00 - [36]
 

I would prefer that podding become impossible by taking pods off the overview and making them un-targetable.

At the same time, the need for podding should go - why kill a pod? Good reasons like intel, and costing the enemy much money in replacement for a clone but let's be honest here, the podding mechanic and implications are slanted.

Removing podding, and hence no loss of ALL implants, but set it up comparably to skill point loss experienced with loss of T3 vessels.

Therefore, if you lose a ship, the power surges in the destruction damage if not destroy your implants.

Meanwhile, a capsule should have nothing on the overview save for stations and gates, and no ability to read local.

So my ideas might be considered "carebear wet dream" but let's consider this:

- In high sec or general missioning, you can lose cheaps ships daily at little cost to expensive implants. At a certain point implants can cost more than a clone. How many times do you get podded compared to overal rate of ship loss, and how expensive is getting podded in the eventuality that it happens?
- Getting podded can in fact be an easier way out if you position your clone in the right place. The reason for podding is so the enemy cannot sit around gathering intel - but if the ability to do that were removed, no overview, no local, etc, there is no reason but rather than being podded to go into what is essentially a "respawn point", the enemy pilot has to go back for a new ship. If you keep your clones and ships in one station, getting podded is how long a delay compared to having to go all the way back? I once let myself get podded to spare the trip home.

So, what seems like a carebear heaven prospect would, with the right changes to removing intel gathering abilities of a capsule (should not even have D-scan), actually makes the game harder, and makes ship loss more expensive if implants are damaged or destroyed. It also moves the "total loss" aspect from the PVP community operating in 0.0 and low sec, partly away and into the high sec missioning community for partial loss of expensive implants. At the same time, high sec dwellers averse to the total loss of being podded might start to venture into low more often and take their chances.

So while this thread might be about the ridiculousness of monacles not being destroyed, it would in fact make the game harder across the board where it's easiest (to lose ships against NPCs), easier for people who already have things harder (low sec PVP), and increase target chances outside of high sec too.



Ranka Mei
Caldari
Posted - 2011.08.13 14:13:00 - [37]
 

I like the idea of completely removing podding. I say podding is one of the greatest hindrances for people to go PvP. You can talk about risk aversion, jumpclones, carebearing, etc, until you see blue in the face, but the simple reality remains this: nobody takes their billion-isk implants set to PvP; and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op. Either removing podding altogether, or make it so your implants don't get destroyed upon podding (the latter, immersion-wise, is harder to swallow).

Simply not being able to target a pod would therefore be best (and have them be impervious to AoE dmg); and then remove local + overview from the pod pilot, so there's no advantages to be had for the pod pilot.

Mag's
the united
Negative Ten.
Posted - 2011.08.13 15:04:00 - [38]
 

Originally by: Ranka Mei
I like the idea of completely removing podding. I say podding is one of the greatest hindrances for people to go PvP. You can talk about risk aversion, jumpclones, carebearing, etc, until you see blue in the face, but the simple reality remains this: nobody takes their billion-isk implants set to PvP; and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op. Either removing podding altogether, or make it so your implants don't get destroyed upon podding (the latter, immersion-wise, is harder to swallow).

Simply not being able to target a pod would therefore be best (and have them be impervious to AoE dmg); and then remove local + overview from the pod pilot, so there's no advantages to be had for the pod pilot.
Just because you don't use expensive implants or maybe can't even afford to use them in PvP, doesn't mean that others don't on a regular basis.

Podding is great fun and the icing on the cake, so to speak and can be mostly avoided in empire.

Oh and it's until you're blue in the face. Wink

Ranka Mei
Caldari
Posted - 2011.08.13 16:14:00 - [39]
 

Edited by: Ranka Mei on 13/08/2011 16:15:46
Originally by: Mag's
Originally by: Ranka Mei
I like the idea of completely removing podding. I say podding is one of the greatest hindrances for people to go PvP. You can talk about risk aversion, jumpclones, carebearing, etc, until you see blue in the face, but the simple reality remains this: nobody takes their billion-isk implants set to PvP; and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op. Either removing podding altogether, or make it so your implants don't get destroyed upon podding (the latter, immersion-wise, is harder to swallow).

Simply not being able to target a pod would therefore be best (and have them be impervious to AoE dmg); and then remove local + overview from the pod pilot, so there's no advantages to be had for the pod pilot.

Just because you don't use expensive implants or maybe can't even afford to use them in PvP, doesn't mean that others don't on a regular basis.

Podding is great fun and the icing on the cake, so to speak and can be mostly avoided in empire.

Oh and it's until you're blue in the face. Wink


LOL. "Until you see blue in the face" is perfectly legit idiom. 'ARE' merely expresses the state of being (as seen from the one getting blue), whereas 'SEE' represents the perspective (as seen by the observer; 'until you're SHOWING to BE blue in the face,' basically). Anyway, totally offtopic; and yours wasn't even a correct correction (the worst kind: like people trying to correct you on your 'grammer' when they mean 'grammar').

As for podding, you seem to be missing the mark there, too. Naturally people who can afford to lose billion ISK implant sets on a regular basis won't be dissuaded from PvP-ing. Duh. I was, however, talking about people who don't currently PvP, because they can't afford to lose those expensive implant sets. If CCP wants to encourage the latter to PvP, not destroying their implants would be go a long way towards pulling them over the line.

Mag's
the united
Negative Ten.
Posted - 2011.08.13 16:33:00 - [40]
 

Originally by: Ranka Mei
LOL. "Until you see blue in the face" is perfectly legit idiom. 'ARE' merely expresses the state of being (as seen from the one getting blue), whereas 'SEE' represents the perspective (as seen by the observer; 'until you're SHOWING to BE blue in the face,' basically). Anyway, totally offtopic; and yours wasn't even a correct correction (the worst kind: like people trying to correct you on your 'grammer' when they mean 'grammar').
I don't mind that you were wrong. Very Happy

Originally by: Ranka Mei
As for podding, you seem to be missing the mark there, too. Naturally people who can afford to lose billion ISK implant sets on a regular basis won't be dissuaded from PvP-ing. Duh. I was, however, talking about people who don't currently PvP, because they can't afford to lose those expensive implant sets. If CCP wants to encourage the latter to PvP, not destroying their implants would be go a long way towards pulling them over the line.
I'm not missing any mark. You said "but the simple reality remains this: nobody takes their billion-isk implants set to PvP" Maybe you should have worded it better, much like the phrase you tried to use. Wink

Kelevana
Posted - 2011.08.14 00:32:00 - [41]
 

What about implant insurance, can do it like ship insurance, it still gets destroyed but if you paid the insurance you get the isk to buy new ones. But also, way to salvage the corpse and have a chance to get any implants that the corpse had.

Kaelie Onren
Minmatar
Posted - 2011.08.14 01:27:00 - [42]
 

Quote:
and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op.


In my experience people who think this way are WOW veteran stat maxxers who buy plex for isk to buy the max implants and start whining about how there investment is not protected. I enjoy the game just fine, and have only < 6 mil sp. I still use +3 implants and have over a billion isk in assets.
I think that stat maxxers should go play another game. Eve may not be for you

Spartis Reave
Gallente
Applied Creations
Posted - 2011.08.14 03:47:00 - [43]
 

As a massive carebear, Id like to say I don't support anything here. I regularly go on low sec pvp ops and I take my fanciest billion isk implant set with me everytime. I do this as to get podded in low/high sec you have to be a ruddy idiot or half asleep.

Podding is an important game mechanic that is essential for immersion and the risk vs gain factor in eve. If you were to remove podding (which would be stupid) you would also have to remove all implants as it would give a huge advantage to older players with no additional risk.

Diablo Ex
Caldari
The Devil's Reject's
Posted - 2011.08.14 04:43:00 - [44]
 

Not-Supported...

From the gathering of hundreds of units of Bio-mass over the years, I have found not one shred of evidence that a capsuleer has ever worn a stitch of clothing while in a pod. I suspect that the pod goo alone would render such items is unusable. Furthermore, nobody would have any use or need for a monocle or any form of eye wear, as all the sensory input received would be input from the ships HUD Display apparatus.

Note - The popular movie series "Clear Skies" does not depict the conditions aboard a Capsuleer fitted Ship. The Actors are shown in the more common "NPC" style. They essentially are the equals of those BS Belt Rats that Capsuleers farm all day long.

Clothing and Eye wear are only worn in stations.

...

Bootleg Jack
Potters Field
Posted - 2011.08.14 17:03:00 - [45]
 

Childish and dumb protest idea.

I'd laugh my ass off if they did this and linked this post as the reason YARRRR!!

Paulize Dn'Injer
Posted - 2011.08.15 00:58:00 - [46]
 

Originally by: Diablo Ex
Not-Supported...

From the gathering of hundreds of units of Bio-mass over the years, I have found not one shred of evidence that a capsuleer has ever worn a stitch of clothing while in a pod. I suspect that the pod goo alone would render such items is unusable. Furthermore, nobody would have any use or need for a monocle or any form of eye wear, as all the sensory input received would be input from the ships HUD Display apparatus.

Note - The popular movie series "Clear Skies" does not depict the conditions aboard a Capsuleer fitted Ship. The Actors are shown in the more common "NPC" style. They essentially are the equals of those BS Belt Rats that Capsuleers farm all day long.

Clothing and Eye wear are only worn in stations.
I agree with you entirely, clothing and eye wear are only worn in stations -- however the Monocle is neither of those. Described as an implant/prosthetic in its very own description it visibly causes deformation to the socket. So why should one implant survive and not the other? One could say that the character simply removes his prosthetic -- and handicaps himself for flight -- only to dock and plug in a different one (not very hygienic) provided by the next station (otherwise it would be in cargo)... it just doesn't add up... let them burn! "This isn't Hello Kitty Online"!

And the whole 'no podding' arguement is... yeah...

Kaelie Onren
Minmatar
Posted - 2011.08.15 11:54:00 - [47]
 

Originally by: Paulize Dn'Injer
Originally by: Diablo Ex
Not-Supported...

From the gathering of hundreds of units of Bio-mass over the years, I have found not one shred of evidence that a capsuleer has ever worn a stitch of clothing while in a pod. I suspect that the pod goo alone would render such items is unusable. Furthermore, nobody would have any use or need for a monocle or any form of eye wear, as all the sensory input received would be input from the ships HUD Display apparatus.

Note - The popular movie series "Clear Skies" does not depict the conditions aboard a Capsuleer fitted Ship. The Actors are shown in the more common "NPC" style. They essentially are the equals of those BS Belt Rats that Capsuleers farm all day long.

Clothing and Eye wear are only worn in stations.
I agree with you entirely, clothing and eye wear are only worn in stations -- however the Monocle is neither of those. Described as an implant/prosthetic in its very own description it visibly causes deformation to the socket. So why should one implant survive and not the other? One could say that the character simply removes his prosthetic -- and handicaps himself for flight -- only to dock and plug in a different one (not very hygienic) provided by the next station (otherwise it would be in cargo)... it just doesn't add up... let them burn! "This isn't Hello Kitty Online"!

And the whole 'no podding' arguement is... yeah...


Agreed that it doesn't 'add up'.
But not much does. (uh, how did my medical clone get halfway across the galaxy in just 1 sec?) Sure, you can go pull the Jovian/CONCORD wildcard on us here, but then the same arguement can be made for the monocle. It costs so much because it comes with a lifetime Talocan/Jovian warpvortex, and runs on the same Interbus network as med clones transporting does. Storyline explanation done.

But speaking more practically, NeX items are supposed to be a vanity sink for the isk rich. It won't make much sense for CCP to introduce this new sink, only to 'sink' (pun intended) it by allowing them to be lost in podding. It would simply result in no more NeX purchases. (or at least, a LOT less, given the new risk/reward ratio if they were able to be lost)

Paulize Dn'Injer
Posted - 2011.08.15 15:57:00 - [48]
 

Originally by: Kaelie Onren
Agreed that it doesn't 'add up'.
But not much does. (uh, how did my medical clone get halfway across the galaxy in just 1 sec?) Sure, you can go pull the Jovian/CONCORD wildcard on us here, but then the same arguement can be made for the monocle. It costs so much because it comes with a lifetime Talocan/Jovian warpvortex, and runs on the same Interbus network as med clones transporting does. Storyline explanation done.

Arguing for an exception with an exception certainly does serve to illustrate how they are both highly irregular exceptions, thanks
Props for writing ‘lifetime Talocan/Jovian warpvortex’ with a straigt face, if you did. Smile
Flying around with only one eye hadn’t been resolved, but I suppose we don’t really use them in the pod, huh?

Originally by: Kaelie Onren
But speaking more practically, NeX items are supposed to be a vanity sink for the isk rich. It won't make much sense for CCP to introduce this new sink, only to 'sink' (pun intended) it by allowing them to be lost in podding. It would simply result in no more NeX purchases. (or at least, a LOT less, given the new risk/reward ratio if they were able to be lost)

Agreed, but I think this new direction CCP has been taking is softening EVE from the original callous marauding we know and love! After all, the initial message from CCP was that they were going to be destructible, right? (I need to fact check that, too)
Also note that I was only discussing the monocle, an item which describes itself as an implant, not clothes or anything else… although I do have problems with the whole ‘every station has every item for every character’ magic

Jaari Val'Dara
Caldari
Deep Space Nomads Corp
Posted - 2011.08.16 15:36:00 - [49]
 

Originally by: Ranka Mei
I like the idea of completely removing podding. I say podding is one of the greatest hindrances for people to go PvP. You can talk about risk aversion, jumpclones, carebearing, etc, until you see blue in the face, but the simple reality remains this: nobody takes their billion-isk implants set to PvP; and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op. Either removing podding altogether, or make it so your implants don't get destroyed upon podding (the latter, immersion-wise, is harder to swallow).

Simply not being able to target a pod would therefore be best (and have them be impervious to AoE dmg); and then remove local + overview from the pod pilot, so there's no advantages to be had for the pod pilot.

I never used +5 implants, but if I fit my ship right and wanted those sweet pirate implants, spending a billion or two on them isn't such a big deal, after all podding is much rarer than ship kills.
Though I'd love to have a skill that would reduce clone jump time. From 24h to say 12h at level 5.

Kaelie Onren
Minmatar
Posted - 2011.08.17 00:17:00 - [50]
 

Edited by: Kaelie Onren on 17/08/2011 00:32:55

Originally by: Paulize Dn'Injer
bloop


Glad you still have your sense of humor. I don't use smileys frivolously, I expect readers to either understand sarcasm, or miss the joke.
At this point though, it would have been out of character for you to miss any opportunity to 'make a winning point'. So I'm glad to see you in full Paulize regala!

Quote:
Flying around with only one eye hadn’t been resolved, but I suppose we don’t really use them in the pod, huh? \[sic\]*sarcasm*!


So you seem to agree that there are exceptions everywhere, irrational game mechanics that just need to be that way for practical reasons like med clone mobility, we all accept them as is... BUT you persist on trying to rationalize implants, monocle destruction, and flying with one eye in your pod?

Why?

This, despite having the practical reasons for NeX item's invulnerability explained to you. Regardless of whatever CCP may have 'said' (awaiting proof from you on this though) it's what their 'intent' or 'goal' which is the point. And making the NeX fail can't be CCPs goal.

Edit: Paulize, is this why you want name changes so much? So that you can change your name and change your looks, and then people on these forums won't know who you are anymore? Start from a clean debating slate? (j/k). In fact, if it weren't for Ranka Mei's name, I almost mistook her for a new person.

Ranka, nice new hairdo, very power-femme, u go grl.

Paulize Dn'Injer
Posted - 2011.08.17 01:40:00 - [51]
 

Quote:
Flying around with only one eye hadn’t been resolved, but I suppose we don’t really use them in the pod, huh? \[sic\]*sarcasm*!

Nah, I was actually attempting to answer my own question here – I’m weak on lore, but I think I may have read somewhere that we don’t use our ‘physical’ eyes in the pod

…Also too lazy and lacking in motivation to verify…

(Drat, I can’t express myself clearly even with the aid smilies?! Never again!)
Originally by: Kaelie Onren
So you seem to agree that there are exceptions everywhere, irrational game mechanics that just need to be that way for practical reasons like med clone mobility, we all accept them as is... BUT you persist on trying to rationalize implants, monocle destruction, and flying with one eye in your pod?

I’ll accept the irrational part, but I dismiss ‘practical’ as it is neither necessary nor rational. Thus I propose -- that someone else proposes -- that ‘Med Clone Relocation’ be delayed till down-time at minimum! Mwahaha!

…Sill too lazy to verify that…
Originally by: Kaelie Onren
Why?

Ah! Um... hmmm... dunno... Maybe I just like arguing with you!
Originally by: Kaelie Onren
This, despite having the practical reasons for NeX item's invulnerability explained to you. Regardless of whatever CCP may have 'said' (awaiting proof from you on this though) it's what their 'intent' or 'goal' which is the point. And making the NeX fail can't be CCPs goal.

Nah, the explanation hinged on the supposed failure of NeX -- but I don’t think one type of item being destructible is necessarily the end of NeX (Remember, I’m only arguing the monocle here because it calls itself an implant and visibly disfigures the recipient)

Meh, if they’re ‘unique’ enough to spend that much on it once… why not again!
Originally by: Kaelie Onren
Edit: Paulize, is this why you want name changes so much? So that you can change your name and change your looks, and then people on these forums won't know who you are anymore? Start from a clean debating slate? (j/k). In fact, if it weren't for Ranka Mei's name, I almost mistook her for a new person.

Nah-hah-ha, I guess I just got a thing for lost causes -- but I do like this rep!

Kaelie Onren
Minmatar
Posted - 2011.08.17 09:22:00 - [52]
 

Personally I would never get a monocle even if I afford one because it would ruin my makeup.

Now custom manicure jobs though, when will they start doing those on NeX?

And once they get the station casinos open, I would like some nice evening dresses and jewelry to wear to my high stakes poker game.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.20 01:51:00 - [53]
 

The podding mechanic in eve was always bad. Now with the ui not responding its darn right stupid.

The podding mechanic is more of a test of your internet connection and possibly your computer hardware. It has nothing to do with skill.

Rawbone
Gallente
S3MINAL FLUID
Imperial 0rder
Posted - 2011.08.20 03:49:00 - [54]
 

Let it go already.
Implants add to ones ability to kill whereas monocles just add to the satisfaction.
Not supported

Paulize Dn'Injer
Posted - 2011.08.21 01:41:00 - [55]
 

Edited by: Paulize Dn''Injer on 21/08/2011 22:42:41
I just can't resist flawed arguements:
Originally by: Rawbone
Implants add to ones ability to kill whereas monocles just add to the satisfaction.

Then you're saying that mining, scanning, hacking, archeology, etc. implants shouldn't be destroyed either?

Let 'em all burn! (yes, monocles are self-desribed implants)

Rawbone
Gallente
S3MINAL FLUID
Imperial 0rder
Posted - 2011.08.22 02:54:00 - [56]
 

Originally by: Paulize Dn'Injer
Edited by: Paulize Dn''Injer on 21/08/2011 22:42:41
I just can't resist flawed arguements:
Originally by: Rawbone
Implants add to ones ability to kill whereas monocles just add to the satisfaction.

Then you're saying that mining, scanning, hacking, archeology, etc. implants shouldn't be destroyed either?

Let 'em all burn! (yes, monocles are self-desribed implants)

I can't resist flawed logic.
When did I say that implants shouldn't be destroyed. In referring to the fact that learning/PvP implants help ones ability to kill, I can't see where it says that this should exempt carebear implants from destruction. Pull your head out of your ass and read the comments before you quote them. The only ones comparing monocles to implants are the forum warriors, and choosing to describe them as implants doesn't make them so, just like calling onself a pvper doesn't make one a pvper.

Chunicha
Posted - 2011.08.22 03:05:00 - [57]
 

I agree with OP in that if you get podded, these vanity items should get destroyed with them, or conversely the cost of implants should be increased and be allowed to survive podding, because its inconsistent as is. Although Id rather see the former than the later, because theres no point at all to podding someone if they dont lose their implants... infact, podding would then be prefered because it would send you back to home system to reship quicker at no cost.

So basically yeah, podding should destroy the vanity items.

Paulize Dn'Injer
Posted - 2011.08.22 04:39:00 - [58]
 

Originally by: Rawbone
Originally by: Paulize Dn'Injer
Edited by: Paulize Dn''Injer on 21/08/2011 22:42:41
I just can't resist flawed arguements:
Originally by: Rawbone
Implants add to ones ability to kill whereas monocles just add to the satisfaction.

Then you're saying that mining, scanning, hacking, archeology, etc. implants shouldn't be destroyed either?

Let 'em all burn! (yes, monocles are self-desribed implants)

I can't resist flawed logic.
When did I say that implants shouldn't be destroyed. In referring to the fact that learning/PvP implants help ones ability to kill, I can't see where it says that this should exempt carebear implants from destruction. Pull your head out of your ass and read the comments before you quote them. The only ones comparing monocles to implants are the forum warriors, and choosing to describe them as implants doesn't make them so, just like calling onself a pvper doesn't make one a pvper.

Nah, you took the stance of “let it go already” which argues for the status quo and supported that with the dichotomy of “Implants add to ones ability to kill whereas monocles just add to the satisfaction.” Your argument thus favored the status quo of monocles being indestructible because they provided no “ability to kill” -- incidentally, neither do the implants I listed.

Evidently you need to “pull your head out of your ass and read the comments before quoting them” because I’m making no comparison, only stating fact that in its own item description it calls itself an implant – don’t be so hard on yourself “forum warrior”
Originally by: Looking Glass Occular Implant
A common implant found throughout New Eden, the Looking Glass ocular implant offers vision enhancement or replacement beyond the capabilities of low-profile prosthetics. Filters, lenses, NeoCom interface, and blackbox video recorders are all standard issue with this implant.

But now that you are saying implants should be destroyed, I’m so glad I could convince you that monocles (which are implants as seen in the description) should be destructable. Gold star for you, kiddo!

Aineko Macx
Posted - 2011.08.22 07:06:00 - [59]
 

No, instead of letting implants survive podding, worn vanity items should also get destroyed by it. And both should show on the killmail.

Velicitia
Gallente
Open Designs
Posted - 2011.08.22 09:19:00 - [60]
 

Edited by: Velicitia on 22/08/2011 09:19:33
Originally by: Paulize Dn'Injer
Quote:
Flying around with only one eye hadn’t been resolved, but I suppose we don’t really use them in the pod, huh? \[sic\]*sarcasm*!

Nah, I was actually attempting to answer my own question here – I’m weak on lore, but I think I may have read somewhere that we don’t use our ‘physical’ eyes in the pod



Correct, we're "plugged in" and everything is wired directly to the proper centres of the brain (hearing, vision, not so sure about taste, smell, touch though ... I know I'd prefer to NOT feel 1400mm arty shells slamming into "me")

See: your back if you're using CQ (and have a short enough hairstyle/low enough back on your jacket) -- you should be able to see at least one of the implants on your spine/neck. I know that there's a chronicle around here somewhere about it...

Originally by: Paulize Dn'Injer

Originally by: Kaelie Onren
So you seem to agree that there are exceptions everywhere, irrational game mechanics that just need to be that way for practical reasons like med clone mobility, we all accept them as is... BUT you persist on trying to rationalize implants, monocle destruction, and flying with one eye in your pod?

I’ll accept the irrational part, but I dismiss ‘practical’ as it is neither necessary nor rational. Thus I propose -- that someone else proposes -- that ‘Med Clone Relocation’ be delayed till down-time at minimum! Mwahaha!



Med clones are moved "instantly" by the simple fact that all they do is change where the destination station of your brain scan is. You don't "have" a clone until you die -- essentially it's a statement of "yeah, we promise to have a clone of your requested grade at the time of your unfortunate end" from the medical facilities. This is why jumpclones have to be moved by you...


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