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Vierego's Junk Imports
Posted - 2011.06.26 00:04:00 - [1]

Edited by: Vierego on 26/06/2011 00:05:14
So, there is something floating around out there that would be a violation to post on the forums.

So, I'm not going to break the rules.

But, on a COMPLETELY unrelated note, does anyone know what happen to evenews24? I go there and get this weird screen? Oh I just checked it, guess it got fixed . They explain what went wrong in the june 25th post by riverini.

I mean, even if you don't read eve news, you should check it out and support your local eve-online authors. Just saying they work hard to maintain their site, and if they went down it must be something serious that could effect one of your other favorite sites.

Anyone else concerned for them? I mean, we should go check it out to show our support.

Very Happy

Your Corp Sucks
Posted - 2011.06.26 00:09:00 - [2]

Um, this isn't new.

Vierego's Junk Imports
Posted - 2011.06.26 00:09:00 - [3]

Originally by: Your Corp Sucks
Um, this isn't new.

no duh, but if you post it you get in trouble and your post gets nuked. If you don't get the point of this, then I'm sorry.

Posted - 2011.06.26 01:24:00 - [4]


. Email Starts.-

Date: Thu, 23 Jun 2011 18:16:54 -0400
Subject: ccp ceo global msg sent today
Content-Transfer-Encoding: 7bit
Content-Type: text/plain; charset=.UTF-8.
Message-Id: <>

sent by hilmar to ccp global list-


We live in interesting times; in fact CCP is the kind of company that if things get repetitive we instinctively crank it up a notch. That, we certainly have done this week. First of we have Incarna, an amazing technological and artistic achievement. A vision from years ago realized to a point that no one could have imaged but a few months ago. It rolls out without a hitch, is in some cases faster than what we had before, this is the pinnacle of professional achievement. For all the noise in the channel we should all stand proud, years from now this is what people will remember.

But we have done more, not only have we redefined the production quality one can apply to virtual worlds with the beautiful Incarna but we have also defined what it really means to make virtual reality more meaningful than real life when it comes to launching our new virtual goods currency, Aurum.

Naturally, we have caught the attention of the world. Only a few weeks ago we revealed more information about DUST 514 and now we have done it again by committing to our core purpose as a company by redefining assumptions. After 40 hours we have already sold 52 monocles, generating more revenue than any of the other items in the store.

This we have done after months of research by a group of highly competent professionals, soliciting input and perspective from thought leaders and experts in and around our industry. We have communicated our intention here internally in very wide circles through the Virtual Economy Summit presentation at the GSM, our Fearless newsletter, sprint reviews, email lists and multiple other channels. This should not come as a surprise to anyone.

Currently we are seeing _very predictable feedback_ on what we are doing. Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change.

We went out with a decisive strategy on pricing and we will stay the course and not flip flop around or knee jerk react to the predictable. That is not saying nothing will change, on the contrary, in fact we know that success in this space is through learning and adapting to _what is actually happening_ and new knowledge gained in addition to what we knew before and expected.

All that said, I couldn't be prouder of what we have accomplished as a company, changing the world is hard and we are doing it as so many times before! Stay the course, we have done this many times before.


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