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Ballistic Mystic
The Advocacy
Gods of Night and Day
Posted - 2011.08.24 22:28:00 - [181]
 

Edited by: Ballistic Mystic on 24/08/2011 22:37:56
I think we should start giving babies driver's licenses and cars so they can compete with older adults in the world.

Oh wait, not giving... selling them so that only babies that want to work 20 hours a day or have really rich parents can drive around with the adults.

Yeah, that should fix the world and bring more of those kind of babies into it, since they no longer have to wait to grow up. Never mind losing the adults who run the world, they're all going to die some day anyway.


Pteranodon
Caldari
Rekall Incorporated
Posted - 2011.08.25 14:24:00 - [182]
 

Originally by: Joyana Dakota
At this point, for new players, it's so hard to keep up with the progression others have made. I can never ever get close to anyone who's played longer then me and I will never be able to progress at the same rate.

If you look at other MMO's this isn't the case and CCP wants to attract new players but players will leave as soon as they discover they can never reach that point where they actually stand a good chance at rolling with the big dogs and I for one, would really want to get a point where I can mean something in a big alliance.

I understand where the skill point selling discussion comes from, I would even consider buying skill points to get me upto the level where I can join a good corp and mean something and not be the newbee all the time, because once you're behind, you will always be behind the player who's been playing it longer. I understand, I can get behind the thinking of it but I also understand the discussion brought by the older veterans in this game.

I have a real problem with skills that take more then a week to train and if I could speed that up a little by adding skill points that would make it a little bit easier. It still doesn't change what you need to learn as a player when it comes to actual use of those skills. You can skill up ingame but it still doesn't give you the knowledge and speed up learning curve.

It's a hot topic for sure but if new players want to stick with this game, they will have to do something to speed skill training up.


If I can train my characters for 4 years from scratch so can you or anybody else for that matter.

It's the same old arguement. Child throws rattle out of pram cause he wants to climb on the slide but can't do it yet. Eve is a game of patience and it rewards the patient!

Aruar
Posted - 2011.08.25 16:11:00 - [183]
 

Here's a thought.
You can make multiple characters on one account... Why not be able to train skills on them at the same time? Somebody starting out might not know what direction they want to take. So do both.
Now id say the second account trains at 50%. Or you can only train up to a set number of sp (5, 8, 10m) or both. But it would mean you could experiance more of eve in less time. That and more people would have ganking alts. But people would still pay for multiple accounts, because you can't multi box with one account.

Also, I would LOVE to be able to remap sp. Even if it was one area at a time or something.

Sayuri Kato
Posted - 2011.08.26 22:00:00 - [184]
 

Originally by: Pteranodon

If I can train my characters for 4 years from scratch so can you or anybody else for that matter.



Right. However, the question is, does a new player want to put so much time into this game, before the real fun starts?
You could say now, that this is their problem. But in fact it isn't. You love the game, right? So, for its and your best interest, you should support an environment many new players can happily live with. That means a more casual friendly environment, since 'casual' is the area where the big money comes from, as proven not only by WoW. More money for CCP means more capacity, which in turn means more, faster and stable content for you in the end. At least, that's the way it should be. ^^

Originally by: Pteranodon

It's the same old arguement. Child throws rattle out of pram cause he wants to climb on the slide but can't do it yet. Eve is a game of patience and it rewards the patient!


Does this same child learn how to climb by 'waiting', or rather by actively practicing something? Do you honestly think I could beat you here in PvP, if I had as much SP as you do, if I had the same equip you have? I would say 'no', because you know much better how to effectively use the ships, their weapons and subsystems. And THAT's the main point of competition. Getting active and learning something by doing it ((which I only can in limited ways, since I have to wait for the skills to catch up with my interests)), not by waiting for something to drop out of the sky at some point in time. .

I for one, resubed a few days ago. I think I have spend 2, maybe 3 payed months in EVE altogether with big breaks (that doesn't count in trials I tried in the past). I only resub to check out new features, and to find out whether the game has progressed in some way or not. And again I will cancel my sub, because again I feel like I can't do anything effectively without waiting for days. It just seems so pointless paying money for a 'waiting game'. To be frank, I can have 'waiting' for much less money on far more topics. ^^'

I'd love to have a more direct influence on my skills by just using them or something. It even doesn't have to be 'selling SP', but EVE needs some more options for the skill progression. At least that's my point of view, and I know people around me, I asked to try out EVE, think the same way. Maybe that's not representative, but I can imagine many new players feel the same way about EVE Online. That's much money slipping through CCPs fingers. One could speculate: "money CCP tries to accumulate now by other means, such as the NEX Store" - which is a thorn in many old players sides, isn't it? So which do you prefer? Getting more and more money out of the established playerbase, or getting more money because the playerbase has a constant and healthy growth?

Don't forget, they have to fund at least two new games, plus the demands of people who play EVE. Their spendings grow. Where shall the money come from?


PS:
Sorry for my English. It isn't my native language.

Jenny Aakiwa
Posted - 2011.08.27 14:41:00 - [185]
 

Sayuri Kato, I don't think you understand the point of EVE in the first place. If you were to introduce the SP for Isk, that would destroy OUR type of game. If you want to get instant level up and all, go find a different game, because EVE Online ISN'T for everyone.

Sayuri Kato
Posted - 2011.08.28 10:23:00 - [186]
 

Edited by: Sayuri Kato on 28/08/2011 10:24:28
Originally by: Jenny Aakiwa
Sayuri Kato, I don't think you understand the point of EVE in the first place. If you were to introduce the SP for Isk, that would destroy OUR type of game. If you want to get instant level up and all, go find a different game, because EVE Online ISN'T for everyone.


No, I think you don't understand, that it doesn't work that way. For no game! Since every game is subject to change. You claim I don't understand the game, and yet a system was implemented (NEX), which not long ago seasoned veterans wouldn't have expected, but also can be very well used as a cornerstone for new options in EVE Online. In the end, the only persons that really understand "the point of EVE" are the ones at CCP - not you, not me - period.

Having said this, that means YOUR "type of game", as you call it so nicely, is already in a constant slow process of changing - which is a perfectly reasonable thing to do for CCP, given the huge success more casual oriented games have. CQs for example is clearly a step forward those player types. Do you want to deny this? Well, then I suggest you take a look around in the forums, and read what most old-staggers think about it. As I said before, CCP has to fund at least two new games, plus the ever growing demands of EVEs playerbase. So they have to move out of economical reasons. You, as an EVE player, should understand that better than anyone else, shouldn't you?

Sluzzytimes
Posted - 2011.08.30 02:10:00 - [187]
 

CCP's refusal to change how chars acquire sp is why eve has remained so unpopular and why, if they don't change, more and more people will stop playing in favor of more exciting, faster paced MMO's such as Black prophecy and soon to be released Star wars the old republic.

I remember not just 2 years ago there being anywhere from 45K to 70K players logged in on most days, now I see the number fluctuate between 25K and 45K.

But hey if you don't care about being in a werid cult known as EvE where you have to search for hours to find remotely fair pvp, then have fun with that.


Sayuri Kato
Posted - 2011.08.30 14:28:00 - [188]
 

Originally by: Sluzzytimes
CCP's refusal to change how chars acquire sp is why eve has remained so unpopular and why, if they don't change, more and more people will stop playing in favor of more exciting, faster paced MMO's such as Black prophecy and soon to be released Star wars the old republic.

I remember not just 2 years ago there being anywhere from 45K to 70K players logged in on most days, now I see the number fluctuate between 25K and 45K.

But hey if you don't care about being in a werid cult known as EvE where you have to search for hours to find remotely fair pvp, then have fun with that.




I'm feeling with you. But to be fair, I have to say it is very hard for a established tripple A title to die, unless there was a financial problem in the first place. Furthermore, to be honest, there is no real competitor in EVEs niche (up until now), so the game will 'always' have its fans. However the EVE community has to realize, that with the upcoming Dust and WoD games (and who knows what else) CCP needs more money. Development, technology and staff costs a lot of money - money they mainly have to get out of EVE. Now, there are two options I can think of atm, to raise the income, with just one product at hand.

The first would be, trying to get more money from the current playerbase, which could be accomplished with the introduction of the NEX store. Means: a new encouragment for buying PLEX is created. Obviously this solution isn't liked at all by old stagers, although it is a necessary step, if you don't want to change the game in a more drastical way.

The second option would be changing the game, so that it attracts more people (preferably casual gamers, since that is where the big money sits), thus getting more money due to a larger mass. That also can be accomplished by the NEX store, CQs, and many things CCP can add around those two. Given the fact they can't create cash out of thin air, I believe this is the way CCP will go, if NEX store alone doesn't generate the income they need. CCP only has to measure, whether the loss of money - from former hardcore EVEers that won't like this step and quit - not only can be outweighed, but exceeded by new players.

Lioyd Banks
Posted - 2011.08.31 21:50:00 - [189]
 

If that hapens then you wil have nothing to look forward to.
if you can train faster than you get bord real fast because is easy to get into
just my opion

Lioyd Banks
Posted - 2011.08.31 21:57:00 - [190]
 

Edited by: Lioyd Banks on 31/08/2011 21:57:27

Mixne
Posted - 2011.09.01 04:23:00 - [191]
 

Originally by: Lioyd Banks
If that hapens then you wil have nothing to look forward to.
if you can train faster than you get bord real fast because is easy to get into
just my opion


It seems that would be more a sign of a bad game than a good skill system. If content has to be artificially gated through arbitrary amounts of time and the game wouldn't be as fun, leading to people quitting more quickly, if you could access content more quickly, then the game itself needs some work. Also, if it is the case that once you have gained a large amount of SP, the game becomes boring enough to leave, why are there players that have played for many years? Someone playing for 5+ years at this point should have adequate SP to be bored if we work under the assumption that you will grow tired of the game more quickly as you have more SP.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.09.01 10:38:00 - [192]
 

Originally by: Sluzzytimes

I remember not just 2 years ago there being anywhere from 45K to 70K players logged in on most days, now I see the number fluctuate between 25K and 45K.



Seeing as the PCU record is ~66k I think you should rely a little less on your memory and a little more on proveable facts.

zLimit
Posted - 2011.09.01 13:08:00 - [193]
 

Hello, i just checked the forum since im waiting for the server to go online.
I saw and checked this topic and feel like i have to reply to this.

The hole points are utter BS since CCP never stated they gonna introduce payed SP gain and they never will.
Even if they would think about it, it would be the point i will be quitting the game. I quitted back in 2007 since i enlisted into the army but im gald im back.
All this ppl that cry and like to buy SP to be able to compete with the so called " big players " can just GTFO this game and never return. This game has a community of players you will never expirience in any other game. Mostly formed by adults, working persons with a great deal of RL. I just love how this game was developed and i completely hate the type of players that feel the need to compere this game with other mmo's like WoW.

WE DONT WANT YOU HERE, DRAGGING ANOTHER MMO INTO **** CAUSE OF YOUR WHINES!!!

If you implement any kind of SP gain (that seems to be mostly welcomed) by all this whiny persons you will completely screw this community and force the old players ( players that made this community how it is today )to leave.

My opinions might sound hard and vulgar or offending to some people.. but i stick to them and i honestly dont care.
I returned to this game because it is how it is and i like it this way. No other mmo can offer us this kind of game play. So if you feel the need to have a game with a different development approach just leave please.

This topic changed into a "we want SP gain !! " approach and that is a big mistake.

Well just my two cent's sry.

Sayuri Kato
Posted - 2011.09.01 14:18:00 - [194]
 

Originally by: zLimit
Hello, i just checked the forum since im waiting for the server to go online.
I saw and checked this topic and feel like i have to reply to this.

The hole points are utter BS since CCP never stated they gonna introduce payed SP gain and they never will.
Even if they would think about it, it would be the point i will be quitting the game. I quitted back in 2007 since i enlisted into the army but im gald im back.
All this ppl that cry and like to buy SP to be able to compete with the so called " big players " can just GTFO this game and never return. This game has a community of players you will never expirience in any other game. Mostly formed by adults, working persons with a great deal of RL. I just love how this game was developed and i completely hate the type of players that feel the need to compere this game with other mmo's like WoW.

WE DONT WANT YOU HERE, DRAGGING ANOTHER MMO INTO **** CAUSE OF YOUR WHINES!!!

If you implement any kind of SP gain (that seems to be mostly welcomed) by all this whiny persons you will completely screw this community and force the old players ( players that made this community how it is today )to leave.

My opinions might sound hard and vulgar or offending to some people.. but i stick to them and i honestly dont care.
I returned to this game because it is how it is and i like it this way. No other mmo can offer us this kind of game play. So if you feel the need to have a game with a different development approach just leave please.

This topic changed into a "we want SP gain !! " approach and that is a big mistake.

Well just my two cent's sry.


Funny how you dare to speak for the whole EVE community, although it is proven that there are different opinions within it.
If you, and your way of arguing - or rather rudely and blindly bashing things into someones face, who doesn't share your point of view - are a prime example for the EVE community you praise or wish for so much, this game is in even more serious need of a change.

Sorry, but atm you just sound like an extremist of some sort, not a reasonable gamer.

eightseven
Posted - 2011.09.01 14:44:00 - [195]
 

Edited by: eightseven on 01/09/2011 14:43:54
Originally by: Sayuri Kato
Originally by: zLimit
Hello, i just checked the forum since im waiting for the server to go online.
I saw and checked this topic and feel like i have to reply to this.

The hole points are utter BS since CCP never stated they gonna introduce payed SP gain and they never will.
Even if they would think about it, it would be the point i will be quitting the game. I quitted back in 2007 since i enlisted into the army but im gald im back.
All this ppl that cry and like to buy SP to be able to compete with the so called " big players " can just GTFO this game and never return. This game has a community of players you will never expirience in any other game. Mostly formed by adults, working persons with a great deal of RL. I just love how this game was developed and i completely hate the type of players that feel the need to compere this game with other mmo's like WoW.

WE DONT WANT YOU HERE, DRAGGING ANOTHER MMO INTO **** CAUSE OF YOUR WHINES!!!

If you implement any kind of SP gain (that seems to be mostly welcomed) by all this whiny persons you will completely screw this community and force the old players ( players that made this community how it is today )to leave.

My opinions might sound hard and vulgar or offending to some people.. but i stick to them and i honestly dont care.
I returned to this game because it is how it is and i like it this way. No other mmo can offer us this kind of game play. So if you feel the need to have a game with a different development approach just leave please.

This topic changed into a "we want SP gain !! " approach and that is a big mistake.

Well just my two cent's sry.


Funny how you dare to speak for the whole EVE community, although it is proven that there are different opinions within it.
If you, and your way of arguing - or rather rudely and blindly bashing things into someones face, who doesn't share your point of view - are a prime example for the EVE community you praise or wish for so much, this game is in even more serious need of a change.

Sorry, but atm you just sound like an extremist of some sort, not a reasonable gamer.


like i said its my opinion :)and it sounds rude and blindly. But i do not speak for the whole EVE community, just for some ppl i recently talked to about the recent topics that start to appear in the forum board.

Juris Ethos
Caldari
The Catholic Church
Posted - 2011.09.01 17:55:00 - [196]
 

Why not grant 2 million distributable SP for 1 PLEX in the form of something like a "CONCORD Neural Enhancement", but make it a ONE time thing? That's not going to destroy the game.

*puts on a flame suit*

I personally think that die-hard players with 6 year old accounts just need to get over themselves, and realize that the main reason people quite EVE Online in their first month is because they get bored. Boredom is inherent in the game's design. I run multiple accounts, and the first 3 months or so for a new player are particularly boring. Not to mention brutal, but I like that. With a small SP boost, then can jettison themselves into a useful niche, and start doing what they want. Not to mention, we could ALL do it - but just once.

Yotah
Gallente
Saberick Interest and Development
FreiTek Heavy Industries
Posted - 2011.09.01 20:25:00 - [197]
 

Originally by: ALEX THAGREAT
it would **** me off so bad if they started selling game progression. that defeats the point.

It's already in the game under a different format: Character Bazarr. In reality, there are little differences between CCP selling SP and allowing players to buy/sell characters. But with SP sales, CCP gets in the direct line of the supply chain; which will fatten their bank accounts.

FireT
Gallente
Royal Advanced Industries
Imperial Crimson Legion
Posted - 2011.09.02 12:05:00 - [198]
 

Originally by: Yotah
Originally by: ALEX THAGREAT
it would **** me off so bad if they started selling game progression. that defeats the point.

It's already in the game under a different format: Character Bazarr. In reality, there are little differences between CCP selling SP and allowing players to buy/sell characters. But with SP sales, CCP gets in the direct line of the supply chain; which will fatten their bank accounts.


In the short run yes. But never in the long run.
People seem to forget the math:
Short term - people raise their skill points quickly. Are unable to understand Eve mechanics and fly capitals. The balanced Eve economy crashes. They die. Enraged they quit. Your short term profit is gone.

Long term: people progress and learn the dynamics. Less balancing issue because there aren't capitals everywhere and demand for them isn't instantly spiked. People can learn, if they wish.

Sayuri Kato
Posted - 2011.09.03 13:52:00 - [199]
 

Edited by: Sayuri Kato on 03/09/2011 13:56:00
Edited by: Sayuri Kato on 03/09/2011 13:55:03
Edited by: Sayuri Kato on 03/09/2011 13:54:04
Edited by: Sayuri Kato on 03/09/2011 13:52:46
Originally by: FireT
Originally by: Yotah
Originally by: ALEX THAGREAT
it would **** me off so bad if they started selling game progression. that defeats the point.

It's already in the game under a different format: Character Bazarr. In reality, there are little differences between CCP selling SP and allowing players to buy/sell characters. But with SP sales, CCP gets in the direct line of the supply chain; which will fatten their bank accounts.


In the short run yes. But never in the long run.
People seem to forget the math:
Short term - people raise their skill points quickly. Are unable to understand Eve mechanics and fly capitals. The balanced Eve economy crashes. They die. Enraged they quit. Your short term profit is gone.

Long term: people progress and learn the dynamics. Less balancing issue because there aren't capitals everywhere and demand for them isn't instantly spiked. People can learn, if they wish.


Not long ago I read about a guy who finally got a battleship or capital ship and rage quit, because it was destroyed by players, I think. That's just one example. Your assumption is based on the believe, that players here actually progress in their skill step by step, in a constant line, which isn't the case. You learn your destroyer, your cruiser, your battleship, your capital only if you possess said ships and while using them. And you learn them again, as soon as you have unlocked other skills, weapons, equip and so on. The learning curve in EVE is completely chaotic. It aborts at some points and enters at complete others, just to abort them as well and to re-enter at the first point and so forth.

Main point is... no, people don't learn this game while they are waiting for their skills to finish. You have rage quitters now, you would have rage quitters then. It doesn't matter. What does matter, is the increased size of players.
Also, what you call "balanced EVE economy" doesn't "crash". It merely changes. Change isn't the end of the world. There are no inherent-necessities.

Mistress Lilu
Posted - 2011.09.05 01:13:00 - [200]
 

I cant wait for this, I am gonna buy as much sp as i can, and for you people still stuck on, "oohhh you dont like waiting, go play wow", i am gonna laugh my ass off. lmfo

Kiteo Hatto
Gallente
Posted - 2011.09.05 12:37:00 - [201]
 

I like the idea of putting a limit on how much SP one could buy every 6 months or so. This will allow people who want to catch up to older players pay something to CCP while not instantly getting there.
Make it so they are close to attribute remaps, you still have to think before you use them up.

Just imagine how many posts there will be here, something along "Got X to 5, what now ?" "Got Y maxed, im bored"

You might get some cash from impatient players but they will quit a lot sooner than those who actually wait for their skills.

Imagine this: You have 1 day to wait until you can undock in that shiny ship, you are SOOOOO looking forward to it. You will be a very very pleased individual this time tomorrow. You are going to play around with imaginary fits and all that stuff while still playing the game.

Now imagine: You bought a ship in Jita and then bought the SP to fly it, you undock, test it and meh, you log off because now you are either training something else or going to look for another ship. Eventually you quit because you finished the game too quickly and you just didn't have that excitement.

Sayuri Kato
Posted - 2011.09.05 15:12:00 - [202]
 

Originally by: Kiteo Hatto
...
Just imagine how many posts there will be here, something along "Got X to 5, what now ?" "Got Y maxed, im bored"

You might get some cash from impatient players but they will quit a lot sooner than those who actually wait for their skills.

Imagine this: You have 1 day to wait until you can undock in that shiny ship, you are SOOOOO looking forward to it. You will be a very very pleased individual this time tomorrow. You are going to play around with imaginary fits and all that stuff while still playing the game.

Now imagine: You bought a ship in Jita and then bought the SP to fly it, you undock, test it and meh, you log off because now you are either training something else or going to look for another ship. Eventually you quit because you finished the game too quickly and you just didn't have that excitement.


As said ...

Originally by: Mixne
Originally by: Lioyd Banks
If that hapens then you wil have nothing to look forward to.
if you can train faster than you get bord real fast because is easy to get into
just my opion


It seems that would be more a sign of a bad game than a good skill system. If content has to be artificially gated through arbitrary amounts of time and the game wouldn't be as fun, leading to people quitting more quickly, if you could access content more quickly, then the game itself needs some work. Also, if it is the case that once you have gained a large amount of SP, the game becomes boring enough to leave, why are there players that have played for many years? Someone playing for 5+ years at this point should have adequate SP to be bored if we work under the assumption that you will grow tired of the game more quickly as you have more SP.

Jacob Stiller
Posted - 2011.09.05 21:01:00 - [203]
 

Originally by: Mistress Lilu
I cant wait for this, I am gonna buy as much sp as i can, and for you people still stuck on, "oohhh you dont like waiting, go play wow", i am gonna laugh my ass off. lmfo


Great Scot! I need to start an MMORPG with time limited character progression, wait a few years, and then sell time to new players so they can catch up with the vets. Who says that man cannot control time? Muhahahaha!

slatybartfas Arbosa
Posted - 2011.09.05 23:15:00 - [204]
 

Hey broskeies, just think if ccp sells sp there will be all these juicy juicy targets floating about in ships that they have no idea how to use.

MMM all those delicious tears can you imagine!!

Don't see how the production of moar tears to be a bad thing. Twisted Evil

Mixne
Posted - 2011.09.06 01:07:00 - [205]
 

Originally by: Kiteo Hatto
I like the idea of putting a limit on how much SP one could buy every 6 months or so. This will allow people who want to catch up to older players pay something to CCP while not instantly getting there.
Make it so they are close to attribute remaps, you still have to think before you use them up.

Just imagine how many posts there will be here, something along "Got X to 5, what now ?" "Got Y maxed, im bored"

You might get some cash from impatient players but they will quit a lot sooner than those who actually wait for their skills.

Imagine this: You have 1 day to wait until you can undock in that shiny ship, you are SOOOOO looking forward to it. You will be a very very pleased individual this time tomorrow. You are going to play around with imaginary fits and all that stuff while still playing the game.

Now imagine: You bought a ship in Jita and then bought the SP to fly it, you undock, test it and meh, you log off because now you are either training something else or going to look for another ship. Eventually you quit because you finished the game too quickly and you just didn't have that excitement.


Personally, I think scaling the SP return based on the existing amount of SP learned by the character is better. That way, there is an indirect limit as it starts to get prohibitively expensive in ISK or real cash on very high SP character. They may be willing to spend a few hundred billion ISK on PLEX to push up some skills though, which is good for the economy. Money flowing (likely to newer players) is good for any economy.

As far as impatient players leaving, I'm pretty sure they leave under the current system too. If someone is impatient, do you think they're going to wait 3 months to be "decent"? Probably not. So imagine this: One impatient player quits after a month or two because they aren't getting anywhere, paying a grand total of $15-30. Another impatient player is given the opportunity to purchase SP with PLEX. They also stay for a month or two (although it would likely be longer because of tangible "progression" that they have an impact on) but they have spent $100-200 on sub plus PLEX to get more skills. Now I'm not claiming to be the worlds most savvy businessman or anything, but I'm pretty sure I know which impatient player a business would rather have.

Kiteo Hatto
Gallente
Posted - 2011.09.06 11:33:00 - [206]
 

I like that idea Mixne even more, i just didn't think it out when i wrote my reply. What if CCP sells SP based on the category, say, 2m skillbook for gunnery or missiles, then 3m skillbook just for learning to fly caps ? These books can only be used within their respectable category and ofcourse they would be priced differently based on the skill rank. What do you think Mixne ?

Mixne
Posted - 2011.09.06 14:32:00 - [207]
 

Originally by: Kiteo Hatto
I like that idea Mixne even more, i just didn't think it out when i wrote my reply. What if CCP sells SP based on the category, say, 2m skillbook for gunnery or missiles, then 3m skillbook just for learning to fly caps ? These books can only be used within their respectable category and ofcourse they would be priced differently based on the skill rank. What do you think Mixne ?


I see no reason to limit where purchased SP can be spent. I would treat them the same way refunded SP are treated. Any purchased SP would be dropped into a pool of "unspent" SP and the player can assign them as they choose. The mechanics to do this are already in place. The overall dev time to implement PLEX to SP conversion would be pretty minimal.

Orlacc
Posted - 2011.09.08 18:58:00 - [208]
 

It won't happen. Go change the fryer oil...


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