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Star Gemulus
Posted - 2011.07.20 22:27:00 - [121]
 

Edited by: Star Gemulus on 21/07/2011 02:44:00
Buying a character vs buying sp isn't really the same thing. Usually when you buy an 80 mil sp character you get a lot of unwanted skills. Not to mention the fact that there are only so many 80 mil sp characters in game. It's kind of the same if you skim over all of details, but it really isn't.

Introducing the ability to buy sp would mean people could build highly specialized characters - yes you can do that right now, but it takes a player with a lot of patience to do it.

Additionally by the time a player hits 20-30 mil they are more than likely addicted to the game and believe it or not the skill system promotes that addiction making the player wait for the level up. If ccp were to do anything they should give new players more skillpoints to start out with.

There are bigger things that are killing eve outside of the skill system - which I feel is working. Lag, blobs, implementation of fail content (walking in stations is filled with so much fail) the list goes on and on and on.


digitalwanderer
Gallente
DF0 incorporated
Posted - 2011.07.21 00:38:00 - [122]
 

Originally by: Saia Tae Arragosa


Even new players over time can save enough ISK to buy plex. So they are not left out of something like SP training speed bonus per plex.



It does turn the game into somewhat of a skill training race between pilots, even if CCP stands to make some decent money because a lot of players take the game far too seriously to begin with, and lets face it CCP aren't exactly quick to introduce new skills here, so the faster the pilot trains skills, the sooner they run out of stuff to train...


This game has always been primarily about patience, planning, determination the death penalty and training skills even when not logged on, even before the time of it's release in 2003, so now we want to change that formula after nearly a decade and the game is still here, because CCP is running short on money as it bit off more than it can chew with DUST and world of darkness, wich are games that have nothing to do with the reasons i play EVE in the first place.


Find another way to finance the developement of those games CCP, because i'm not paying a dime on MT's at all, regardless if they're just vanity items or have an impact in game....There's little left to aim for as it is for me....

Abesch Klaridon
Posted - 2011.07.22 11:01:00 - [123]
 

Originally by: Dorian Wylde
Originally by: ALEX THAGREAT
it would **** me off so bad if they started selling game progression. that defeats the point.


Which is why it will never happen.

CCP please lock these idiotic threads. Or ban the people making them.


bump
/sign

help us from american teens!!

Veldah
Minmatar
Native Freshfood
Posted - 2011.07.22 15:26:00 - [124]
 

People, please stop proposing "natural ways to purchase sp". CCP doesn't even consider it yet. Yet you sit down and babble about it. They sit and read it and they already know that half of you would be ok with that. Now you're only providing them with ideas.

Wardeneo
Minmatar
Posted - 2011.07.22 20:51:00 - [125]
 

Originally by: Patient 2428190
Skillpoint respecs, not bulk SP


I like this idea... But changed slightly...Say once a year ccp.would allow players to respec x amount of skill points abit like the character stats.. n wudnt have to be all skillpoints just up to 5-10 percent of chars total sp with a limit of 5mill sp... Any gd ???

Yama Meijer
Gallente
Malkutha
Posted - 2011.07.22 22:37:00 - [126]
 

I think a large problem for eve is the tanking skills or ships skills at V, would making T2 weapons and tanking stuff availible at 4 instead of 5 make a difference? Less time...and only a little bit less power then a vet (+5% dmg etc for last skill lvl...)

But then, if you make those steps..

Van Upier
Posted - 2011.07.22 22:59:00 - [127]
 

Originally by: Wardeneo
Originally by: Patient 2428190
Skillpoint respecs, not bulk SP


I like this idea... But changed slightly...Say once a year ccp.would allow players to respec x amount of skill points abit like the character stats.. n wudnt have to be all skillpoints just up to 5-10 percent of chars total sp with a limit of 5mill sp... Any gd ???


Skills point respecs help only vets - which defeats the purpose. The idea of the suggestion is to make it possible for new players to catch up some of th distance with much older players. The game design made sense early on, and a couple of years down - but being 8 years (!!) behind is a lot. I'm against buying straight up SP - but buying a SP gain accelerator, I would totally go for. i.e, 1 PLEX a month for double SP gain. Now that I htink of it - I should probably buy some PLEX now to buy some +5 implants - since that would accomplish mostly the same thing, right?

KLizMaN
Redemptions Calling
Imperium Alliance
Posted - 2011.07.23 05:50:00 - [128]
 

Originally by: Van Upier
Originally by: Wardeneo
Originally by: Patient 2428190
Skillpoint respecs, not bulk SP


I like this idea... But changed slightly...Say once a year ccp.would allow players to respec x amount of skill points abit like the character stats.. n wudnt have to be all skillpoints just up to 5-10 percent of chars total sp with a limit of 5mill sp... Any gd ???


Skills point respecs help only vets - which defeats the purpose. The idea of the suggestion is to make it possible for new players to catch up some of th distance with much older players. The game design made sense early on, and a couple of years down - but being 8 years (!!) behind is a lot. I'm against buying straight up SP - but buying a SP gain accelerator, I would totally go for. i.e, 1 PLEX a month for double SP gain. Now that I htink of it - I should probably buy some PLEX now to buy some +5 implants - since that would accomplish mostly the same thing, right?



The thing is there is already a way for new players to catch up. It's called dimishing returns. The difference between a level 4 skill and level 5 is pretty minimal as far as bonus goes (unless the skill is needed to open up a new ship/module class) Those small advantages can also be decreased with implants. The problem is there's this thought that unless you have everything at lvl5 you can't enjoy the game or be competitive - and that's just horse plop. Compare a player with 60 mil sp to a player with 180 mil sp and you'll usually find that only difference is the 180 mil sp character can fly more races (and heavily capital spec'd). Being able to fly more races has nothing to do with being able to be more competitive (unless you trained gallente) it did a few years ago, but it's certainly not an issue now. This is especially true now there's so many faction ships available that don't require the heavy training of their t2 counter parts.

The biggest problem is new players don't want to wait. It has absolutely nothing to do with being competitive with older characters.

Xenuria
Gallente
Genos Occidere
HYDRA RELOADED
Posted - 2011.07.23 20:46:00 - [129]
 

Originally by: ALEX THAGREAT
it would **** me off so bad if they started selling game progression. that defeats the point.


Isk dose not = progression
Skill points dose not = progression

What you have actually done in the game = progression


God people like you **** me off.

No1'n'da Hood'g
Posted - 2011.07.24 03:10:00 - [130]
 

Edited by: No1''n''da Hood''g on 24/07/2011 03:11:18
There is one very important difference between buying skill points and buying a character from the bazaar. The character from the bazaar took time to get to where it is. If you allow the purchasing of skill points you might as well allow all three characters on an account to train simultaneously. It would, in effect, get around the one character training per account limit. In fact, I suspect this is the only real reason anyone supports this idea in the first place.

The only thing I can see working down this line of thought is to allow people to purchase core skills to level 5 at one plex per skill. Core skills being anything that is is a requirement for a core competency certificate. That would make it expensive enough to keep it from being abused too much and limit the use to skills needed by newer characters.

Robert Davis
Posted - 2011.07.24 10:07:00 - [131]
 

Lets compare EVE to a model of real life for a second. In this model, the parameter is that you acquire knowledge (skill) at the same rate everybody else does. Most people take 12 years of public school and have a base level of knowledge, and then some go to college and have a degree in a specific field within 4 additional years. Doctorate and masters degrees take longer, but are rewarded with more specialized intelligence in their field. Now imagine that instead of working after going to college, you go to college for a different degree. First you went to become a civil engineer, and now you go to get a MD. The MD will take just as long as the doctors degree in civil engineering to acquire. Or you could train to be a MechE, which will take less time because of the similarities between civil and mech.

Now WoW works like real life, where you have to spend a lot of time building these skills before you can use them to make money, or in the game, have fun. Eve lets you have your cake and eat it too. You can train skills but may also work, so that in theory you never sit around just learning. So in the model above, WoW has you train for something you want to do, and when you want to do something different you have to train something else. In Eve you are constantly training towards that degree, no matter what you are doing.

This all comes down to an edge for veterans, who simply have more sp than noobs, but it doesn't mean the game isn't fun for noobs. CCP already introduced something to help noobs over vets, and its called the SKILL MULTIPLIER. IT TAKES ROUGHLY 8 DAYS TO GET X1 SKILLS TO LVL 5, BUT FOR X16 IT CAN TAKE MONTHS AND MONTHS. In less than a month somebody can pilot a rifter and do it pretty well. Within two months they can do it just as well as anybody else in terms of sp. And if people don't train all their skills to lvl 5 but juts lvl 4, it will save them at least 5 days on every skill, because even x1 takes approx. 5 days to train from 4 to 5.

What people are complaining about is that vets can do any career they want, because they have skills in all of them. They can go from mining to trading to logistics to titan piloting because they have the specialization in that many fields. Noobs can only pick one of these (not titan however) and then they are stuck there for months until they can train a new specialty. Somebody trains up to a hulk, and then after getting there is bored after 5 minutes because mining gets boring really fast. Now they want to do pvp, but they spent months getting to a hulk. It sucks, but they planned poorly and now they are ****ed. If however you train decent pvp skills then you can do pvp or pve with a little extra training.

Sure you can't pilot a battleship worth s*** within the first 2 months, but the whole point of eve is progress. Jumping from a rifter to an apoc sounds appealing for instant gratification, but then go play a ptw game. The whole point of eve is enjoying the progess you make towards your goal, whether in sp or personal skill. They introduced capital ships for that very reason; a GIANT goal to reach for vets.

CCP made a system to help noobs. Piloting a capital ship at full efficiency takes more than a year to train. Piloting a cruiser that can handle any other cruiser 1v1 takes far less time. People are complaining because they picked a field, and now they don't want to do it anymore. Or they want to just jump straight ahead, and ignore the milestones along the road. If anything CCP needs to make a new tech for vets to use. Introduce a deathstar like in star wars, an immobile powerful base stuck in one system. Something that doesn't affect noobs, but makes play more fun for vets. If you want to be the best miner out there, then go ahead and spend two weeks getting perfect refining skills, but if its just something fun to try, you are far better off with the 3 day version that gives you half as much efficiency for 1/5 the time.


Robert Davis
Posted - 2011.07.24 13:39:00 - [132]
 

Think about the changes that would occur if CCP introduced a means to buy sp. Lets say they allow plex to be traded for 2m sp, or however much could typically be trained in the 1 month time that plex gives you to play the game. It would instantly change eve, but may not make CCP oodles of money in the long run. If plex can be traded for sp, then people that have a lot of alts would be able to consolidate them into less alts, but pay relatively the same amount for sp. Instead of having an alt for every specialization, they can just keep a few general purpose ones and buy all the sp they want. This in effect gives CCP money now instead of later. The overall # of players may drop, but not necessarily the rl player #, just alts. CCP will also make money from people that want to advance quickly but not use alts, like people playing for less than 1 year who want to be lvl V bs pilots. In effect it will allow people to hit the ceiling that many vets are already at, but will increase the gap between people with less sp, because if one person doesn't want to pay the extra, they are fodder for those that will.

In the game, if plex are used it will radically change the game dynamic. Being able to use isk to buy sp via PLEX will make the prices skyrocket, as every alliance with money to burn will buy everything plex they can find before the price gets too high. These prices could go very high up considering how fundamental sp are. This will again give people willing to buy plex with rm and sell for isk a huge advantage, bc if prices go over a 1b or even 2b, to a 3 month old character that is enough to fund all kinds of idiotic ideas. The price of everything else could increase as well, because some people will have a ridiculous amount of money that they got from the coffers of all the big time corps. This again will increase the gap between those willing to pay and those not.

If CCP makes core skills too easy to train, they may as well get rid of them, since everybody will have them and there is no edge. It seems that people complaining about sp fall into 2 categories: the game progression is too slow for them, or skills take too long to train so vets have a huge edge on piloting anything but a frigate. The first group needs a new game, the latter however need a solution. Joining a fleet is obvious, safety in numbers. A well organized and diverse fleet can easily overcome a fleet of the same size with more sp but worse diversity ie lacking logistics or a tackler. People that solo...missions are there for a reason and it can't be that hard to find ones that dont get camped.

I think a very interesting mechanic for CCP to add to the game would be aliens or monsters. Imagine going into a special wh where a creature shoots projectiles at you, and when you killed it unique ores, mods, or blueprints were left behind. Either a single ship or a fleet could enter, and special restrictions are put on it to prevent farming. It is player unique so no ganks allowed inside, and it adds something new to do for anybody.

The real problem here isn't game balance as much as game progression. Vets sit around with nothing new to do but grief, noobs have no concrete goal to work toward, and people with a goal have long training times during which the scope of activities they are effective at is limited, which makes it boring due to pvp dangers. CCP needs to create a more diverse pve, like a massive alien force thats going to wipe out the universe, but you can't just bring in a few titans and destroy everything within weeks. It would be a great expansion and would be fun for anyone to do without requiring tons of skills or a large corp.

Dielax
Posted - 2011.07.24 15:59:00 - [133]
 

I have to say as someone who has played on and off since 2005, that I have grown in different ways playing the game.
I am almost to the point where I would rather sell my character and start with a new character.
This is a horrible realization. Starting from scratch would suck horribly. I would be pretty useless for large ammount of time.
The game would pretty much suck for months and months. While I don't like the prospect of "gold items"......... I, at least in my
current situation would welcome the option to pay for some SP.

Sell char -> Plex -> SP for my new char = me still playing eve even with a reduced SP char but well on its way.

Say my char has like 20m sp for easy #'s . Even if I sold it for plex -> 10m SP that would be huge.

Hell, if they had an option to take your character for $$$ , 1/2 its SP resetting it to 0 and give that 1/2 sp to 2nd char on same account that would be cool too.

I mean really. Who wants to be basically useless in game for 6 months to a year how boring is that.


I duno thats probably just me though.Question

Vinita Queen
Posted - 2011.07.24 16:36:00 - [134]
 

Another glorious day and the skill system is as perfect as it twas the day before. Sorry suckers your money won't be helping you out today. Enjoy your day's training. =)

Emiko P'eng
Amarr
Posted - 2011.07.24 21:34:00 - [135]
 

As a 'Rookie' who bought the boxed set!

I already got a nice +3 to all attributes for 1 month!

After nearly 3 months I now have nearly enough to buy a Plex.

I would NOT use it to buy SP as play time is far more important!

So unless your plex to SP = more than 1 month of normal SP it is a stupid idea for beginners!

Even if it was introduced I would still think the whole idea is RUBBISH

Zagaro
Posted - 2011.07.24 23:12:00 - [136]
 

I honestly don't see how selling skill progression would break the game. People can already pay their way, with real life money, to the best ships possible. They can then use this ship if they have simply waited the required amount of years/months. Why should people be limited to a waiting game? If I want to be a good cruiser pilot, I should be rewarded for actually flying it well and not simply having to wait a couple months to even get inside one.

Old players on this game latch on to the archaic time-based skill progression because they don't want new players to catch up to them.

EVE would be a much more enjoyable experience if there were ways to significantly speed up skill training, because playing the waiting game gets annoying, frustrating, and boring.

midget gem
Diplomatic Disruption
Chain of Chaos
Posted - 2011.07.25 03:24:00 - [137]
 

maybe not sell sp but on like week ends maybe have 3x the training or something like that, if tht happend thth would do me anyday then buy sp

KLizMaN
Redemptions Calling
Imperium Alliance
Posted - 2011.07.25 03:42:00 - [138]
 

Originally by: Zagaro
I honestly don't see how selling skill progression would break the game. People can already pay their way, with real life money, to the best ships possible. They can then use this ship if they have simply waited the required amount of years/months. Why should people be limited to a waiting game? If I want to be a good cruiser pilot, I should be rewarded for actually flying it well and not simply having to wait a couple months to even get inside one.

Old players on this game latch on to the archaic time-based skill progression because they don't want new players to catch up to them.

EVE would be a much more enjoyable experience if there were ways to significantly speed up skill training, because playing the waiting game gets annoying, frustrating, and boring.


Vets have no problem with players "catching" up. What I (we) don't want is a bunch of WoW players coming over for a few months and ruining a game we enjoy only to leave shortly after because they've got the attention span of a gnat. The skill system is one of the things that make eve unique. Eve is a game of patience.

What I don't get is people complaining that eve is boring because they can't fly X ship type. I've had some of my best game time flying throw away frigates and t1 cruisers.

Alex Sinai
Mining And Probing Specialists
Posted - 2011.07.25 17:32:00 - [139]
 

Edited by: Alex Sinai on 25/07/2011 19:20:26
Edited by: Alex Sinai on 25/07/2011 19:07:10
Edited by: Alex Sinai on 25/07/2011 18:42:48
I am a noob and i don't understand all these complaints and ideas about SP.
I like the system as it is now very much. Yes it will take me a month from Retriever to Covetor and a year or more to Carrier. May be a few years more to be some squad commander in Null sec corp. By that time i will learn many aspects of the game and meet a lot of other players and learn from them too. If i act responsibly i will be respected and appreciated. If i act dumb result will be different. Do i like to wait so much time? No of course not. But on the other hand if i would be able to fly carrier in a month time for another 100 or 500$ i would leave real quick. EVE is unique due to many aspects of the game. It is very close to real life in many aspects including training skills.
You can't come out of nursery and be accomplished neurosurgeon in a month in real life. If you want that kind of game please take a look at Sims series.
Otherwise why you want to play EVE but take out extremely important part of it?
Why we all play EVE? Everyone reasons is different. I for example like science fiction and i really enjoy the game that have all aspects of real life and hugely player influenced. This game have nearly all of real life aspects but have one real cool thing we dont have yet in real life. Space exploration.
If you look for quick all class space combat please pay attention to Star Trek game series or Star Wars for that matters.
Did you think about thousands of players who played the game for years? Thousands more who will come to the game as it is? And vast majority of these players will leave immediately if game mechanics which give this game its unique taste will be taken away. Skill gain system as it is very much shorter then real life skills learning curve would be. But it is still long enough to give you the feel of reality. Go try commanding USS Enterprise carrier in real life. It will take you life long career and most probably you wont ever be selected as commander of it. What makes you think EVE Carrier class vessel should be available in a year? Why not in 10 years? Or 20? Because you want it? Please look at Star Wars franchise. In a little less then 10 minutes you are commanding officer of Star Destroyer which is a carrier class vessel. Dont like it because it isnt really realistic feel and taste? But what you propose here is turning of EVE into that kind of game may be even not really realizing it. Thousands will leave the game the moment CCP start to mess with core game mechanics of it. They know it and they not going to suicide on it.
Because what makes EVE so unique is its mechanics. Modding the core especially the way people propose even with best of intentions will turn it into another not interesting MMO that goes off by hundreds each year.


That's the opinion of noob who is less then half a year in this game. And i like it as it is. Its fun to play and give the sense of "simulated realism" of sci-fi style and excellent character development curves and a lot more as it is.

Have a good time of EVE everyone.

Kougy
Posted - 2011.07.26 07:36:00 - [140]
 

Stop giving yourselves false hope in this fairytale that CCP is different from other companies. They're in this business to make money, and most of it is in the short term. Once in a while they perform some heart warming trick to I've you the illusion of some sort of ethical business conduct, when its really just a rouse to keep you happy and buying more subscriptions.

They will make a decision based on how much money they can make, weighing different factors like what appeals most, what gains the most money for the longest term without incurring any risk.

Don't misunderstand me, the developers are good people, and they listen to all of you... But their hands are tied, its against company policy to reply to forum topics, this is a industry standard. Any replies given were ones given with permission from the administrative staff, and were very carefully orchistrated, not reflecting any personal opinions.

In the end, you don't matter, your wallet on the other hand does.

Kougy
Posted - 2011.07.26 07:42:00 - [141]
 

Originally by: Kougy
Stop giving yourselves false hope in this fairytale that CCP is different from other companies. They're in this business to make money, and most of it is in the short term. Once in a while they perform some heart warming trick to I've you the illusion of some sort of ethical business conduct, when its really just a rouse to keep you happy and buying more subscriptions.

They will make a decision based on how much money they can make, weighing different factors like what appeals most, what gains the most money for the longest term without incurring any risk.

Don't misunderstand me, the developers are good people, and they listen to all of you... But their hands are tied, its against company policy to reply to forum topics, this is a industry standard. Any replies given were ones given with permission from the administrative staff, and were very carefully orchistrated, not reflecting any personal opinions.

In the end, you don't matter, your wallet on the other hand does.


I want to mention one more important thing. Very large players in the mmo industry have taken worse nose dives than the one ccp is likely to make. I reference the brilliance of Sony's administrative skills during their brief stint with SWG.

Alex Sinai
Mining And Probing Specialists
Posted - 2011.07.26 14:45:00 - [142]
 

Well you forgetting one very important thing in gaming industry business each company ready to kill for. Niche.
EVE got itself niche and reputation for almost 10 years of successful operation within that niche and slowly but steadily expanding it keeping itself strictly within that niche expansion. Dust game falls into that niche perfectly well and it will be merged with EVE at some point in future one way or another. Very well possible that this AUR currency is actually the one which will be used in Dust planetfall ops. And ISK in interstellar sector. I wont be surprised by this.
EVE make money for a lot of years now. Business strategy of CCP not to ruin it or change core mechanics. They are not Sony or Microsoft to allow themselves that kind of loss. And it's good that they aren't as big and slow as these companies. They pay much more attention to their clients base and react way better. Don't forget also that EVE started by enthusiasts who like to play that kind of games and grew into CCP we know today.
Businesses make money. Fast cash type of companies never grow beyond anything more then 2-3 years of operation and never have the level of success CCP have. CCP have a strong strategy for years to come and it's not a kind of strattegy "lets make fast cash and screw it all". Just take a look at overall moves made by company and you will see the big picture there. Nothing to worry about. Only to patiently wait for more interesting things that will be delivered into EVE universe.

Star Gemulus
Posted - 2011.07.26 22:12:00 - [143]
 

well said Alex.

Kais N'ktal
Caldari
Ordos Humanitas
Tactical Narcotics Team
Posted - 2011.07.27 01:40:00 - [144]
 

Yeah... CCP selling SP isn't going to happen.

It defeats the purpose of the game and CCP love thier game more than their fans. I'm sure we remember the uproar of "Incarna is making the game soft", there will always be people complaining about any change to Microsoft Excel online but hey the rest of us trust in our CCP overlords and know they wouldn't want to **** their game.

lordlulzs
Posted - 2011.07.27 06:46:00 - [145]
 

Money corrupts.

Those huge bags of baking soda won't buy themselves.

Caliph Muhammed
Caldari
Caldari Naval Criminal Investigative Service
Posted - 2011.07.27 18:52:00 - [146]
 

Another day has come and no sp is available for sale. Magnificent. Don't you agree?

Coleman Strykr
Blackwater Syndicate
Shadow of xXDEATHXx
Posted - 2011.07.28 11:09:00 - [147]
 

ok, I'm sorry I have to chime in as one of the older players(kinda) but too many of you screaming "the noobs cant win" are missing a very important point. Yes it does take ages to train into the super huge super expensive ships. BUT, it only takes so long to max out the skills involved in piloting 1 particular ship just as well as any player who has been in the game since day 1. Lets say you take 6 months from where you are right now and just train all those little skills that affect different stats on all the ships you may possibly fly, thats a big jump right there. then you take another 4 months and train every skill that has to do with your chosen weapon system, whether it's a specific type of turret or missles, now you can use the biggest baddest weapons you've chosen. then you take a little more time and train up to level 5 of whatever t2 or t3 ship you want to be uber in, guess what, you now have all the same skills any other pilot in the game who has chosen the same ship to be awesome at flying. if it's a t3 cruiser thats maybe a year worth of training to be literally perfect skilled.


also pm top of that any other ships you train for in the similar race or group of ships you already have all the basics covered. so I dont want to hear that you can never catch up with the older players, keep in mind that specialization is key. The longer you specialize the closer to those big dogs you will bein that one thing. Pick a thing you enjoy and/or that is profitable thand you will be both happy and/or profitable. The more you are able to combine the 2 the better. No person should be able to buy everything, there are some things that only effort should garner.

Asta
Coleman


Emiko P'eng
Amarr
Posted - 2011.07.28 20:09:00 - [148]
 

Well said Coleman Strykr

I forgot to add that to my post!

After 3 months I am level 4 in nearly all the skills I need (according to the certificate requirements & a bit of Google research) to fly Amarr frigates, destroyers & cruisers. As well as passive & active armour tanking all it took was a bit of research & planning

Give me another couple of weeks & I'll be ready to be blown back to a new clone, as I learn the really hard part of EVE... how to actually apply & use those skills Very Happy

Fox Starrunner
Caldari
Dark Circle Enforcement
Posted - 2011.07.29 11:36:00 - [149]
 

Originally by: Nikita Keriget
Actually, I think CCP would be perfectly fine with somebody spending thousands of dollars, losing their ship and then ragequitting.


This couldn't be closer to the truth, not saying it's the EXACT truth for CCP but money wise it would be PERFECT for in terms of monetary gain.

Let's say you've been playing for 8 years (96 months just so the math is easy and not accounting for X month launched and X month played till this year) That's $1439.04 just in monthly subscription fees for one person. If someone throws that at the game in less than 6 months...that's 8 years of subscription fees from one person in a much shorter time-frame

Now if that player buys PLEX and XYZ item for SP or even just the vanity items...how much more money do you think that player will throw at eve? Confused

When it comes to item stores the monthly subscription fee is a drop in the bucket compared to how much money people will throw at games, just look at F2P (free to pay) games, and those stupid Ipod/pad/phone TEXT based games that let you buy X army guys for X dollars...some people spend THOUSANDS just to win a TEXT based game...Shocked

Moar monies is Moar?

Alex Sinai
Mining And Probing Specialists
Posted - 2011.07.29 12:48:00 - [150]
 

Yep agree with you Fox Starrunner it would be great money from new players. For a short period of time.

Calculate tremendous losses from not getting a dollar from thousands of players who will leave right away forever banning EVE in their minds so that even if CCP corrects the mistake later these players will be lost forever. And that means years of player base build up loss.
Calculate reputation losses.
Calculate loss of unique game status.
Calculate all this and lets agree that CCP not going to suicide over someone's desire to have SP for sale.

F2P games not as profitable as they would like to be. Calculate development and maintenance cost. Calculate customers base (very dynamic) development curves. Calculate advertisement spending (very big part of your budget) Recalculate all this each year or two since there are many F2P on the market. By the end of calculation F2P is a loss unless it is a very popular one and even then it's short lived income.

What for CCP should go that road?
There's much more simple ways to get out of business.


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