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blankseplocked Ideas for the Noble exchange (no, this is not a OMGPRICES thread)
 
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Onyx Nightshine
Pro Lucror
Posted - 2011.06.25 01:02:00 - [1]
 

Ok, so, it is clear that the community do not approve of the currect prices of items in the noble exchange. I do not see them as a huge issue as long as the exchange remains vanity items only(which i really hope it does) -however, there is an option that may placate the playerbase slightly and allow the prices for new items etc to remain at the level they are currently are. (though i would like the ones at 3600 to drop to 3500, for obvious reasons)

ill explain my proposition. New items come in the 2500-3500 price bracket... over time, the price of items slowly drops to be replaced by the next new big thing. Once the Noble exchange becomes large enough, this would allow for fashions to develop. After a while, new items come in that are similar to older cheaper ones, when they do, the older ones rise in price slightly to reflect the current trend.

obviously, this would be for clothing, jewellery (premium) items such as the monocle should not fluctuate as wildly to reflect their elite status.

just an idea, it means that people who want to be at the cutting edge of fashion will be able to so long as they are willing to pay a premium for getting items early

Kalia Masaer
Amarr Border Defense Consortium
Posted - 2011.06.25 03:28:00 - [2]
 

I personally think that is a solid idea as it would essentially keep the market moving even when those who are willing to pay exorbitant amounts have got what they want. It would also eventually let those who may not be able to afford such fees able to look a little cooler.

Tochi Umezawa
Posted - 2011.06.26 01:47:00 - [3]
 

Gotta say, i really like this idea. seasonable trends for clothing would keep sales fresh and rolling, increasing usage of aur (beneficial to ccp) while still giving those people who would be unwilling to pay for vanity items at their current price to do so (meaning, widening the market further. more people willing to convert plex to aur, therefore increasing revenue for ccp while making the playerbase happier with the aurstore)

i really think this idea will get more people using the aur store, and make them repeatedly use it

+1

Barbara Nichole
Cryogenic Consultancy
Black Sun Alliance
Posted - 2011.06.26 01:50:00 - [4]
 

how about captain quarter items
...or music for the jukebox maybe?


Onyx Nightshine
Pro Lucror
Posted - 2011.06.26 02:41:00 - [5]
 

well, i belive that there is a way of abbing your own music into the jukebox already. and im sure ccp are working on items that can be used to personalise your room (though i suspect they are more concerned with creating different types of CQ for each races stations first, or i hope they are... from what i can tell, all the CQ's are minmatar atm)

im more concerned with giving them an alternative pricing scheme that will allow a them a wider market for the items on the store while allowing exclusivity to those players who wish to spend more on items. (i personally am someone who would consider buying items from the store if they were a lower price, however i understand the reasons why they are the price they are)

the reason i have posted this idea here is because i truly believe it is a model that will win the support of a far wider market of players than the apparent current model... it is also a way of reducing the total amount of isk floating around (a good thing, trust me)


How this takes isk out of the currency:
Lets say someone wants an item that costs 3500 aur, they pay 400mil isk for a plex and convert that to aur. that items value in isk is now 400mil. Yes, it will never be converted back to isk again, but these items could be traded in game for items totalling 400mil, so the currency has not really lost that 400mil isk.
Apply the model where item prices decrease over time. Half a year later, the item is worth (for example) 1750 aur. Plex prices are still constant at around 400mil, so that same item is now worth 200mil isk. The trading price of the item is now 200mil so 200mil isk has left the currency.

Saris Volto
Posted - 2011.07.14 15:26:00 - [6]
 

I agree that noble exchange should be a strictly vanity item store. But they can still sell vanity items and implement them in a way that have real effects on TQ. I think one of the things ccp is looking into is to allow players to basically pimp their rides, giving access to color schemes (trims and base colors?), maybe even a spoiler on a megathron. It will not change the game play but allow players to customize their ships (more relevant than customizing their avatars for now). Other good vanity items are putting corp or/and alliance logos on their ships. I think this will definitely add a whole dimension to alliance and corp members interactions.

I think a good way to implement this sort of ship vanity items is to put a time limit, like buying insurance. Say for examples, for an equivalent amount of arum of rl $1, you can have access to 256 colors for all Amarr ships for 1 month or $10 for access to 512 colors for all race, ship types for 3 months or even $30 for permanent 1024 colours for all Caldari ships. Similarly, physical additions such as spoilers, extra engines , etc. (which do not affect the ship abilities!) can work along the same line. We might even start seeing corps members decking out in same color schemes. Perhaps we see roaming yellow, black and white little goonswarm bees or even fully red out red alliance ships. LOL.

This will provide a steady isk sink (god knows some idiot will be transporting billions worth of isk of vanities and get blown up) and a new market as people will wish to renew their color schemes, ship addition, logos, every now and then, within reasonable price of course. This also allow others to stop using it if they do not want to pay the price. It might even discourage "causal" spies as strong corps or alliances can demand that new players be deck out in certain schemes, thus adding a price tag for joining. Most corps and alliances probably will not require such hazing of new members but who knows?

A most significant problem that might arise is the server load. The coding and implementations will likely have large effects on server load on how these ship vanity shows up in overview. CCP will have to code it to have minimal impact on server load, even in blobs. Perhaps allowing a disable check box will be good for the clients.

Weeble Tauri
Caldari
Posted - 2011.07.14 23:08:00 - [7]
 

I have an odd idea that probably is impossible to implement, but I'd like it.

You know how when fighting NPC's you get the background noise? (intelligible babbling/yelling for the "human" NPC's and beeping for the rogue drones)

I want to be able to buy the capability of having background noise of my choice pumped out when engaged in combat with another player. Throwing out "Ride of the Valkyries" on all channels would be entertaining. This could be corp/alliance specific, as another way to give identity to whomever is currently trying to kick your teeth in.

Julius SurJo
Posted - 2011.07.15 08:55:00 - [8]
 

+1
Thats a really good idea like it alot

Revan Nightshine
Posted - 2011.08.20 15:06:00 - [9]
 

+1
Loving this idea

Gemberslaafje
Vivicide
Posted - 2011.08.20 15:55:00 - [10]
 

Maybe it should keep an eye on buy trends and change accordingly.

Therefor, a pair of ugly (sorry modellers :P) pants would drop price within a month, while the monocles would probably stay high for a longer period.

Tyme Xandr
Gallente
State Protectorate
Posted - 2011.08.21 00:20:00 - [11]
 

While I like the idea of this, I think fluctuating ingame items price when real money is involved is too risky. It would only cause people to not buy items until they deem it down far enough. CCP wants people to rush to the nex store and start spending those bills.

Cool concept, it just wont ever make it onto TQ for the reason above.

Davelantor
Caldari
The Resistance Movement
Posted - 2011.08.21 05:33:00 - [12]
 

Nice idea



Originally by: Tyme Xandr
While I like the idea of this, I think fluctuating ingame items price when real money is involved is too risky. It would only cause people to not buy items until they deem it down far enough. CCP wants people to rush to the nex store and start spending those bills.

Cool concept, it just wont ever make it onto TQ for the reason above.


There can always be real money involved ... even same can be said for buying skill books. So your argument is invalid :P


 

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