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zabang
Posted - 2011.06.23 11:21:00 - [1]
 

Hello!
Getting a Pilgrim soon for pvp. Looking for some general insight on fitting/tactics/engagement profile, for solo/small gangs, in low-sec/null/wormholes respectively.
I will mainly be flying with a Purifier SB friend though, in which case I'd decloak and tackle (scram, web, neut and tracking disrupt) and then the SB decloaks and torpedoes from range... how would that work on which targets?

Any and all tips, thoughts, insights much appreciated!!
thx

Muddy Undies
Minmatar
Posted - 2011.06.23 12:26:00 - [2]
 

[Pilgrim, Pilgrim 1]
Centii A-Type Small Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II

Corelum C-Type 10MN MicroWarpdrive
Balmer Series Tracking Disruptor I, Tracking Speed Disruption
True Sansha Warp Scrambler
Fleeting Propulsion Inhibitor I
Small Capacitor Booster II, Navy Cap Booster 400

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Trimark Armor Pump I
Medium Anti-Thermic Pump I


Hammerhead II x5
Warrior II x5
Hornet EC-300 x5
Vespa EC-600 x5

You can swap out some of the more expensive bits for T2 bits if this fit is a bit spendy. I only fit mine this way after flying the Pilgrim quite a lot and learning the ship and what it can and cannot do.

Pilgrim isn't really a ship for long engagements. You want your neuts and drones to take the enemy out of the fight quickly, and the 3 neuts are extremely effective at this.

But...

you have to really learn how to pick your targets properly. Taking this up against a passive Drake is a terrible idea for the most part, but excellent against ships the live by cap (ie: laser/blaster boats, active shield/armor boats).

The neuts give you teh GTFO ability, as does the ECM drones (but try to never rely on ECM drones getting a jam when you REALLY need it). The scram, web, and TD are extremely helpful to keep a boat from burning away (neuts as well for AB boats). Not going to get a lot of DPS out of it though, even with top drone skills. Works EXTREMELY well with another dps ship. Bomber is decent unless you against a drone/missile boat, then your bomber goes pop very fast. Paired with a dps-heavy boat like a gank Cane, Harby, etc, you can get some great kills.

Mostly though, and this comes from just experience, know your ship types and use this knowledge to pick proper targets. Pilgrim is great for ganking at celestials, belts, plexes, but not so great while taking sentry guns (and enemy player guns).

If you know for sure your target is within range of scram on landing, decloak on your way in (need 6 seconds at least, fairly awesome when you learn to do it so your timer is up right as your warp is over), otherwise a 1600mm plated boat like this is tough to catch anything except other very slow boats.

Golden Xi
Posted - 2011.06.23 14:53:00 - [3]
 

Pilgrims are crap, get a curse.

Torothin
Phathcom Enterprises
Posted - 2011.06.24 01:33:00 - [4]
 

The above setup is solid. But here is mine.

Highs:
Cov Ops cloak II
2 Medium Eneru neuts II
1 small energy neut II

Mids:
Med cap inject II with 800's
Warp scram II
Y-t8 mwd
10mn AB II
TD II

Lows:
Med armor rep II
DCU II
2 EANMII
1 800 rolled tungesten
anti therm pump
anti kin pump

10 med II drones
10 warrior II's

This ship is best flown with a Falcon and can overtake any ship in the game aside from Caps given the right circumstances. The AB serves as a second TD used for rtansversal and spotty situations. I have had a lot of success with this platform.

zabang
Posted - 2011.06.26 22:22:00 - [5]
 

Thx alot for the input, the fit I had in mind is very similar to Torothins.
The decloak on warp-in trick sounds really nice =) Perhaps I'll try to pair it with a drake on the alt instead...

ps. Will be getting a Curse as well =)

Tautut
Amarr
Posted - 2011.06.27 06:34:00 - [6]
 

Originally by: Torothin
The above setup is solid. But here is mine.

Highs:
Cov Ops cloak II
2 Medium Eneru neuts II
1 small energy neut II

Mids:
Med cap inject II with 800's
Warp scram II
Y-t8 mwd
10mn AB II
TD II

Lows:
Med armor rep II
DCU II
2 EANMII
1 800 rolled tungesten
anti therm pump
anti kin pump

10 med II drones
10 warrior II's

This ship is best flown with a Falcon and can overtake any ship in the game aside from Caps given the right circumstances. The AB serves as a second TD used for rtansversal and spotty situations. I have had a lot of success with this platform.


I like this setup.

2 x Medium + 1 small is better than 3 x medium neuts? Presumably because once you have the cap down, the small neut shuts down the window of opportunity for cap recharge?

Lugalzagezi666
Posted - 2011.06.27 07:32:00 - [7]
 

Originally by: Tautut
2 x Medium + 1 small is better than 3 x medium neuts? Presumably because once you have the cap down, the small neut shuts down the window of opportunity for cap recharge?



Yup, basically this. But its more for keeping pve ships capped out so they cant even activate hardeners - i wouldnt say its better in every situation.

For pvp you want your target capped out asap and theres much bigger chance, that pvp ship will have cap booster fitted - bonused med 3 neuts help with that alot. Its harder on fittings, but also allows you to engage from 12k if you have faction scram - and with 2x tds you can shut down almost any turret ship from 12k.

Btw avoid drakes, myrms and battleships with lots of utility.

Precisionist
Posted - 2011.06.27 07:44:00 - [8]
 

ya I like the 1 small+ 2 med fit, however I think 1600 plate is better when not with falcon tbh.

Dark Voynix
Gallente
Garoun Investment Bank
Posted - 2011.06.27 08:33:00 - [9]
 

Edited by: Dark Voynix on 27/06/2011 08:33:29
high:
2x 50w neut ( medium)
1x 5w neut (small)
1x covop II

med:
1x AB II
1x scramble II
1x web II
1x med elecrochemical booster ( 800's)
1x TD II

low:
1x DC II
2x EANM II
1x 800mm rolled
1x 16000mm rolled


rigs:
1x ancillary current router
1x trimark

Khors
El Barco Pirata
Posted - 2011.06.27 10:34:00 - [10]
 

small rep + 1600mm > med rep + 800mm

Noxides
APEX ARDENT COALITION
Nulli Tertius
Posted - 2011.06.28 01:44:00 - [11]
 

Edited by: Noxides on 28/06/2011 01:45:46
I fly a pilgrim quite a bit and one thing I have to say is if your pvping in wormholes/0.0 don't bother with cap boosters, your run out after like 2 fights and the nearest ones will be 30+ jumps away if your in red space.

I fly my pilgrim in the heart of other players sov, where's local's full of them, where the ratters feel relaxed. Your not gonna want to stay on grid long enough to use cap boosters imo.

The fit i use:

[Pilgrim, Solo Pilgrim lvl5]
Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I

Medium Capacitor Battery II
Tracking Disruptor II
Tracking Disruptor II
Warp Scrambler II
10MN Afterburner II

Covert Ops Cloaking Device II
Medium Nosferatu II
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Anti-Thermic Pump I
Medium Egress Port Maximizer I


Warrior II x5
Warrior II x1
Vespa EC-600 x6
Hammerhead II x5
Hammerhead II x1

Works good in pairs
http://aac.eve-kill.net/?a=kill_related&kll_id=9349932
http://eve-wtf.com/killboard/?a=kill_detail&kll_id=36747

Any turret ship is game, only engage passive tanked ships when local isn't full
I pretty much only use targeting range disruption and orbit at like 7k with AB on.
Spam D-scan like anything when in a fight if anything shows up GTFO.

This suits my play style but it might not suit you, i can spend weeks deep in red space harrasing the locals hence my point about not having cap boosters

Torothin
Phathcom Enterprises
Posted - 2011.07.04 14:42:00 - [12]
 

A lot of people hate the ship but slowly i'm starting to realize it is one of the best ships in the game.

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2011.07.04 16:26:00 - [13]
 

I will say this:

Train Recon 5 ASAP.

Recon 5 is very important.

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
Posted - 2011.07.04 16:44:00 - [14]
 

Its an awful ship I'd pick another. If you want the cloaky ganky dream, the T3s give you a much better target selection and even a solo stealth bomber gives you a larger target selection

Its almost unusable in WH due to Sleepers nuking drones, its almost certain to die if back up arrives (and anybody half way decent PvEing should be in fleet and have at least a point on their ship to snag gankers) and it fares incredibly poorly against most PvP ships.

Manyk
Posted - 2011.07.06 21:37:00 - [15]
 

Originally by: Patient 2428190
Its an awful ship I'd pick another. If you want the cloaky ganky dream, the T3s give you a much better target selection and even a solo stealth bomber gives you a larger target selection

Its almost unusable in WH due to Sleepers nuking drones, its almost certain to die if back up arrives (and anybody half way decent PvEing should be in fleet and have at least a point on their ship to snag gankers) and it fares incredibly poorly against most PvP ships.


It works great in wormholes, most wormhole engagements end up being ganks. Without the pilgrim, killing those t3's are incredibly difficult as their tanks are insane. Also in wormholes you rarely solo, so it's job is to lock down a ship and drain it for your friends to blow them up.

I can only speak for wormholes, but my strategy is to basically find these guys and wait for them to finish the sleepers, just as they finish I uncloak and grab them. Bare in mind that you want to avoid drakes and hurricanes, but those are more easily kill able so the pilgrim isn't needed that much. Outside of ganking, I wouldn't recommend flying it in a gang/fleet setting as it's not really it's strength.


 

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