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blankseplocked [Proposal] Return the Old Hangar Back... for Immersion.
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Author Topic

Silver Sword Industries
Posted - 2011.07.07 06:53:00 - [181]

I'm with you on the roleplaying thing. Immersion is important. Right now it feels disjointed and broken. It does NOT feel "seamless" as they try to describe it.

+1 for this. I support this thread.

Rockets ponies and rainbows

Posted - 2011.07.07 06:55:00 - [182]

Do it right the first time.

Sevarus James
Meridian Dynamics

Posted - 2011.07.07 08:14:00 - [183]

I'd add: OPTION FOR FIRST PERSON PERSPECTIVE. If you wanna know what the very definition of an immersion breaker is for me, just read back: "WASD controlled puppets".

I want to see the world through my eyes, not some micro camera whirling about the back of a cartoon's head, ala WOW, Evercrack, etc., etc. ad nauseum, infinitum.

The camera view while IN POD...gotcha', and it even makes sense from the pod-lore. The camera view OUT of pod...give me an everloving 'gamey' break. If I want to look at "me", I'll find a mirror.

my 2 cents.

D.R. Incorporated
Genesis Invictus
Posted - 2011.07.07 09:31:00 - [184]

Fully supported, It never made sense to me that Iw ould go out of my pod every time I docked in a station.

To give a idea from the last EVE book the Capsuleer that had to go out of hit pod HATED it. It made him feel weak very weak because he no longer had access to his ship all the data you name it.


Posted - 2011.07.07 11:01:00 - [185]

I was about to make a topic about just this.

Personally, I feel eve is an extremely fast paced game. But it can also be very very slow.

A few things I have noticed (as I am certain most of you have as well) you cannot drag and drop a ship to change active ships, nor can you simply double click the 'hangar area' to open your cargo bay. This is extremely detrimental to piracy, and other forms of fast paced action. I'm sure there's other things that have also affected the speed of combat, but I have not discovered them yet.

I would personally love it if we automatically loaded the original station environment, with an added option to enter CQ. I mean, the ship has to dock somehow. As the OP stated, there is also a deep emotional attachment to 'ship spinning', but chillin' on a couch could also gain an emotional attachment when nothing else is going on.

Personally, I just want to be able to enjoy fast paced combat without having to load CQ, and focus on combat when I want to. Eve is, after all, a sandbox.

James Vayne
Posted - 2011.07.07 11:18:00 - [186]


DeftCrow Redriver
Best Path Inc.
Cascade Imminent
Posted - 2011.07.08 05:37:00 - [187]

Edited by: DeftCrow Redriver on 08/07/2011 05:37:41
A small bump on my part.

So far, there are a total number of 175 posts that clearly supports my suggestion (including my shameless support). Once again, thank you for spending your time providing both your support and constructive criticism.

One thing I'm worried about is how the design team of Incarna was disembodied from the rest of the player base and the content team within CCP. It is entirely possible that Incarna would have stayed in this current incarnation if it were not for the uproar from the player base. Check out Nyphur's interview with CCP Zulu(Arnar Gylafson):

Nyphur: CCP has made it clear that its current strategy involves forcing player to dock into the captain's quarters (performance permitting). Can you explain the reason behind that strategy? More specifically, would Incarna-only gameplay and incentives not be enough to get people to use it?

Arnar: Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. It's not so much about forcing people to dock into the captain's quarters or forcing people to use features, it's more about making it a fully integrated seamless part of the world.

I am truly disappointed to see Arnar using the word "seamless" as a mere buzz word. By definition, the word "seamless" means being consistent and coherent to preexisting surroundings, laws and ideas. For a new feature to become a "fully integrated seamless part of the world," it must follow the fundamental laws that dictate that world (i.e. "All EVE Online users are pod pilots"), and produce outputs that fit in within the laws of the established world (i.e. "I am a pod pilot, but sometimes I want to stretch my feet for a while"). Otherwise, it will neither be "consistent" nor "coherent."

Simply put, for a new feature to seamlessly integrate, it has to make sense to the average user who knows the rules of the world.

It especially worries me that CCP seems to have given little thought about how the introduction of CQ would affect the general populace, more so considering the effort it put during the last four years to lay the technological foundation for CQ and Walking in Stations. To see CCP making mistakes that single handedly lashes out to the three foundations of MMORPGs, the core concept, technological foundations and the user community, does not make things much better.

I sincerely hope this whole mess be a lesson to CCP's future endeavors.

Posted - 2011.07.09 10:30:00 - [188]

Supported !

Ranka Mei
Posted - 2011.07.09 11:21:00 - [189]

All y'all do understand that the whole pod thingy was originally just created to have an 'excuse' not to have a ship interior design (like a cockpit view), or an in-station view, right?

Those days have changed. You dock at a station, you disembark, you find yourself in your quarters: doesn't get more immersive than that.

Not supported.

Posted - 2011.07.09 13:32:00 - [190]

Edited by: Nieero on 09/07/2011 13:31:57
yes please!

Posted - 2011.07.09 22:53:00 - [191]

Dear CCP Question
Being a Veteran PC gamer with over 20 years exp and counting there is something I would like to point out - good game is about gameplay, not fancy graphics.For me, just like I think for many other Capsulers, Incarna is nothing more then a graphical pain. It's like a cut scene with no "skip" button - very nice, but only for the first time, 2nd time is boring and the 3rd time it ****es you off. Having seen your interviews and reviews of incarna made me feel like I was 5 again ( no offence intented to younger generation Smile ) and not over 30. What makes you think you know what is good for us - Players ? Can't you see, that it is actually us - PAYING customers, who are ultimately paying your wages ? As your Client i shouldn't say "Please", but I'm also polite, so PLEASE - listen, read and respond. Do NOT assume - just ask before you force anything upon THE COMMUNITY. Go out of your comfy offices and ask if someone actually likes your new ideas and "improvements".
Please bring OLD HANGARS BACK and add an opition for CQ.
Best Regards to All Players.
No Regards to CCP.

Posted - 2011.07.10 06:18:00 - [192]

I'd settle for the old hanger being returned simply because it was highly functional, and ran fast.

Barnes Wallis
Posted - 2011.07.10 15:00:00 - [193]


Kaelie Onren
Posted - 2011.07.10 15:14:00 - [194]

I would be also happy with a modified (non- navigatable) model of the ship hanger from the view from the CQ. I know many here are adamant on the old ship spin, but I personally would be okay with the CQ view with no character model, overlooking the hanger. I personally like the sense of scale of the ships is the CQ perspective better.

anything is better than the 'door'

The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.07.12 15:49:00 - [195]

Originally by: Ranka Mei
All y'all do understand that the whole pod thingy was originally just created to have an 'excuse' not to have a ship interior design (like a cockpit view), or an in-station view, right?

Those days have changed. You dock at a station, you disembark, you find yourself in your quarters: doesn't get more immersive than that.

Not supported.
Are you saying we'll have ships interiors soon? Not bloody likely. And even if we did, there is still no reason to disembark at every dock, as all in-station activities can be performed remotely.

Anyway, being against this is like being against the option not to run missions, or the option not to go to 0.0, or the option not to mine. Why would you?

Cpt Greagor
Liquid Relief
Posted - 2011.07.12 16:36:00 - [196]

Originally by: 1 Inch Deeldo

Why the -1? Not going to say you are wrong for it, but give reasoning for it at least.

Also, +1

Kingdon Brunel
Posted - 2011.07.13 17:39:00 - [197]


Money Drone
Posted - 2011.07.21 13:01:00 - [198]


One PLAYER currency
and dont force this upon me

Lady Spank
In Praise Of Shadows

Posted - 2011.07.21 17:31:00 - [199]

I don't believe I have supported this yet.

Station environments really need to be seperated from the old hanger environment properly so that we have the old functionality and hanger environment, then a new station environment where those that choose to deploy to station don't have to minimise chat, hanger, station windows in order to see anything.

John Mousefeet
Posted - 2011.07.21 22:54:00 - [200]

Awsome idea Very Happy

Angelica Dominus
Posted - 2011.07.22 02:02:00 - [201]

This is what I thought incarna would be from the beginning. I was disappointed. That doesn't mean I think it was a bad step. I just think they skipped a lot of the finer details. This is a perfect idea!

Crime Zero
Mega Builders
Posted - 2011.07.26 20:18:00 - [202]


Brilliant Idea! CCP, please read OP :)

Karl Axelman
Posted - 2011.07.26 20:22:00 - [203]

Originally by: Lemming Lass
+1 (with amendment)

I've argued elsewhere that forced decanting to change ammo is stupid. As for "old hanger back", frankly I don't really want it back if an even faster-loading alternative with the same basic functionality can be created. "Ship spinning"? I can do that for any ship in the game via info buttons > preview. I just want to be able to see the ship I'm in, change ship, load/unload cargo, refit, and deal with agents as quickly and with as few clicks as possible.

+1 to the OP and +1 to this amendment :)

Jint Hikaru
OffWorld Exploration Inc
Posted - 2011.07.29 23:50:00 - [204]

Oh my god yes!

When CCP release a full WIS multiplayer environment, people will use it. However it still needs to be optional as suggested by the OP.

Why would i go through all the process of having my pod removed from the center of my ship, go through the annoyance of being ejected from my pod, showering off the goo and getting dressed in my $1000 Japanese Boutique jeans, to get a bit of ammo put into my cargo hold.

rensmonkee fred
Posted - 2011.08.03 14:31:00 - [205]

I miss spinning my ship Crying or Very sad

I can live without walking into the back of the sofa

Charlie Jacobson
Posted - 2011.08.03 16:39:00 - [206]

Grey Stormshadow
Starwreck Industries
Posted - 2011.08.04 00:29:00 - [207]

I want station enviroment what has at least same functionality than the original "station spinner" and isn't demanding to cpu/gpu, because station is the most common place where people do their non flying related "stuff" and chatting.

In the end it is more about having the same functionality in hangar and having some cpu/gpu friendly place in station than having both in same place. Having said that - hangar would be the most convient place to use for these actions.

Posted - 2011.08.05 14:33:00 - [208]

I loved the hangar, spinning my ship etc. I loved the feeling of just docking and doing your stuff.
I really dislike the whole walking around concept. Not only does it make my fps drop pretty badly on low while the rest of the game runs perfectly fine on high settings, but it also has no use...

I only came back to Eve today after a break of more then a year and I couldn't believe they've done this.

Posted - 2011.08.07 01:01:00 - [209]


Ryan Starwing
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.08.07 04:48:00 - [210]

Give me back my ship spinning. I would like getting out of your pod to be optional.

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