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blankseplocked [Proposal] Return the Old Hangar Back... for Immersion.
 
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Zarlis
Gallente
Posted - 2011.06.26 22:36:00 - [61]
 

Agree

Cage Shadownsun
Caldari
Caldari Provisions

Posted - 2011.06.26 22:40:00 - [62]
 

Very well worded and thought out. Yes.

Imuran
Zentor Industries

Posted - 2011.06.27 08:50:00 - [63]
 

yes

Mag Theron
Open University of Celestial Hardship
Art of War Alliance
Posted - 2011.06.27 08:55:00 - [64]
 

Yes, this makes sense to me from both a performance perspective and an RP/immersion perspective too.

The NPE could still start in the CQ then move on to either the hangar view/in space. Undocking directly from the CQ should be an option, as should switching back and forth between the CQ and hangar view (e.g. via a 'Leave Pod'/'Enter Pod' button). You could even make the pod on the CQ balcony interactive so it's possible to enter it from there...

o7
Mag

Echo Mande
Posted - 2011.06.27 09:03:00 - [65]
 

+1

I could even live with a variant of the old 'do not load station environment' mode, where a static pic of the current ship was shown, as the non-CQ setting. Maybe something akin to the Incarna splash screen.

I typically run 3-4 clients. Running CQ on all of them is IMO not an option.

Ra Vhim
Black Bag Ops

Posted - 2011.06.27 09:09:00 - [66]
 

+1 Good idea.

xo3e
The Deliberate Forces
HYDRA RELOADED
Posted - 2011.06.27 09:15:00 - [67]
 

YES

Hecater
Posted - 2011.06.27 09:16:00 - [68]
 

+1

Sedilis
Lead Farmers
Kill It With Fire
Posted - 2011.06.27 09:43:00 - [69]
 

No

mimori
Posted - 2011.06.27 10:34:00 - [70]
 

+1

The 'loading' screen is immersion breaking.

Miss Primium
Posted - 2011.06.27 12:27:00 - [71]
 

Edited by: Miss Primium on 27/06/2011 12:28:54

+1 ( I donít like to be forced to use something I canít use )

They already forced me to make a face for my MAIN characters,
it took me 2 hours to finish then. My Geforce 6200 just canít handle it.

===============================================

Yes I want the old hanger back !

I donít know why but I like to sit in station and just look at my ship in all its glory.
Sometimes I buy new en expensive ships just to look at them, and spin them around.
Even fitting them out makes me happy, that way I can check out the guns and stuff.

Why I donít like the current inside of the station:
1. My PC cant handle the character creation engine and station environment
2. I donít like looking at a rusty wall in the station.

When I am in the station it feels like I am not really in the station.
I even feel disconnected from the game and my precious ships.


PS: I play this game on a Geforce 6200, if I would upgrade my PC to run EVE properly,
then I would stop playing EVE and go back to RPGís and play other DX11 games.

LOL, and NO ONE would get my stuff so donít ask for it,
I keep it until the game gets a proper hanger, If I even return.

Vortana
Caldari
Posted - 2011.06.27 12:33:00 - [72]
 

I like WIS I do. But as a mission runner, docking and undocking alot and being forced to get out of my ship to hand in the mission every time! is just not needed.
A cutscene with the option to make it skipable to disembark from your ship and venture out into the station would be perfect.

Mongo Edwards
Posted - 2011.06.27 13:54:00 - [73]
 

@OP: I do not think ship spinning should come back for the station view, if you want to spin your ship do it in space! So I guess for number 1 I would prefer the old hanger view with "load station environment" off.

Some ideas to make Incarna not quite optional but not so mandatory all the time either:

1) You should have to get out of your pod to hand in/pick up a mission/contract. Also maybe make it so that you need to leave your pod to set up market orders and R&D jobs - i.e. you need to speak with people and the picture of a pod doesn't work for your researchers/brokers.

2) I don't think I should have to leave my ship/pod to load and unload things from my hanger into my ships.

3) I shouldn't have to leave my pod to purchase items, complete jobs, or repair my ship.

4) I also shouldn't have to leave my pod to switch ships

Sylthi
Minmatar
Coreward Pan-Galactic
Holy Empire of The Unshaven
Posted - 2011.06.27 14:12:00 - [74]
 

CQ should DEFFINATELY be a further step that the podpilot takes from the old docking/hanger station. Why this wasn't done from inception I'll never know.

So yes, thumbs up.

Torsten Hjaltland
Caldari
Posted - 2011.06.27 17:06:00 - [75]
 

+1 Yes Yes Yes

Ketria Saine
Gallente
Federal Navy Academy
Posted - 2011.06.27 17:25:00 - [76]
 

Excellent post, OP. Everything that CQ could and should be. +1.

Dracoth Simertet
Red Federation
RvB - RED Federation
Posted - 2011.06.27 17:31:00 - [77]
 

+1

Mehta Mezhan
Posted - 2011.06.27 18:29:00 - [78]
 

+1

Slayer Girl
Caldari Provisions
Posted - 2011.06.27 18:49:00 - [79]
 

I approve +1

Natalie Cerulean
Caldari
Arekin Piggy Bank
Arekin Syndicate
Posted - 2011.06.27 19:31:00 - [80]
 

Edited by: Natalie Cerulean on 27/06/2011 19:31:59
Not sure about the cutscenes as it might increase loading times. Which are already terrible and make low/nullsec station strategy greatly crippled.

Sorry didn't finish, +1 about the Space>Ship Spin>CQ thing. Though I think there should be an option to go straight from CQ to space.

Dav Varan
Posted - 2011.06.27 19:46:00 - [81]
 

+1
CQ is immersion breaking.

Having controls seen through over the shoulder perspective that open up windows as a first person perspective hud is extremelly disorientating.

I find the whole Incarna CQ experiance a bit "out of body experience" ish , if that makes any sense.

I should need to eject from my pod while in station in order to get to my CQ and then have no windows avaialble in fps only on displays in the Virtual world.

Until Incarna can be done without destroying immersion it should be a beta option.



Jessy Berbers
Gallente
Posted - 2011.06.27 20:31:00 - [82]
 

I support this thread to, except the part where i would need to watch my pilot coming out the pod and all that each time i want to enter the station walking enviroment.

As for over the shoulder FPSish view i think it is fine the way it is no need to throw out Dev time just because some people find that still a point.

No keep the FPS view, It is fine.

CyberGh0st
Minmatar
Blue Republic
RvB - BLUE Republic
Posted - 2011.06.27 20:43:00 - [83]
 

I suggest supporting follwing Petition as it was created earlier and we need to consolidate :

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1516746&page=1

The cutsenes would be nice, but really, we would turn them off anyway, so a bit overkill I think.
Perhaps a loading screen showing going in and out of the pod ...

Spirulina Laxissima
Minmatar
TotalControl Inc.
Posted - 2011.06.27 21:27:00 - [84]
 

Very Happy

Faith Clothos
Posted - 2011.06.27 23:04:00 - [85]
 

+1

Renan Ruivo
Hipernova
Vera Cruz Alliance
Posted - 2011.06.27 23:11:00 - [86]
 

Agreed. Plus, let me leave this piece of information here. CSM, i beg you please, sit on CCP's meeting room floor, and don't leave Iceland unless CCP agrees to the following:

Quote:
Halp! My computar blewed up!

One of the main worries with the captain's quarters was that they may take longer to load than the current ship hangar. These fears were initially dismissed with a promise that it would be just as fast to do anything after the patch as it would be after. While the Incarna environment loads asynchronously in the background and the full UI and neocom are available immediately, the loader does cause computers to stutter, slow, and stall momentarily. Some players have reported lower frame rates in captain's quarters than they get in Crysis II on full graphics, and the forums are filled with reports of overheating GPUs and system shutdowns.

I personally found the captain's quarters to be extremely cool and newbie-friendly for the two minutes mine worked before switching off my graphics card and causing a bluescreen. Anticipating these issues, CCP temporarily added the option to disable the captain's quarters. Management had to be convinced to let this option exist even on a temporary basis, and CCP has stated several times that it has no intention of letting players opt out of Incarna forever. CCP intends Incarna to be as integral a part of EVE as mission-running or fleet warfare and perhaps worries that if players aren't forced to use it, they'll opt out of the new paradigm.

This attitude mirrors that seen during the launch of EVE Gate, the web-based social networking platform for EVE. When EVE Gate launched, all player information and profiles were made public by default. CCP worried that if the system didn't opt players in by default, nobody would use it and it wouldn't be useful as a social networking tool. When the service went live, a surprising number of players logged in just to turn it off and make their details private. We've seen the same thing with the captain's quarters, with a huge section of the forum community opting to make use of the temporary off switch.

Incentivising Incarna

When EVE was young, development focused on helping players to do what they wanted to. When players began forming ad-hoc alliances, CCP introduced formal alliances. When players began using secure containers and logged off industrial pilots as supply depots in deep space, CCP introduced modular starbases. Somewhere along the line, this changed and CCP began cultivating an adversarial relationship with the EVE playerbase on a strategic level. EVE players have shown little enthusiasm for Incarna, EVE Gate, and other recent projects, and CCP's response has been to try to force players to use them.

These are all things that should have been optional but incentivised, for example by the inclusion of skill changing in EVE Gate and station-only content for Incarna. We could have reduced broker fees for transactions created while we're in our captain's quarters, automatic shipping of PI goods to the station, or remote access to agents within the region. We could even have special Incarna-only black market services like standings-based manufacturing slots and refineries with lower tax. It doesn't take a genius to come up with viable incentives for using Incarna, and yet CCP seems adamant that we should just be forced to use it.





From here.

Kile Kitmoore
Posted - 2011.06.27 23:47:00 - [87]
 


Toros Revoke
Revoke Foundation
Posted - 2011.06.27 23:57:00 - [88]
 

Completely agree with op, having just read Zulu's blog part deux I'm a little concerned this might not be addressed as he was mainly talking about aurum, have any devs actually acknowledged the station issue?

Tir Zhik
Posted - 2011.06.27 23:59:00 - [89]
 

+1

Guiddeaux
Minmatar
Guiddeaux's Unique Insane Demented Division
Posted - 2011.06.28 00:19:00 - [90]
 

+1

Cut scene should be optional or non existent.

I work in space, play in space and explore space. And if truth be known, I prefer to sleep in my ship. Why do I want a huge room with nothing in it? Give me options and let me be as simple or as complex as I want. Isn't this a game of limitless options?<sorry small rant>


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