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Khors
El Barco Pirata
Posted - 2011.06.23 08:54:00 - [31]
 

Originally by: Jules Hermaine
I AM a game developer and what CCP has done here is insanely ******ed. User experience design is where it's at these days and CCP utterly fails at it on every level of this expansion.


Ah, the good ol' "I'm a game developer, so I know what I'm talking about"-card, I'm sure you also went to lawschool and have several famous buddies?

James Moroci
Posted - 2011.06.23 08:55:00 - [32]
 

tbh i think they should have waited till they had a complete station enviroment ready.. one room where you can have no interaction with other players is simply to litlle.. if it stood to me they would have released this as an REAL exspansion as in you can go buy this. like an eve 2. that would have been sweet.. and for the love of god let the future bring player made items you can buy.. that would be damn ausome..

and make guns and **** i can buy for my avatar.. and stuff i can decorate my CQ with..

Triple Entendre
Atrocity.
Posted - 2011.06.23 09:03:00 - [33]
 

Edited by: Triple Entendre on 23/06/2011 09:03:00
Originally by: James Moroci
tbh i think they should have waited till they had a complete station enviroment ready.. one room where you can have no interaction with other players is simply to litlle.. if it stood to me they would have released this as an REAL exspansion as in you can go buy this. like an eve 2. that would have been sweet.. and for the love of god let the future bring player made items you can buy.. that would be damn ausome..

and make guns and **** i can buy for my avatar.. and stuff i can decorate my CQ with..


If CCP are as consistent as ever, chances are this'll get about as iterated on and improved as Faction War, T3s, mining and exploration.

So until TQ shuts down, the chances are only Minmatar Captain's Closets exist on stations.

Krathos Morpheus
Legion Infernal
Posted - 2011.06.23 09:05:00 - [34]
 

Originally by: garus banta
You failed to notice all the new innovative immersive qualities of the interface, that CCP is trying to push the menus into a virtual environment where you will interact like no other game currently has to offer.
I tried that, to be honest. Went about thirty minutes playing with the room after I got the WASD keys working (had to restart the client twice, no idea on what was the problem).

Then I realized it was more quick to press the button in the LEFT bar than walk towards objects. There is no new interface, only shortcuts in a room. The interface is the exact same WINDOWS we had in the previous build, except for the agent finder, that is a new WINDOW that could have another shortcut on the LEFT bar.

Then I went to play and do the usual business (that in my case includes entering and exiting the stations frequently), few minutes later I noticed the burning laptop and opened the screen so it could dissipate better. A few more minutes and I was annoyed of seeing my character's back since I didn't move to do what I was doing, then I...
Quote:
Turned it off


Maybe there is potential in Incarna, but that is ALL you can say about the expansion, nothing to do, nothing relevant in the stations, it is normal that people are upset about committing time to features that are so out of reach when you have nothing useful in the main free one.

Quote:
The character creator alone is a work of genius but you are too DIM to see the bright ideas that CCP has put up and are unable to recognize the next incarnation in gaming.
So what? Not from this expansion and the characters from the last expansion look AWFUL in the room of this expansion. We are talking about this summer's expansion.

Quote:
What CCP has done here in Incarna with the interface will be copied by future game developers, MARK MY WORD.
What interface? I hope they improve the interface later, but there's no new interface.

If you are talking about the 3D shortcuts, CCP has invented nothing, integrated UI is something that is happening already in some games way before Incarna, and I'm talking about full UIs, not silly shortcuts. To give an example, take a look at Dead Space.


I can cope with the "useless room" as a first step, but not when it's forced unto us against any logic; from gameplay it's absurd to get out of your pod every time you dock and from technical point is so painful when it stresses your comp so much because of low optimization. And certainly not when they dedicate their time to try to r4pe our wallets instead of getting the basics right in the first place.

Cataca
Posted - 2011.06.23 09:23:00 - [35]
 

Originally by: garus banta
[slightly edited by Cataca]I generally dont listen to other peoples valid criticism, my opinion is the only thing that counts, everyone that disagrees is obviously a moron.


I think till now noone has ever complained about the CQ or what they did to the interface, however what they did was invasive. The options you have is to just suck it up and load it or shut off any interactive interface alltogether instead of giving a valid alternative (old hangar). People start complaining when they lose features, and in this case you either have a sucky interface, or have to deal with the loading times, this is forced on people.

This, and that CCP openly admited that the main intent of incarna was to introduce microtransactions. Aditional revenue for WoD plus free alphatesters for the engine. How is that not a clear win/win situation for them.

And im not as blind as to not see what nice possibilites walking in stations has, but as it is now this is a terrible excuse and bare minimum effort put into it (knowing full well that they had to work on the engine anyway for WoD). But hey, ignorance is bliss.


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