Posted - 2011.06.22 21:38:00 - [1
Eve is a game known for its complexities. In practical terms, if you want to play Eve, you login. If you want to play it right, you need Evemon, EFT, Excel/Calc, and a group of fellow droogs on a forum.
Historically, there's been a push to homogenize certain aspects of the game. Bandwidth is one particular example where certain ships, such as the Myrmidon and the Guardian Vexor lost a significant part of their utility which absolutely destroyed their functionality. Missions have been changed to force pilots to move farther out to get to mission zones, and people complain about the overall power of larger ship classes at the expense of many smaller ship classes.
Starting with ships
If CCP wanted to homoginize game play further, they'd sell ships pre-fitted with static modules that could be upgraded but never removed, leaving one or two slots that the player could fit. They'd integrate this into the cost of the ship. The market would be preserved by leaving it up to the builder to produce the guns and fitting them onto the ship prior to marketing them, and making it so they could't sell the ship without the weapons in the hold.
And this is my proposal!
In short, lets revolutionize the market in Eve and improve the new player experience. Instead of overwhelming players with 6/4/7 slots, lets pre-fill 4 of the six top slots, 3 of the middle slots, and 5 of the low slots. Lets pre-load the cargobay with whatever kind of drone the player buys from a drop down "package" of options. The market will be preserved by forcing producers to create suitable modules to fit those slots, and the player will still have the option to add additional modules if they see fit (a variation on this idea will fill all the slots in advance, but "de-power" the lower module).
If a player wants to use a named variant, they simply buy that module and install it over the original module. If they are using that module when they die, the cost gets added to the insurance payout. This has to be decided when insurance is taken out on the ship, however; changes invalidate the insurance.
This will also eliminate the situation where a player feels "stuck" in a station after returning to Eve after a long time.
Cynos for Everybody!
Giving every lower-class ship access to a 1ly cyno that has an hour-long cool down aggression timer would also compel players to travel more freely at the expense of caution. Since they're hot for an hour, they have to take extra care to survive in their destination system. If a fleet hotdrops on another, the target fleet could simply jump out, but they'd be within 1 ly of the original fleet, so it would effectively force the two fleets into a fight (and chances are that if it's a target fleet, they're looking to fight). This 1ly jump could happen inside of empire, but shouldn't happen from 0.0 into empire, or vice-versa.
Don't bring your guns around here unless you plan to use them!
The Battle Bridge
With the new walking-in-closets feature introduced with Incarna, I was thinking that having a quick way to see your ship from inside the ship would be popular. Since we're all capsuleers, this would appear as a static grey round room that we're suspended inside and unable to move. We'd see wires and tubes, but maybe also lifebar indicators for our ship, using the slick new UI technology CCP's given us. We can see our ship's pew-pew before the go poo-poo. If you bought the monicle, it could be in red/cyan 3D to add immersion (if they add coloured monicles & I can be like Sollux Captor!).
That's two ideas that I've got that are designed to homogenize pvp in eve. Remember: the idea is to create situations where all of the ships are given a pre-determined selection of fitting options to make teh game more enjoyable for newer players and to force fight-or-flight fleet mechanics. I'm sure someone can improve my own ideas, or propose some great new ways of making Eve universally more entertaining.
Coalition Of Gentlemen.
Posted - 2011.06.23 03:27:00 - [3
Originally by: Thom Baron
Might make it more enjoyable for new players...
But I suspect all the old players would leave.
hey, i've only had game a month, and i'd quit, personally, the game is all about learning, you learn what to put on your bship to counter what, if you can only "upgrade" statically fit guns, then that would pigeon-hole alot of ships into certain roles, and would make even more ships useless, because ALWAYS once pigeon-holed, one ship will do better in that tactic then another and will always be chosen.