open All Channels
seplocked Assembly Hall
blankseplocked How about some constructive suggestions regarding captain's quarters?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

ihcn
Posted - 2011.06.22 01:57:00 - [1]
 

Edited by: ihcn on 22/06/2011 01:59:05
-Add the option to easily switch to a first-person view, and have more traditional FPS controls in this view. I'd much rather just point the mouse where I want to look than have to drag. This would make me much more comfortable navigating around as I'm already comfortable with the standard "WASD movement, with mouse for camera pointing" controls.

-Add the ability to run, or at least speed walk. Going back to the FPS controls thing, it just feels uncomfortable to not be able to move as fast as I want to, and it's clear that my character isn't exactly straining himself with his current walking speed, so it's not like walking faster is unreasonable.

-Different CQs for each race, and have variations within each race. I understand how much of a chore this is, but it's just so corny to have identical station environments for both caldari and amarr stations, given how much their design philosophies differ. Even adding different coloring and lighting would be a good start. I picture a gallente station to be much more well-lit than a minmatar station, for example.

-Give the 200mm vulcan autocannon an animation. Vagabond pilots need love :(

-From an RP perspective, it doesn't make sense for my character to dock his pod, get out, dry off, put clothes on, then walk up the ladder, if he's just going to switch ships as soon as the session change is over and undock again. Fixing this may require a creative solution in how the system is handled. It may not be possible to fix this without a lot of other changes. I guess this is just one of the drawbacks to the docking/undocking system in eve: if the goal is immersion, then you can't really have the ability to instantly move around, dried and clothed, after you've undocked, and instantly undock and be in space in 30 seconds even though you're currently sitting on your couch. Not that I want to get rid of those necessarily, it's just important to point out that immersion is mutually exclusive with instant docking and instant undocking.

-Along the same lines of immersion, when it comes to jump clones, it doesn't make sense to tell a pilot to leave their ship before they jump clones when they're very clearly not in a ship at the moment.

-Seriously, when you dock in a gallente station you can see the old station environment off in the distance. It's not like it's been changed or deleted, it's right there. I can see it. Why don't people who opt to turn off CQ see that instead?

-More radio chatter in stations. I like the ambient sounds but I'd like to hear more announcements being made, etc.

-Spinning ships. You just can't kill off such a deep tradition of laziness.

-people have been saying this for months, but MOVE THE SHIPS CLOSER TO THE VIEWING AREA. We want to stand in awe at how large our ships are. What looks cooler, a megathron way off in the distance, far enough away that you can't tell if it's a frigate or a battleship? Or a megathron right next to the viewing area, where it takes so much of the view that you can't see either end of the ship unless you walk to the other side of the viewing area?

-don't show my AUR balance when i mouse over the wallet button please, or allow me to personally disable it with a wallet option.

all of these things would completely turn around my views on captain's quarters and incarna. I'm very disappointed in the current implementation of CQ, but it's obvious that it would be much better with just a few changes, even if the bigger, RP-related issues are ignored.

Herping yourDerp
Posted - 2011.06.22 03:12:00 - [2]
 

Originally by: ihcn
Edited by: ihcn on 22/06/2011 01:59:05
-Add the option to easily switch to a first-person view, and have more traditional FPS controls in this view. I'd much rather just point the mouse where I want to look than have to drag. This would make me much more comfortable navigating around as I'm already comfortable with the standard "WASD movement, with mouse for camera pointing" controls.
yes please

-Add the ability to run, or at least speed walk. Going back to the FPS controls thing, it just feels uncomfortable to not be able to move as fast as I want to, and it's clear that my character isn't exactly straining himself with his current walking speed, so it's not like walking faster is unreasonable.
yes please

-Different CQs for each race, and have variations within each race. I understand how much of a chore this is, but it's just so corny to have identical station environments for both caldari and amarr stations, given how much their design philosophies differ. Even adding different coloring and lighting would be a good start. I picture a gallente station to be much more well-lit than a minmatar station, for example.
in the works i hope

-Give the 200mm vulcan autocannon an animation. Vagabond pilots need love :(
yes

-From an RP perspective, it doesn't make sense for my character to dock his pod, get out, dry off, put clothes on, then walk up the ladder, if he's just going to switch ships as soon as the session change is over and undock again. Fixing this may require a creative solution in how the system is handled. It may not be possible to fix this without a lot of other changes. I guess this is just one of the drawbacks to the docking/undocking system in eve: if the goal is immersion, then you can't really have the ability to instantly move around, dried and clothed, after you've undocked, and instantly undock and be in space in 30 seconds even though you're currently sitting on your couch. Not that I want to get rid of those necessarily, it's just important to point out that immersion is mutually exclusive with instant docking and instant undocking.
like undock, give us a get out of ship button

-Along the same lines of immersion, when it comes to jump clones, it doesn't make sense to tell a pilot to leave their ship before they jump clones when they're very clearly not in a ship at the moment.

-Seriously, when you dock in a gallente station you can see the old station environment off in the distance. It's not like it's been changed or deleted, it's right there. I can see it. Why don't people who opt to turn off CQ see that instead?

-More radio chatter in stations. I like the ambient sounds but I'd like to hear more announcements being made, etc.

-Spinning ships. You just can't kill off such a deep tradition of laziness.

-people have been saying this for months, but MOVE THE SHIPS CLOSER TO THE VIEWING AREA. We want to stand in awe at how large our ships are. What looks cooler, a megathron way off in the distance, far enough away that you can't tell if it's a frigate or a battleship? Or a megathron right next to the viewing area, where it takes so much of the view that you can't see either end of the ship unless you walk to the other side of the viewing area?

-don't show my AUR balance when i mouse over the wallet button please, or allow me to personally disable it with a wallet option.

all of these things would completely turn around my views on captain's quarters and incarna. I'm very disappointed in the current implementation of CQ, but it's obvious that it would be much better with just a few changes, even if the bigger, RP-related issues are ignored.

Shyrke
Posted - 2011.06.22 04:44:00 - [3]
 

Edited by: Shyrke on 22/06/2011 04:44:42
Originally by: ihcn

-Add the option to easily switch to a first-person view, and have more traditional FPS controls in this view. I'd much rather just point the mouse where I want to look than have to drag. This would make me much more comfortable navigating around as I'm already comfortable with the standard "WASD movement, with mouse for camera pointing" controls.



Good idea, current movement is very unnatural.

Quote:

-Add the ability to run, or at least speed walk. Going back to the FPS controls thing, it just feels uncomfortable to not be able to move as fast as I want to, and it's clear that my character isn't exactly straining himself with his current walking speed, so it's not like walking faster is unreasonable.



Ofcourse, faster walking=better walking.

Quote:

-Different CQs for each race, and have variations within each race. I understand how much of a chore this is, but it's just so corny to have identical station environments for both caldari and amarr stations, given how much their design philosophies differ. Even adding different coloring and lighting would be a good start. I picture a gallente station to be much more well-lit than a minmatar station, for example.

-Give the 200mm vulcan autocannon an animation. Vagabond pilots need love :(




With time, not critical.

Quote:

-From an RP perspective, it doesn't make sense for my character to dock his pod, get out, dry off, put clothes on, then walk up the ladder, if he's just going to switch ships as soon as the session change is over and undock again. Fixing this may require a creative solution in how the system is handled. It may not be possible to fix this without a lot of other changes. I guess this is just one of the drawbacks to the docking/undocking system in eve: if the goal is immersion, then you can't really have the ability to instantly move around, dried and clothed, after you've undocked, and instantly undock and be in space in 30 seconds even though you're currently sitting on your couch. Not that I want to get rid of those necessarily, it's just important to point out that immersion is mutually exclusive with instant docking and instant undocking.



Exactly, just make old hangar defaults state after docking, then allow to enter CQ from there.

Quote:

-Along the same lines of immersion, when it comes to jump clones, it doesn't make sense to tell a pilot to leave their ship before they jump clones when they're very clearly not in a ship at the moment.



I know, right?

Quote:

-Seriously, when you dock in a gallente station you can see the old station environment off in the distance. It's not like it's been changed or deleted, it's right there. I can see it. Why don't people who opt to turn off CQ see that instead?

...

-Spinning ships. You just can't kill off such a deep tradition of laziness.


Get us the old hangar back.

Quote:

-don't show my AUR balance when i mouse over the wallet button please, or allow me to personally disable it with a wallet option.



Exactly, get that crap out of my face.

Sakura Ren Fenikkusu
Posted - 2011.06.22 06:43:00 - [4]
 

Edited by: Sakura Ren Fenikkusu on 22/06/2011 06:45:32
Edited by: Sakura Ren Fenikkusu on 22/06/2011 06:43:11
Originally by: ihcn

-Add the option to easily switch to a first-person view, and have more traditional FPS controls in this view....


I think it is fine as it is. Hold the left-mouse button and pres "W", you will walk in the direction the mouse is pointing.

Originally by: ihcn

-Add the ability to run, or at least speed walk....


Don't run indoors, you'll only break a leg. I think it is fine as it is, looks natural, especially for someone who is coming "home". :P

Originally by: ihcn

-Different CQs for each race, and have variations within each race. I understand how much of a chore this is, but it's just so corny to have identical station environments for both caldari and amarr stations, given how much their design philosophies differ. Even adding different coloring and lighting would be a good start. I picture a gallente station to be much more well-lit than a minmatar station, for example.


It's coming for each race in one of the next patches. They even hinted at being able to customize your quarters in the past, so...they're probably working on it.

Originally by: ihcn

-From an RP perspective, it doesn't make sense for my character to dock his pod, get out, dry off, put clothes on, then walk up the ladder, if he's just going to switch ships as soon as the session change is over and undock again...


This a common complaint that is being discussed in thousands of threads. They'll probably add it just to get people to stop complaining. I do agree though, from an RP perspective, it doesn't make sense.

Originally by: ihcn

-Along the same lines of immersion, when it comes to jump clones, it doesn't make sense to tell a pilot to leave their ship before they jump clones when they're very clearly not in a ship at the moment.


I agree...let's hope they fix the inconsistencies.

Originally by: ihcn

-Seriously, when you dock in a gallente station you can see the old station environment off in the distance. It's not like it's been changed or deleted, it's right there. I can see it. Why don't people who opt to turn off CQ see that instead?
...

-Spinning ships. You just can't kill off such a deep tradition of laziness.



That's because it is and isn't the same thing. It's the same style and layout, but rendered in different ways. To get that docked view, you would have to load up the engine that drives the Captain's Quarters anyway. I have also noticed that area where your ship is located in the Captain's Quarters, is the major performance hog of Captain's Quarters. I get higher FPS while looking through the door into the room, than I do looking through the door out towards the ship.

It's even more unrealistic to be spinning the ship. If you absolutely need this mini-game, just open a ship or turret preview window.

Originally by: ihcn

-More radio chatter in stations. I like the ambient sounds but I'd like to hear more announcements being made, etc.


It would be nice, but they already have some pseudo-radio chatter in some station. I wouldn't want too much, unless I can call Concord to tell the announcer to keep it down.

Originally by: ihcn

-people have been saying this for months, but MOVE THE SHIPS CLOSER TO THE VIEWING AREA...


I think it is fine as it is. My carrier looks absolutely huge from the Captain's Quarters, yet I can still see the details on my shuttle. :P

Originally by: ihcn

-don't show my AUR balance when i mouse over the wallet button please, or allow me to personally disable it with a wallet option.


heh...I would rather they fixed other things, such as the display of ISK/AURUM in the wallet.

----

I have given support as some of the OP's suggestion and ideas are good, but some need to be tweaked or reconsidered.

Oliver Rosenheldt
Posted - 2011.06.22 08:01:00 - [5]
 

I'd like to see more immersion and functionality in the CQ- in particular, the auxilliary monitors that function as a corp and PI button should get their own overviews, like the main monitor.

I think i'd like to see the PI panel, when your planets are active, to show up details like time 'till extrator depletion on planets, amounts of stuff you've already got, etc. Couple that with a nifty little view of the planets or something and it'd be great.

As for the corporate panel, having it show various details like events placed on the corp calander would significantly increase ops exposure for corps, making it easier for their members to spot random ops placed up. Wardecs and dec info could be shown, things like that.

Also, customizable quarters with purchasable furniture would be nice. Or normal, in-game items with the option to import them into your quarters, like protitutes, or those sansha head things YARRRR!!

Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.06.22 12:45:00 - [6]
 

I'd like to see the AUR prices for all items reduced by a factor of 100.

Vandrion
Gallente
The Collective
B O R G
Posted - 2011.06.22 13:20:00 - [7]
 

The most constructive feedback for CQ is:

TURN IT OFF!




or you could always leave it on and use the excess heat generated by your GPU to reduce your annual heating bill.

Misha Moon
Frog Morton Industries
Anuran Origin
Posted - 2011.06.22 15:27:00 - [8]
 

Edited by: Misha Moon on 22/06/2011 15:31:56
I have an eye condition that makes it hard for me to focus on lots of things moving in my field of vision at the same time. When I still wanted to play eve and needed to read stuff or deal with lots of chat, I could do that just fine in stations, but not so much anymore. I have disabled station environment at the moment, but I've heard that will be removed later on.

I beg you, CCP, please please make some or other option where you can stay in your ship, like the suggestion above, or go into a sleep state or something of this nature that will remove the overload of information and bling and blinks for those of us who cannot play this way as I get extremely nauseated.

I appreciate that the new stuff is cool, and it does look nice, and on my good days, I might admire it, but I don't play FPS or car games for this very reason, and the having to try to use it won't improve it for me since I have very little dept vision and my eyes can't focus. I love eve though and have for 5 years. I want to keep playing it and be able to make a difference on leadership level of my corporation and alliance, but this is making it really hard for me.

Please consider a way of fixing it within the frame of the system, I'm fine with it for everyone else, but if CQ will be all there is one day, I fear I cannot play the game very well - any means of turning down some info and not having to move around in person would be so deeply appreciated. Sleep, go to bathroom to escape, have a wrist watch and just flip to that one, get back into ship and leave it if you want, but not be forced... Anything. Please.

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.06.22 17:44:00 - [9]
 

- Considering the vast wealth of pod pilots, it is rather disappointing that we exit our ship to chill in a broom closet. I hope that will either change or we will have an opportunity to pay for a nicer place to chill. Considering our supposed status in the Eve universe, I would have expected something more like this. Don't need more space, just less spartan space. I don't need to walk up to the bed my character could sleep on, if could be behind glass doors or something. It certainly shouldn't be some fold-down bunk with a ragged mattress. Even a Minmatar should have higher standards than that.

- Accessing cargo/drone/fuel/etc bays used to be two clicks (right click ship, click bay), now it is three (click ships, right click ship, click bay). That is annoying.

- The main screen feed shouldn't be showing me random characters who were just created. Maybe characters who were just added to my corp or corps in my alliance or something like that.

- The most important thing I want to see on that screen is where fights are happening. Perhaps allow me to set "in region" or something like that or "over x number of losses" or "over x value lost." This would be important information to me as opposed to seeing that an incursion is happening 54 jumps away or someone just created a pilot.

- Along those lines, I really wish I could have some setting to personalize what is on the screen.

- I want to be able to stick personal items in my CQ. Awards, mementos from kills, etc.

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2011.06.22 19:42:00 - [10]
 

Originally by: Bagehi
- Considering the vast wealth of pod pilots, it is rather disappointing that we exit our ship to chill in a broom closet. I hope that will either change or we will have an opportunity to pay for a nicer place to chill. Considering our supposed status in the Eve universe, I would have expected something more like this.



Wealth? are you kidding me based on the Aurum pricing we're the real paupers in EVE I mean a pair of pants cost more than a battleship.

Support to the OP.

Velin Dhal
Minmatar
Blood Phage Syndicate
Dominatus Atrum Mortis
Posted - 2011.06.22 22:38:00 - [11]
 

So......

I think this entire update is moronic. I don't play this game to play house, I play to get in a spaceship and go kill people. However, this is an issue for elsewhere...

#1. Why would you even want to have furniture and crap to decorate your CQ ? A Captain's Quarters isn't a perm. living space. Its a reserved temporary housing unit for visiting ship's captains. Which means it is generic. Before someone even mentions it; Captains don't carry around their furniture. In my opinion, letting things spin out of control and the more CCP brings to the inside of stations, the less people are going to be in space. Maybe most people don't think that is such a bad thing, but like I said, THIS IS A SPACESHIP GAME !!

I will say however, it would make since to have a few different types of generic Captain's Quarters. Having each race if different furniture and walls and the like, would make a lot of since, instead of just the actual dock being race specific. I mean really, does England and China have the same decorative tastes when it comes to furniture and paint ? No. So it would stand to reason that Amarr and Caldari don't either.

Also, since this update is here and I have to live with it...

Corporations should have restricted conference rooms. Limited to corp/alliance members only. Perhaps based on the alliance or corp size as well. Small, Medium, or Large conference rooms. Obviously PL would need a much larger conference room than some corp with 20 people.

I really hope that CCP is very limiting or at least extremely cautious with what the are going to allow players to be doing inside station. If you are ever able to kill other players inside station, my accounts will be unsubscribed that very day. I love eve because of the concept of the game. What the focus of EVE has always been. Lets not go crazy and make this another game entirely. If I wanted to play Mass Effect, I'd load it up.

Pirokobo
GoonWaffe
Goonswarm Federation
Posted - 2011.06.23 00:13:00 - [12]
 

How about some constructive suggestions regarding captain's quarters?

Rollback

Tjo Sephagen
Posted - 2011.06.23 04:10:00 - [13]
 

Constructive?

Lower the graphical quality by 50% and use the dev and art effort saved on the maniacal detail to do the following:

* If you're going for immersion, give us bars, stores, the whole nine yards. Not some day. Now.
* Support lots of characters at the same time in one place. This is more important than anything else. Jita should be a riot of people all the time - loud, crowded, inconvenient. If it's technically unfeasible, then abandon Incarna.
* EVE voice for ambient sound in public spaces. Silence in station is just as ridiculous as sounds in space.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.06.23 08:40:00 - [14]
 

I don't think "run" is necessary, but I do think the walking speed should be increased slightly.

Customisable screens!

Keitaro Baka
Babylon Scientific and Industrial Enterprises
Babylon Project
Posted - 2011.06.23 11:44:00 - [15]
 

all valid, all good

Velin Dhal
Minmatar
Blood Phage Syndicate
Dominatus Atrum Mortis
Posted - 2011.06.23 13:06:00 - [16]
 

My post was constructive

It clearly stated what I would like to see and what I would not like to see concerning Captain's Quarters, as well as further inter-station development.

I'm not really sure why people are so excited about removing EVE from space and bringing it into a station. As of yet, I have found the load time upon docking completely inconvenient. If there is going to be this awful loading time, then I think CCP needs to consider removing the countdown timer to get into another ship. As it stands right now, It takes me twice as long to load into a station than it used to and I still have to wait for the timer. Which effectively doubles the time it takes to switch from one ship to another.

Mongo Edwards
Posted - 2011.06.23 13:43:00 - [17]
 

I mostly support the OP.

A couple notes: My Cyclone should not look half the size of my Chimera, likewise my hawk shouldn't appear taller.

Give us a jump function - I so want to jump onto my couch from the raised platform behind it.

Allow me to law down on the bed.

Make hanger view have other random ships off in the background. For example a minnie station might have a few rifters, canes, a BS or two, and a fenrir in the background (various races will have racial equivalents) - presumably from the various traders/pilots docked in station.

Change the PI screen to be more customizable for example I would like if it: listed time till completion on my planets, a list of who else is docked in station, and maybe a scrolling list of my ship inventory - just a thought.

engjin
Minmatar
The Konvergent League
Shades of Gray
Posted - 2011.06.23 18:54:00 - [18]
 

Edited by: engjin on 23/06/2011 18:55:22
Iím really liking CQ as well. Great job CCP!

The OP hit a lot of things that came to my mind:
-It would be nice if the apartments were a little larger and a control inside them that you could turn the lights up or down with. When Iím walking around I would like it to be lighter or if Iím messing around with displays then it would be a little darker. Also to maximize my area of view I started minimizing the station service window. Coming out of the character customization window it always goes back to the default settings. If you have a window minimized I wish the client would remember that. Also as the OP mentioned having a first person view would be great.

-On the main TV screen in CQ you should be able to switch channels rather than waiting for the transition. For the agent finder tablet on the desk make that multipurpose, include People & Places, email and contracts as well. The science window should also be incorporated with the PI screen. The new corporation search window is very nice. It would be welcome to see the same thing for alliances looking to recruit.

-I know a few others spoke about it but Iíd like to have my avatar picture and current likeness separated. If you just want to change clothes you should have the option of just saving your new look and leaving without updating the portrait.

-A lot of time is wasted in the transition when you dock. I certainly donít have an apartment at every station I dock at. Iíll often dock just to pick up/ drop off an item or to swap out ships. I think when you dock you should go to the old hangar view then in the right click menu indicate you want to enter CQ. I think this would make a lot of people happy. It could bring back ship spinning and if someone doesnít want to experience CQ then have the old environment instead.

-The balcony view is real cool but Iím all alone. Amarr stations have the small transportation vehicle traffic in the back ground and so often a vehicle buzzes your ship. Iíd like to see some type of activity in all the stations. Random ships docked in the hangar with you, maybe a maintenance team working on a ship in the background. Someone loading/ unloading a freighter. Also the singing in Amarr stations should go away, hangars should sound like what you would expect and have so ambient sounds in the background.

-I donít know if it was the intent of the expansion to do away with the warp effect or if itís a glitch in the expansion but Iíd like it back.

Thatís it off the top of my head. Thanks again.

Ivanna Nukya
Gallente
The Black Legionnares
Fidelas Constans
Posted - 2011.06.23 18:58:00 - [19]
 

1. Give us the option to stop the ship from spinning outside the docking ramp, better yet bring the ship closer and let us zoom out further so we can really see how big that ship is compared to our little bodies!! like in ambulation video from 2007.

2. more clothing options that dont cost a fortune, again note how in ambulation video you saw cloth options based on cultural lines like the amarr and caldari etc.

3. streamline how you control your avatar. So we can use the qwes keys to move them around easily.


Bagehi
Association of Commonwealth Enterprises
Posted - 2011.06.23 20:04:00 - [20]
 

This was what I was hoping to see when I docked. After years of development... we have a broom closet that requires more clicking to do everything we used to do. I have high hopes for Incarna. I'm just worried that there won't be any iteration for it like many of the other cool concepts that have been introduced and never touched again.

Ships should have a gangplank/walkway coming from near the player out to the ship if only to give perspective.

From the backstory stuff and my general memory of scifi movies/games/tv, I expected an attendant to be standing there when I exit the ship, maybe a hologram of Aura. Someone I can right click on and access different menus quickly, reducing my time commitment for accomplishing tasks, like an assistant.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only