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blankseplocked Lets face it. Eve Devs just don't know how to code for Mac's
 
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Kassabian
Posted - 2011.06.21 23:52:00 - [1]
 

I have Been an Eve player for 2 years. Every single one of the patches has failed or been bugged on my mac. I have been reporting bugs and filing petitions with the dev every single time.

I just feels like we have been given the short end of the stick. Im so close to just bitting the bullet and installing a windows partition just for eve.

Employe a bloody mac guy CCP.

Rees Noturana
Red Rock Mining Company
Posted - 2011.06.21 23:54:00 - [2]
 

They don't program for Mac. They use Transgaming to create a translation layer. You get to play a Window's game.

Yiic
Posted - 2011.06.22 00:00:00 - [3]
 

One would ask about the Cider "Wrapper", if this "wrapper" is what the devs are having problems with, perhaps a new "modular wrapper" would be applicable...

p.s. when my corp says EVERYONE must be logged in, i'm stuck listening to TS like some Orson Wells radio show.

meh, i'm too lazy to gnerdrage against CCP.

peace

Malargo Amilupar
Posted - 2011.06.22 00:03:00 - [4]
 

O.k., these are my specs. Top end? Hardly, but good enough to play SCII at pretty good resolution without too much slow down when things get crazy.
Captain's quarters is virtually non-functional due to slow down. I dare not undock for fear of what would happen.

So, if any mac users who are not having any performance issues could post their specs, I'd appreciate it. I would rather buy a new computer than put windows on my Mac.

Processor Name: Intel Core 2 Duo
Processor Speed: 3.06 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 6 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Chipset Model: NVIDIA GeForce 8800 GS
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB

Raquel Smith
Caldari
Freedom-Technologies
Sev3rance
Posted - 2011.06.22 00:06:00 - [5]
 

Originally by: Rees Noturana
They don't program for Mac. They use Transgaming to create a translation layer. You get to play a Window's game.


TransGaming codes for macs all the time. They have a ton of games for Mac (like at www.gametreemac.com) so I'm not sure it's their bad... how could you screw up a simple patch?

Aricaan
Gallente
Cobra Corp
Posted - 2011.06.22 00:09:00 - [6]
 

I got the new 20" MBP and I dont have hardly any problems at all. It actually plays better than the old Dell laptop that I almost bought.

da go
Posted - 2011.06.22 00:12:00 - [7]
 

Originally by: Yiic
One would ask about the Cider "Wrapper", if this "wrapper" is what the devs are having problems with, perhaps a new "modular wrapper" would be applicable...
What "modular wrapper" are you talking about?

There aren't many windows API wrappers. In fact there are only two: cider and wine. Cider is very easy to install, there's a group of developers working on it to whom CCP can talk and is what CCP is shipping.

Wine is hard to install and configure. You can download it and use it, if you prefer it over cider (it's open source and totally free). There's not a set of developers you (or CCP) can talk to, but there's a community of developers you can listen to if you want. You can also fix any bugs yourself because it's open source.

Hurney Galleck
Amarr
Posted - 2011.06.22 00:26:00 - [8]
 

You can see my specs and patch, um, experience here.

Anulla Bequin
Minmatar
Posted - 2011.06.22 23:24:00 - [9]
 

Originally by: da go
There aren't many windows API wrappers. In fact there are only two: cider and wine. Cider is very easy to install, there's a group of developers working on it to whom CCP can talk and is what CCP is shipping.


What CCP can do and what they are willing to do appears to be two completely different things. I'd be willing to bet money that if I walked into CCP today, I wouldn't see a single Mac anywhere in the building. They hand off all their Mac coding to Transgaming and hope for the best. If CCP had ever bothered to create a native Mac application, they could have avoided a lot of the problems that using a 'wrapper' presents. The few Transgaming titles I've played( CnC 3, Sims 3, Spore) on my MacbookPro have all been abysmal failures with poor performance, graphical glitches and NO support. In the meantime, I played WoW for almost five years, and while I couldn't have all the eye-candy turned on, I could still play that game just fine, including end-game raiding. I also edit video in FCP and have been working just fine on the same hardware. Sure, it could be faster, but I can still get the job done. That's the benefit of having a native application written for the Mac.

Monday, I could still play Eve with lo-rez textures. Today, I can't. Sure, CCP gave us some warning about the SM3 issue, and they even said, 'Don't want to use CQ? Fine, you can turn it off and still play internet spaceships.' They didn't tell us that SM3 would be the minimum cost of entry, just to start up the game. The video card tie-in was a nice touch if you had a beige box. But it was useless to those of us who had laptops. Take a look at the rest of the forums, it's not just older Mac users who just got left out of the game.


Nikita Warg
Probe Patrol
Posted - 2011.06.22 23:50:00 - [10]
 

Its simple, CCP is making a game for Windows, Transgaming did a great job porting it on OSX, Most of the games that are made native for both Windows and OSX are based on OpenGL. Maintaining the code that will run on mac require a stand alone team. And finally if code of that magnitude require Windows to run, you have to be happy to even start it by using a substitute software like Wine.

da go
Posted - 2011.06.23 00:52:00 - [11]
 

Originally by: Anulla Bequin
I'd be willing to bet money that if I walked into CCP today, I wouldn't see a single Mac anywhere in the building.
You'd lose your money.
Originally by: Anulla Bequin
They hand off all their Mac coding to Transgaming and hope for the best.
It's not that they "hand their Mac coding" to Transgaming. They do not have any "Mac coding" at all, so they cannot "hand" it out.
It's more that there is only windows coding in EVE and then Transgaming provides a Windows environment for EVE to run into (that's where there is some "Mac coding": in implementing a windows environment. Not in implementing EVE).
Originally by: Anulla Bequin
If CCP had ever bothered to create a native Mac application, they could have avoided a lot of the problems that using a 'wrapper' presents.
Yes. But only if they did it from the beginning. When they released in 2003 was already too late. CCP uses their own engine and has never had sufficient resources and time to redevelop the engine from scratch with a completely different paradigm and then redevelop the game from almost scratch on top of a new engine. All their resources were needed to advance the existing engine and he existing game. In more recent years some resources were dedicated to a new game, but most of the work that team did so far was on the engine therefore benefitting EVE itself. Another team was tasked with yet another game, and AFAIK they did not use their engine at all for this project. Doing EVE native would take all their developer from all the teams something like 3 or 4 years if they started now. Not something they can afford.
Originally by: Anulla Bequin
The few Transgaming titles I've played( CnC 3, Sims 3, Spore) on my MacbookPro have all been abysmal failures with poor performance, graphical glitches and NO support.
This implies that CCP is actually doing much better in running on Macs than all the others that were stuck with a windows specific project.
Originally by: Anulla Bequin
In the meantime, I played WoW for almost five years, and while I couldn't have all the eye-candy turned on, I could still play that game just fine, including end-game raiding.
If you had a good mac, you'd have all the eye-candy and more. There was a point, a few years ago, when WoW had to artificially limit the framerate in the mac client (no point in doing 400+ frames per second). But WoW was developed with the best infrastructure available natively on a Mac which is also available (but sub-par) on windows. It was also probably developed on Macs. EVE is developed on the best infrastructure available on windows, which happens not to be available at all on Macs. In other words EVE has never been designed to run on Macs and it only runs there because Transgaming offered a viable solution to run windows applications on Macs with minimal modifications.
Originally by: Anulla Bequin
Monday, I could still play Eve with lo-rez textures. Today, I can't. Sure, CCP gave us some warning about the SM3 issue, and they even said, 'Don't want to use CQ? Fine, you can turn it off and still play internet spaceships.' They didn't tell us that SM3 would be the minimum cost of entry, just to start up the game.
Wrong. They have being telling SM3 to be necessary for the game sometime in the future for over an year. That time in the future is now in the past. The current client uses SM3 in space too, not only in the stations. When they told us that CQ could be disabled, it had nothing to do with SM3 or graphic requirements.


 

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