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Posted - 2011.06.22 02:42:00 - [211]

Edited by: Lialem on 22/06/2011 03:03:05
It sucks big time to put time into a work and when it's finished to not receive the congratulations and the smiles you expected... It surely sucks.
I kinda feel those ccp devs that gave their best to make something and they wanted to hear everyone cheering, and all they get is flames.

To the eve players, its not that bad, its interesting to walk around for the first time, see your ship from a different view, and the news screen is kinda nice, that makes you just sit and watch it, in case it shows something interesting. Yes interface has same functionality but still, the whole captains quarters does give you the idea that you are indeed inside a space station.
Isn't that the point after all? a more immersive experience? and dont forget that is just the beggining.
Personally i like CQ, a better way to spend your time in station than spinning around your ship...., new turrets are also nice.

Posted - 2011.06.22 02:44:00 - [212]

Only problem I'm having so far is the stupid high prices for the NeX items

Posted - 2011.06.22 02:44:00 - [213]

I am running on a mac and the new captains quarters runs so slow. It takes forever to load up the station when docking, and then the entire station animation runs too slowly to use. Perhaps make the new animations and captains quarters optional? It takes so long to load (almost 2 minutes) it makes quick station stops for ammo or repairs impractical.

Anyone else experiencing very slow FPS in the new station environment?

Velani Askiras
Posted - 2011.06.22 02:48:00 - [214]

Originally by: Alaekessa
Only problem I'm having so far is the stupid high prices for the NeX items

Same here, everything else seems looking good.

The prices are crazy, not gonna buy even 1 thing there for sure.

Jack Miton
Invictus Australis
Posted - 2011.06.22 02:50:00 - [215]

Holy smoking hate thread Batman!!!
The solution to all your problems is to move to WH space which CCP don't give a **** about so they leave (mostly) alone.

Would also get me more kills :)

PS: still can't refit my T3s at a POS, still waiting...

Scarlet Enigma Kusoni
Posted - 2011.06.22 02:53:00 - [216]

Edited by: Scarlet Enigma Kusoni on 22/06/2011 02:54:55
My feelings on this patch? Well I am a BROKE college student, and now my MMO (EVE) requires Shader Model 3, and I have a laptop with on-board graphics that don't support that.

So 4 YEARS of eve is down the tubes indefinitely.

Evil or Very MadI can hardly type I am so angry and upset at this.Evil or Very Mad So....&#$% it. You forced many loyal players into retirement.

As much as I hate to say it.......back to WoW I guess.

I'm out. Thanks a lot CCP.

Captain Vayl
Posted - 2011.06.22 03:00:00 - [217]

Edited by: Captain Vayl on 22/06/2011 03:08:31
My 0.2 isk.

Turrets look fantastic, best part of this update!
Walking in Stations i'm really looking forward to, the CQ stuff is great and all works fine on my laptop.

But, someone fell asleep on the Aurum pricing, you added an extra 0 and now it all looks ridiculous, which is a shame as I was hoping to sink a PLEX into some gear but wont be now.

And someone sack that Zinfandel guy, his comments on the Help channel are making you look so damn awful CCP, it really isn't helping you. Edit: And for him to try give in game, roleplay reasons to justify the prices being more than what we'd pay for aircraft carriers, to try explain that away with flimsy ingame dismissive reasons really breaks the immersion! EvE is my hobby, I immerse myself in it, but him using these kinds of reasons really makes a mockery of the roleplay aspect. He might aswell have just said "LOL Jovians did it". I love you CCP, I really do, but I felt hurt at this, I used to firmly believe that you guys only mentioned things in an "in game, roleplay" way when you really meant it.

Posted - 2011.06.22 03:01:00 - [218]

Originally by: Scarlet Enigma Kusoni
Edited by: Scarlet Enigma Kusoni on 22/06/2011 02:54:55
As much as I hate to say it.......back to WoW I guess.

I'm out. Thanks a lot CCP.

Well i have to tell you that WOW graphics have also improved through the years... I really doubt it would still play on your on-board card. Their new water graphics are surely shader model 3.

Smoke Adian
League of Gentlemen
Posted - 2011.06.22 03:06:00 - [219]

I'd gladly give CCP my boot.ini to erase all traces of this horrific update.

Don't even know where to start. Bare minimum - give us the ship spinning screen option back.

Infinite Covenant
Posted - 2011.06.22 03:09:00 - [220]

please put in the option for the old station. i know you guys are working hard on dust 514, but i liked the way things were. the simplicity of the hangar made it feel temporary, as it was intended to be.

i fly spaceships. i want to see spaceships.

making the station needlessly complex is not the way to go. at the very least make it a button like the undock button to go into the incarna station. that makes sense.

and i know this is probably pointless to say, but please undo that terrible mistake you made with the maller/sacrilege/devoter. it looked great before, now it looks like a mistake. it looks caldari or minmatar now, not amarr.

Unidentified Player
Posted - 2011.06.22 03:12:00 - [221]

First time I post.

This patch blows. I can no longer watch a movie while playing eve (even with the CQ disabled), while I was being able to play a movie and still use my PC before the patch!

Undocking takes more (with CQ disabled).

The new icons are hard to distinguish and while in a fight, you can't tell who you're shooting at.

The disabled CQ leaves you with... nothing, the enabled CQ leaves you with nothing usable.

I don't know why after so much time we're able to walk around the station, but we still have to set the default orbit when we switch ships.

I hate it, I wanna play spaceships not house.

Pastrami Onrye
Posted - 2011.06.22 03:17:00 - [222]

Not happy being forced to make a portrait to even log onto my toons.

Lilliana Stelles
Nagrom Security Syndicate
Posted - 2011.06.22 03:18:00 - [223]

I must say, I actually do like the changes. Parts of walking in stations just feel really incomplete. There's a short freeze whenever I dock/undock that's a bit bothersome, but I'm sure that can be ironed out over time. When you fix the glitches and start rolling out more content it should be golden.

But lets be honest here, the AUR store/cash shop/noble exchange is broken, and doesn't fit in with the economy whatsoever.
The available items are really mundane (Except the quafe shirt, which you can't even buy). Everything looks like the same, silly, generic crap that you can already access through normal character creation. It's entirely bland. There's nothing edgy, nothing spicy, nothing formal, nothing ... actually, there's nothing whatsoever. All the clothing looks the same. Walmart has more variety and at a quarter the real-world price.

I seriously don't mind the prices being high. What I do mind is there being nothing cool whatsoever to buy. I remember when carbon was introduced, and the first screenshots of "Ambulation" came out. There were latex pilotsuits, dresses, skirts, tights, etc. Heck, armor might be cool. Or accessories.
One screenshot features a girl in a bright blue shirt with pink hair. I see nothing that stands out that much. And heck, give us some outfits that show a little skin. Eve isn't rated E.

The second biggest issue is that these items are destroyable, and non-replicable. I think the easiest thing to do would be to reduce the prices dramatically, and change the current items (and the items that have already been sold) into limited 5-run BPCS of these items. Many players are interested in the world of clothing retail, and wouldn't mind bringing it to EVE. While Incarna is a great way for you to make money, the easiest way to make money is by giving players what they want.

The new turrets are nothing short of awesome. I just hope that one day the same can be done for missiles. They added mount points for tractor beams and salvagers; I can't see missiles being that much harder.

And even though it doesn't belong here, I must insist, please, please, please hurry up and fix pirate implants. Them suddenly disappearing was too much of a scare.

Sneaky Killer
Posted - 2011.06.22 03:25:00 - [224]

In my 2.5 years of playing eve this is the worst patch I have seen.

Evil or Very MadGIVE US an option to totally remove the new captains quarters.

Evil or Very MadI wonder how much money and time was put into making this rubbish.

Evil or Very MadHow about fixing game-play first.

Evil or Very MadThe new item icons are hard to identify.

Very HappyThe only thing i like about this parch is the new ship skin and the turret animations.

Alice Katsuko
Terra Incognita
Intrepid Crossing
Posted - 2011.06.22 03:33:00 - [225]

Edited by: Alice Katsuko on 22/06/2011 03:36:13
ArrowUsing the couch when the character is standing behind it looks awful. The character literally bounces over the couch like a tin soldier and snaps into a sitting position. Was it too difficult to make a proper animation, or did the QA folk simply not bother to test that part of CQ, just like they apparently didn't bother to test the latest patch on Macs?

ArrowThe entire CQ environment is a huge resource hog which puts significant stress on all systems, including systems which can run the in-space portion of the game at moderate-high settings without much trouble. There is no reason my GPU should spike to above 70C in CQ while staring at a wall with all settings but shaders turned all the way down, when it almost never goes above 60C with most settings maxed out while running anomalies. If you cant/won't optimize, then at least keep CQ optional permanently.

ArrowThe lighting is still awful, and makes the character look bad, on top of giving everything a waxy, fake feel. Whoever did the lighting badly needs a crash course in interior design and decoration.

ArrowThe interactive object system is truly awful. The random menu trees that pop up when sitting on the couch or moving the mouse about are annoying. So is the inability to remove focus from an interactable object. There's also no reason a character should be forced to walk up to an object in order to interact with it. This removes functionality, and adds jack **** to the game.

ArrowThe control scheme is better than it was during alpha testing, but still could use significant improvement. At the very least, consider adding "walk to" functionality so that we can select an object and have the character automatically walk to it.

Overall, the graphics are pretty, but the shiny factor quickly wore off. I now have CQ disabled simply because it increases loading time and puts greater stress the system and doesn't actually add anything to the game.

Piranha Protectorate
Skunk Works.
Posted - 2011.06.22 03:34:00 - [226]


I watched this short clip earlier from Fanfest 2008

What have you been doing for the 3 years since you developed this prototype? It looks pretty much like a carbon copy of what you have now in production minus some shortcuts to fitting screen, PI, etc.

Im really puzzled by your development time, you blow so much smoke up your arse about how great and innovative you are so hopefully the further updates to Incarna will start to justify these claims.

Good luck.

The Scope
Posted - 2011.06.22 03:34:00 - [227]

excellent!!! Shocked

everything looks fantastic. updated-installed-patched in less then 15 minutes and runs prefect. Eve is at last using my GFX card now. everything tip-top in CC at 89% steady sync'ed at 60 fps 1920x1080 27''on a 480gtx

if I could buy you guys a beer I would. really good work there w/everything. its a great move in the right direction. I hope with improved updates and great vision you keep making the game even wider in scope.

Agian cheers CCP thx for all the hard work.

Posted - 2011.06.22 03:35:00 - [228]

Ok, I was reading this thread before I actually patched my game. I was getting angry preemptively, but now that I've tried it, I got this to say:

My PC specs are disgusting. Im running a Intel Pentium D CPU 2.80GHz, with 1GB of RAM, and a geforce GT 240.

Im running the game on high settings and in the CQs the game is smooth as a baby's skin. Only the shadow quality setting is disabled.

So far, except for the ridiculous prices on the shop, and the slightly longer station loading time, Incarna is looking alright. Even the ship in the hangar is alot bigger than it was in the test server. It looks more imposing now.

I lost ship spinning, which I liked, but sitting on my sofa checking the news on the big screen is cool too.

Just please, fix the clothing prices. 1.5 billion ISK for a monocle, really? Not that I want a monocle, but the prices are crazy for all clothing items.
And if you dont fix it, hey, at least they will provide an obvious "kill me" sign for pirates to follow, Im sure.

Pace eGuerra
Posted - 2011.06.22 03:35:00 - [229]

Really liking the concept of Incarna, its potential to change the social and immersive aspects of the game are huge and am happy to accept your approach of introducing in baby steps.

But I want to add my +1s to the following things that really MUST be added/fixed to bring back playability.

1. We need to stay in our ships when we dock. As far as PVP goes this can't change. It's common for fleet members to leave on a CTA or roam with a missing mod, or need to change their setup en route to a destination. Being able to buy stuff in transit, divert away from fleet, dock, fit, undock and catch up with fleet is a fundamental requirement. Adding technical barriers to the efficiency of this operation is not good.

2. It's not enough to have an option to turn Incarna off even though I'm sure we appreciate that setting. I want to use Incarna and I'm really looking forward to using it beyond CQ but I also need the fast refit / ship change option. There needs to be a disembark option and if we don't disembark then we don't get hit with the performance requirements of Incarna. Dock/refit/undock should be as fast as it was pre-Incarna as long as we don't disembark.

3. I need to be able drag and drop a ship from the hangar window to somewhere on the screen in order to change ship. For example, Simply dragging a ship icon outside of the hangar window should cause that ship to be active. When out of my ship I want firstly to be able to see what ship I will undock with no matter where I am in the station so that I can hit the undock button and know what I'll be in when I enter space. I can do this now by opening the fitting tool but it would nice if there was an icon on the neocom.

4. Need to be able to have separate graphics settings for in station and in space. This should cover both quality vs performance settings as well as moving the centre of the view.

It's a shame that all the stupid emo raging that's going on is detracting from the indisputable fact that the above is really going to kill playability.

Love your work guys, keep it up. But please remember that the player base really need these issues to be addressed.

Fractal Muse
Posted - 2011.06.22 03:37:00 - [230]

I've always been a strong proponent of CCP and EVE.

This patch...


That's it.

I wrote more and just deleted it. This patch was a significant disappointment.

Lilliana Stelles
Nagrom Security Syndicate
Posted - 2011.06.22 03:38:00 - [231]

Originally by: Propoli

I watched this short clip earlier from Fanfest 2008

What have you been doing for the 3 years since you developed this prototype? It looks pretty much like a carbon copy of what you have now in production minus some shortcuts to fitting screen, PI, etc.

noo... that's a Gallente station. Those are obviously much harder to develop. We probably won't see them till 2017.

Desert Ice78
Gryphon River Industries
Posted - 2011.06.22 03:41:00 - [232]

Feedback: 5 years in the waiting, and what is served up to us is a dogs dinner. The frustrating part is that I'm simply not surprised.

Robot Robot
Posted - 2011.06.22 03:49:00 - [233]

I was a pro-incarna believer, excited for patch day. I just turned off the "Load Station Environment" checkbox, because it was taking in excess of 5 seconds to load the market window on my less than one year old laptop.

Mdih Lihu
Posted - 2011.06.22 03:57:00 - [234]

Edited by: Mdih Lihu on 22/06/2011 04:07:43
PLEASE return the old ship spinning hangar and add a button just above undock to leave the pod. CQ makes my graphics card fan go mental, so I'd like the option to jump in and out of it as I please. Why the picture of the door? Why not just leave the old hangar?

CQ doesn't really add anything to the game at the moment (I understand its a framework to build on) could have used some more useful things like the agent finder to give it more initial purpose. After 5 minutes of walking around I just disabled it, longer load times and making my GPU run hotter and louder for no reason? Pass thanks.

8 Items in Noble store that are insanely priced and only visible to you anyway? Who in their right mind would buy these things? Strikes me as something you could have left out until a later stage of Incarna when people are mingling together, and started with a lot more variety and reasonable prices. Micro transactions work in other games because people go "Oh hey that looks cool, $1? Whats a dollar.. I'll get it.. oh and hey that is cool too, whats another dollar?" The crazy price of these makes people question "what am I really getting for my money? oh right, some virtual pants.. pass" The time spent implementing this incomplete and pointless Noble store stuff could have been used on something more useful to the solo CQ 'game play'

I don't really know what I expected from this expansion, but it feels like a lot of hype without much purpose at the moment.


Hakaru Ishiwara
Republic Military School
Posted - 2011.06.22 04:05:00 - [235]

Feedback: The EVE client footprint just got twice as large on my workstation and what value was added? Very little for a player interested in Internet Spaceships AND the possibility of a sci-fi simulator.

Omega Tron
Amarr Mining Inc
Posted - 2011.06.22 04:11:00 - [236]

OK - as a miner I really like the new mining lazer visual.
The Captans Quarters is really different. And is going to take sometime to get use too, but so far I think I need to explore this a lot more.

Laserham Lincoln
Posted - 2011.06.22 04:13:00 - [237]

First of all, thank you for the good communication and quick response on the Mac autopatch issue. When I saw it was broken, I didn't expect a fix so quickly.

As for the patch itself. I wasn't excited about it, but I was willing to give CQ an honest shake. After hearing some of the designers and devs talk about it during the AT, I was actually looking forward to it. What we got didn't do it for me. Not only does it take a long time to load, it adversely affects client performance even when not in a station. My system runs about 10 degrees F hotter after the patch.

As far as the content itself goes, yes being able to walk around is neat. But the controls are terrible. You should be able to lock the camera behind your avatar. Turning left or right should be relative to the camera, not the avatar himself. For features in the CQ, by and large they're redundant. The avatar walks slowly enough that it's annoying to navigate to the furniture that provides a function when there's already a button for it. Moving the smaller ships closer to the balcony screws with perspective, so my frigate doesn't look that much smaller than my freighter.

I would really really really like to be able to turn CQ off. I miss being able to open my cargo by double clicking anywhere on the hangar window. I think this is a neat first step towards expanding the Eve universe, and I'm excited about where this is going, but for right now we've got a bloated client with poor performance and a hard to use/slow to use CQ interface and no real payoff for it. If I could roll back to Incursion I would, but I'll welcome WIS when there's more I can do with it.

PS: new turrets are neat, and I really like the new Maller model

Posted - 2011.06.22 04:13:00 - [238]

I understand CCP wants to attract Sims kids to play EVE, but they should allow us to have the option not to. I mean don't even think of removing the option "Load Station Environment" Wink The whole Incarna idea is useless to real EVE players, and creates FPS issues that we don't want.

Arrow Reenable ship change with drag & drop

Arrow Allow us to view current ship in use together with the wall (which I don't mind seeing as background) when station environment is disabled, and easily open again cargohold.

Arrow Undocking camera should revert back to what it was before... I don't want to check the station when undocking and sightseeing but what is ahead waiting for me Razz

Real changes like new icons/turrets/ship designs was good, although I find them a bit dark and unclear.

Posted - 2011.06.22 04:21:00 - [239]

I for one, like this new expansion, I think it is quite a cool experience to be able to walk around and actually see my ship floating over the hanger bay. It'd be nice to be able to see others walking around as well, and their ships.

While it is now a little more cumbersome to get the same stuff done, such as fitting your ship, switching ships, etc, but still none the less a pretty cool system.

Would it be possible to have your character spawn near the ship terminal rather than in your room, to make it easier to quick changes on the ship or if you are trying to pick up items?

The amount of stress the new expansion is playing on my computer is noticeable.

Before Incarna I would get a steady 200FPS with max settings while in the station, and a little higher amount outside the station.

Now with incarna I get 30 FPS, if I am lucky, turning the graphics to the lowest they will go, only yields around 50 FPS. What is stressing the graphics engine so much that is causing this issue?

I noticed a few threads on the forums, complaining about CPU temperature sky rocketing, so I downloaded a program to check into it.

Right now without the game running my CPU is at 47C, when I launched the game and let it sit for a few minutes, the CPU rose to a max of 65C. Not sure if that would climb or not, but that is where it was sitting. I am not sure about out of station, but the station environment alone is putting a lot of stress on the CPU.

Iaphar Shaddai
Posted - 2011.06.22 04:28:00 - [240]

Originally by: Shantheor
I am running on a mac and the new captains quarters runs so slow. It takes forever to load up the station when docking, and then the entire station animation runs too slowly to use. Perhaps make the new animations and captains quarters optional? It takes so long to load (almost 2 minutes) it makes quick station stops for ammo or repairs impractical.

Anyone else experiencing very slow FPS in the new station environment?

I found your problem...... your running on a Mac, go buy yourself a PC and enjoy gaming :P

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