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Magnus Erlendsson
Gallente
Posted - 2011.06.22 12:08:00 - [451]
 

Not a very impressive update all around. Lots of stuff is just slower, with lag for loading all the CQ stuff. I played with my space-barbie for 5 minutes, but now I've looked at all the things in my CQ I never need to look at them again - the standard UI buttons are much quicker and more convenient to use than the 3D interface.

Would quite like to be able to choose to go back to the old ship-centred camera view, with the double-click cargo hold functionality and stuff.

One thing I do wonder is can we get a window on this space station? Surely they must have cameras monitoring the outside, which we could patch into. CONCORD could even charge us for using their security cams - I'll happily pay a few thousand ISK to have a look outside and see who's hanging around.

I can see how this might spoil some peoples' fun with docking games and ambushing people and stuff, but really if you want immersion this would go some way to making it seem a bit more realistic...

As for the Noble Exchange? Don't even go there... If I have to choose between a monocle (which I lose if I get podded) and months of subscription time, vanity is not going to come out the winner. Smile

Sakura Zendragon
Posted - 2011.06.22 12:08:00 - [452]
 

Whatever you're on CCP, I want some, because you're obviously high as kite if you consider this to be release-quality code...

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.06.22 12:09:00 - [453]
 

Firstly, the expansion name. "Incarna" should have been reserved for the full multiplayer in-station experience. I don't believe that will happen before the next release and the name has built expectations too high. I'm eager for what WIS is going to be, but at this stage, the Minmatar CQ doesn't justify the name.

NEX. At least CCP listened when we said we didn't want MICROtransationsVery Happy. Range of avatar goods needs to be about 10-100x what you currently have to make it work beyond the immediate-term, and that is assuming reasonable pricing. Add a filter for "show only items I can use".

Turrets: Wow. Especially the transferrence of hull colour. A few oddities, like multi-barrelled models on non-multi guns (heavy beam laser, 1400s etc); or how they only retract in warp (rather than with no locked targets), but overall, excellent.
Icons for hybrids/projectiles and salvagers/tractors/mining lasers could do with a bit more light (lasers icons are fine).

ship spinning. give us the ability to expand the fitting window viewer so that ship spinning with turrets can come back.

agent finder: Haven't played around with this yet so can't comment. Will re-enable CQ when I want a new agent and try it then.

Captain's Quarters. Great start. needs more functionality though: customisable screens being the biggest draw to CQ that there could ever be prior to multiplayer. I've disabled CQ because of the lack of extra utility- PI screen would only get used once a day, corp screen about once a month (if that). Never mind the fact that my card gets sooo much noisier as the fans wind up. (still get 60fps capped, but I should- GTX570).
Character lighting is poor- increase reflection from floor/walls at the very least. Drag&drop for ships needs to return.
Menu options while in station need to be renamed- "Leave ship" should be something like "Make capsule active". This is a pure text change, but judging by how a lot of missions still start in the middle of conversations (since the conversation change in 2009? Apocrypha?), it will be a while before it gets updated.


Robertt Goodliffe
Posted - 2011.06.22 12:09:00 - [454]
 

To all you guys complaining that you cant spin your ships anymore, SERIOUSLY a game as complex as eve and your going to cancel your sub because you cant spin your ship. Please tell me your kidding. Someone develop a phone app for these people to enable them to spin their ships 24/7. If spinning your ship was the most exciting thing you could do while docked you are in need of help or perhaps just some friends to talk to.

Yes I feel a little let down by CQ, it does get boring very quickly. The sense of scale just isnt right on the hanger balcony. But its what can be found beyond the door to the rest of the station where things will really get interesting. I agree with people's request to have the option to enter CQ. After all when i fly from Manchester to Sydney I am not forced to get off the Plane in Singapore when it lands. But in eve options we do have the ability to turn CQ off. So what if you don't get to see your ship spin, I suggest you re-read first paragraph if that upsets you.

In regards to movement. Double click on the spot on the floor where you would like to walk to and you will walk there unaided. I find if i hold down the Right Mouse button then the left i will walk in the direction that the camera is pointing and just need to move the mouse about to change direction. No need to use keyboard at all. I am not sure if this is default as i did go into movement tab and do the key combination for shortcuts but it didn't indicate at all that it was saved.

My laptop is two years old and is by far no where near top of the range. I would be lucky if i can class it middle of the range but CQ works fine for me. If i put everything in high detail then yes it becomes laggy. But I'm just happy it works at all. I don't need everything in high detail. however I do wish I could lay on the bed, that would be cool. No Station Services access point in CQ, is this an oversight?

In regards to the personal items you can purchase. Seriously a t-shirt that cost's the same as 4 - 5 Ravens in Eve Economy. What the hell are they made from, Diamond encrusted, gold plated, Megacyte woven into exotic fibres? I am not tight with my money after all I wasted 1.99 today so my kid could make stupid explosion on my smart phone while playing Talking Ben in his chemistry lab as he gets a kick out of the animations. But High Street Prices in the virtual world is a joke. Even Apple sell MP3 Albums cheaper than the real thing you buy in you local music store, and they are famous for overpricing.

Anyhow that's my two bits. I know this is the first step to what is yet to come and personally I cant wait. I love Eve and I love the added element, Eve can be so much more than what it currently is and Incarna proves it.

Well done CCP

P.S.

For those canceling due to hardware issues I hope you come back one day.
For those canceling due to Dummy Spitting, Can I have your stuff? Don't let the door hit you on the way out.

Demy Slade
Posted - 2011.06.22 12:10:00 - [455]
 

Your Fix for the Char Editor Failed again, the renderer still overflows the GPU and puts pipelines into an Endless Loop ergo crashing the game. I allready updated all my drivers and DirectX. Your Rendering engine will need a lot of work if you can't even run the enviorment of the CQ and the Char Customizasition at the same time on a normal Gaming PC...
It freezes over and bluescreens after 4 editing steps... way to go.

Zombatar
Posted - 2011.06.22 12:11:00 - [456]
 

Little kid in a dark corner...

'Please make it stop!'

---

CCP just hit the 'I fail' button with WIS. It adds nothing to the game and it needs desperate optimization work.

While this has some potential, eventualy, once we get to actually interact with other players and have our own pubs to sell Quafe, this release is useless.

I do hope this will turn better, but I don't think CCP will manage the above too soon, maybe in 1-2 years and by that time this whole WIS will feel outdated.

WIS at this time is a joke and CCP should be ashamed. It adds NOTHING to the gameplay, NOTHING. Why spend so much time for nothing? Why not release it when it has some actual functions, besides being a tutorial for new players.

I guess this addon is more of a Work in Progress content and more of a testing phase for the real WIS, I hope this is the case.

Let's see what the future brings!

Tradesterina
Caldari
Posted - 2011.06.22 12:13:00 - [457]
 

Well the whole Aurum thing is a flop imho. There isn't much in this expansion but it's not so bad, in fact the possibilities of what can be built on top of incarna are quite interesting. CCP, what is the next update for it? Hopefully a corp meeting room or something like that so we can meet each other.

Leocadminone
Posted - 2011.06.22 12:14:00 - [458]
 

Cap area is still transparent.

IT IS STILL HARD TO READ.

It isn't about the color of the capasitor bars, it's about the bars BLENDING INTO THE BACKGROUND AT TIMES DUE TO THIS STUPID TRANSPARENCY EFFECT.



Excessively fancy new graphics on turrents makes them take bloody FOREVER to load in items window. I hate to think about how slow this is going to make them to loot during missions.
Why is it CCP keeps talking about how you're trying to REDUCE LAG then you do stuff like that which MULTIPLIES LAG HUGELY?


Still looking for the "optout" for that waste of bandwidth you call "captain's quarters", which has made "load the station" time NOTICEABLY slower.

Earl o'Cumberland
Posted - 2011.06.22 12:16:00 - [459]
 


Well, my first ever post on a forum, so I'm not exactly a spleen-venter, but this is BAD.

People are having problems with computing requirements, and you advice is to turn down the detail/effects. Do you realise how ironic this is when the only point of Incarna is "eye candy"? Players have to nerf the visuals on their core game play to accommodate something completely spurious.

Incarna has achieved nothing except breaking so much of the core of the game - the internet spacehipz. Bonuses not being applied, wh effects, corp recruitment for large corps is completely broken.....and thats before all the bugs from carbon UI patch that still haven't been fixed.

While you may brush off the negative comments in this thread as old timers who can't deal with change, - after spending so much time/money on incarna it must be hard for you to remove the rose tinted spectacles - the real acid test will be in the direction of your subscriber base. Keep a close eye on it as that is your ultimate reality check.

This time you really have hit rock bottom. With all these gameplay bugs, what do you fix in the first DT patch: "Characters can now finish recustomizing while station environment is disabled." says it all really.


If you wanted to create simz-in-space, why didn't you just make a new game?

Ethan Blacknova
Gallente
Perkele Mining Corporation
Posted - 2011.06.22 12:17:00 - [460]
 

Everything is fantastic, except the ******ation that is Aurum conversion rate;

I suggest adding a zero. 1 Plex = 25,000 Aurum.

I will not be spending ANY cash on the NEX until Aurum prices are altered.

GiveYourStuff
Posted - 2011.06.22 12:17:00 - [461]
 

ArrowFor all those who have disabled epic failed Incarna Evil or Very Mad
and who wants to
SPIN THEIR SHIPS Cool
and have trouble seeing
WHICH SHIP IS ACTIVE.. Rolling Eyes

Open The Fitting panel. Idea

Graava
Posted - 2011.06.22 12:21:00 - [462]
 

To all those who say this is free, it is not! We pay good money for our subscription. At least I used to... 4 accounts card subscription cancelled. I have paid CCP for 8 years but will now spend my billions on plex for game time, so this is having exactly the opposite effect that CCP are wanting to achieve in their money grab. This should last me a couple of years of gameplay with NO cash from my pocket going to CCP.

I do not generally post in forums, in fact I am one of the silent majority who just get on with the changes and find the new opportunities that arise out of each update.

After all the times of being beaten with the nerf bat you would think I was used to it by now, but this patch just sucks. It adds nothing to the gameplay, in fact CQ detracts though extra cpu/gpu load, content that lasts 5 mins, and stupid station load times for dock drop / dock fit.

Fenris Ulfur
Bio Material Inc
Posted - 2011.06.22 12:22:00 - [463]
 

Can't be bothered to read the whole thread to see if this has already been mentioned but here is my take on Incarna

1) W,A,S,D or arrow key movement is horrendous. Make the character move in the direction that the camera is facing. That way you can actually move around like almost every other modern (and older) FP games do it.

2) Please oh pretty please allow me to run. I don't want to spend 25-30 sec moving from the ship ramp into my quarters every time I dock.

3) Sluggish camera movement.

Other than that I find it alright, except I didn't think it would put this much strain on my graphics card. And ofcourse this is the first release so I'll be waiting for the update that fixes and fine tunes these things better Wink

Mayana Armand
Posted - 2011.06.22 12:25:00 - [464]
 

Originally by: Kern Hotha
Feedback: The station environment is worthless fluff, and it stresses our computers without adding anything worthwhile. The time and resources spent on the Captain's Quarters were wasted and should have been spent on making the game of Eve better.


+1

The lighting/rendering is terrible ... ships outside are nice and crisp tho enter station with the same settings and it's like stepping back to Exodos days !! Is this a covert attempt to get everyone out of stations ?!
The Character Editor looked as though someone had attacked with blue sticky tape and took 2 x clear cache and 2 hrs of tweeking graphics setting to get to work ... while hogging 1.4GB of Ram and 85% on 2 cores ... the level of detail is also 10x that of the CQ avatar which is left for dead by dozens of other games with walking charaters and they are doing much more than just circling one room !!
If this is an intro to what we can expect later then unless you have a really high end system then you may never want to dock again Rolling Eyes

Docking to do a simple task now takes 5 times longer (and that's even on a system with SSD so loading isn't the limiting factor) ... least that means RL stuff gets done more ... you can make a cuppa while docking hehe

and WTF has been done to BPOs now?! they lok as washed out and indistinguishable as the BPCs again !! They were fine as they were so why change them ?
The new Turret ones I can understand needed changing tho they couldn't have been any less detailed !?! Confused

Would be cool if ships were more proportional in the hanger too and there was an option to set focus on them akin to the old hanger ships view.

Well small advancement is that we can FINALLY LOOK UP when in station !!

Sraer Achasse
Posted - 2011.06.22 12:25:00 - [465]
 

Originally by: GritcheDrifter
After applying today's #2 patch i still CANNOT ENTER MY PASSWORD to log on the game on a MAC client.

The password field doesn't allow to enter characters os paste anything.

Cannot logon... 2 days of game interruption, this really starts to be long.

Please do something!!!!!!


Stop waiting then. The patch failed, just dl the full client LIKE CCP SAID TO DO.

On Topic:

Overall, I do agree with the majority of posts in this thread:

-No real use for Incarna, though I still like the shinies
-Incarna uses way too much CPU/GPU and the loading times are insane
-A run, no, a power walk button would even be okay...
-Excellent work on the turrets! Love my hybrids YARRRR!!
-The so called "micro"transactions, aren't micro at all...good thing I wasn't planning on supporting that anyway.

So while I do like the expansion, it feels like it has little use. The dev resources could have been used to fix/add a more complete feature to the game rather than just one CQ and a massive vanity item fluke.

Kat Verholden
Minmatar
Posted - 2011.06.22 12:34:00 - [466]
 

Edited by: Kat Verholden on 22/06/2011 12:40:58
I wanted to like CQ.. I really did.. but in the end I can't for a list of reasons.

  • As soon as it loads.. everything is too dark. A room that is mostly dark with only a few pools of directed light is fine for cheesy suspense warehouse scenes.... not so much for a place we're supposed to enjoy spending time.

    Walking is too slow. I understand we don't need everyone running and jumping but.. I've moved around on crutches with a broken leg faster than we're walking now... a little more speed won't hurt.

    Camera controls are horrid. It's an annoyance on a desktop.. it sucks horribly on a laptop touchpad. Some sort of shortcut to toggle or hold for free rotation would be nice.

    I never intend to use the NeX market.. but after glancing at the prices... someone added or forgot a 0 somewhere. I saw someone lose a nicely fitted Nighmare today.. apparently an ocular implant vanity item is worth the same amount...... I think not. Keeping in mind these are just the first round of items.. we know ships and other things are intended and you know they'll cost more than a shirt.

    I honestly want the cq to be optional. If I'm supposed to be walking around my hangar then I should be in a big flat room crowded with giant secure containers, stacks of ammo, radioactive pos fuel and other random clutter.. which I wouldn't want to have an open air connection to where I'm supposedly sleeping. If we must have all the dress up in space stuff give us some form of real hangar and let us set an option (easily changeable in the esc menu) whether we load the hangar area of the CQ upon docking. If I'm docking to change ships for pvp I'm not going to run into my room and look at the news or see what my agent has to say... I wouldn't be leaving the hangar.


On a few positive notes... New turret stuff is nice.

Although I have minor hope it'll happen.. I hope this thread, along with the multitude of various other ones, will get some people looking over thing a little more carefully and considering at least making this stuff optional.

EDIT: typos

Liza Stone
Caldari Advanced War Technologies
Posted - 2011.06.22 12:35:00 - [467]
 

Neutral My laptop 8400M graphics card just about manages to cough up 2 FPS.
Lucky I was only logged on to change a skill (which now takes 10 minutes)

Thanks CCP you have just made EvE unplayable to for those of us with 'lower' end hardware.

Please allow us to return to the ship spinning.

Or at least have a hardware survey before greatly increasing the minimum game requirements.

Worst update in the time I have been on eve and my first character was made in 2003.

Jherdan Berral
Posted - 2011.06.22 12:35:00 - [468]
 

Edited by: Jherdan Berral on 22/06/2011 12:37:28
I think a lot of people are being waaaaaay overdramatic. I like the CQ, it's fine as a first step proof of concept and it's not 'barbies in space' (seriously, some of you sound like small children), but it definitely needs to be optional. Dock the ship, the old display comes up, and then a button to go to CQ. This is a no-brainer. It fits with the background of the game as many if not most capsuleers obviously prefer to be in the pod unless they need to get something done that requires a body, which your own trailer for Incarna seems to say, it makes people who don't want to deal with the extra graphics load happier, it's just the way it should be done, unquestionably. Until then, I will spend most of my time on station looking at that boring static background despite my rather powerful Geforce 480 GTX because I don't want to tax my hardware when mostly what I'm doing is idling around watching chat and stuff, and god help you CCP if you take that option away from us as you hinted in that blog post.

However, the new turrets are awesome even if they make me sad that I primarily fly missile boats.

Destination SkillQueue
Are We There Yet
Posted - 2011.06.22 12:37:00 - [469]
 

The biggest gripes I have are the clumsy controls in CQ and the walking speed. I'd like to have FPS/first person cotrols on movement and an option for a more brisk walking speed.

Basicly the moving with the current controls doesn't feel like I'm moving, it feels like I'm awkwardly moving someone else. This is a problem with all 3rd person perspecives, but since moving isn't natural, it's worse than in other games which use a 3rd person perspective.

Moving speed is just a convenience issue. I know you don't want us to run, but did you have to model the movement speed of the slowest mother****er you could get your hands on? It's annoying in just the limited CQ area, so it will be a major annoyance when you allow us access to the more spacious station areas, unless you implement fast travel teleportation in some form. Wasting time traveling within a station serves no gameplay purpose, so try to minimize it as much as you can. It's just pointless filler and boring filler at that.

ThaWolf
The Executives
Executive Outcomes
Posted - 2011.06.22 12:37:00 - [470]
 

I agree with most in this thread.
Give me back my old ship spinning hangar and make CQ optional, i like it, but i dont need it all the time, what i need is a quick loading "fast to use" hangar to switch ships in NO TIME.

CQ is the Minigame not my Spaceship!



Dasola
Minmatar
Posted - 2011.06.22 12:40:00 - [471]
 

I should probably grazulate ccp dev team for makeing this game unbelievably unplayable in stations now. LOL. Started client, installed emergency patch #2 (Quality assurance anyone? Before release?) and finally logged in. 10 seconds and game crashes and all i did was tweaks those damn graphics settings. NICE WORK....

Well after that short 10 seconds of lag hell also known as Captains Courters, im disabling station enviroment now and will newer turn it back again. Evil or Very Mad

And my computer is only year old, ok its not exactly gaming rig, but it used to run eve just fine for me. Hell i could run 3 clients on it same time without too much difficulty. Now i dont even dream about multiboxing, unless useing actyally multiply computers.

So why did this CQ been showeled down our throats? What happened the OPTIONAL part that was mentioned in fanfest couple years ago? I seriously miss old eve we had last week. Now i fear that if i go to space this new incarna feature somehow messes my performance enough that i can only dream about fighting in epic battles eve is know by many.

Dear ccp do you know golden rule of interface design? DONT BLODY REDESIGN IT ONCE ITS ESTABLISHED. Users are going to hate it.

Please, please bring back old station interface, CQ is totally useless to me and actyally destroys my imersion ingame in its current laggy implementation.

Gremoxx
Posted - 2011.06.22 12:41:00 - [472]
 

Edited by: Gremoxx on 22/06/2011 12:42:22
Feedback:

Positive-

Looks cool, finally able to do what I thought you should be able to do when starting the game back in 2009.

Negitive-

LAG-FEST.... used to be able to run 3 clients on my PC setup. Now I struggle with one, and all the settings turned low.. and that's being un-docked.
I'm not sure how Large-Fleet fights are going to be, but my initial thoughts are that we will see the return of the major lag-fest that we have only recently seen the end off.

Phaershalee
Posted - 2011.06.22 12:44:00 - [473]
 

Good start but definitely needs work.

1. Most 3rd person games allow mouse to control turning. This should be addressed. Movement in general needs tweaking to allow smoother input when using the keyboard. Please add the ability to run.
2. If its in my quarters I want to interact with it: laying on the bed, picking up cans, moving things around.
3. I'll just call the RMT pricing.... INSANE!
4. It would be nice if we could rotate the ships in the hangar, and actually get down to the pod.
5. How about adding an optional animation that shows us getting into the pod and the pod transferring to the ship.
6. Eve is now a Memory Hog, especially with two clients running. Please update the system requirements and recommendations to reflect the needs of the new graphics. Also can you add a recommendation for those of us who do run two clients?

I was holding out on upgrading my computer until Incarna came out. Now it would be helpful to have some solid recommendations from CCP on minimum requirements for one or two clients.

FellRaven
Minmatar
Macabre Votum
Morsus Mihi
Posted - 2011.06.22 12:48:00 - [474]
 

Originally by: Robertt Goodliffe
To all you guys complaining that you cant spin your ships anymore, SERIOUSLY a game as complex as eve and your going to cancel your sub because you cant spin your ship. Please tell me your kidding. Someone develop a phone app for these people to enable them to spin their ships 24/7. If spinning your ship was the most exciting thing you could do while docked you are in need of help or perhaps just some friends to talk to.


I think you are missing the whole point of EVE it is an Internet spaceship game and those of us that PvP want to be able to dock change ship and get back into space in the minimum time possible.

We don't want to dock, leave our pod, change our trousers, select the ship we want, right click it make it active and un-dock only to find we missed all the fun. For those that say turn it off I have but I still don't have my hanger back and I still can't just drag and drop my ships.

It seems that CCP have given us dress up barbie Shocked

Nairuhk
Posted - 2011.06.22 12:49:00 - [475]
 

Hi,

I multi-box, and am quite happy to switch off the station environment to be able to do so easily, however it is quite hard to tell what your active ship is now when docked, therefore:

- Please hightlight the active ship in the Ships list when docked (maybe make it opaque/different colour)

Regards, Steve

Sunbird Huy
Caldari
WEPRA CORP
White Noise.
Posted - 2011.06.22 12:50:00 - [476]
 

I managed to post on the first page last nite...and I followed the thread until page 7, then I decided I need to go sleep and cool off from this ultra-disappointment we have been served.

Now...
When I look back, the Incarna was awaited for such a long long time. The patch notes said it would be great...here are the "cooled-off" impressions from me...

1. EVEry pvp-er is now absolutely dissapointed, or most of us are, anyway. The turrets look amazing when fired with full effects. The problem is, the turret models look puny and not really impressive. Second issue with turret modules is that now all of them look alike, ALOT. Shape of barrels on blasters and rails remind of the new Arty/AC barrels. I mean SAD.

2. I have mentioned earlier, the guns have completely bad description/model/icon alignment. First of all, a simple example is the 800mm rep. arty II...it says "4-barreled ..." while the graphic clearly displays it as 2-barrel turret. Same goes for the monster 1400mm...it's supposed to fire a single MONSTER SHELL, every 15-20seconds...IT HAS 2 BARRELS, WHAT THE HELL?

3. Incarna/WiS...We all understand it's a first step towards interaction development, and a step towards Dust514 intertwining with EVE. That's all cool. But how much actual feedback did you read from your testers on SiSi??? From what I can read here, most of people have been sincerely aggravated by your blatant decision to ignore and actually LIE about optional INCARNA...This is really bad. Instead of increasing the customer base, which eventually might happen, you have flushed lot of alt accounts down the drain = LESS INCOME for now...Good luck anyway. But the level of development of our current WiS is just sad. Players feel crippled by entering station, as it takes ages to deal with changing the ship, undocking...moving...one of my first reactions was "where the hell is the option to run???".

4. Turret icons, both in inventory and the ones displayed on the aggressed target are just PLAIN BAD. Whoever did them, didn't spend much time playing eve. There is no balance between the large, small/medium turrets, the colors are all almost same, and there is no way to know which one is which without reading it for 100 times...Any half-decent pvp-er could simply pull the icon, without reading the name, and fit it on the ship, without having a single doubt what he fitted. NOT ANYMORE.

5. Speaking of Dust514, I am not sure if I will buy a PS3 for it, but I must admit, the whole interaction thing, really put that idea in my head. At the moment, I am at the NO choice, just because of the way you have handled this expansion. I feel that insincerity and lack of care was the general description of your recent development work and it's application to TQ.

I think it's quite right to say the following flak you, the CCP have received in this thread is well deserved, and shows how much real CONS vs. PRO's you have given/introduced.
I also have to say that turret effects look amazing but the turrets themselves are under-par...And the lighting in stations is just horrible.
I wish you all the best luck in trying to do some damage control, since you definitely will need to.

All in all, I will have to spend a few days playing other games, while I manage to properly cool off from this disappointment. After 5 years playing, I am now, for the first time, really tempted to stop playing EVE if this kind of behavior continues. People are beginning to play this game INSPITE of CCP, rather than THANKS to CCP...

CCP Bella Bee

Posted - 2011.06.22 12:58:00 - [477]
 

Originally by: GritcheDrifter
After applying today's #2 patch i still CANNOT ENTER MY PASSWORD to log on the game on a MAC client.

The password field doesn't allow to enter characters os paste anything.

Cannot logon... 2 days of game interruption, this really starts to be long.

Please do something!!!!!!

From the issues thread:
* MAC - If you previously patched the Mac client a fix is available. See this thread by CCP Mandrake.

Raviolia
Posted - 2011.06.22 12:58:00 - [478]
 

Originally by: Reilly Duvolle
Edited by: Reilly Duvolle on 21/06/2011 23:45:53
Just saw the prices in the RMT store.


and......Shocked

HAHA

Oh My God CCP.... Inappropriate comment removed. Spitfire

1 x plex = 19.95 USD, 1 x Plex = 3.500 AUR.
- "Looking Glass Ocular Implant": 12.000 AUR = 68.40 USD = about 5 months of gametime paid by credit card.
- "Womens Sterling dress Blouse": 4.400 AUR = 25.08 USD

Brilliant.

You know, I can get cheaper real pants in my local store than I have to pay for virtual pants in this store. Well at least there is no reason to worry about excessive increase of plex usage. Also, you dont have to use the term "micro" transactions.


Yea I've been quite shockked by this issue aswel.
Howcome a ocular cost more than t1 cap-ships (no, not the super-caps)?

Talking about scale... :S

Shepard Book
Posted - 2011.06.22 12:58:00 - [479]
 

Thank you for all your hard work on Incara. I have to say I am not a fan of MT in general, but as long as it is only vanity items, it does not bother me. I could not care less about the prices. I view it as a great isk sink and there is a lot of old isk in the game. Who knows, I might buy something on sale one day. I know this is the first step and there is much more to come. I was actually surprised a low end laptop could run it. Keep your chin up. There are many that appreciate what you have done that are not as vocal by nature compared to the squeaky wheel people. I know yall have thick skin which is good with all the short sighted people we also have in this community. I look forward to the next blogs, CSM notes, and releases.

daint666
Minmatar
WEPRA CORP
White Noise.
Posted - 2011.06.22 12:59:00 - [480]
 

Originally by: Sunbird Huy
I managed to post on the first page last nite...and I followed the thread until page 7, then I decided I need to go sleep and cool off from this ultra-disappointment we have been served.

Now...
When I look back, the Incarna was awaited for such a long long time. The patch notes said it would be great...here are the "cooled-off" impressions from me...

1. EVEry pvp-er is now absolutely dissapointed, or most of us are, anyway. The turrets look amazing when fired with full effects. The problem is, the turret models look puny and not really impressive. Second issue with turret modules is that now all of them look alike, ALOT. Shape of barrels on blasters and rails remind of the new Arty/AC barrels. I mean SAD.

2. I have mentioned earlier, the guns have completely bad description/model/icon alignment. First of all, a simple example is the 800mm rep. arty II...it says "4-barreled ..." while the graphic clearly displays it as 2-barrel turret. Same goes for the monster 1400mm...it's supposed to fire a single MONSTER SHELL, every 15-20seconds...IT HAS 2 BARRELS, WHAT THE HELL?

3. Incarna/WiS...We all understand it's a first step towards interaction development, and a step towards Dust514 intertwining with EVE. That's all cool. But how much actual feedback did you read from your testers on SiSi??? From what I can read here, most of people have been sincerely aggravated by your blatant decision to ignore and actually LIE about optional INCARNA...This is really bad. Instead of increasing the customer base, which eventually might happen, you have flushed lot of alt accounts down the drain = LESS INCOME for now...Good luck anyway. But the level of development of our current WiS is just sad. Players feel crippled by entering station, as it takes ages to deal with changing the ship, undocking...moving...one of my first reactions was "where the hell is the option to run???".

4. Turret icons, both in inventory and the ones displayed on the aggressed target are just PLAIN BAD. Whoever did them, didn't spend much time playing eve. There is no balance between the large, small/medium turrets, the colors are all almost same, and there is no way to know which one is which without reading it for 100 times...Any half-decent pvp-er could simply pull the icon, without reading the name, and fit it on the ship, without having a single doubt what he fitted. NOT ANYMORE.

5. Speaking of Dust514, I am not sure if I will buy a PS3 for it, but I must admit, the whole interaction thing, really put that idea in my head. At the moment, I am at the NO choice, just because of the way you have handled this expansion. I feel that insincerity and lack of care was the general description of your recent development work and it's application to TQ.

I think it's quite right to say the following flak you, the CCP have received in this thread is well deserved, and shows how much real CONS vs. PRO's you have given/introduced.
I also have to say that turret effects look amazing but the turrets themselves are under-par...And the lighting in stations is just horrible.
I wish you all the best luck in trying to do some damage control, since you definitely will need to.

All in all, I will have to spend a few days playing other games, while I manage to properly cool off from this disappointment. After 5 years playing, I am now, for the first time, really tempted to stop playing EVE if this kind of behavior continues. People are beginning to play this game INSPITE of CCP, rather than THANKS to CCP...


This, and the fact that if CCP do dust like CCP do incarna, eve really is ****ED.


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