open All Channels
seplocked Skill Discussions
blankseplocked Tengu Skills
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Nikita LaFem
Posted - 2011.06.21 15:33:00 - [1]
 

How imperative is it (to really fly the Tengu well and keep it together) to have all skills at 5?

So aside from the base Tengu skills I am talking about;
- All Shield compensation skills
- All afterburner/acceleration control and Fuel skills
- All Missile Skills

When EFT'ing the fit I plan to use it does not really seem to shine without these skills maxed out. Is this pretty true for the Tengu?

FireT
Gallente
Royal Advanced Industries
Imperial Crimson Legion
Posted - 2011.06.21 16:05:00 - [2]
 

Just like everything else in Eve. Maxed skills might never make a visible difference. But they do make a difference in the mathematical calculations behind our shinny spaceships.
Laughing

Ultimately it is up to you. I would say: if you have the patience and time, go for it.

Nikita LaFem
Posted - 2011.06.21 16:12:00 - [3]
 

Thanks, yea I get that from a purely mathmathetical standpoint that it will alwasy be canted toward max skills.

I guess what I was looking for from those who fly Tengu's, was confirmation on whether this was necessary before actually flying it well (all things considered) was possible.

I have pretty strong skills for Frigs, Battlecruisers, and Battleships. I know many of those skills translate, but the Tengu is an expensive ship to jump out there with and lose on a lack of skills alone.

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.21 17:07:00 - [4]
 

Originally by: Nikita LaFem
How imperative is it (to really fly the Tengu well and keep it together) to have all skills at 5?

So aside from the base Tengu skills I am talking about;
- All Shield compensation skills
- All afterburner/acceleration control and Fuel skills
- All Missile Skills

When EFT'ing the fit I plan to use it does not really seem to shine without these skills maxed out. Is this pretty true for the Tengu?

It's not really true.

It depends what you want to use it for. I'm flying a Tengu for 5 months now (mainly missions). Except Navigation and Evasive Maneuvering (for interceptors) I have my Nav skills at IV. Shield compensations at IV because I use passive hardeners - for active hardeners the skills are useless. Most Missile skills at IV except Missile Launcher Operation, Heavy Missiles and Rapid Launch. The two basic shield and capacitor skills at V. Tengu subsystem skills all at V.

I use the 5% RoF and DPS implants and a T2 RoF rig, which gets me a 806 DPS with Scourge Furies. Except for a few missions your tank is never a problem and there's quite a few missions that don't even require use of your small deadspace shield booster (standard fit) and with passive hardeners, AB and an Inv Field I can permarun the booster.

Nikita LaFem
Posted - 2011.06.21 18:25:00 - [5]
 

Thanks that was the training info I was looking for.

As for your setup, tell me how you are set up for 800 DPS. I probably have this set up wrong (and it is set up for my lower skills, so that will change some) but if I put everything at 5's I only show 670 DPS.

How should I change this (and yes, for now I will only be missioning in it). I chose this as an interum setup till I get everything trained up, and will run 75% cap stable.

[Tengu, Stable Tengu]
Power Diagnostic System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithi B-Type Small Shield Booster
Republic Fleet 10MN Afterburner
Dread Guristas Invulnerability Field
Shield Boost Amplifier II
Shield Boost Amplifier II
Magnetic Scattering Amplifier II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Flare Catalyst I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Gravitational Capacitor


Nikita LaFem
Posted - 2011.06.21 18:45:00 - [6]
 

The other bang for the buck (in relation to time spent) also comes into play when I look at the stuff I put in my plan to get to 5 on. The endo of my plan is over 157 days of training alone (noted below). Everything else is basically sub-9 day training. Which of these are really worth training to 5?

Rapid Launch V (9 days, 7 hours, 38 seconds)
Missile Bombardment V (9 days, 7 hours, 38 seconds)
Target Navigation Prediction V (9 days, 7 hours, 38 seconds)
Missile Projection V (18 days, 14 hours, 1 minute, 16 seconds)
Warhead Upgrades V (23 days, 5 hours, 31 minutes, 35 seconds)
Guided Missile Precision V (23 days, 5 hours, 31 minutes, 35 seconds)
Heavy Missile Specialization V (23 days, 5 hours, 31 minutes, 35 seconds)
Advanced Weapon Upgrades V (27 days, 21 hours, 1 minute, 54 seconds)
Thermodynamics V (13 days, 2 hours, 32 minutes, 41 seconds)

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.21 18:54:00 - [7]
 

Edited by: Jennifer Starling on 21/06/2011 19:19:25
[Tengu, Sansha B-Spec]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithi B-Type Small Shield Booster
Republic Fleet 10MN Afterburner
Caldari Navy Invulnerability Field
Pith B-Type Shield Boost Amplifier
Pithum B-Type Magnetic Scattering Amplifier
Pithum B-Type Magnetic Scattering Amplifier

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Bay Loading Accelerator II
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst (speed tank!)

hardwire slot 7 Zainou 'Snapshot' ZMH2000 (5% HML damage)
hardwire slot 10 Zainou 'Deadeye' ZMM1000 (5% missile RoF)
* for easier webber killing you may want Zainou 'Deadeye' ZMA and ZMS implants in slots 8 and 9.
* I have a 'Rogue' CY-2 speed implant in slot 6 for better speed tanking.

With my aforementioned skills it's cap stable, 600+ m/s.

Rapid Launch V
I trained this one, +3% damage for a rank 2 skill is pretty much ok.

Missile Bombardment V
Missile Projection V

Not sure if the range bonus is really worth it. I have 110 km with T1 missiles and 100 km with furies. A Tengu is fast enough to get into range very quickly and not a lot of rats have that range and will move towards you anyway.

Target Navigation Prediction V
Guided Missile Precision V

Both improving your ability to shoot small targets. Speed is more important in PvP and signature radius more in PvE as even interceptor rats are very slow. Keep in mind that Rockets, HAMs and Torpedoes aren't guided missiles.

Warhead Upgrades V
Heavy Missile Specialization V

Both rank 5 skills for +2% damage. Not really worth it imo unless you really don't have anything else to train. If you train one take Warhead Upgrades as it carries over to all other missiles.

Advanced Weapon Upgrades V
Not necessary for anything. You don't even need advanced weapon upgrades to fit a HML Tengu.

Thermodynamics V
For PvE overheating isn't that important. For PvP it can be quite useful.

Nikita LaFem
Posted - 2011.06.21 19:07:00 - [8]
 

Thanks so much for your input and wisdom. I really appreciate it.

Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.06.22 14:13:00 - [9]
 

I've been flying a Tengu for quite some time now mainly just running missions with it, but when I first got it, my resists skills were all one, but I used active hardeners so they were useless anyway. Most of my navigation skills were also quite low along with my missile skills not being the best in the world. My subsystem skills were also all only at 3 the first time I used my Tengu in L4s and I had no problem whatsoever. So long as you keep an AB on and kill the webbers first, you will rarely be hit so incoming damage isn't a problem at all. So even with minimal tengu skills, you should be fine as long as you don't go too crazy.

It was also only t2 fitted when I first used it. I have since maxed most of my skills and greatly upgraded my Tengu though and it is better now.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only