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Death Stab
Posted - 2011.07.20 23:20:00 - [181]
 

7 words:

New Turrets - nice
New Turrets Icons - CRAP.

Conclusion:

Bring the old icons back.

Thank you

Guillame Herschel
Gallente
NME1
Posted - 2011.07.21 21:31:00 - [182]
 

Icons? What icons? If I turn my camera so the sun backlights them, they seem to be little rendered turret models.

icon - noun - a sign or representation that stands for its object by virtue of a resemblance or analogy to it.

Miniature rendered model != icon.

Tacyon
The Phayder Corporation
Posted - 2011.07.30 06:39:00 - [183]
 

*** bump till they notice ***

I agree with retract when entering warp. But then they should stay in retracted mode until such time as I go "WEAPONS HOT" The time it takes to target is enough time to deploy them. The cited reason for "skills and implants making them appear too fast" can't be any worse then the targetting spin speeds from before. The turrets would insta spin to their targets.

You could even do a auto deploy and manual deploy mode.

Auto - they deploy with target init. If your uber skillz are faster then you'd have to wait or use opt#2
manual - "WEAPONS HOT" button (toggled to WEAPONS SAFE)

And honestly, where are you going to have targeting speeds that are so fast that they are faster then a turret deploy graphically speaking? On a small(ish) hull with small(ish) turrets. They SHOULD deploy faster then lets say a BC or BS turrets.

Gabriel Karade
Gallente
Noir.
Noir. Mercenary Group
Posted - 2011.07.30 11:17:00 - [184]
 

Edited by: Gabriel Karade on 30/07/2011 11:21:54

A question: Was it intentional to change turret SFX at the same time? (yeah I know - "Eve has sound?"). I'm pretty convinced you've now got the wrong effects playing for the wrong turrets e.g. Ion Siege - plays same effect as for drone fire, Large Ion Blasters using the old Dual 250mm Railgun SFX e.t.c e.t.c


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