open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Turret System Renovation
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 4 5 [6] 7

Author Topic

Geksz
Minmatar
Posted - 2011.06.25 09:37:00 - [151]
 

Edited by: Geksz on 25/06/2011 09:38:40
Ok, some of the turrets are good, some are not that great but they are good overall.
But the icons are not icons anymore. They are more like pictures, wich is bad for recognizeability. They need to represent a genric thing, not an exact item. Pls make them similar to the old ICONs!
And the salvager and tractor beam turret icons need to be more like symbols of what the turrets do, not how they look like!!!
Also strip miner and miner icons need a rewamp to iconic form too! PLS!!!!

And do something with the turret icons next to the selected and locked target if u are at it. They are too dark now!

I have just fitted 425mm ACs on a Fleet stabber and this is what i got: (srsly?)
Please visit your user settings to re-enable images.
Have u guys even cheked how these will look like on the actual ships?!?!?!?!?

Neshtek
Posted - 2011.06.25 16:33:00 - [152]
 

I have an issue with how the turrets are supposed to use the same color scheme as the ship they are attached to; this does not work for me. For example, fitting Neutron Blasters to a Harpy still shows the Blasters in the Gallente color scheme (dark/greenish base with bright green lights.)

Has this feature not yet been implemented fully/is it not working correctly for anyone else?

Major Peanut
Amarr
Equity Corp
Dragon Spire
Posted - 2011.06.25 17:08:00 - [153]
 

I have dont much about combat since Incarna, but what I have seen about the turrets, I like

Reading a bit further down the forum, seems like if you haven't done much about missile turrets, or have but haven't gone far enough.

Anyway if missile turrets havent been introduced yet, it would be nice if it can be done at some point. My main has a Drake for missions, and would be nice to see missile fired from the turrets.

Nicolo da'Vicenza
Amarr
Divine Power.
Atlas.
Posted - 2011.06.25 21:57:00 - [154]
 

Yeah, I like a lot of the new graphics and turret firing, along with the tractor/salvager differentiation. That was good.

However, turret icons are dark and hard to see, which is a bit of a pain to see a black artillery cannon superimposed on black space. This is easily fixed though by adding a "glow" around the turret icon .png.

Anij
Posted - 2011.06.26 13:22:00 - [155]
 

i must say, i really dont get this whine about the icons.

before update, all turrets of the same type/size had the same icons.
i.e medium electron, ion and neutron blasters all had the same icon.

if anything the icons are an improvement, since in many cases you can now tell the difference just from looking at the icon.

Buzzmong
Aliastra
Posted - 2011.06.26 18:22:00 - [156]
 

Originally by: Anij
i must say, i really dont get this whine about the icons.

before update, all turrets of the same type/size had the same icons.
i.e medium electron, ion and neutron blasters all had the same icon.

if anything the icons are an improvement, since in many cases you can now tell the difference just from looking at the icon.



I respectfully disagree, but I feel the need to expand your point about guns of the same size and type previously being identical because you're right on that single aspect.

However, whereas before for example, all the medium blaster icons were the same, they were also different from the medium railguns, so it was easy to tell at a glance what *type* of weapon you were looking at.

Ssimilarly it was previously really easy to differentiate types with regards to their size. You could quite easily see the difference between large and small blasters.

Sadly, with these new icons, you can't do that anymore. I had a good look at them yesterday, and I *really* struggled to tell the difference between weapon sizes of the same type without looking at the text.

I didn't look at Projectiles, but I certainly looked at Hybrids and Lasers, and sadly my conclusion is that the new icons are an order of magnitude worse than the previous ones.

Bubanni
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.06.26 22:34:00 - [157]
 

I can't see my turret icons on the targets im shooting at... turret colour is dark/black.... and so is space!!! FIX IT!

Ranka Mei
Caldari
Posted - 2011.06.27 00:47:00 - [158]
 

Originally by: Aerieth

CCP: "Sorry we can't do missiles ... that would be too complex and require to great of an over haul to the system, plus for turrets all we have to do is reskin them"
Time passes and CCP feels need to justify work on turrets
CCP: "Look at how much effort we put into making the turrets, and look at how much we overhauled the system to allow new modules that didn't have turrets before to now have turrets. Yay!"

I do appreciate the work on turrets and I really look forward to their beauty. But how did adding "utility" high slot modules that don't require a turret hard point really out weight that of a missile launcher. How hard would it be to add those non-hard point turrets to missile boats?

I know you'd have to reskin the existing missile boats with "texture" launchers but that can't be that hard. The patchnotes say "The Maller, an Amarr cruiser, has had a dramatic makeover and looks fantastic. Go buy one tomorrow and be the envy of all your friends." how hard would it be to give the Drake a "dramatic make over"?

I don't do turrets -- I'm Caldari. :) I've flown missiles boats all my life. So, I'm sure the new turrets look fine. Congrats on that!

I do understand missiles are harder. Nevertheless I hope CCP will make missile launcher animations soon.

P.S. Tractor beam and salvagers icons look really crappy now, btw (they look like black turds). Can we have the old ones back, please?

Toovhon
Posted - 2011.06.27 08:06:00 - [159]
 

The new turret icons are muddy indistinguishable smudges that are very hard to make out next to locked targets in the blackness of space. Way to go! You started with clear, attractive, highly visible icons and ended up with icons that would be at home in a cheap 16-bit era game. Maybe you should run these kinds of decisions past someone with common sense before release?

InF3RNo Sp41n
Posted - 2011.06.27 10:58:00 - [160]
 

Originally by: Nicolo da'Vicenza
Yeah, I like a lot of the new graphics and turret firing, along with the tractor/salvager differentiation. That was good.

However, turret icons are dark and hard to see, which is a bit of a pain to see a black artillery cannon superimposed on black space. This is easily fixed though by adding a "glow" around the turret icon .png.


I agree with you, I have some difficulties to see where are the turrets pointing.
Plus I don't know what's wrong now that I see the circles where the modules are loading with some white lines.

Buzzmong
Aliastra
Posted - 2011.06.27 11:11:00 - [161]
 

Originally by: Ranka Mei
Originally by: Aerieth

CCP: "Sorry we can't do missiles ... that would be too complex and require to great of an over haul to the system, plus for turrets all we have to do is reskin them"
Time passes and CCP feels need to justify work on turrets
CCP: "Look at how much effort we put into making the turrets, and look at how much we overhauled the system to allow new modules that didn't have turrets before to now have turrets. Yay!"

I do appreciate the work on turrets and I really look forward to their beauty. But how did adding "utility" high slot modules that don't require a turret hard point really out weight that of a missile launcher. How hard would it be to add those non-hard point turrets to missile boats?

I know you'd have to reskin the existing missile boats with "texture" launchers but that can't be that hard. The patchnotes say "The Maller, an Amarr cruiser, has had a dramatic makeover and looks fantastic. Go buy one tomorrow and be the envy of all your friends." how hard would it be to give the Drake a "dramatic make over"?

I don't do turrets -- I'm Caldari. :) I've flown missiles boats all my life. So, I'm sure the new turrets look fine. Congrats on that!

I do understand missiles are harder. Nevertheless I hope CCP will make missile launcher animations soon.



One of the Dev's have posted about missiles and missile turrets not too long ago.

The crux of the matter is that while adding/reusing the hardpoints and making the missile turrets is actually quite easy, the *really* hard part comes with firing the missiles from the turrets.

Currently they fire from the center of the ship and move directly towards the target as that is where they're spawned in the Physics engine and how they're set to behave. CCP loathe touching that engine as it's really old code that's hacked together, touching it tends to break lots of things. To add missile turrets properly they'd have to modify the engine to make the missiles spawn from the correct missile hardpoint and they'd also have to make a decision on how they work with regards to firing direction.

Unfortunately they can't just copy the turret code because they simply use a particle effect (+ a sprite) handed by the rendering engine, turret effects are not physics objects whereas missiles are.

Inanna NiKunni
Posted - 2011.06.27 16:15:00 - [162]
 

this +1

Originally by: Geksz
Edited by: Geksz on 25/06/2011 09:38:40
Ok, some of the turrets are good, some are not that great but they are good overall.
But the icons are not icons anymore. They are more like pictures, wich is bad for recognizeability. They need to represent a genric thing, not an exact item. Pls make them similar to the old ICONs!
And the salvager and tractor beam turret icons need to be more like symbols of what the turrets do, not how they look like!!!
Also strip miner and miner icons need a rewamp to iconic form too! PLS!!!!

And do something with the turret icons next to the selected and locked target if u are at it. They are too dark now!

I have just fitted 425mm ACs on a Fleet stabber and this is what i got: (srsly?)
Please visit your user settings to re-enable images.
Have u guys even cheked how these will look like on the actual ships?!?!?!?!?

EdwardNardella
Capital Construction Research
Posted - 2011.06.27 18:48:00 - [163]
 

Originally by: Illectroculus Defined

Move guns to the inactive position when
* Repairing with nanite paste
* Reloading charges (only for Hybrids & Projectile)

Please make this happen!

LordElfa
Gallente
Golden Lyon Warriors
Posted - 2011.06.27 21:58:00 - [164]
 

Yes CCP, the Turret shader is not working correctly. The turrets on my Cynabal are about 5 shades too lite and stick out like a sore thumb.

Jyvaskyla
Posted - 2011.06.28 08:57:00 - [165]
 

the new graphics are very good. even ig u look in the details of the item, it shows great there

but the icont in the game screen are blurry, are too detailed for that small resolution, so they dont look good. its hard to recognize because of that

good graphic but bad icons

need a deep overhaul on the icons

Jyv

Toronto Mohican
Posted - 2011.06.29 14:48:00 - [166]
 

The new turrets look fantastic.

So far it seems to be the only part of incarna any one has any warm fuzzies about so well done. Salvo you do have reasons to be proud.

As far as when they retract and extend I feel like thats nit picky details which can be fixed later on, as well as the new iconography, Hopefully for making them more distinguishable/visible this will not be a hard fix for you guys.

As far as the lighting being off, the lighting and coloring is off on my turrets. However mechanically they work great. Also Im playing on a sh!te mac book I had to boot camp to xp in order to play incarna at all, so if your turrets aren't lighting or shading properly it may have something to do with your graphics card or setting.

Seeing that CCP is married to Nvidia now im sure on nvidia graphics cards the new turrets look like candy.

Raknarg Valklear
Posted - 2011.07.03 07:41:00 - [167]
 

mini turret animation is gun spin on/off lame at best.

Silverwolfcvm
Posted - 2011.07.04 10:48:00 - [168]
 

I think that its prety universal that everyone loves the popout turrets, and I understand why the devs disabled the manual function on it as they described in their blog. But manual control is something the most people are wanting to have. Why not give us the ability to manualy retract / extend them, but give a warning (that you can permanatly dismiss) like the warning you get into a T3 cruiser, stating that if you enter a combat situation, then the turrets will take their normal time to deploy, and you will not be able to fire untill they are deployed.

This would give those of us who would like to have manual control over them that ability. And the people who would acknowledge the checkbox and then still whine that they had to wait for them to deploy… well, they would be complaining about something else anyhow… you cant fix stupid.

Discordance Axis
Initium Malum
Posted - 2011.07.05 13:18:00 - [169]
 

I find it almost impossible to see the icon next to the locked target when using projectiles. Not sure how this works with other weapons but i think this should definitely be looked at.

The models look pretty good on the ship though thats not the most important thing to me.


Leocadminone
Posted - 2011.07.05 14:08:00 - [170]
 

New icons SUCK.
Mostly Black on DARK GREY makes them impossible to tell apart and makes them LOOK like crap.
They also take FOREVER to load when you're pulling up inventory.

FAIL.


Turrents? Folks actually scroll in WHEN PLAYING THE GAME close enough to see the things, rather than being scrolled out far enough to see what is going on AROUND them? How odd....



IMO this change was a TOTAL waste of time and effort that should have been put into fixing EXISTING issues instead of adding yet MORE visual fluff that does NOTHING to improve gameplay.

YET ANOTHER FAIL.



xsnakebytex
The Remnant Legion.
Posted - 2011.07.06 12:24:00 - [171]
 

Originally by: Leocadminone
New icons SUCK.
Mostly Black on DARK GREY makes them impossible to tell apart and makes them LOOK like crap.
They also take FOREVER to load when you're pulling up inventory.

FAIL.


Turrents? Folks actually scroll in WHEN PLAYING THE GAME close enough to see the things, rather than being scrolled out far enough to see what is going on AROUND them? How odd....



IMO this change was a TOTAL waste of time and effort that should have been put into fixing EXISTING issues instead of adding yet MORE visual fluff that does NOTHING to improve gameplay.

YET ANOTHER FAIL.





Truth. Now when I look at my items, all I see is black thing, black thing, black thing, black thing, black thing, black thing, black thing, black thing. If I look at it long and hard enough (lol) then I can maybe tell the difference.

Tooooooooooooooo dark.

Rytell Tybat
Posted - 2011.07.08 10:43:00 - [172]
 

New Blaster Turrets = :(

The laser and projectile turrets mostly look great. Put them on a ship and the ship looks like its ready for a fight. But blasters... makes your ship look like its ready for some house chores. No corner of space will go unvacuumed! And if anything is going to recoil, shouldn't it be blasters as opposed to lasers? Maybe some of them do and I'm just not seeing it (?).

Also, as previously mentioned, the icons need revisiting.

Komen
Gallente
Capital Enrichment Services
Posted - 2011.07.08 12:52:00 - [173]
 

I like how on my domi, which has one turret fitted (for telling the drones who to shoot at without resorting to right-clicks) the turret position doesn't match from right to left sides - on the right, it's up high, on the left, it's right at the bottom edge.

The turrets are better than what used to be. The ICONS suck balls. Please to give back picture icons which has can be distinguished easypeasy.


Luckytania
Gallente
Bullets of Justice
Posted - 2011.07.09 00:28:00 - [174]
 

Edited by: Luckytania on 09/07/2011 00:35:38
Originally by: akitespero
Edited by: akitespero on 22/06/2011 11:58:30
...

Problem is the icons. First it is quite hard to differentiate one turret from the next, and second they do not match the rest of the icons.

An icon is something that represents and item, it doesn't have to be a miniature hyper-realistic picture. An icon is a simplified representation that allows us to differentiate one item from another. This is an instance where more detail is not better.

Other than that, well done CCP.



This!

This, this, this.

Don't get blinded by "let's make everything, everywhere, pretty". Legibility on a HUD UI is far more important than pretty.

An icon is something that represents the item with the minimal possible amount of perceptual effort/time. It shouldn't be a little picture of the item which must be carefully examined to determine what it is.

An icon should be iconic.

Ve'aytoy
Tusken Miners
Posted - 2011.07.09 02:09:00 - [175]
 

Edited by: Ve''aytoy on 09/07/2011 02:29:53
Edited by: Ve''aytoy on 09/07/2011 02:12:03
I really love what has been done to the turrets and am anticipating what will happen to missile launchers and all explosions. But I don't like what happened to the strip miners. I was quite fond of the giant red beams of raw power that came out of my mining stripper turrets. Although the "colour the laser to the color of the crystal" idea I quite like. I just am not quite happy with the size of the laser. Feels like my dink shrunk and hid. It's like my Hulk has no balls now lol.

So I'm just asking if the mining strippers are going to stay this way or if you have plans for changing them. I can live with ongoing development. Just don't leave my strippers with no (visual) stripping prowess :(

Also the new turret icons are no longer.... icons. Which has been mentioned above. They are quite difficult to "read"/view/see. Hoping this is a temporary developmental thing :)

Also, what about launching scanner probes? They kinda just come out in a puff of smoke 2000m from the ship lol. "He's a witch! Burn Him!" I'm hoping that will tie into the missile launcher overhaul.

-Ve

P.S. Yes we gamers complain a lot because we know you can give us what we want. Whether you want to is a whole 'nother matter lol

Toovhon
Posted - 2011.07.09 22:39:00 - [176]
 

Funny how there wasn't a single picture of the new turret ICONS. You obviously knew they were utter crap, yet you pushed them out regardless...

Tacyon
The Phayder Corporation
Posted - 2011.07.10 21:23:00 - [177]
 

Edited by: Tacyon on 12/07/2011 00:44:28
I just noticed a minor thing .. but I think it might have been a "graphics design shortcut"

When you look at the new animated turret's info screen. The sub-surface reflection .. they flipped it over. It's not a true reflection. On any turret that is asymmetrical or with rotating parts .. you can see in the reflection its not correct "for a reflection"

update: I was looking over more of these and it's not all of them. Some of them are correct. A continuity director is needed I think! Smile


Justice Starcatcher
Volatile Nature
Posted - 2011.07.11 18:52:00 - [178]
 

+1
Originally by: Geksz
I have just fitted 425mm ACs on a Fleet stabber and this is what i got: (srsly?)
Please visit your user settings to re-enable images.
Have u guys even cheked how these will look like on the actual ships?!?!?!?!?


Love the new guns, but the art group needs to go back to the ship models. Some really silly looking things on the smaller ships. And I miss my top guns on my Taranis.

ZapStar253
Posted - 2011.07.16 22:40:00 - [179]
 

Lets see
Turret Icon in space is Black
Space is black.. Mostly

Get IT?

Cornullus Rage
Posted - 2011.07.19 02:50:00 - [180]
 

I turned turrets off for the first time in 2 years and the icons in space look like dirty play-do. Please fix.


Pages: 1 2 3 4 5 [6] 7

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only