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CCP Fallout

Posted - 2011.06.21 15:30:00 - [1]
 

With EVE Online: Incarna comes a renovated turret system. CCP Salvo's newest blog has all the details.

DE
RU

xXxSatsujinxXx
Whacky Waving Inflatable Flailing Arm Tubemen
Posted - 2011.06.21 15:41:00 - [2]
 

FIRST!

Also, sexeh.


Aerieth
Posted - 2011.06.21 15:45:00 - [3]
 

Edited by: Aerieth on 21/06/2011 15:49:52
CCP: "Sorry we can't do missiles ... that would be too complex and require to great of an over haul to the system, plus for turrets all we have to do is reskin them"
Time passes and CCP feels need to justify work on turrets
CCP: "Look at how much effort we put into making the turrets, and look at how much we overhauled the system to allow new modules that didn't have turrets before to now have turrets. Yay!"

I do appreciate the work on turrets and I really look forward to their beauty. But how did adding "utility" high slot modules that don't require a turret hard point really out weight that of a missile launcher. How hard would it be to add those non-hard point turrets to missile boats?

I know you'd have to reskin the existing missile boats with "texture" launchers but that can't be that hard. The patchnotes say "The Maller, an Amarr cruiser, has had a dramatic makeover and looks fantastic. Go buy one tomorrow and be the envy of all your friends." how hard would it be to give the Drake a "dramatic make over"?

Lork Niffle
Gallente
External Hard Drive
Posted - 2011.06.21 15:45:00 - [4]
 

Colour changing to what ship it is attached to is an amazing addition.

Sarmatiko
Posted - 2011.06.21 15:48:00 - [5]
 

Good read.
But I'm still wonder, how CCP will solve later the fearsome "cruise-launchers-on-bomber" problem? Smile

Also my 800mm autocannons look so tiny on Machariel. Any plans to ajust sizes of turrets later? Neutral

Salpad
Caldari
Carebears with Attitude
Posted - 2011.06.21 15:52:00 - [6]
 

When will missiles get an eye candy upgrade?

The two things that needs doing seem very simple to me, relative to the complex work you've done on the silly gŁns that the other races use:

1. Make it so that missiles are launched from specific opening or apertures in ship hulls, with hulls that have many missile hardpoints being defined as having many such potential apertues.

2. Display multiple missiles flying through space for salvos, even if server-wise they're treated as only a single object. Like have a graphic for single-missile, dual-missile, triple-missile and so forth up to 8x-missile, for each of rockets, light missiles, heavies, HAM, cruise and torpedo? When I launch an alpha at someone, I want it to look awesome, and a formation of 7 missiles will look much more awesome than a single missile.

It's not much to ask for. So when will we get it?

H3llHound
Nex Exercitus
Raiden.
Posted - 2011.06.21 15:54:00 - [7]
 

Really looking forward to those new turrets. The models and textures look very detailed. One thing the art department still has to work on is the ship textures to be at the same detail as the turrets and the placements of said turrets.

http://cdn1.eveonline.com/community/devblog/2011/TurretBlog_05.jpg
In this picture the top right and the bottom right closeups you can see that the turret base actually goes over the ship model and seems misplaced

darmwand
Blood Money Dark Angels
Posted - 2011.06.21 15:55:00 - [8]
 

Sweet, looking forward to seeing this!

MotherMoon
Huang Yinglong
Posted - 2011.06.21 15:58:00 - [9]
 

Edited by: MotherMoon on 21/06/2011 16:05:48
1st of all. This feature is so big it's like an expanion in itself. good job!

but... a personal note.
"Then one day during another planning meeting our technical artist made the suggestion of why not just deploy when exiting warp, and pack when entering warp."

yeah... about that. It makes all your work on the new turrets wasted. It would be better if the new turrets didn't dock during warp, it's weird.

I think new turrets are the best part of the new expansion, but the way they randomly dock when I wrap, like they need to be protected or something? It bothers me... the way they work in the spash screen is epic.

Just a waste of potential. But I'm sure you don't want to hear how the players would work around insta locking. We've been giving you lots of ideas on the test server for the past month.


* Turret Color Adoption*

I should give more praise , I sounded all negative. This is one of the coolest features ever. I was wondering if I buy a paintjob in the future will it change the turrets colors as well?

Rixiu
The Inuits
Posted - 2011.06.21 15:58:00 - [10]
 

I approve of these.

One question though, why don't 1400mm and 1200mm artillery (or all artillery?) have a single barrel anymore?

Rees Noturana
Red Rock Mining Company
Posted - 2011.06.21 16:03:00 - [11]
 

This project was an amazing piece of art and engineering work. I've played with some of them on the test server and they look great. I hadn't noticed that the guns would be shaded according to the ship they were on. Now I'll have to start mixing and matching guns and ships to see how well they all blend together.

Great job and I can't wait for new missile launchers and other utility modules to round it all out.

darmwand
Blood Money Dark Angels
Posted - 2011.06.21 16:04:00 - [12]
 

Ah, one question: is there any work being done / planned regarding the sound effects? I can't stop thinking of someone popping bubble wrap whenever I fire my blasters Very Happy

Anyway, keep up the good work!

Avvalina
Posted - 2011.06.21 16:08:00 - [13]
 

I, for one, look forward to the updating of missile turrets on the many missile flinging ships Eve has!

Thanks in advance, CCP!!

Vuk Lau
4S Corporation
Morsus Mihi
Posted - 2011.06.21 16:08:00 - [14]
 

Not that I personally care about this topic, but kudos for impressive work.

Koronakesh
Amarr
Seekers of a Silent Paradise
Posted - 2011.06.21 16:12:00 - [15]
 

♥ ♥ ♥ ♥ ♥ ♥ ♥
♥ CCP Salvo ♥
♥ ♥ ♥ ♥ ♥ ♥ ♥

Never stop posting such beautiful art blog pron

Nevigrofnu Mrots
Posted - 2011.06.21 16:18:00 - [16]
 

Missile Lauchers?

PyckenDame
Posted - 2011.06.21 16:19:00 - [17]
 

Originally by: Salpad
When will missiles get an eye candy upgrade?

The two things that needs doing seem very simple to me, relative to the complex work you've done on the silly gŁns that the other races use:

1. Make it so that missiles are launched from specific opening or apertures in ship hulls, with hulls that have many missile hardpoints being defined as having many such potential apertues.

2. Display multiple missiles flying through space for salvos, even if server-wise they're treated as only a single object. Like have a graphic for single-missile, dual-missile, triple-missile and so forth up to 8x-missile, for each of rockets, light missiles, heavies, HAM, cruise and torpedo? When I launch an alpha at someone, I want it to look awesome, and a formation of 7 missiles will look much more awesome than a single missile.

It's not much to ask for. So when will we get it?



I second this idea! We Caldari may not care much for cuddly love but please give our ships some :-)

Aeril Malkyre
Minmatar
Sebiestor Tribe
Posted - 2011.06.21 16:21:00 - [18]
 

Have to say, I'm looking forward to this even more than CQ. My own apartment will be nice, but I live and die by my guns. The sexier they look, the more fun I have slinging radioactive lead at the enemy. Great work CCP, can't wait to see my 1200s pounding out hot death... in style.

Katrina Bekers
Gallente
Fighters Squadron
Posted - 2011.06.21 16:23:00 - [19]
 

Has the Megathron model been updated to FINALLY use the four hardpoints on the forward side ridges, where the hull is stronger and with "snap-on slots" clearly in the skin graphics, instead of clinging to the rear fins where they look really out of place?

Please, please, please! Move those locators where they belong!

Seleene
Body Count Inc.
Pandemic Legion
Posted - 2011.06.21 16:23:00 - [20]
 

This is fantastic!

At CSM summit we had a long overdue meeting with the leaders of the Art Dept. It was one of the more informative sessions and near the end we made a big point that, "You guys really should blog more. Blog big. Post shiny pics. The stuff you are talking about is interesting and cool."

I love that they not only talked about this feature, but also explained the genesis of it.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.06.21 16:30:00 - [21]
 

Originally by: Nevigrofnu Mrots
Missile Lauchers?

Will be done later as CCP stated during FanFest as it require a lot more work adding missile hardpoints on the hulls as well as remove the missile launchers that are part of the model to start with. Once that is done they have to rework the way missiles are launched and fly as they no longer will be originating from the center of the ships.

But it will get done eventually, just not in this expansion.

Pattern Clarc
Aperture Harmonics
K162
Posted - 2011.06.21 16:30:00 - [22]
 

Does this mean, badly balanced ships (Naglfar, roden I'm looking at you...) can be fixed?

Also, any ETA on improved hit effects and explosions? I think that's the most need of attention in terms of graphical updates...

PyckenZot
Posted - 2011.06.21 16:30:00 - [23]
 

Originally by: Salpad
When will missiles get an eye candy upgrade?

The two things that needs doing seem very simple to me, relative to the complex work you've done on the silly gŁns that the other races use:

1. Make it so that missiles are launched from specific opening or apertures in ship hulls, with hulls that have many missile hardpoints being defined as having many such potential apertues.

2. Display multiple missiles flying through space for salvos, even if server-wise they're treated as only a single object. Like have a graphic for single-missile, dual-missile, triple-missile and so forth up to 8x-missile, for each of rockets, light missiles, heavies, HAM, cruise and torpedo? When I launch an alpha at someone, I want it to look awesome, and a formation of 7 missiles will look much more awesome than a single missile.

It's not much to ask for. So when will we get it?



I second this idea! We Caldari may not care much for cuddly love but please give our ships some :-)

Dezolf
Minmatar
DAX Action Stance
Posted - 2011.06.21 16:30:00 - [24]
 

As a proud Minmatar pilot, I am loving the love for turrets. Keep it up! :D
(Also, nice blog. :P)

DeviloftheHell
Caldari
Hell's Courtyard
Posted - 2011.06.21 16:32:00 - [25]
 

for laser turrets and their recoils, when a gun fires the slide moves back, so the idea is keep the slide in that position till the beam is active, to simulate the outgoing energy's amount

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2011.06.21 16:35:00 - [26]
 

Second the motion for missile love. I recommend looking at '80s Anime for inspiration about how missiles should fly around the battlefield.

IMHO, it is totally OK if the client shows the missiles in a different position from where the server thinks the missiles are, as long as the two locations converge over time (hopefully in an insane set of corkscrews). Any discrepancies due to smartbombs and defender missiles will get lost in the fog of war, and you can just launch the missiles directly out of fixed tubes.

All the cute computations can be done on the client.

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.06.21 16:42:00 - [27]
 

Beautiful work ...

oh how I wished when reading that there were actual firing arcs ...

CCP can we have lasers that miss actually miss?


Salpad
Caldari
Carebears with Attitude
Posted - 2011.06.21 16:47:00 - [28]
 

Originally by: Trebor Daehdoow
Second the motion for missile love. I recommend looking at '80s Anime for inspiration about how missiles should fly around the battlefield.

IMHO, it is totally OK if the client shows the missiles in a different position from where the server thinks the missiles are, as long as the two locations converge over time (hopefully in an insane set of corkscrews). Any discrepancies due to smartbombs and defender missiles will get lost in the fog of war, and you can just launch the missiles directly out of fixed tubes.

All the cute computations can be done on the client.


I just want the missiles to come out of proper launch apertues, and that the number of missiles in each salvo/group/whatever is visible. Representing their exact spatial location during flight isn't important.

Sylai Leonidas
Caldari
modro
Strategic Operations Brigade
Posted - 2011.06.21 16:48:00 - [29]
 

I want this http://www.youtube.com/watch?v=hlAsSyDAWR8 on my Harpy :)
Seriously though the missiles really dont need a launcher per se just have tubes like a WWII sub or have tubes like a modern day ICBM based sub platform. They could have sliding panels with tubes. But I whole heartly agree to have a salvo of missiles not the 1 missile effect. My only concern would be that the Vid-lag and server lag that would create with that many models flying around.

Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2011.06.21 16:57:00 - [30]
 

I can understand not having the turrets close up because of quick targeting times, but it still looks strange flying around "rocking out with your **** out" as it were. I really think you can make this an option, so that if you fire before the animation is completed it snaps to the "open" position automatically. 90% of players won't see this happen. For those that do, an option can be put onto the HUD to allow for "keep turrets deployed at all times"


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