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CCP Punkturis

Posted - 2011.06.24 00:03:00 - [121]
 

Originally by: Nikuno
So the only reason for destroying the agent variety was to allow the agent finder to function for the release of CG?


I don't know how you got that impression but it's the other way round. We were able to make a simple agent finder because we simplified the agents system.

DeMichael Crimson
Minmatar
Republic University
Posted - 2011.06.24 03:36:00 - [122]
 

Hi CCP Punkturis,

any chance of getting an answer to this?


Diomedes Calypso
Aetolian Armada
Posted - 2011.06.24 05:30:00 - [123]
 

Originally by: Nikuno
So the only reason for destroying the agent variety was to allow the agent finder to function for the release of CG? When CCP said they were altering the spawning of plexes to create more variety in regions of space I took this as the official stance - variety is good for Eve. To then find you destroying this massively varied, fully functional aspect of the game was disappointing initially. To then also find out the incredibly weak reasoning behind it was simply breath-taking. CCP, you really need to make your minds up about what Eve is. Pushing players in a direction that many have little interest in and which removes existing and enjoyed features is a way to commercial suicide.


pretty well put...

... and maybe thats what the consumer wants.. clean simple decisions with less thinking and less accumulated and learned knowledge influencing your sucess in the game..

I think there is a larger reason for it.. dumb peole earn far less isk per hour than those that spend the time to work the systems and it was difficult for them to balance the economy when some earn so much more in the same amount of time

Nikuno
Posted - 2011.06.24 07:21:00 - [124]
 

Originally by: CCP Punkturis
Originally by: Nikuno
So the only reason for destroying the agent variety was to allow the agent finder to function for the release of CG?


I don't know how you got that impression but it's the other way round. We were able to make a simple agent finder because we simplified the agents system.


This still flies in the face of the stated goal of creating variety between regions of space. Where once we may have fought over who controls which bit of npc space for the best agents, now there is no need. How can this sit well with the exact opposite change to the plex system with the reasoning cited by CCP that it was to increase variety?

CCP Punkturis

Posted - 2011.06.24 10:31:00 - [125]
 

Originally by: DeMichael Crimson
Hi CCP Punkturis,

any chance of getting an answer to this?




I'm not the correct person to answer this but I'll direct your question to the right people Smile

Krys Skar
Caldari
Black Circle Industries
Posted - 2011.06.24 11:03:00 - [126]
 

Very nice! The only thing missing is the ability to limit the search to a region. Right now we only have the choice between the whole universe or one solar system!

Krys

CCP Punkturis

Posted - 2011.06.24 15:13:00 - [127]
 

Originally by: Krys Skar
Very nice! The only thing missing is the ability to limit the search to a region. Right now we only have the choice between the whole universe or one solar system!

Krys


I've been taking some of the feedback here and made improvements on the agent finder. One of it being Region filter (no locator agents filtering yet, sorry). Will be deployed soon Smile

Imuran
Zentor Industries
Posted - 2011.06.24 15:49:00 - [128]
 

Originally by: CCP Punkturis
Originally by: Krys Skar
Very nice! The only thing missing is the ability to limit the search to a region. Right now we only have the choice between the whole universe or one solar system!

Krys


I've been taking some of the feedback here and made improvements on the agent finder. One of it being Region filter (no locator agents filtering yet, sorry). Will be deployed soon Smile


Excellent news on the region filtering. Now if you want to make it even more usefull

"Show me all level 3 agents I can use that reserach Mechanical Engineering Datacores" for example

CCP Dropbear

Posted - 2011.06.24 17:07:00 - [129]
 

Originally by: DeMichael Crimson
Was this about the the old Tutorial_Agents who gave the mission 'The Endless Battle'? I was informed they've been removed from the game? That's 15 agents for each of the 4 main Factions. Total = 60 agents.

They were a good source for gaining positive Faction standing along with repairing negative Faction standing, even if it was just a small amount. They played a major part when first working the Faction Standing Repair Plan.

Any chance of giving those agents a new title (Political Liaison ?) and paying them more isk to come back out of retirement? If not, are there any replacement agents available that give the same mission?


Greetings from Team NoobLube. So, we removed the standings gains from the initial NPE (formerly known as the Crash Course) to avoid people raising standings too easily. The NPE is now repeatable, you see. It wasn't before, so back then, it was okay to give out one-time mission rewards like standings. In the new one, repetable missions with standings rewards would be exploitable so we had to take them out for the time being.

We're continuously working on the NPE these days, so how things are now won't be how they remain forever. One thing we'd like to do is add the standings gain back in, but we can't do that with a repeatable NPE unless we make the reward a one-time thing some other way. The best candidate is by having tutorials (which currently can only give goodies in the form of items) reward standings. In any case, we're aware of this, and will be looking to improve it.

Consortium Agent
Posted - 2011.06.24 21:44:00 - [130]
 

First I would like to thank you for implementing an agent finder tool into Eve Online. It is a player request that was long stamped *denied* for far too many reasons to get into here and I am delighted to be able to points nooblets to an in-game tool they can use. Kudos to you for the hard work - it is appreciated by many players, including me. (See, I'm not a hard ass all the time...)

Originally by: CCP Punkturis
We were able to make a simple agent finder because we simplified the agents system.


I did have to chuckle at the above, given the plethora of players who were able to write highly efficient agent finder tools using the old agent system with little more than script, a database and a little time.

Speaking of those players... those 3rd party developers, like Chribba, that did find a way to make agent locators that to this day far surpass what CCP can bring to the table with python (for time constraint reasons I'm guessing)... did you guys ever, ever even once consider starting your blog with 'Thank you to the many third party developers who have provided this service to our players for so many years. We found great inspiration from <insert developer or website here> and <insert developer or website here> and were able to produce this fine tool only because of your inspiration'.

These 3rd party developers have been running these agent locator tools for years and don't even get a cursory mention at all?

I find that sad, really.

(Ok, so I'm still a hard ass...)


Xander Hunt
Minmatar
Dead Rats Tell No Tales
Posted - 2011.06.25 05:38:00 - [131]
 

CCP Punkturis;

You are doing a f'n FANTASTIC job, with absolutely ZERO sarcasm. You seriously, sincerely, honestly do need a raise. The new agent finder, even its current form, is terrific. However, I do dislike the images, and much would rather see a grid-style view like pretty much every other aspect of the game which deals with raw data. 6/5 stars on this part of the game, AND your services in this thread!

However, being that you have the tag of EVE Dev I just CANNOT FATHOM why, and how, you manage to have at least ONE post every page of this post, while on any other forum post, your dev'n team mates just can't keep up or even respond.

*scratches head*

Maybe CCP should start paying you dev'rs on a per post basis?

CCP Punkturis

Posted - 2011.06.26 17:23:00 - [132]
 

Originally by: Xander Hunt


The new agent finder, even its current form, is terrific. However, I do dislike the images, and much would rather see a grid-style view like pretty much every other aspect of the game which deals with raw data. 6/5 stars on this part of the game, AND your services in this thread!



I wanted to make it less spreadsheets-in-space-right-clicky and more "here's what you need to see, just click it" Smile

Also, thank you, I try my best to helpWink

Consortium Agent
Posted - 2011.06.26 17:50:00 - [133]
 

Edited by: Consortium Agent on 26/06/2011 18:17:11
You know what Punk... I was going to (and did) tear you a new ******* in this post, but then I realized it really doesn't matter what I say.

I will only leave you with this:

In the modern development world those of us who consider ourselves professionals and are considered by others to be professionals understand the time and effort others before us have put forth. When we have an opportunity to use an idea or, in the case of open source, actual code from someone else - we give them due credit. It's one of many things that separates a seasoned, professional developer from a junior grunt. Bear that in mind as you mature in your developer role. Always give credit where credit is due.

Xander Hunt
Minmatar
Dead Rats Tell No Tales
Posted - 2011.06.27 14:19:00 - [134]
 

Originally by: CCP Punkturis

I wanted to make it less spreadsheets-in-space-right-clicky and more "here's what you need to see, just click it" Smile

Also, thank you, I try my best to helpWink


Thing is I don't need to see their faces. That's meaningless to me. Sorting by distance is great though.

Two things I'd like to suggest in regards to usability (Since this is what you're aiming for I guess);

1- Increase the clickable area around the numbers representing the levels. Its a bit too small. I know the arrow can be dragged, but my mind works on "I want level 4. I'll click 4).
2- Have the option to show "All Levels" as going down from 4 to 1 to see a valid agent is awkward.
2.a- Allow the sorting by purely distance, and another option to sort by level then distance.

Nali Kceb
Posted - 2011.06.27 14:24:00 - [135]
 

Usefull new feature :)
Good job

CCP Punkturis

Posted - 2011.06.27 14:35:00 - [136]
 

Originally by: Xander Hunt
Originally by: CCP Punkturis

I wanted to make it less spreadsheets-in-space-right-clicky and more "here's what you need to see, just click it" Smile

Also, thank you, I try my best to helpWink


Thing is I don't need to see their faces. That's meaningless to me. Sorting by distance is great though.

Two things I'd like to suggest in regards to usability (Since this is what you're aiming for I guess);

1- Increase the clickable area around the numbers representing the levels. Its a bit too small. I know the arrow can be dragged, but my mind works on "I want level 4. I'll click 4).
2- Have the option to show "All Levels" as going down from 4 to 1 to see a valid agent is awkward.
2.a- Allow the sorting by purely distance, and another option to sort by level then distance.



In next update you'll see a better version of the slider Smile

We left out "All levels" because of performance issues. If you have all filters set to "Any" and "All levels", there are just way too many agents to fetch.

SilentSkills
Gallente
Tax Evaders Inc.
Posted - 2011.06.27 14:56:00 - [137]
 

One of the few legitimately good features that came with the patch, very useful as is, even in its "raw" form. I'm glad you guys are actively working on improving this feature. Your level of response, transparency and appreciation for costumer feedback should be a model for the rest of the developers.

Marcus Vorenius
Caldari
Task Force 42
Posted - 2011.06.28 05:55:00 - [138]
 

Edited by: Marcus Vorenius on 28/06/2011 05:57:36
nice to see that sorting on Region is included!

This is the only feature in Incarnage I like - well done
edit: haven't tried the new player experience

Darthmund DaMonsta
Minmatar
VIRTUAL EMPIRE VANGUARD
Posted - 2011.06.28 12:36:00 - [139]
 

Originally by: CCP Punkturis

I've been taking some of the feedback here and made improvements on the agent finder. One of it being Region filter (no locator agents filtering yet, sorry). Will be deployed soon Smile


I would also like to see the locator agents more easily, but obviously doesnt come in todays patch... When is soon? Smile

CCP Punkturis

Posted - 2011.06.28 12:52:00 - [140]
 

Originally by: Darthmund DaMonsta
Originally by: CCP Punkturis

I've been taking some of the feedback here and made improvements on the agent finder. One of it being Region filter (no locator agents filtering yet, sorry). Will be deployed soon Smile


I would also like to see the locator agents more easily, but obviously doesnt come in todays patch... When is soon? Smile


The "deployed soon" was regarding the region filter (and other stuff in today's patch).

Grazolopia
Posted - 2011.06.28 12:56:00 - [141]
 

Edited by: Grazolopia on 28/06/2011 13:03:15
Edited by: Grazolopia on 28/06/2011 12:56:56
The hidden-agenda tool is pretty good as well, does a nice range thing as well

Linky

Xander Hunt
Minmatar
Dead Rats Tell No Tales
Posted - 2011.07.11 15:41:00 - [142]
 

Originally by: Grazolopia
Edited by: Grazolopia on 28/06/2011 13:03:15
Edited by: Grazolopia on 28/06/2011 12:56:56
The hidden-agenda tool is pretty good as well, does a nice range thing as well

Linky


'Cept it doesn't exactly work all that well.
- Have to keep re-entering data every query
- Depending on the search query, MySQL isn't providing a proper result (Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/hiddena/public_html/eve/agent.php on line 496)
- Hard to read
- Confusion on the "Agents Within" combo... Within what? No place to actually say "3 hops from HERE"

I have my own agent finder that I wrote, and it works rather well. Few things I do need to work out since the update and I have to re-work the SQL query, but it gets what I need without the fancy stuff.


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