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Bella Iraheta
Posted - 2011.06.20 10:30:00 - [1]
 

I am basically new to eve and I just ran across a term called Kiting. Now I understand what it is, but I don't understand how you do it.Can anyone explain it to me or give me a link where I can read or watch how it is done.

It sounds like a crazy question but I cannot find the answer.

Thanks,
Bella I

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.20 10:40:00 - [2]
 

Edited by: Jennifer Starling on 20/06/2011 10:40:26
Just use long range weapons and stay out the NPC ship's range using an afterburner.
For instance Kestrels with missile launchers (range up to 40km) are perfect for this as most L1 and L2 rats don't have weapons with a range over 15 km.

Mizhir
Posted - 2011.06.20 11:02:00 - [3]
 

If you doubleclick at empty space, your ship will fly in that direction. So an easy way to kite is to turn your camera in the opposite direction of the rats and then doubleclick.

Louis deGuerre
Gallente
Malevolence.
Posted - 2011.06.20 11:20:00 - [4]
 

You can also use the 'Keep In Range' button on Selected Item window ('diagonal line with two arrow heads at each end').
You can select the distance that you want to keep in range from your enemies by right-clicking that button first.
Note that when fighting multiple groups of ships this is no guarantee you won't end up in the middle of them. Use common sense.

Jose Black
Amarr
Royal Amarr Institute
Posted - 2011.06.20 13:24:00 - [5]
 

Edited by: Jose Black on 20/06/2011 13:29:31
What Mizhir says. Besides lots of
Originally by: Louis deGuerre
Use common sense.


Edit: Especially with big slow turning ships you should try to find an object like planet, stargate or station close to your desired course and use the align to button. In case you get in trouble selecting that object and clicking warp to makes you leave the area immediately (unless you're warp scrambled).

Mendolus
Aurelius Federation
Posted - 2011.06.20 14:27:00 - [6]
 

Edited by: Mendolus on 20/06/2011 14:32:32
I used to kite as suggested above, by simply moving in the opposite direction of the rats, but I found myself constantly getting some +50km out from acceleration gates, or mission objectives, and it began to greatly annoy me to slowboat back to them after the rats perished.

The easy solution to this is to project geometric dimensions onto the grid you are in, and kite along tangential paths.

What I mean is, zoom out a bit and look at all the red crosshairs on the grid, and imagine they form a sphere along their maximum distances. To most efficiently kite rats, and stay closest to the center of the sphere, while not dragging the rats +50km from the center and locking yourself into a situation where you only have one direction to fly, i.e. away, you should fly along the edges of the imaginary sphere.

In other words, when you land on grid, don't just turn around and fly away from the rats while drawing aggro, fly towards the outer edge of the sphere they comprise, when you get a bit too close, realign to a tangent 90 degrees to your present one and you will begin gaining distance on them again. If you keep doing this, the rats will drift between the initial area they started in, and you will always stay around Xkm away from the center, which usually contains a mission objective like an acceleration gate or container (if it contains one at all).

Obviously when you land on grid in L4 Mordus Headhunters or some such mission, you have to first approach the rats before you can start kiting them efficiently.

This also has the nice side effect of drag consolidation, so if you are dual boxing with a high alpha turret boat to mop up battleships, the rats will inevitably bunch up, and if you position your turret boat correctly, you can keep all the battleships going back and forth along its optimal ranges.

I probably sound like a mad scientist at this point, but just give it a try... I promise you will be pleasantly surprised.

Edit: This also has the added advantage of creating trouble for rats with turrets if you're using a smaller hull to mission with, as it greatly improves the speed tank factor. If you are moving directly away from the rats, they will have a much easier time hitting you for full damage if they are within range. If you get in trouble, moving directly away from them only works if you get out of their optimals, otherwise you continue to take obscene amounts of damage.

Reeper 2435
Posted - 2011.06.20 14:47:00 - [7]
 

how about we just look at the ORBIT at range button, set it to whatever your optimal distance is and click it. On your overview, keep an eye out for enemies that are getting to close. if one approaches, simply use the keep at range suggestion or you can set your orbit to that one instead. Everything is in motion, so scroll out so you can see your battlefield. Also, turn on your Tactical Overlay. It's on the left side of your shield/armor/hull/capacitor readout (bottom left i think, just click on them, you will find it)

Matalino
Posted - 2011.06.20 15:32:00 - [8]
 

Originally by: Reeper 2435
how about we just look at the ORBIT at range button, set it to whatever your optimal distance is and click it.
With turrets it is better to use Keep at Range when kiting. Your tracking is likely to be worse than your target's tracking when you are using long range turrets. As such you will want to keep angular velocity to a minimum. Orbit will increase angular velocity. Keep at Range will minimize angular velocity and thus maximize your damage output.

J Kunjeh
Gallente
Posted - 2011.06.20 17:21:00 - [9]
 

Edited by: J Kunjeh on 20/06/2011 17:22:42
What the others said above....

And I'll add: make use of the tactical overview and when you get so far away from your pursuer, pull up and fly a loop over their head...many of the NPC's will allow you to lead them around in big circles like a dog on a leash. But make sure you're flying big enough circles that for the majority of the time they're lined up straight behind you so that you can reduce transversal.

Mendolus
Aurelius Federation
Posted - 2011.06.20 17:25:00 - [10]
 

Edited by: Mendolus on 20/06/2011 17:29:27
Originally by: J Kunjeh
Edited by: J Kunjeh on 20/06/2011 17:22:42
What the others said above....

And I'll add: make use of the tactical overview and when you get so far away from your pursuer, pull up and fly a loop over their head...many of the NPC's will allow you to lead them around in big circles like a dog on a leash. But make sure you're flying big enough circles that for the majority of the time they're lined up straight behind you so that you can reduce transversal.


+1

You said it more eloquently than I did, but that's exactly what I was getting at, LOL. Very Happy

I fly a nearly maxed Tengu, so I just zip around the entire pocket pulling them into a single bunch, tanking the entire pocket with the Tengu while killing frigates and cruisers, and wailing on the battleships with my Navy Apoc (and +850DPS) on another toon. Makes smithereens of everything on the grid within 4-5 minutes at most, and absolutely no need for drones, which get very very tedious after years of mission running.

Reeper 2435
Posted - 2011.06.20 17:45:00 - [11]
 

Originally by: Matalino
Originally by: Reeper 2435
how about we just look at the ORBIT at range button, set it to whatever your optimal distance is and click it.
Your tracking is likely to be worse than your target's tracking when you are using long range turrets....
If they are new players, they need about 3-4 drones and let them take care of the frigate npcs. You are correct on the tracking issues, however, new players won't know it exist yet. Better to let them take one step at a time instead of flooding them with info they will see as fluff at the moment.

Bella Iraheta
Posted - 2011.06.21 01:15:00 - [12]
 

Very HappyI am always so surprised when so many people give there feedback. Thanks for all the impute it is just what I was needing. I guess I have to find what works for me but it helps to know some different techniques. I think it is partially just getting use to maneuvering beyond what the tutorials tell you.



Michelle Devereux
Posted - 2011.06.21 14:29:00 - [13]
 

Kiting according to Wikipedia:


"In Eve Online, kiting is an important strategy for both player-versus-player (PVP) and player-versus-environment (PVE).

Player spaceships fit for short range combat often do considerably more damage than those using longer range weapons, but

a faster ship fit for longer range can control the distance between themselves and their opponent, defeating the opponent

while taking little or no damage themselves. Also, small, fast ships, flown by both player characters (PCs) and

non-player characters (NPCs), tend to try orbiting as close as possible to larger opponents to keep up their transversal

velocity(orbiting faster than the guns of the larger ship can track them). To counter this, the larger ship will try and

kite the smaller, burning away at top speed and forcing the smaller ship to pursue in a straight line, where it becomes

a much easier target for the larger ship's guns."

Link: http://en.wikipedia.org/wiki/Kiting_%28video_gaming%29


 

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