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Sierra X117
Posted - 2011.06.13 04:01:00 - [1]
 

Edited by: Sierra X117 on 13/06/2011 04:04:40
Hey,
Captains quarters is pretty great. However a small fact that seems to have been overlooked is that: THE GAME REVOLVES AROUND THE SHIPS. NOT around the avatars or a room you are confined to. I'm not saying that the whole captains quarters is bad or stupid, in-fact I really like it. It runs very well on my machine, and looks very promising.

My problem is that there is a beautiful balcony where you could see your giant vessel sparkling in the lights of the station hangar, but due to some bugs, or the way the engine is currently handling the vessels and rendering them, all the ships seem WAAYY of scale. They are all doing the same "trippy-follow-you and keep everething distorted" kind of deal.

All the ships seem to stay fixed to a scale not to the world but to your monitor. The noobships ARE NOT HALF THE SIZE OF A CARRIER.

It is rather difficult to explain, so I have made a quick video to show you this weird effect. (linkage below)

CCP-- you guys have done an incredible job so far, but please don't leave this system like this. It just screams "To lazy to do any better -- it is good enough" type deal. The game is about the ships, showcasing your ships should be way up there on your list of "things-to-make-work-right".

Linkage -- on YouTube

Keep up the good work!

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.06.13 05:37:00 - [2]
 

Edited by: Tres Farmer on 13/06/2011 05:40:48
Edited by: Tres Farmer on 13/06/2011 05:38:00
Originally by: Sierra X117
Hey,
Captains quarters is pretty great. However a small fact that seems to have been overlooked is that: THE GAME REVOLVES AROUND THE SHIPS. NOT around the avatars or a room you are confined to. I'm not saying that the whole captains quarters is bad or stupid, in-fact I really like it. It runs very well on my machine, and looks very promising.

My problem is that there is a beautiful balcony where you could see your giant vessel sparkling in the lights of the station hangar, but due to some bugs, or the way the engine is currently handling the vessels and rendering them, all the ships seem WAAYY of scale. They are all doing the same "trippy-follow-you and keep everething distorted" kind of deal.

All the ships seem to stay fixed to a scale not to the world but to your monitor. The noobships ARE NOT HALF THE SIZE OF A CARRIER.

It is rather difficult to explain, so I have made a quick video to show you this weird effect. (linkage below)

CCP-- you guys have done an incredible job so far, but please don't leave this system like this. It just screams "To lazy to do any better -- it is good enough" type deal. The game is about the ships, showcasing your ships should be way up there on your list of "things-to-make-work-right".

Linkage -- on YouTube

Keep up the good work!


It's simply missing an object of reference close to the ship, that would cause you to automatically scale the ship in your head.

They could address this via several ways:

1) have traffic from/to your ship that comes close to you on your balcony (resupply drones, crew transport vessels, repair bots, etc. pp).

2) have a structure from your balcony extend to your ship and actually fix it to that (no more wobbling or spinning, how immersive is that btw?).

3) don't keep the whole ship on the screen when they get bigger.

4) have your ship docked together with a mix of other ships close by (think of a seaport or an airport and how you see them all together).

Personally I'd prefer a mix of 1), 4) and 2) and would try to avoid 3) for most shipclasses.

Shivus Tao
Minmatar
Broski Enterprises
Elite Space Guild
Posted - 2011.06.13 07:52:00 - [3]
 

If you'd look down past the balcony and use the hanger platform as reference it becomes fairly apparent that the larger the ship is, the further back it floats. Large ships like machariels or carriers rest kilometers away over the platform itself while small ships like dramiels float only a few hundred feed away from your balcony. This is also evidenced by their rotation speed.

Sierra X117
Posted - 2011.06.13 12:32:00 - [4]
 

Originally by: Tres Farmer

It's simply missing an object of reference close to the ship, that would cause you to automatically scale the ship in your head.

They could address this via several ways:

1) have traffic from/to your ship that comes close to you on your balcony (resupply drones, crew transport vessels, repair bots, etc. pp).

2) have a structure from your balcony extend to your ship and actually fix it to that (no more wobbling or spinning, how immersive is that btw?).

3) don't keep the whole ship on the screen when they get bigger.

4) have your ship docked together with a mix of other ships close by (think of a seaport or an airport and how you see them all together).


I like those ideas, and if there were some points of reference it would make everything seem way better.

The other issue is the way the ships seem to scale and follow you. (that makes taking a point of reference nearly impossible) If you are walking away from a ship: it stays on the same screen space -- making them appear as if they were coming closer to you. Or if you walk towards it, they seem to shrink.

Shivus Tao
Minmatar
Broski Enterprises
Elite Space Guild
Posted - 2011.06.13 19:32:00 - [5]
 

Edited by: Shivus Tao on 13/06/2011 19:32:11
Originally by: Sierra X117
Originally by: Tres Farmer

It's simply missing an object of reference close to the ship, that would cause you to automatically scale the ship in your head.

They could address this via several ways:

1) have traffic from/to your ship that comes close to you on your balcony (resupply drones, crew transport vessels, repair bots, etc. pp).

2) have a structure from your balcony extend to your ship and actually fix it to that (no more wobbling or spinning, how immersive is that btw?).

3) don't keep the whole ship on the screen when they get bigger.

4) have your ship docked together with a mix of other ships close by (think of a seaport or an airport and how you see them all together).


I like those ideas, and if there were some points of reference it would make everything seem way better.

The other issue is the way the ships seem to scale and follow you. (that makes taking a point of reference nearly impossible) If you are walking away from a ship: it stays on the same screen space -- making them appear as if they were coming closer to you. Or if you walk towards it, they seem to shrink.


In this case it's because the ships are so large, with no point of reference as you're walking towards or away from them, it produces an optical illusion. If you stand looking at a 747 from 400 feet away with no point of reference. Walking towards it 20 feet won't make it appear any larger. In fact, walking through a corridor limiting your field of view will make it look like it gets further away because as you walk towards it, you gain a larger view of it as you come to the exit of the corridor. This tricks the brain into thinking it's moving away because it only has the corridor as a point of reference.

I experienced a similar phenomenon when driving home one day. A plane was landing over a highway road sign, the road began to curve at the exact right angle and I was driving at the exact right speed. Suddenly I felt as though the plane, road sign, and my car were stationary in relation to the road for a few seconds until I got close enough to the sign that it broke the illusion.

Andreus Ixiris
Gallente
Mixed Metaphor
Posted - 2011.06.13 20:00:00 - [6]
 

Yeah, this current scaling system really doesn't work very well.

Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2011.06.14 06:53:00 - [7]
 

Robots and transport vessels passing underneath the balcony to the ship, interfacing with certain "ports" on the ship, will really help give us a better sense of size.


 

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