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blankseplocked Docking into CQ 3X slower, walking also clunky.
 
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Tric Starless
Posted - 2011.06.12 16:40:00 - [1]
 

Edited by: Tric Starless on 15/06/2011 11:50:14
Edited by: Tric Starless on 12/06/2011 16:42:46
One:
On Singularity, it takes me 18-20 seconds to dock into CQ to the point I can do anything useful (for example open hanger or assets).

Same operation on Tranquility takes 6 seconds.

This is an unnecessary, time wasting, useless delay.

This is on a Core 2 Duo, Nvidia 8800GT, with 6GB RAM.

FYI, if this goes live like this on the 21st I predict a STRONG dissatisfaction from a MASSIVE amount of your customers.

Two:

The walking interface is very clunky. Other MMORPGs are typically much easier to navigate. You have no strafe keys. Using keys and/or mouse I cannot turn in place without my avatar lurching forward. Character walk is abysmally slow.

There is no First person view, so it is oddly hard to navigate with the non-standard over the shoulder position of the camera.
Zoom (scroll wheel) moves view left to right upon initial entry to CQ. This is non-intuitive.
No intuitive way to sit on the couch. Normally you would double-click furniture to sit.

Over the shoulder point of view makes me feel like I have vertigo when I walk around in CQ. Not sure what's causing this. Never happened in any of many other mmorpg's I've played. Might be the angled view combined with the character gait. Not sure, but it made me want to get out of there ASAP.

Three: It just felt weird. Like whoever designed this had never before worked on any game where directed avatar movement is performed. After trying CQ again (first time a few weeks ago felt completely unusable) I am frankly baffled why you just didn't model the camera and avatar movement after the many many mmorpgs out there today (some of which are multiple award winning products). Sometimes things that have become a standard are there for a reason. MMORPG controls are one of them. As a metaphor, let me ask you this: Why would you put a square steering wheel in your porche? Because that's what you've done.

Four: There are other clunky items in design/use of CQ, but the above are my main concerns.

On the positive side:
Other than being really clunky from a user perspective, the artwork and stuff looks pretty good.

Again, however, I would like to say that if this goes live like this on the 21st I predict a STRONG dissatisfaction from a MASSIVE amount of your customers. Because of the poor performance of the basic issues I mentioned above, and regardless of how pretty and shiny the video screens and mirror are, I unfortunately have to give you a grade of "D" (below average) on the CQ I have tested today.

Best Regards and Good Luck on Launch Day,
Tric

edit:typos
edit 2: fixed another typo for the Internet Spelling Police

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.06.12 16:45:00 - [2]
 

I guess your settings for texture size and whatnot don't agree with the demands of the CQ and your graphics card.
Any specs for the RAM on that card?

I got a similar CPU, but my GPU is 1 year ahead of yours I think.

As for your other bugs/feature requests.. file bugreports.

Tric Starless
Posted - 2011.06.12 16:54:00 - [3]
 

Originally by: Tres Farmer
I guess your settings for texture size and whatnot don't agree with the demands of the CQ and your graphics card.
Any specs for the RAM on that card?

I got a similar CPU, but my GPU is 1 year ahead of yours I think.

As for your other bugs/feature requests.. file bugreports.


No offense, but you must have accidentally replied to the wrong post. Virtually none of my post dealt with anything that could be cause by "texture size and whatnot". I'm talking about movement, clunkiness, etc. The graphics, textures, mirror effect, etc. are pretty, as I alluded to in my closing paragraph. As for bug reports, this is 'feedback' because I'm pretty sure most of the bad stuff I mentioned is 'by design'.

Regards

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.06.12 17:10:00 - [4]
 

Originally by: Tric Starless
Originally by: Tres Farmer
I guess your settings for texture size and whatnot don't agree with the demands of the CQ and your graphics card.
Any specs for the RAM on that card?

I got a similar CPU, but my GPU is 1 year ahead of yours I think.

As for your other bugs/feature requests.. file bugreports.


No offense, but you must have accidentally replied to the wrong post. Virtually none of my post dealt with anything that could be cause by "texture size and whatnot". ..

Originally by: Tric Starless
One:
On Singularity, it takes me 18-20 seconds to dock into CQ to the point I can do anything useful (for example open hanger or assets).

Same operation on Tranquility takes 6 seconds.

This is an unnecessary, time wasting, useless delay.

This is on a Core 2 Duo, Nvidia 8800GT, with 6GB RAM.

FYI, if this goes live like this on the 21st I predict a STRONG dissatification from a MASSIVE amount of your customers.
*snip*
Rolling Eyes
Your hardware is from 5-6 years ago. CQ on med to high settings wants a bit more than that, especially the texztures need some RAM on the graphics card to work (those are the loading times you experience).
So yeah, I did read your post and answered on the first part specifically and asked what the specs of the graphics card RAM are.
How much, what kind?

My Ati Radeon H4670 has got 512MB and I load the CQ in about 8-10secs. The GPU is from 2008, so ~3 years old and can barely cope with med to high settings.

Originally by: Tric Starless
I'm talking about movement, clunkiness, etc. The graphics, textures, mirror effect, etc. are pretty, as I alluded to in my closing paragraph. As for bug reports, this is 'feedback' because I'm pretty sure most of the bad stuff I mentioned is 'by design'.

The not-turning-on-the-spot is a bug I ran into myself. I wouldn't call it feature..

Also, if you think that this part of the forum is being read, commented and acted up on by Devs on a regular basis your a bit naive.
Thus I suggested the bug reporting as a means to get your message across.
Cheers

Amaroq Dricaldari
Amarr
Vengeance Industrial Militia
Posted - 2011.06.13 02:56:00 - [5]
 

I think Captain's Quarters was designed for people with Multi-Thousand Dollar Gaming Rigs.

Gangster101 PureLove
Posted - 2011.06.13 04:41:00 - [6]
 

1) First person view = fail! wtf is this a fps game?

2) To the point I (can or can't) do anything usefull?

3) 18-20 seconds gtfo --

4) clunky items in design or pc?


Tric Starless
Posted - 2011.06.13 06:05:00 - [7]
 

Originally by: Tres Farmer
Originally by: Tric Starless
Originally by: Tres Farmer
I guess your settings for texture size and whatnot don't agree with the demands of the CQ and your graphics card.
Any specs for the RAM on that card?

I got a similar CPU, but my GPU is 1 year ahead of yours I think.

As for your other bugs/feature requests.. file bugreports.


No offense, but you must have accidentally replied to the wrong post. Virtually none of my post dealt with anything that could be cause by "texture size and whatnot". ..

Originally by: Tric Starless
One:
On Singularity, it takes me 18-20 seconds to dock into CQ to the point I can do anything useful (for example open hanger or assets).

Same operation on Tranquility takes 6 seconds.

This is an unnecessary, time wasting, useless delay.

This is on a Core 2 Duo, Nvidia 8800GT, with 6GB RAM.

FYI, if this goes live like this on the 21st I predict a STRONG dissatification from a MASSIVE amount of your customers.
*snip*
Rolling Eyes
Your hardware is from 5-6 years ago. CQ on med to high settings wants a bit more than that, especially the texztures need some RAM on the graphics card to work (those are the loading times you experience).
So yeah, I did read your post and answered on the first part specifically and asked what the specs of the graphics card RAM are.
How much, what kind?

My Ati Radeon H4670 has got 512MB and I load the CQ in about 8-10secs. The GPU is from 2008, so ~3 years old and can barely cope with med to high settings.

Originally by: Tric Starless
I'm talking about movement, clunkiness, etc. The graphics, textures, mirror effect, etc. are pretty, as I alluded to in my closing paragraph. As for bug reports, this is 'feedback' because I'm pretty sure most of the bad stuff I mentioned is 'by design'.

The not-turning-on-the-spot is a bug I ran into myself. I wouldn't call it feature..

Also, if you think that this part of the forum is being read, commented and acted up on by Devs on a regular basis your a bit naive.
Thus I suggested the bug reporting as a means to get your message across.
Cheers


My video card was introduced October, 2007 by Nvidia less than 4 years ago. Mine is 3 years old. 8800GT 512MB DDR3.

They claim they read this forum (not going to bother to try to find their posts stating that at this late hour, but have seen them). From what I've read posted lately it seems they're in denial about the lack of user friendliness in CQ. Wanted to give a friendly opinion without having to file a bunch of useless bug reports, as some of these things are pure design flaws, not bugs. Thus I'm sure the bug reports would come back as 'Working as Intended'.

Been playing these types of games long enough to know what people will complain (and often quit) over.

Other's have told them that load times are too long. Adding my voice to the chorus. They need to make loading CQ an OPTION.

Regards

Madcow
Minmatar
Sebiestor Tribe
Posted - 2011.06.13 08:55:00 - [8]
 

I tried it out and I could use the interface while it still was loading and after the first load the loading time was reduced to like 5 a 10 secs.

Techno General
Minmatar
Cherub Of The Requirement
Posted - 2011.06.13 10:45:00 - [9]
 

I load maybe 2 seconds slower than TQ, walking isnt clunky at all, if tou dont like CQ Disable it?

System Specs:

i7 2600k 3.4Ghz with 3.8Ghz Turbo Mode
EVGA GTX 580 Superclocked

Wilhelm Riley
Posted - 2011.06.13 12:59:00 - [10]
 

Edited by: Wilhelm Riley on 13/06/2011 13:02:01
*snip* Not going to comment on the first part.

dissatification <-- That's not a word. This is --> Dissatisfaction

You have no strafe keys.


This is intentional, they're going for immersion here so they don't want people running around bunnyhopping and strafing everywhere, it just doesn't fit in this world.

Using keys and/or mouse I cannot turn in place without my avatar lurching forward. Character walk is abysmally slow.

I'm wondering if that's intentional, they said something about wanting fairly realistic movement rather than characters spinning around on the spot without moving their legs, not sure. The characters might move slowly but I prefer it to everyone sprinting around like in every other online game.

There is no First person view,
I prefer this view, they're giving us full body avatars at long last and I damn well want to see every part of it, no FPS views for me thanks.

I am frankly baffled why you just didn't model the camera and avatar movement after the many many mmorpgs out there today (some of which are multiple award winning products). Sometimes things that have become a standard are there for a reason.

Maybe they don't want to be "standard", maybe they want to continue to be one of the only original MMO's out there, rather than just copying everything like every other MMO out there.

On the positive side:
Other than being really clunky from a user perspective, the artwork and stuff looks pretty good.

dissatification Once more, that's not a word.

Tric Starless
Posted - 2011.06.15 12:00:00 - [11]
 

Originally by: Wilhelm Riley
Edited by: Wilhelm Riley on 13/06/2011 13:02:01
*snip* Not going to comment on the first part.

dissatification <-- That's not a word. This is --> Dissatisfaction

You have no strafe keys.


This is intentional, they're going for immersion here so they don't want people running around bunnyhopping and strafing everywhere, it just doesn't fit in this world.

Using keys and/or mouse I cannot turn in place without my avatar lurching forward. Character walk is abysmally slow.

I'm wondering if that's intentional, they said something about wanting fairly realistic movement rather than characters spinning around on the spot without moving their legs, not sure. The characters might move slowly but I prefer it to everyone sprinting around like in every other online game.

There is no First person view,
I prefer this view, they're giving us full body avatars at long last and I damn well want to see every part of it, no FPS views for me thanks.

I am frankly baffled why you just didn't model the camera and avatar movement after the many many mmorpgs out there today (some of which are multiple award winning products). Sometimes things that have become a standard are there for a reason.

Maybe they don't want to be "standard", maybe they want to continue to be one of the only original MMO's out there, rather than just copying everything like every other MMO out there.

On the positive side:
Other than being really clunky from a user perspective, the artwork and stuff looks pretty good.

dissatification Once more, that's not a word.


Strafe key would allow me to step one step to the left to better position myself to see/interact with the UI/items in my cabin, instead of working around it by walking in a circle and moving the camera to do it. Same operation takes far less effort with strafe. I can sidestep in RL, should be able to do it here too. There is no immersion in forcibly having to do things in an unintuitive, cumbersome way.

First person view allows me to actually see all of CQ, not my backside (another thing, the center of view (i.e. where your eyes look from) is too low -- should come out of your head, not the sternum). If I want to see my backside, I should be able to just scroll out with the mouse, then back in to get First Person POV. Simple.

You're right about dissatification not being a word Rolling Eyes

Haruko Hebi
Posted - 2011.06.16 09:16:00 - [12]
 

Captain's Quarters is pretty much impossible running one account on my PC, daren't even try dual boxing. CCP really needs to inculde a way to switch CQ off so you can have the original station, rather than a permenant loading screen if you switch it off.

Davan Sarn
Gallente
Chasm City Syndicate
Posted - 2011.06.16 20:25:00 - [13]
 

FYI, there is no strafing, because there's no need to strafe. You can, however walk left and right using the WASD keys. You cannot walk left and right if you are right clicking, if you want standard right-click to turn, camera-relative controls, use the left click. The right click seems to lock you in a front/back only movement to allow you to look around your character while walking to your destination. This is pretty backward and unintuitive if you ask me, and needs to be swapped. After figuring this out during testing, the controls became infinitely easier for me to use!

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.06.17 04:29:00 - [14]
 

Edited by: Tres Farmer on 17/06/2011 04:30:28
Originally by: Davan Sarn
*snip*
The right click seems to lock you in a front/back only movement to allow you to look around your character while walking to your destination. This is pretty backward and unintuitive if you ask me, and needs to be swapped. After figuring this out during testing, the controls became infinitely easier for me to use!

I got no other MMOs before and besides Eve, so this wasn't a problem for me. Found this after 1 min logging in the CQ the first time. Did try the WASD for a test, but don't like it if the thing with the mouse works the way it does.

Also, I started to doubleclick where I wanted to go, as looking over your chars shoulder and walking with the avatar straight ahead is problematic on longer runs, it's easier when the automatic does it.

I second the wish for a FPView, when you zoom the mouse in further than now.
If you're close to a wall this works already, so can't be a problem from the code itself, but is more of a arbitrary restriction by design?!?

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2011.06.17 14:33:00 - [15]
 

Go to the Escape menu. Under the first tab, set Present Interval = Interval Immediate.

Menian Galvon
Archron Dusyfe Industries
Posted - 2011.06.18 01:14:00 - [16]
 

If its loading slow, you either A) have an ATI card and need to go buy a real card, NVIDIA. or B) have an ancient computer overall and need to spend 600 bucks to get a up to date one. Dual core, 8800 is worth like 100 bucks if any at all.

Secondly, theres a 30 wait before you can do anything anyways. So why complain about a 4 second load time (or 12 for you)?

I love the new quarters, new turrets, and explosions. Keep the updates coming CCP!

Menian Goneld
Amarr
Ministry of War
Posted - 2011.06.18 01:18:00 - [17]
 

BTW

Quote:
8800GT 512MB DDR3.


Is pathetic. Your 512 is a QUARTER of a SINGLE core, on any modern age GPU.


 

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