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blankseplocked Formally requesting T3 Transports and T3 Exhumers
 
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Atticus Fynch
Gallente
Posted - 2011.06.12 00:49:00 - [1]
 

You mean to say no engineer in all of EVE even has one on the drawing board?

T3 Exhumers would be designed for high surviability in low/null sec.

T3 Transports would be designed for high capacity transport into wormhole space with built in long range scanners thus doing away for the need for probes.

Just a thought.

Pete15
Posted - 2011.06.12 02:56:00 - [2]
 

Not a bad idea.
+1

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.06.12 02:58:00 - [3]
 

Im pertty sure everything we have suggested in the past is on the board they just throw darts at it until it hits an idea they're cool with doing.
T3 of every ship is probably on the board already.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.06.12 03:00:00 - [4]
 

no its a stupid idea just makes other ships redundant

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.06.12 03:01:00 - [5]
 

Edited by: JC Anderson on 12/06/2011 03:04:38
From the Q&A Forum
MOAR tech 3 ships when?!?

Originally by: CCP Hammer
The short answer is yes more tech 3 ships are coming. That idea for tech 3 industrials is pretty cool and needs further investigation. The first ships we will most likely do is something smaller than cruisers just so we can cater to the largest audience. Then follow that up with some big mama jama and maybe subsystem targeting. The bad news is these ships likely won't be here until 2014 at the soonest given all the other cool stuff we have planned. The schedule does depend on feedback though so if there is enough demand we could swap things around.


Original thread here,
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508537

Mutnin
Amarr
Mutineers
Posted - 2011.06.12 03:11:00 - [6]
 

They don't need more T3 ship hulls, what they should have done was a missed opportunity. They should have created industry related sub systems for the current T3 hulls.

I for one would love to see T3 with ORE subsystems for mining in low sec. YARRRR!!

Khavi Kitamatsu
Posted - 2011.06.12 03:52:00 - [7]
 

How about fix mining first. Find a way to permanently remove botters second. Then make t3 exhumers. mmmk?

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.06.12 04:32:00 - [8]
 

Edited by: Mars Theran on 12/06/2011 04:36:00
Ignore the 'fix' requests and whine.

+1 for more T3. Cripes they're 99.99999% model and texture, and about 0.0000001% coding.

edit: thought to mention: when I say coding, I mean a simple text document needs to have the ships info entered so the game engine can read it and apply the effects. A basic config file is pretty much it. Exception being animations, but that again, is the province of the 3D artist, and last I checked, they're not neccessary for fixing code issues.

northwesten
Amarr
Trinity Corporate Services
Terran United Federation
Posted - 2011.06.12 04:55:00 - [9]
 

bad idea! and your sure don't need T3 transporters and T3 mining ships ffs

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.06.12 04:57:00 - [10]
 

From CCP Hammer's reply, we won't see t3 frigates until 2014... So if industrial tech3 is in the works, it'll be after that.

IE: It'll be quite some time.

CCP Navigator


C C P
C C P Alliance
Posted - 2011.06.12 12:10:00 - [11]
 

Moved from General Discussion.

Riyo Chuchi
Posted - 2011.06.14 03:00:00 - [12]
 

Well i think its a good idea if something new be implemented with that.

Like a T3 transport ship that in WH space will jump in a extensive time period to another WH space like 23hrs.
U just need find a WH near you and another near ur destination, grab the ID of the nearest destination WH. Use ur alt to fly the T3 Transport Ship with ur things in the nearest WH and set ur WH jump sequence then logoff the alt, and in 23hours he will be jumping there. And u can wait playing with ur main character in the same acc.


DrysonBennington
Eagle's Talon's
Posted - 2011.06.14 06:27:00 - [13]
 

Edited by: DrysonBennington on 14/06/2011 06:28:57
T3 Exhumer's could play a pivotal role in such a system discussed in this thread.

Wormhole Nova

T3 transports would also serve in the role of salvaging T3 module's from Sleeper Salvager ships discussed in the same thread.

Another thread that could see the evolution of such ships is this thread.

T3 Weapons


 

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