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Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.06.12 02:12:00 - [31]
 

Exactly, its a piece of cake and doesn't need simplifying.

For people that don't have enough time to invest in Eve, I have to wonder why they persist in trying.

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.06.12 02:14:00 - [32]
 

Originally by: Surfin's PlunderBunny
I really can't play Eve till after CQ hits and I finally see which way plex prices go... either I make a lot of isk or I will look absolutely overdressed in stuff Cool


LaughingCool

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.06.12 02:14:00 - [33]
 

Originally by: Surfin's PlunderBunny
Originally by: Lady Spank
Originally by: Caldarian Commander
Sheesh, this is a game, not your whole life career (least I hope it ain't). If you spent long enough planning out the skill progression that you would get mad if it turned useless you need to change some priorites in life bro


If Eve is too hard for you maybe you should go back to playing with your duplo blocks.

Look at you trying to play with the grown ups.

http://go-dl1.eve-files.com/media/corp/ladyspank/eve_pwnsomepc.jpg


Why the hell is she looking away?! The overview is full of reds! Shocked


Because she is better than you Embarassed

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.06.12 02:17:00 - [34]
 

Originally by: Lady Spank
Exactly, its a piece of cake and doesn't need simplifying.

For people that don't have enough time to invest in Eve, I have to wonder why they persist in trying.



Maybe we're just waiting for the day when EVE is worth the time investment. It's a wierd kind of procrastination, I know, but I'm still hoping CCP will change aggression mechanics, do something with the bounty system, and create a system where players can counter pirates without being pirates. I want to be the guy who makes suicide gankers cry, and pirates flee in terror when they see my ship role in with a good sized fleet of +5's Twisted Evil

Yanshee
Posted - 2011.06.12 02:17:00 - [35]
 

Originally by: Caldarian Commander
Originally by: Yanshee
Edited by: Yanshee on 12/06/2011 01:52:43
Originally by: Caldarian Commander
Well I don't use a skill plan, I just train for what I feel like/need. This is a game, not a job. Altho that's another point ;)


Basically, your proposition is that you can't be arsed to plan a skill progression so everyone who does put in that time and effort shouldn't get any rewards for having done so? Get out. If you're gonna be lazy, then stop moaning that being lazy doesn't get you anywhere.


Sheesh, this is a game, not your whole life career (least I hope it ain't). If you spent long enough planning out the skill progression that you would get mad if it turned useless you need to change some priorites in life bro


Hey bro, don't get mad because I called you out for being lazy, I could have assumed you're too thick to work it out. I'm not mad bro :)it takes 15mins to select skill levels and get an optimal remap in EVEmon. No big deal for me if they changed the system. It's just that you're playing with people who think that complexity, planning and strategic decisions make this game fun....hence we are quick to point out morons or people who are better suited to less intellectually stimulating games.

Caldarian Commander
Posted - 2011.06.12 02:21:00 - [36]
 

Originally by: Yanshee
Originally by: Caldarian Commander
Originally by: Yanshee
Edited by: Yanshee on 12/06/2011 01:52:43
Originally by: Caldarian Commander
Well I don't use a skill plan, I just train for what I feel like/need. This is a game, not a job. Altho that's another point ;)


Basically, your proposition is that you can't be arsed to plan a skill progression so everyone who does put in that time and effort shouldn't get any rewards for having done so? Get out. If you're gonna be lazy, then stop moaning that being lazy doesn't get you anywhere.


Sheesh, this is a game, not your whole life career (least I hope it ain't). If you spent long enough planning out the skill progression that you would get mad if it turned useless you need to change some priorites in life bro


Hey bro, don't get mad because I called you out for being lazy, I could have assumed you're too thick to work it out. I'm not mad bro :)it takes 15mins to select skill levels and get an optimal remap in EVEmon. No big deal for me if they changed the system. It's just that you're playing with people who think that complexity, planning and strategic decisions make this game fun....hence we are quick to point out morons or people who are better suited to less intellectually stimulating games.


I ain't mad and neither are you, just pointing stuff out. Anywho, I don't know anyone who thinks planning out skills is fun, and as you pointed out, it only takes 15 minutes to make a skill plan, so it shouldn't really bother anyone

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.06.12 02:24:00 - [37]
 

Originally by: Mars Theran
Maybe we're just waiting for the day when EVE is worth the time investment. It's a wierd kind of procrastination, I know, but I'm still hoping CCP will change aggression mechanics, do something with the bounty system, and create a system where players can counter pirates without being pirates. I want to be the guy who makes suicide gankers cry, and pirates flee in terror when they see my ship role in with a good sized fleet of +5's Twisted Evil


Well, you can shoot flashies at least ughYARRRR!! (there needs to be an anti-pirate emoticon.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.06.12 02:26:00 - [38]
 

Originally by: Caldarian Commander
I ain't mad and neither are you, just pointing stuff out. Anywho, I don't know anyone who thinks planning out skills is fun, and as you pointed out, it only takes 15 minutes to make a skill plan, so it shouldn't really bother anyone

Yet you posted a thread about it.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.06.12 02:28:00 - [39]
 

Originally by: Caldarian Commander
This would resolve a number of issues, namely 3 things:

- When you take a long break your always "training"
- You don't always have to have a set training path
- You can never "forget" to add something in your queue
How and why are those issues that need to be solved?

More specifically, why should you progress if you're on a break? What forces you to have a set training path right now? And why shouldn't you have to keep a tiiiiiny eye on your skills the way you have to do with all the other background tasks?

Mara Rinn
Posted - 2011.06.12 02:37:00 - [40]
 

Originally by: Caldarian Commander

  • When you take a long break your always "training"

  • You don't always have to have a set training path

  • You can never "forget" to add something in your queue





These issues will be addressed by the ability to modify the skill queue through EVE Gate.

I don't agree with the idea of "forcing" people to log in to the game to update their skill queue. Seriously, one of the arguments I've seen used was, "you might get into conversation with your corpmates and go out on a roam" - yeah, right: I'm logging in for about 30 seconds to change my skills just before heading off to work, I'm not going on a roam.

Allowing skill queue updates through EVE Gate is dumbing the game down just enough for my satisfaction. Taking away the skill queue altogether an replacing it with a "SP pool" means there will be no distinction between training for Int/Mem skills versus Per/Wil skills. That's dumbing things down too much.

And for the sake of argument, I'm using "dumbing down" in the sense of "making things more convenient for players who don't want EVE to be a second job."

Caldarian Commander
Posted - 2011.06.12 02:40:00 - [41]
 

Originally by: Lady Spank
Originally by: Caldarian Commander
I ain't mad and neither are you, just pointing stuff out. Anywho, I don't know anyone who thinks planning out skills is fun, and as you pointed out, it only takes 15 minutes to make a skill plan, so it shouldn't really bother anyone

Yet you posted a thread about it.


I said (Quoting) "If you spent long enough planning out the skill progression that you would get mad if it turned useless you need to change some priorites in life bro"

Never once did I say he was mad, I said if you (referring to anyone) spend long enough carefully making a precise skill plan that they would get mad if it went useless then they need to change some priorites in their life.

Looks like to some people this is a lifestyle and not just a game Rolling EyesLaughing

Caldarian Commander
Posted - 2011.06.12 02:48:00 - [42]
 

Originally by: Mara Rinn
Originally by: Caldarian Commander

  • When you take a long break your always "training"

  • You don't always have to have a set training path

  • You can never "forget" to add something in your queue





These issues will be addressed by the ability to modify the skill queue through EVE Gate.

I don't agree with the idea of "forcing" people to log in to the game to update their skill queue. Seriously, one of the arguments I've seen used was, "you might get into conversation with your corpmates and go out on a roam" - yeah, right: I'm logging in for about 30 seconds to change my skills just before heading off to work, I'm not going on a roam.

Allowing skill queue updates through EVE Gate is dumbing the game down just enough for my satisfaction. Taking away the skill queue altogether an replacing it with a "SP pool" means there will be no distinction between training for Int/Mem skills versus Per/Wil skills. That's dumbing things down too much.

And for the sake of argument, I'm using "dumbing down" in the sense of "making things more convenient for players who don't want EVE to be a second job."



Yea, I have to agree with you on the "no distinction between training for Int/Mem skills versus Per/Wil skills" part, I don't like that much myself. I'll have to think of something to counter that. Maybe something like this...

Lets say (Example) you get 1 "Omni" SP/Sec.

Your current Attributes are 20 Intel, 25 Percep, 17 Char, 20 Will, 25 Mem.

Each skill would have a primary attribute

You would have to convert that "Omni" SP, into one of the 5 Attributes, but the higher the attribute, the more each "Omni" SP would be worth, essentially still keeping remaps and attributes a part of training.

It COULD look like this

Attribute Lvl = 19, "Omni" SP x 0.95
Attribute Lvl = 20, "Omni" SP x 1
Attribute Lvl = 21, "Omni" SP x 1.05

and so on...

Just a thought Very Happy

Usual Muse
Posted - 2011.06.12 03:06:00 - [43]
 

Originally by: Caldarian Commander
Originally by: Mara Rinn
Originally by: Caldarian Commander

  • When you take a long break your always "training"

  • You don't always have to have a set training path

  • You can never "forget" to add something in your queue





These issues will be addressed by the ability to modify the skill queue through EVE Gate.

I don't agree with the idea of "forcing" people to log in to the game to update their skill queue. Seriously, one of the arguments I've seen used was, "you might get into conversation with your corpmates and go out on a roam" - yeah, right: I'm logging in for about 30 seconds to change my skills just before heading off to work, I'm not going on a roam.

Allowing skill queue updates through EVE Gate is dumbing the game down just enough for my satisfaction. Taking away the skill queue altogether an replacing it with a "SP pool" means there will be no distinction between training for Int/Mem skills versus Per/Wil skills. That's dumbing things down too much.

And for the sake of argument, I'm using "dumbing down" in the sense of "making things more convenient for players who don't want EVE to be a second job."



Yea, I have to agree with you on the "no distinction between training for Int/Mem skills versus Per/Wil skills" part, I don't like that much myself. I'll have to think of something to counter that. Maybe something like this...

Lets say (Example) you get 1 "Omni" SP/Sec.

Your current Attributes are 20 Intel, 25 Percep, 17 Char, 20 Will, 25 Mem.

Each skill would have a primary attribute

You would have to convert that "Omni" SP, into one of the 5 Attributes, but the higher the attribute, the more each "Omni" SP would be worth, essentially still keeping remaps and attributes a part of training.

It COULD look like this

Attribute Lvl = 19, "Omni" SP x 0.95
Attribute Lvl = 20, "Omni" SP x 1
Attribute Lvl = 21, "Omni" SP x 1.05

and so on...

Just a thought Very Happy


Don't get me wrong, I like the way you've grasped the whole 'EVE must be complicated' thing everyone's been saying but I think you've gone too far now... :)

Caldarian Commander
Posted - 2011.06.12 03:18:00 - [44]
 

Originally by: Usual Muse
Originally by: Caldarian Commander
Originally by: Mara Rinn
Originally by: Caldarian Commander

  • When you take a long break your always "training"

  • You don't always have to have a set training path

  • You can never "forget" to add something in your queue





These issues will be addressed by the ability to modify the skill queue through EVE Gate.

I don't agree with the idea of "forcing" people to log in to the game to update their skill queue. Seriously, one of the arguments I've seen used was, "you might get into conversation with your corpmates and go out on a roam" - yeah, right: I'm logging in for about 30 seconds to change my skills just before heading off to work, I'm not going on a roam.

Allowing skill queue updates through EVE Gate is dumbing the game down just enough for my satisfaction. Taking away the skill queue altogether an replacing it with a "SP pool" means there will be no distinction between training for Int/Mem skills versus Per/Wil skills. That's dumbing things down too much.

And for the sake of argument, I'm using "dumbing down" in the sense of "making things more convenient for players who don't want EVE to be a second job."



Yea, I have to agree with you on the "no distinction between training for Int/Mem skills versus Per/Wil skills" part, I don't like that much myself. I'll have to think of something to counter that. Maybe something like this...

Lets say (Example) you get 1 "Omni" SP/Sec.

Your current Attributes are 20 Intel, 25 Percep, 17 Char, 20 Will, 25 Mem.

Each skill would have a primary attribute

You would have to convert that "Omni" SP, into one of the 5 Attributes, but the higher the attribute, the more each "Omni" SP would be worth, essentially still keeping remaps and attributes a part of training.

It COULD look like this

Attribute Lvl = 19, "Omni" SP x 0.95
Attribute Lvl = 20, "Omni" SP x 1
Attribute Lvl = 21, "Omni" SP x 1.05

and so on...

Just a thought Very Happy


Don't get me wrong, I like the way you've grasped the whole 'EVE must be complicated' thing everyone's been saying but I think you've gone too far now... :)


heh, was worth a shot :P
Like to see what the other ppl in here would suggest instead of just flamming

Oregin
Red Sky Morning
BricK sQuAD.
Posted - 2011.06.12 03:21:00 - [45]
 

I think they're not suggesting other options because they like the system as it stands. Hence flaming ensues... :)

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.06.12 09:03:00 - [46]
 

Originally by: Zendoren
love how op completely ignored the "You wouldn't have to devise and maintain a skill plan" argument and went straight for the easy button!


Ehm .. what about making the skillqueue 1 year long?
It will require even more planning. Most people don't plan ahead a lot anyway.


Synthetic Pheonix
Posted - 2011.06.12 09:30:00 - [47]
 

Originally by: Jennifer Starling
Originally by: Zendoren
love how op completely ignored the "You wouldn't have to devise and maintain a skill plan" argument and went straight for the easy button!


Ehm .. what about making the skillqueue 1 year long?
It will require even more planning. Most people don't plan ahead a lot anyway.





Because that would require change, and from what i've noticed, 90% of the eve playerbase is against change of ANY type, good or bad.

CCP Navigator


C C P
C C P Alliance
Posted - 2011.06.12 12:31:00 - [48]
 

Moved from General Discussion.


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