Originally by: Enzo Machela
Originally by: Somal Thunder
I'm sure these ideas have come before. In private discussion among friends we have always concluded that these modules would be useless for the most part. Why not just use lockbreaker bombs and huginns?
Well, why have damage bombs when you have turrets in that case?
Have you ever used a bomb or developed a coherent argument before?
You're comparing two totally different scenario.
Damage Bombs and ECM/Neut bombs are different. The difference is that ECM or Neut bombs would never be used in isolation. They don't serve a purpose without DPS to kill whatever it is you're jamming or neuting.
The problem with the bombs is that:
a) You're using SBs who have a very specfic role and are unused for most of a fleet fight. ECM or neuts can be incorporated into ships which serve main fleet purposes as well.
b) You don't always want AOE weaponry or know that the enemy fleet will be totally separate to your own.
c) Damage is often preferable, especially when the regular bombs do so much of it. This is probably normally the best move.
d) In relation to c... SB's can't hold many bombs and so generally opt for one type. You can't keep lockbreakers as an alternative ammo.