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Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.10 20:47:00 - [1]
 

Edited by: Soden Rah on 10/06/2011 20:52:01
In this thread,
I have asked a series of questions that I think we in general collectively would like answered before patch.
I am reposting those questions here.


If there are any you wish to add to the list I will edit them In to both posts. Please make your questing as brief and easy to understand as possible, thus reducing the chance for confusion and maximising the number per post.
I will endeavour to reserve the next post for more space.


For this coming patch this the most urgent feedback I (and hopefully we) would like (and I hope here to pick uncontroversial subjects for feedback ;-) )

The old Hanger view, or the will CQ/Incarna be optional upon docking?
If not... why not? baring in mind that most people think this is how you promised to implement it, and given all the strong arguments about immersion and design/stability issues and such?

Can we have the pod in a room like the one in the trailer?

Can we have separate graphics settings for the two totally different environments CQ/Incarna and Hanger/space?

Will the New 3d UI be made so that the new screens and features like fitting and such can be done in the environment rather than in the old UI windows?
If so when?

Are you planning to add 3d UI buttons for ship maintenance bays, fuel bays and such for cap ships in CQ?

Will you add functionality to click on your ship in incarna to be able to do things like drag and drop a ship into your hanger, or modules/cargo into cargo bay?

Will we get all 4 races CQ's on launch?

What features are coming out when in the Incarna launch cycle?

Are you adding new turrets and CQ at the same time and if so is that wise?

Will you create a new 'in station' chat channel to replace local while ambulating in station (obviously not an option if we can't use the old hanger and have to decant on every dock)?

Why do lasers have recoil? (Sorry I had to put that one in, I recommend my suggestions from the threadnought but then I would, you did promise to reply to that thread Wink)

Long Gallente male hair... ?

Can we have unlimited fittings back, either local or server, just as long as they are unlimited?

Can the NCC have an option to alter your chars make-up/clothes/hair without creating a new char portrait?

The level of the film graininess... is it how you want and can we have an option to disable/alter it?

Will we have a better waiting message than 'loading' on the Incarna/CQ loading screen... It is kinda immersion breaking... Could we get optional animations here instead?

Can you Actually commit to better communications with those testing/giving feedback on the test server?

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.10 20:51:00 - [2]
 

Reserved

CCP Manifest


C C P
Posted - 2011.06.12 13:00:00 - [3]
 

Originally by: Soden Rah
A BUNCH OF STATEMENTS/QUESTIONS



The old Hanger view, or the will CQ/Incarna be optional upon docking?
We've done as much testing as possible on minspec machines, and it appears that CQ will run just fine on our current stated minspec. We did not, however, test everyone's specific Frankenstein homebrew tower, as that would literally be impossible. More on this though in an upcoming devblog.


Can we have the pod in a room like the one in the trailer?
This is not planned for June 21. Sorry.

Can we have separate graphics settings for the two totally different environments CQ/Incarna and Hanger/space?
Why would this matter to you? You were prefer higher graphics in station and lower ones outside I am guessing? Not a bad idea, but I don't know what goes into programming that sort of thing.

Will the New 3d UI be made so that the new screens and features like fitting and such can be done in the environment rather than in the old UI windows?
We've had many many suggestions of people wanting us to keep the old UI windows with CQ in the future though we plan on overhauling a bunch, so maybe.

Will we get all 4 races CQ's on launch?
As soon a possible after the 21.

What features are coming out when in the Incarna launch cycle?
This we'll begin to tell you about after the 21. The short, and probably maddening answer is though... all of them as soon as they are ready.

Are you adding new turrets and CQ at the same time and if so is that wise?

Totally wise. Why?

Why do lasers have recoil?
It adds to their sense of power? It looks cooler?

Thems the answers I can provide to you not being on the design team.

Sunji Togenada
Posted - 2011.06.12 13:24:00 - [4]
 

Originally by: CCP Manifest

Can we have separate graphics settings for the two totally different environments CQ/Incarna and Hanger/space?
Why would this matter to you? You were prefer higher graphics in station and lower ones outside I am guessing? Not a bad idea, but I don't know what goes into programming that sort of thing.


The fact is, on a vocal minority/large group of users machines, Captains Quarters is much much much more intensive on the graphics card than flying in space is. I have a pretty high end graphics card and I can tell it's getting strained by captains quarters because of how loud the fan gets.

The space part of eve is much gentler on the graphics card, owing to it being space, which is empty aside from a few ships and stations.

What we want is to be able to have HIGH settings for space, which will run just fine and look pretty too, while also being able to have SEPERATE LOW or MEDIUM settings for CQ, which may not run well at all on some people's machines despite the fact that they can run FiS just fine on high settings.

The way it is now, to be able to run captains quarters at a playable frame rate, some people will have to put up with ugly out-of-station graphics even though they were perfectly well capable of running EVE on high before, that or switch graphics settings every time they dock or undock.

Please, poke someone on the design team about this! I beg you!
I don't know how hard it is to add separate graphics settings but I assure you it will make a LOT of players very happy!

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.12 13:28:00 - [5]
 

Originally by: CCP Manifest
Originally by: Soden Rah
A BUNCH OF STATEMENTS/QUESTIONS


The old Hanger view, or the will CQ/Incarna be optional upon docking?
We've done as much testing as possible on minspec machines, and it appears that CQ will run just fine on our current stated minspec. We did not, however, test everyone's specific Frankenstein homebrew tower, as that would literally be impossible. More on this though in an upcoming devblog.




I can report that my Frankenstein home brew tower runs it fine in terms of performance, but crashes frequently in CQ. However I digress, My main points on the issue are non performance related, but are rather RP, Immersion, and design based. I Will be looking forward to the devblog with interest, I do hope it covers issues other than performance though as this is not the only, or largest, concern. Also the option not to load station environment currently solves the performance issues.

Originally by: CCP Manifest

Can we have the pod in a room like the one in the trailer?
This is not planned for June 21. Sorry.




Ok that's cool, its just nice to know.

Originally by: CCP Manifest

Can we have separate graphics settings for the two totally different environments CQ/Incarna and Hanger/space?
Why would this matter to you? You were prefer higher graphics in station and lower ones outside I am guessing? Not a bad idea, but I don't know what goes into programming that sort of thing.



There are all sorts of reasons for wanting separate graphics settings, and having high settings for Incarna and low for big space battles is but one.

Originally by: CCP Manifest

Will the New 3d UI be made so that the new screens and features like fitting and such can be done in the environment rather than in the old UI windows?
We've had many many suggestions of people wanting us to keep the old UI windows with CQ in the future though we plan on overhauling a bunch, so maybe.



The trouble with using the old UI is its designed for in space/hanger, where you do pretty much everything in windows or using neocom buttons, it works much less well if your supposed to be able to do everything by clicking on objects in the scene in front of you that is behind the aforementioned windows.
I understand some people would like to be able to do everything in station instantly, teleport from room to room, undock instantly and just disappear from where they were in station and reaper in their undocking ship...
However I would say if Incarna is to work as an immersive environment, this is not viable.
If we can stay in our hangers, in our pods on docking, and leave them for the allures of CQ/Incarna at will once docked, then you can give all the in pod, in hanger functionality to those who don't want to leave the pod at the moment.
And then make incarna really different, by making things take time, making people actually have to go places to do things, in fact make it like that excellent teaser trailer made it sound/look like.

Originally by: CCP Manifest

Will we get all 4 races CQ's on launch?
As soon a possible after the 21.



Cool ok, its good to know.

Originally by: CCP Manifest

What features are coming out when in the Incarna launch cycle?
This we'll begin to tell you about after the 21. The short, and probably maddening answer is though... all of them as soon as they are ready.



Sigh, you do like to be secretive ;-p

continued next post ;-)

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.12 13:34:00 - [6]
 


Originally by: CCP Manifest


Are you adding new turrets and CQ at the same time and if so is that wise?

Totally wise. Why?




Not totally my question, but its a big change to in space graphics at the same time as CQ comes out, if someone has bugs in both then they get screwed while in space and while docked at the same time. its purely from that standpoint, if your sure its fine then I am sure it will be ;-) Anyhow the new turrets look cool and I am looking forward to them.

Originally by: CCP Manifest

Why do lasers have recoil?
It adds to their sense of power? It looks cooler?

Thems the answers I can provide to you not being on the design team.


hehe, sorry 'bout that one, but there is an epic thread on it some dev poked his head in on and said he didn't know and would go ask story for an answer... and didn't get back to us... I think it does look cool, but I was wondering if story ever did come up with an 'official' answer.

I do appreciate that you might not know the answers to all these, If you could prod those that do to come and join in the fun, that would be appreciated.

answers of we thought it was cooler that way, or technically easier and we didn't think people would mind are fine, it puts us on the same page, and we can then make relevant arguments/points for you to consider.

Thank you again for taking the time to do this, it's really helpful for us to get some responses to our questions.

Felo Maxun
Posted - 2011.06.12 13:36:00 - [7]
 

Originally by: CCP Manifest
Facts n ting


Are we to expect this expansion over 6 months model from eve for future expansions ?

Also on a personal note, it often feels like you guys , not exactly lie to us, but "forget" to mention certain facts such as 3 races CQ's missing from the release, until your pestered on several threads. I guess it would be nicer if we saw CCP staff being a bit more proactive when it comes to letting us know what's happening. As i'm sure you guys have known for a good week or two that this would be the case.

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.12 13:37:00 - [8]
 

Originally by: Sunji Togenada
Originally by: CCP Manifest

Can we have separate graphics settings for the two totally different environments CQ/Incarna and Hanger/space?
Why would this matter to you? You were prefer higher graphics in station and lower ones outside I am guessing? Not a bad idea, but I don't know what goes into programming that sort of thing.


The fact is, on a vocal minority/large group of users machines, Captains Quarters is much much much more intensive on the graphics card than flying in space is. I have a pretty high end graphics card and I can tell it's getting strained by captains quarters because of how loud the fan gets.

The space part of eve is much gentler on the graphics card, owing to it being space, which is empty aside from a few ships and stations.

What we want is to be able to have HIGH settings for space, which will run just fine and look pretty too, while also being able to have SEPERATE LOW or MEDIUM settings for CQ, which may not run well at all on some people's machines despite the fact that they can run FiS just fine on high settings.

The way it is now, to be able to run captains quarters at a playable frame rate, some people will have to put up with ugly out-of-station graphics even though they were perfectly well capable of running EVE on high before, that or switch graphics settings every time they dock or undock.

Please, poke someone on the design team about this! I beg you!
I don't know how hard it is to add separate graphics settings but I assure you it will make a LOT of players very happy!


yes, I think the main thing is that they are completely different graphical environments, with totally different demands, they should on those grounds alone have separated graphics settings.

And I can confirm that separated graphics settings would indeed make me at least very happy.

Vice Admiral Spreadsheet
Caldari
Posted - 2011.06.12 13:39:00 - [9]
 

Originally by: CCP Manifest

Can we have separate graphics settings for the two totally different environments CQ/Incarna and Hanger/space?
Why would this matter to you? You were prefer higher graphics in station and lower ones outside I am guessing? Not a bad idea, but I don't know what goes into programming that sort of thing.

I checked Sisi earlier today, and there was a separate graphical option for "interior lighting".
Very Happy

Also, there is a pod in the CQ. It's at the end of the balcony, then down some stairs.

Hayaku Codolle
Posted - 2011.06.12 14:12:00 - [10]
 

Edited by: Hayaku Codolle on 12/06/2011 14:15:21
Originally by: Vice Admiral Spreadsheet
Also, there is a pod in the CQ. It's at the end of the balcony, then down some stairs.


Rather not seen that pod at all for the current location it has. Unless ccp wants us to believe this is the "minmatar" way... but I even doubt the minimatar like crawling out of a pod naked coverd in pod goo onto a steel mesh platform.

(forgot to mention that the entire station can take a peek while doing so)

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.12 14:12:00 - [11]
 

also some dev response is in this thread... :-)

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.06.12 16:29:00 - [12]
 

Originally by: Felo Maxun
*snip*

Also on a personal note, it often feels like you guys , not exactly lie to us, but "forget" to mention certain facts such as 3 races CQ's missing from the release, until your pestered on several threads. I guess it would be nicer if we saw CCP staff being a bit more proactive when it comes to letting us know what's happening. As i'm sure you guys have known for a good week or two that this would be the case.

this ^^

We don't bite CCP. And if some of us are unreasonable the rest will hooray you for showing those some teeth and support you! Cool

Talin Ransara
Posted - 2011.06.12 19:24:00 - [13]
 

Originally by: CCP Manifest
Originally by: Soden Rah
A BUNCH OF STATEMENTS/QUESTIONS


Will we get all 4 races CQ's on launch?
As soon a possible after the 21.


Thems the answers I can provide to you not being on the design team.


If you don't have all, don't push it to TQ. Wait a a few days week's however long it takes, then release them all at once.

Zora'e
Nasty Pope Holding Corp
Talocan United
Posted - 2011.06.12 19:48:00 - [14]
 

Edited by: Zora''e on 12/06/2011 20:11:37
Originally by: CCP Manifest
Originally by: Soden Rah
A BUNCH OF STATEMENTS/QUESTIONS



The old Hanger view, or the will CQ/Incarna be optional upon docking?
We've done as much testing as possible on minspec machines, and it appears that CQ will run just fine on our current stated minspec. We did not, however, test everyone's specific Frankenstein homebrew tower, as that would literally be impossible. More on this though in an upcoming devblog.


Considering I can run 3 clients on Tranquility on one machine at the same time, with maxxed graphics and not reach the GPU processor temps I am seeing running ONE CLIENT on sisi at max graphics.... your minimal spec hardware line is pure bull****.

When I go from a 3 client temp of 60c (average, depending on what I am doing and whats on grid, sometimes it jumps as high as 72c) to a single client temp of 78c something is wrong with your ****...

*edit* Just dropped the in-station graphics settings to absolute minimum across the board and my GPU temps for ONE CLIENT on minimal settings is now roughly stable at 63c (flunctuates between 61-66c) depending on movement (walking) or panning of the screen compared to no camera movement at all.

This is just one client, where I used to be able to run 3 clients at maxxed graphics, and not see these temps, now one client runs me up to those temps and that is even with a Zalman GPU cooler installed on my card.

Just sad CCP, really really sad.

*edit 2* I stand corrected, my GPU temps are slowly climbing, currently at 68c and I am standing still, not panning the room, and looking at a blank wall (rather than at the three screens).

Andreus Ixiris
Gallente
Mixed Metaphor
Posted - 2011.06.12 19:59:00 - [15]
 

Originally by: CCP Manifest
The old Hanger view, or the will CQ/Incarna be optional upon docking?
We've done as much testing as possible on minspec machines, and it appears that CQ will run just fine on our current stated minspec. We did not, however, test everyone's specific Frankenstein homebrew tower, as that would literally be impossible. More on this though in an upcoming devblog.


Manifest, this isn't about our goddamn system specs! This is about us not wanting to be forced to load CQ every time we dock. Why can't we just have a Disembark button?

Originally by: CCP Manifest
Can we have the pod in a room like the one in the trailer?
This is not planned for June 21. Sorry.


Is it planned in the future?

Originally by: CCP Manifest
Will we get all 4 races CQ's on launch?
As soon a possible after the 21.


So you're not even releasing all four racial CQs on the 21st?

Manifest, what the hell? What the hell is the point of releasing a half-finished product?

Talin Ransara
Posted - 2011.06.12 20:09:00 - [16]
 

Honestly, I understood and championed you guys when you decided to release the character creator without everything, because honestly IT needed to be done, but depriving all other Races ASIDE from Minmatar on their CQ's is just down right foolish. I apologies for my harsh words here but, some of us do not AT ALL enjoy staring at rusting parts and crap brown rooms. We know you CCP and we know it will take you the next 3 months to get the others finished, because lets be honest, once you get this out the door, your going to think your done and forget about the rest of us and take way more time then you need to to finish equalizing all the other Races.

No offense to the Minmatars out there, but your stations are junk, and you know it. Take your time on this CCP and get it out the door equally for all Races.


Andreus Ixiris
Gallente
Mixed Metaphor
Posted - 2011.06.12 20:16:00 - [17]
 

STOP releasing expansion that are not even half-finished, CCP. STOP.

Zora'e
Nasty Pope Holding Corp
Talocan United
Posted - 2011.06.12 20:26:00 - [18]
 

Edited by: Zora''e on 12/06/2011 20:27:33
Originally by: Andreus Ixiris
STOP releasing expansion that are not even half-finished, CCP. STOP.


I think CCP is trying to pull a SONY (Remember Vanguard?). That game failed why? Because the average player wasn't able to load and run the game with any assurance of playablity due to it's 1. **** poor coding (obviously CCP doesn't have an exclusive on that). 2. High GPU and CPU processing requirements (requiring high end [at the time] gaming machines to be playable).

Unless CCP really starts LISTENING to people (much like sony.. they don't listen until it is too late. One would THINK they would have learned by now)... I predict Incarna to be CCP's Vanguard. i.e. an utter failure.

Salpun
Gallente
Paramount Commerce
Posted - 2011.06.12 20:27:00 - [19]
 

As the current CQ is as finished as it needs to be to go live on TQ. I say release it the sooner it gets out live the sooner it will get stable and the devs can move on to expanding its features. There are stuff in the wings like an other BFF patch that cannot get tested unless they get the current build on sisi deployed to TQ.

The new CQ is mixed in with the rest of the new features so it cannot be seperated out and released without it.

That sayed 90% of what was sayed at fanfest as "soon" not soon tm has not been mentioned again. I hope now with the release of the CSM 6 minutes soon real news will start being published now that E3 is out of the way. Having all the final aproval guys out of the office is never good for progressLaughing

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.06.12 20:30:00 - [20]
 

Originally by: Andreus Ixiris
Originally by: CCP Manifest
Will we get all 4 races CQ's on launch?
As soon a possible after the 21.
So you're not even releasing all four racial CQs on the 21st?

Manifest, what the hell? What the hell is the point of releasing a half-finished product?
I have to agree with this.

If the CQ part of Incarna isn't ready by the 21st and by the sounds of that statement, it won't be then don't release the CQ part of Incarna on the 21st. Wait until it's ready and then release it. There is no functionality added by the CQ, so we as player are not missing anything if it's not out by then. Had it been the entire Incarna concept, complete with establishments and agent interactions and NPC bots and what else you've promised through the years, then I could understand it that's additional gameplay that you want to push out and then expand or iterate on, but the CQ is none of that.

Please! For once in your life, don't release CQ until it's actually done!

Andreus Ixiris
Gallente
Mixed Metaphor
Posted - 2011.06.12 20:35:00 - [21]
 

Originally by: Tippia
Had it been the entire Incarna concept, complete with establishments and agent interactions and NPC bots and what else you've promised through the years


They can't even deliver on the promises they made after they broke their older promises!

Originally by: Tippia
Please! For once in your life, don't release CQ until it's actually done!


And for once, CCP, start listening to the few intelligent customers who say this sort of thing.

Xervish Krin
Posted - 2011.06.12 21:16:00 - [22]
 

Edited by: Xervish Krin on 12/06/2011 21:16:29
Originally by: Tippia
Originally by: Andreus Ixiris
Originally by: CCP Manifest
Will we get all 4 races CQ's on launch?
As soon a possible after the 21.
So you're not even releasing all four racial CQs on the 21st?

Manifest, what the hell? What the hell is the point of releasing a half-finished product?
I have to agree with this.

If the CQ part of Incarna isn't ready by the 21st and by the sounds of that statement, it won't be then don't release the CQ part of Incarna on the 21st. Wait until it's ready and then release it. There is no functionality added by the CQ, so we as player are not missing anything if it's not out by then. Had it been the entire Incarna concept, complete with establishments and agent interactions and NPC bots and what else you've promised through the years, then I could understand it that's additional gameplay that you want to push out and then expand or iterate on, but the CQ is none of that.

Please! For once in your life, don't release CQ until it's actually done!


I agree totally, this crosses the line between iteration and a half finished product. It would be like releasing a new ship for each race, each with different slots and bonuses, then announcing that they'd all share the Caldari model for a while. CQ looks great so far, please don't push it out the door until it's ready to make the impression it deserves to.

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.12 22:04:00 - [23]
 

Originally by: Xervish Krin
Edited by: Xervish Krin on 12/06/2011 21:16:29
Originally by: Tippia
Originally by: Andreus Ixiris
Originally by: CCP Manifest
Will we get all 4 races CQ's on launch?
As soon a possible after the 21.
So you're not even releasing all four racial CQs on the 21st?

Manifest, what the hell? What the hell is the point of releasing a half-finished product?
I have to agree with this.

If the CQ part of Incarna isn't ready by the 21st and by the sounds of that statement, it won't be then don't release the CQ part of Incarna on the 21st. Wait until it's ready and then release it. There is no functionality added by the CQ, so we as player are not missing anything if it's not out by then. Had it been the entire Incarna concept, complete with establishments and agent interactions and NPC bots and what else you've promised through the years, then I could understand it that's additional gameplay that you want to push out and then expand or iterate on, but the CQ is none of that.

Please! For once in your life, don't release CQ until it's actually done!


I agree totally, this crosses the line between iteration and a half finished product. It would be like releasing a new ship for each race, each with different slots and bonuses, then announcing that they'd all share the Caldari model for a while. CQ looks great so far, please don't push it out the door until it's ready to make the impression it deserves to.


well personally I think the first impression is fated to be bad if it replaces the current hanger view...
regardless of its features/look/level of polish.

However I suspect their is no chance of redoing it to include the old hanger view before launch, and no will to do so.
I suspect only a flame storm on release when the general playerbase finds out what CQ is will make ccp change their minds...
so lets have that as soon as possible.
roll on the 21'st

Xynthiar
Gallente
Nulli Secunda
Posted - 2011.06.12 22:35:00 - [24]
 

Originally by: CCP Manifest
Originally by: Soden Rah
A BUNCH OF STATEMENTS/QUESTIONS

The old Hanger view, or the will CQ/Incarna be optional upon docking?
We've done as much testing as possible on minspec machines, and it appears that CQ will run just fine on our current stated minspec. We did not, however, test everyone's specific Frankenstein homebrew tower, as that would literally be impossible. More on this though in an upcoming devblog.



Personally, it's not as much about graphics as it is the ease of opening cargo/drone bay/switching ships (by double clicking anywhere, right clicking your ship, and dragging ship out to hangar respectively... I find it really annoying that I have to right click my ship in the ship view and click open cargo, and then switch to the items tab and find what I need, instead of letting me just find the item I need, and double click anywhere in the hangar view... It's just so much clumsier now :/

Cloora
APEX Unlimited
APEX Conglomerate
Posted - 2011.06.13 00:21:00 - [25]
 

Damnit CCP! Here I am, an RPer who has been waiting for Ambulation/WiS/Incarna since I started in 2006, and you even managed to frustrate me as a player.

I do pretty much everything EVE has to offer with my 4 accounts. When I grind missions, I want to dock, talk my agent, swap hardeners based on rats types, reload ammo and repair then undock and go. When I PVP in low sec I need to swap ships quickly or refit jammers on my Falcon and undock fast while the opportunity is still there.

You guys have ripped that ease and functionality away by taking away the hanger view. Plus in an RP sense it makes sense to dock the ship first and take care of stuff like before and THEN get out of the pod if we want to see our character.

Please leave the old hanger view.

Plus, my laptop,'which runs EVE in space just fine, can't do crap in CQ

mkint
Posted - 2011.06.13 00:53:00 - [26]
 

Originally by: Zora'e
Edited by: Zora''e on 12/06/2011 20:27:33
Originally by: Andreus Ixiris
STOP releasing expansion that are not even half-finished, CCP. STOP.


I think CCP is trying to pull a SONY (Remember Vanguard?). That game failed why? Because the average player wasn't able to load and run the game with any assurance of playablity due to it's 1. **** poor coding (obviously CCP doesn't have an exclusive on that). 2. High GPU and CPU processing requirements (requiring high end [at the time] gaming machines to be playable).

Unless CCP really starts LISTENING to people (much like sony.. they don't listen until it is too late. One would THINK they would have learned by now)... I predict Incarna to be CCP's Vanguard. i.e. an utter failure.

Incarna already is a total failure and it hasn't even rolled out yet. CQ has about 30 seconds of novelty and that's about it. It does not mesh well with the rest of the game in any way. The people who are actually looking forward to it are looking forward to a fantasy that will never exist. People who are resubbing for incarna are just going to quit within a week. I'd bet money that by the end of the month subs will drop to lower than they are today. And the people who quit twice won't be coming back for the "oh we finally made walking in stations not lame and stupid" patch, nor the patch to fix that patch, nor the patch that adds some mediocre content to that patch.

Manji Lee
Gallente
Missions Mining and Mayhem
Merciless.
Posted - 2011.06.13 01:09:00 - [27]
 

Edited by: Manji Lee on 13/06/2011 01:09:41
Originally by: mkint
Originally by: Zora'e
Edited by: Zora''e on 12/06/2011 20:27:33
Originally by: Andreus Ixiris
STOP releasing expansion that are not even half-finished, CCP. STOP.


I think CCP is trying to pull a SONY (Remember Vanguard?). That game failed why? Because the average player wasn't able to load and run the game with any assurance of playablity due to it's 1. **** poor coding (obviously CCP doesn't have an exclusive on that). 2. High GPU and CPU processing requirements (requiring high end [at the time] gaming machines to be playable).

Unless CCP really starts LISTENING to people (much like sony.. they don't listen until it is too late. One would THINK they would have learned by now)... I predict Incarna to be CCP's Vanguard. i.e. an utter failure.

Incarna already is a total failure and it hasn't even rolled out yet. CQ has about 30 seconds of novelty and that's about it. It does not mesh well with the rest of the game in any way. The people who are actually looking forward to it are looking forward to a fantasy that will never exist. People who are resubbing for incarna are just going to quit within a week. I'd bet money that by the end of the month subs will drop to lower than they are today. And the people who quit twice won't be coming back for the "oh we finally made walking in stations not lame and stupid" patch, nor the patch to fix that patch, nor the patch that adds some mediocre content to that patch.


Mate, CCP has stated and went on the record that C.Q. isn't really all that big when compare to what they are working on. Plus, it was aimed and targeted at newer players and also to create a very small teaser of what's to come. Aside from that, people ask for CCP to take their time and work stuff one step at a time. So, were getting that because we ask for it. Cool

Jonathan Malcom
Gallente
Test Alliance Please Ignore
Posted - 2011.06.13 04:22:00 - [28]
 

I'm all about not putting stuff out until it's ready, so don't mistake me.

But look at it from our perspective. It went from amazing multiplayer interactions with player-owned businesses in fully realized station interiors to a race-specific CQ to hold us over until the full station bit is finished.

Now it's one room. Which is the same for everone. And a microtransaction shop.

Not exactly staying the course.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.06.13 05:14:00 - [29]
 

Edited by: Tres Farmer on 13/06/2011 05:16:31
Could someone higher up from Gamedesign (not just public relations, although I admire and thank you for your engagement here Manifest) explain the discrepancy we as players experience with the current CQ?


1) there is the hardware vs. new CQ vs. old hangar view problem:
People have trouble running the new CQ on machines that are fine running current hangar view. What will be done to address this or if this won't be addressed, explain the reasons please.


2) there is the usability mismatch of new CQ vs. old hangar:
Up until now you could fast and easily swap ships and reload ammo if you docked. This usability has been hampered by needing more windows and more clicks now to achieve the same results.
Why does gamedesign consider it worthwhile to lose this ease of handling?


3) there is the immersion mismatch of new CQ vs. old hangar:
It's stated in your lore that the transfer of a person from/to a capsule is a tedius, embarrassing and loathsome procedure a podpilot does try to avoid if not really necessary (black market, shooting someone in the face, have a drink and other amenities..).
Why is gamedesign sacrificing those aspects of the lore and doesn't even explain the reasoning behind it?


CCP Manifest, I urge you to get somebody to answer those questions as after/on the 21st we(*) won't be the only ones asking those questions.

*) forum and Sisi regulars

Vice Admiral Spreadsheet
Caldari
Posted - 2011.06.13 07:07:00 - [30]
 

Edited by: Vice Admiral Spreadsheet on 13/06/2011 07:07:48
Originally by: Tres Farmer
Edited by: Tres Farmer on 13/06/2011 05:16:31
1) there is the hardware vs. new CQ vs. old hangar view problem:
People have trouble running the new CQ on machines that are fine running current hangar view. What will be done to address this or if this won't be addressed, explain the reasons please.


2) there is the usability mismatch of new CQ vs. old hangar:
Up until now you could fast and easily swap ships and reload ammo if you docked. This usability has been hampered by needing more windows and more clicks now to achieve the same results.
Why does gamedesign consider it worthwhile to lose this ease of handling?


3) there is the immersion mismatch of new CQ vs. old hangar:
It's stated in your lore that the transfer of a person from/to a capsule is a tedius, embarrassing and loathsome procedure a podpilot does try to avoid if not really necessary (black market, shooting someone in the face, have a drink and other amenities..).
Why is gamedesign sacrificing those aspects of the lore and doesn't even explain the reasoning behind it?


Allow me to answer these questions for you.
1) There's a graphical option specifically for CQ. Lower it if you have issues.
2) No. You're wrong. The UI is still there. No need to walk around. No extra clicks. No wasted time.
3) CCP wrote the lore and they can damned well change it if they want to.


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