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Alexia page
Posted - 2011.06.11 01:39:00 - [31]
 

Originally by: Xurr
Originally by: Adrie Atticus
Fire your sound engineer!

I actually had to listen to the clip twice because for the first run I only concentrated on how someone actually managed to plug in 2 mics to separate channels. It makes the pronounciation actually worse than it is because you have to listen with only one ear and distortion kicks in more easily.

Horrid performance.


I dunno the tech behind the sound but holy crap that was irritating.


Hopefully not the same tech that services the servers. Shocked

Zendorea
Minmatar
Aktaeon Industries
Posted - 2011.06.11 02:22:00 - [32]
 

Originally by: CCP Fallout
Originally by: J Kunjeh
Goood stuff. More video Dev Blogs please!


we have a lot more planned :)


We wont them now miss! HAHAHA

Kasidis
Gallente
Nexus.6
Posted - 2011.06.11 03:24:00 - [33]
 

IMO, the new view isn't different from the old hanger view because you still have all the same UI elements that allow you to do stuff quikly. I mean the 3D UI is cool but you don't have to use it. I could do things just as fast on duality as the old hanger view. Just sayin.

Lisandra Riraille
Gallente
Federal Defence Union
Posted - 2011.06.11 07:01:00 - [34]
 

Originally by: Kasidis
IMO, the new view isn't different from the old hanger view because you still have all the same UI elements that allow you to do stuff quikly. I mean the 3D UI is cool but you don't have to use it. I could do things just as fast on duality as the old hanger view. Just sayin.


The point isn't necessarily about the speed of doing things. The point is that you wouldn't leave your ship (and thus your pod) just to reequip your ship, or mess with your cargo. That is what ship's crews and station crews exist for. You are supposed to be an almost godlike entity, why would you leave the safety of your pod just for some inane freight moving.

Di Mulle
Posted - 2011.06.11 10:38:00 - [35]
 

Have I missed something ? Was there anything new or something of a particular importance in that blog ?

I saw a bit of empty words without much substance.

Myra2007
Millstone Industries
Posted - 2011.06.11 14:29:00 - [36]
 

Incarna Preview was probably a bit of a misnomer. ;) But video blogs seem like a nice format so I hope you do some more.

Aquana Abyss
Posted - 2011.06.11 14:51:00 - [37]
 

Au contraire : Veterans wont really care about a CQ video screen telling them where to go to start running Angel epic arcs etc...

I am slightly disappointed you think after 5+ years playing the game you think I'll care more about some new feature screen telling me this in my CQ than the chronic lack of development of the glaringly bad features of Eve (FW, POS, Sov, Corp tools, Mining etc etc)..

The video format could work well in future though. Always good to see your face as you lie to us.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.06.11 16:39:00 - [38]
 

Edited by: Tres Farmer on 11/06/2011 16:44:10
Edited by: Tres Farmer on 11/06/2011 16:41:38

Nice format.. like'd the interviews up until this one too. Audio was ok.

Please engage more with the testers in the test-forum. It's exciting to run around a partly new playground with your eyes covered for a while, but as long as the population numbers on Sisi are at least 200 times lower than on TQ it would be more efficient to help us help you find bugs and test new features.

Some days ago CCP RuberBAND showed up in some threads and I thought, cool they finally got it.. but now it's silent again. Crying or Very sad

Salomei
Posted - 2011.06.11 16:42:00 - [39]
 

Just for fun, can you launch Incarna and then leave WiS as is for a few years? No need to improve it in any way, just forget about it and move on to your next big time sink of a project (planetary flight or something). ugh

Or (serious suggestion) still leave WiS where it stands, but get back to deepening space flight. Feed your malnourished core gameplay (Sov, PvP, FW, even missions) and improve the variety of space flight options (ie. find all those ships no one flies and find a proper niche for them).

Io Koval
Gallente
T.R.I.A.D
Posted - 2011.06.11 21:00:00 - [40]
 

So they discussed what the Veteran Players wanted...

I guess Newbies don't matter?

Hyperforce99
Gallente
The Scope
Posted - 2011.06.11 22:22:00 - [41]
 

Edited by: Hyperforce99 on 11/06/2011 22:38:09

I am a veteran player CCP, and while I do want to see the CQ I don't want to see it become a mandatory part of my game.

I would implore CCP to make Captains Quarters an OPTION. Allow players to switch between the Hangar View and the Captains Quarters. Perhaps even include an ability to dock directly to the captains quarters by adding an additional dock command (dock & Disembark).

Making CQ something we can chose to use is better than forcing it upon us. Especially since you for the longest time have told you fan base that Walking in Station would be an option. Why then now make it mandatory?

I'm sure I will enjoy the CQ, but I simply don't want to use it all the time.

This serves several purposes.

1. By keeping it optional, any bugs that the CQ might introduce to the game will be limited to the CQ. CCP, IF YOU ARE EXPECTING THE CQ TO NOT BE 100% BUG FREE WHEN IT HITS TQ, WHY ARE YOU MAKING IT MANDATORY AND NOT AN OPTION!?!

2. Considering the added loading time and CPU and GPU requirement increase, some people are experiencing large drops in performance when the CQ is loaded, Including me. Keeping the CQ an option to chose from would solve this problem.

3. Having to leave your pod ALL the time is immersion breaking, contrary to CCPs goal. I was under the impression POD pilots hated leaving their pods. Why would I leave my pod if all I was doing was switching from my mining ship to my hauler and back.

4. By keeping the hangar view and the captains quarters separate, its possible to create more immersion increasing features like cutscenes when getting in or out of out pods, when exiting cloning facilities after being podded etc.

5. Don't destroy our favorite AFK passtime, Ship Spinning Evil or Very Mad

+. Why is the pod located on the hangar balcony? Its the weirdest place it could have been located at... I was more expecting a more enclosed, safer and private room off the side of the CQ like in the early lighting demo over a year ago.

Vandrion
Gallente
The Collective
B O R G
Posted - 2011.06.11 22:45:00 - [42]
 

Originally by: Cailais
Originally by: Soden Rah


Why it is that, on a feature that is so hard to implement, that has such a big chance of going wrong...
Why you had to make it compulsory on docking?




The answer is very simple: CQ is designed to promote the sale of virtual goods. Think of it as a 'shop window'. Now why would CCP not want you to view that shop window at every available opportunity?

C.




This..........

Maldranan
Posted - 2011.06.12 01:46:00 - [43]
 

Edited by: Maldranan on 12/06/2011 01:50:27
Originally by: Cailais
Originally by: Soden Rah


Why it is that, on a feature that is so hard to implement, that has such a big chance of going wrong...
Why you had to make it compulsory on docking?




The answer is very simple: CQ is designed to promote the sale of virtual goods. Think of it as a 'shop window'. Now why would CCP not want you to view that shop window at every available opportunity?

C.



Because they're saying on the one hand that Incarna is all about immersion into the world of New Eden, but forcing you to enter the captains quarters every time you dock breaks immersion. It's strange that they're not giving anything in the way of an official response to this very reasonable question.

John McCreedy
Caldari
Eve Defence Force
Posted - 2011.06.12 02:02:00 - [44]
 

Will there be any interactivity between Incarna and Dust from a direct perspective, for example Eve characters hiring Dust characters inside a station and/or planetary enviroment? Also, will, as Incarna develops, stations' enviroments and activities reflect the security of the system within which the station lies? For example, a low sec system or NPC Pirate region system stations have a darker, seedier feel with more nefarious activites than a station lying within high sec systems?

Kerrisone
Posted - 2011.06.12 02:42:00 - [45]
 

Originally by: Soden Rah
Extraordinary amazing comments, suggestions and questions CCP should be reading and working towards addressing if they care about EVE, their customers or the future.


By Grímsvötn, Eyjafjallajökull, Vatnajökull, and Hekla itself CCP you ignore this man's posts at your own peril.

CCP Manifest


C C P
Posted - 2011.06.12 13:13:00 - [46]
 

Edited by: CCP Manifest on 12/06/2011 13:13:03
Originally by: Soden Rah
SOME MORE QUESTIONS, BOLDED BELOW


*I came to this thread being directed from another one by Soden here.

If it is going to be so buggy, why....?
You know we aren't planning on releasing anything buggy, right? Just because it's complicated doesn't mean that it will be bug-riddled. So far our internal tests point towards it as being fine and having no appreciable technical difference from the current way of doing things--with the exception of multiple accounts on the same machine. More on that later..

Also if as in the backstory our characters are deeply paranoid about leaving the pod, due to fear of assassination, do they leave their pods on the end of a gantry in full view of the rest of the hanger, with no shower, towel soft furnishing or privacy...

My understanding of the backstory (I haven't read ALL the chronicles) is that capsuleers are for the most part, existent in a more exclusive part of the station from the regular Joe. Stations are also relatively safe, being as they have "airport-like" security, so fear of assassination should be at a minimal.

Instead of the nice sealed private room with creature comforts as seen in the excellent fanfest trailer from last year?
One step at a time!

That's ok, but you could have, like the rest of the station, just put it behind a door that wont open yet till you get it done...
That's where it is right now...


I understand that this might not be possible in the first build, but you have to understand that Incarna and CQ is almost useless and unusable until the UI does work like this...
I would actually disagree with you here. You know that if your statement was true, the current UI wouldn't work at all and nobody would be able to surf the market. There's a reason why the old UI is in with the new.


I kinda got where you were going with the last part of your post, but really, it wasn't as clear as I'd need to respond. You were saying that we should have separated Incarna from doing anything else in station? That path is WAY unoptimal at the current time for many reasons.

CCP Manifest


C C P
Posted - 2011.06.12 13:27:00 - [47]
 

Originally by: Soden Rah
SOME MORE STUFF.



I/we have no idea whether you have read any of our feedback...
Everyone's feedback has been read either by someone on the team itself OR distilled and passed along by our wonderful community team. Responding to everyone would be counterproductive to actually producing.


Basically I was asking that when testing features on the test server more of a dialogue exist between you [CCP] and us [the testers] for our mutual benefit.
You are right, we need more dialogue there and our testing team has realized that.

However we have yet to see any improvement...
Improvement is in the eye of the beholder. There are obviously many conflicting feedbacks and wishes expressed during testing.

Also upfront info, possibly in devblog form detailing what isn't YET in the build but will be later to reduce the 'why is this not in yet' posts
While that would be nice, I don't think it's necessary. Our company shows you guys a LOT more than pretty much any other company. This peek behind the curtain isn't for everyone though, so I always try to suggest that anyone prone to dissatisfaction with designs should avoid test servers entirely and just wait till deployment.

Some stuff about organizing feedback and feature development changes.
We can probably do a better job at this in efforts towards the things you mentioned, you are right.



Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.12 14:02:00 - [48]
 

Edited by: Soden Rah on 12/06/2011 15:00:18
Originally by: CCP Manifest

That's ok, but you could have, like the rest of the station, just put it behind a door that wont open yet till you get it done...
That's where it is right now...


I understand that this might not be possible in the first build, but you have to understand that Incarna and CQ is almost useless and unusable until the UI does work like this...
I would actually disagree with you here. You know that if your statement was true, the current UI wouldn't work at all and nobody would be able to surf the market. There's a reason why the old UI is in with the new.


I kinda got where you were going with the last part of your post, but really, it wasn't as clear as I'd need to respond. You were saying that we should have separated Incarna from doing anything else in station? That path is WAY unoptimal at the current time for many reasons.



the other thread is here btw ;-)


ok for the first bit, sorry I should have been clearer, the rest of the station is behind a door that wont open, the pod is down some stairs under the balcony.. what I meant was if you didn't have time to make a pod room, you didn't have to tack the pod onto the balcony, you could have made another door that didn't open that would eventually lead to the pod room.

Second part, The unusablity is with the 'new' UI, in that you have to minimise/close all/most of your open windows to be able to walk to the new UI buttons which then open up more windows that cover it up again. If your doing things that involve moving things between windows it makes it very awkward trying to open them up with the new UI... so you just end up using the old one.
This makes the New UI almost totally pointless, as having both together does impinge on performance, and one of them is made totally redundant by the other. I understand you are planning to work on the new UI, but my point is until that work is done, its just a curiosity, not a functioning tool.


Ok for the third point I obviously need to explain better what I am talking about... so here goes.

At the moment CQ is performing as our old hanger, and as the first step into Incarna.

To do this, and keep everyone just trying to refit their ships 'happy'.
CQ has to have exactly the same functionality as the hanger.
In fact you have been stressing the point that you believe it does achieve this (barring ship spinning).
It also, needs to function as Incarna with whatever new features and functionality that has as well.
My premise is that those two things are not always if at all mutually compatible.
If you let us keep the old hanger view and then make CQ happen separately and after docking.
then it doesn't have to function exactly like the old hanger, because the old hanger is already doing it.
Which leaves you free to choose exactly how much of the old hanger functionality, and whatever other things we can access is available and in what way in CQ/Incarna.
At the moment you are committed to making it exactly the same as we can't not enter CQ on docking.
This means you are limited in your choices as to what functionality we have in CQ...
you are committed to all of it.
Now you could chose too give us all the exact same functionality, but I think that's a mistake...

From an RP perspective, we are supposed to dislike leaving our pods, where we achieve everything we want with mear thoughts, but sometimes there are some things that just can't be done from in our pods, sometimes because its a deal so shady that no electronic trace can be allowed to exist... So we are forced to leave our pods and venture out into the messy, cold, smelly and SLOW station interiors, to perform our dirty deeds.

Continued next post....

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.12 14:10:00 - [49]
 

From an RP perspective, we are supposed to dislike leaving our pods, where we achieve everything we want with mear thoughts, but sometimes there are some things that just can't be done from in our pods, sometimes because its a deal so shady that no electronic trace can be allowed to exist... So we are forced to leave our pods and venture out into the messy, cold, smelly and SLOW station interiors, to perform our dirty deeds.



To reflect this, I would like to see you actually having to walk places to achieve stuff, so I can't be sitting at a bar say, get a call to join in defending the corp pos, and just vanish into thin air teleporting to my pod. I have to walk/run all the way back... so when I leave my pod I really feel the separation, every step away from it is a step I will have to take back.

Also to do things like access the market I might have to go to my market terminal, or remember to have with my my portable tablet computer...
The idea being that there are things that you can only do in stations, that tempt me to leaving my pod... but it comes at a price.

This only works if CQ and the Hanger are not one thing.

This is what I mean when I say that linking the two reduces your options and limits your design. (there are also aesthetic concerns that people want different functionality depending on if they are looking at it as a station interior or as Incarna.)

Also by linking them in this way, by using the in space UI while walking around, you mean that any change to the in space UI affects the In Incarna UI, and vica verca. as they have contradictory design needs and imperatives this creates conflict that need not exist.


I hope that has made my position clearer. Wink

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.06.12 14:23:00 - [50]
 

Originally by: CCP Manifest

If it is going to be so buggy, why....?
You know we aren't planning on releasing anything buggy, right? Just because it's complicated doesn't mean that it will be bug-riddled. So far our internal tests point towards it as being fine and having no appreciable technical difference from the current way of doing things--with the exception of multiple accounts on the same machine. More on that later..



heh, yes I do appreciate, that. However as acknowledged in the VDB trying to hunt down all the bugs that will occur when 60k people simultaneously try to use it on different machines...
plus experience... I can't remember a patch with no bugs in it. This isn't a criticism just a fact of life, you can't QA everything. My point was, that given so many excellent arguments for making CQ separate from the Hanger, and given that if you make the hanger and CQ the same and it does have bugs, (which it will). Anyone with those bugs will likely have trouble every time they dock, rather than just if they tried to use the new Incarna feature. And this will apply to Every UI/Incarna patch from now on, as the two are tied together so what effects one effects the other.
Anyhow looking forward to the dev blog :-)


Originally by: CCP Manifest

Also if as in the backstory our characters are deeply paranoid about leaving the pod, due to fear of assassination, do they leave their pods on the end of a gantry in full view of the rest of the hanger, with no shower, towel soft furnishing or privacy...

My understanding of the backstory (I haven't read ALL the chronicles) is that capsuleers are for the most part, existent in a more exclusive part of the station from the regular Joe. Stations are also relatively safe, being as they have "airport-like" security, so fear of assassination should be at a minimal.



Well i did say paranoid ;-) anyhow, the hangers are many miles across, giving many tens of miles of interior surface, trying to spot someone with a super advanced telescopic riffle somewhere in all that would be very hard. Plus slimy bare feet/knees on hard metal grate?


Originally by: CCP Manifest

Instead of the nice sealed private room with creature comforts as seen in the excellent fanfest trailer from last year?
One step at a time!



Bad WIS pun detected Razz

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.06.12 17:18:00 - [51]
 

If implementing Incarna is like "changing the engine at 200 m/h", then why did you decide to make it mandatory, breaking both the game and a sense of immersion for many of your players??

Jacque Cruix
Posted - 2011.06.12 19:51:00 - [52]
 

People who don't like or can't stand change probably shouldn't be playing a game like this that will only be iterated upon and not replaced with an Eve II.


Melisandra Palenis
Posted - 2011.06.13 10:31:00 - [53]
 

Originally by: CCP Fallout
Originally by: J Kunjeh
Goood stuff. More video Dev Blogs please!


we have a lot more planned :)


You had better be quick as it is out in 9 days....... but I do understand if that was just you trying to give hope to the players. Personally I don't believe we will see anything substantial, as usual, until after all the patching that this new "feature" will provide is complete.

My prediction
Extended DT on 21 June will overrun by 12 hours
22 Jun a quick patch to allow people to actually play
23 Jun a new patch to patch what the first patch broke
25 Jun another patch
Then weekly patches until August to try and actually make it all work.......

Not being pessimistic or whining just going on the past performance of major patches.... content release... expansions.... something like that. Shame you guys didn't stay with the excellence theme from last year as you haven't quite got there yet.

Best of luck though and I hope you prove me wrong.

Fulmar Muse
Caldari
Posted - 2011.06.13 14:09:00 - [54]
 

How large is the patch?... I only have 6GB left with the ISP im with atm, and contract is up on the 26th

nicholas aengel
Posted - 2011.06.14 06:08:00 - [55]
 

Originally by: CCP Manifest
Stations are also relatively safe, being as they have "airport-like" security, so fear of assassination should be at a minimal.



I remember a couple of years ago at Sydney airport, where someone was beaten to death with one of those queue-line bollard-pole-things shortly after they came off the plane. You're not convincing me of the place being secure CCP Confused

BugraT WarheaD
Astromechanica Federatis
Posted - 2011.06.14 07:10:00 - [56]
 

I must admit that all the things that Soden points here makes sense. I was also really disappointed to se that the "CQ test for Incarna" is more a beta than a full release, the worst thing i see is that :

Quote:
Will we get all 4 races CQ's on launch?
As soon a possible after the 21.


Srsly ? We have a really unfinished expansion coming out ... But even that part is unfinished ? Crying or Very sad

I've still faith in CQ but please, we want a full expansion with lots of features and full of cool stuffs, even if it's released in 6 months rather than 6 days.

Mickey Simon
Genos Occidere
Posted - 2011.06.14 13:27:00 - [57]
 

After having seen CQ for the first time the other week on Sisi, my main gripe is that there's no reason for the new interface.

Everything it enables me to do, I can already do, and I can already do it faster and more easily from the current interface.

What's happened is you've decreased the usability, made it harder for people to get in and out of stations and use station services, and have a really fancy interface that is kind of pointless.

The UI as it stands is ok. I'm sure you could improve the UX of it given enough time, but the move to holographic interfaces that you need to move to in the context of a station where you're half the time scrambling to find the right fittings so you can undock and join the fight again doesn't fit.

There's no reason for me, or many others, to ever use the walking in stations part of Incarna, and that frustrates me.

I'd love to own a bar and chill with my mates. I'd love to play minigames within stations. I'd love you to add something new to the game that increases my experience. As it stands, you've given me something a little nicer to look at while I'm docked, but I can't spin my ship anymore.

Given the only reason I'd ever want to leave my ship is to, well, do something in station for a while, instead of ejecting me from my ship automatically, give me the option to disembark. Only then should you load the Incarna environment. Otherwise, give me the docking/undocking that I'm accustomed to. Please?? :3

Travis J Penken
Posted - 2011.06.14 16:57:00 - [58]
 

Making Incarna non optional made me not resub my accounts.

Dont ask for stuff, maybe the developpers will make it optional at some point, if so, i'll be back.

/bye

Nerodon
Gallente
Incapsulated Reality
Posted - 2011.06.15 17:22:00 - [59]
 

Edited by: Nerodon on 15/06/2011 17:32:17
I'm a big fan of the Sci-Fi simulator idea of Eve.
I can clearly see Eve become much more than just a flying in space game and appreciate the efforts in expanding the game with new things to make life in eve feel more REAL.

But there's the problem with CQ... Also being a fan of the lore... Being a powerful pod pilot, not needing to leave the ship "EVER" makes the forced exit in CQ seem like a plot-breaking flaw! The flaw isn't that they can... Because they do! But in most cases, only reluctantly as the experience is described to be long and painful. There's also the added layer that pod pilots are much weaker and much more vulnerable in human form than when controlling a ship through the pod.

Now, from one moment to another, ALL pod pilots decide to exit their pods every time they chose to dock their ships...

Where's the immersion of the immortal demi-gods of space living decades at a time in their pods? The fear and discomfort of leaving the goo? The trailer at fanfest showed a man, puking out goo in his chamber feeling disoriented and lost... with subtitles revealing the disgust the pod-pilot has for the human form and how he hates having to exit the pod but MUST in order to remain disconnected from the NeoCom for all sorts of shady deals.

Remember, Incarna is about getting the pod pilots BACK to the station... An invitation to which they don't necessarily accept willingly.

In my vision of incarna as it was presented to us in VIDEOs and LORE:
-Pod Pilot docks his ship in the station as per normal.
-Pod Pilot needs to make a deal (High stakes illegal poker game?) or otherwise expresses the wish to disembark (Strip club? Feels the need to eat using his digestive system for once? Just wants to stretch his legs or even take some time off with the GF?)
-Pilot then detaches the pod and gets transferred inside the station.
-BAM! The neocom flickers and deactivates.
-The connections to the camera drones go completely dark.
-Total silence, disconnected from the world, it's dark and scary.
-FLUSH! The goo gets released as light enters the pod as it opens, blinding white light increases the discomfort of the pod pilot even more.
-The goo is released from the lungs and the pod pilot takes a few minutes to gather his senses.
-He then reaches for a towel gets cleaned up and gets dressed...
-He is now just a piece of flesh... A form which a normal pod pilot hates, a vulnerable state where he is not all powerful, where his thoughts do not control a massive space-faring war machine.
-From there on, he ventures into the bowels of the station.

But now what we have is this:
-Pod pilot needs to dock for changing ammunition and drones, as well as load a few M3 of cargo.
-Pod pilots exits ship and goes to his quarters???!??!
-If it were me i'd just order people on the docks to transfer the items to my ship. Never would I want to go through de-podding just for that... There's no need to do so! Especially when that experience is painful and long!
-Even had it been a non-pilot captain who can just walk off the ship, he wouldn't leave the ship for something this trivial.

Immersion Immersion Immersion...
CQ is NOT good enough, it pokes more holes in the immersion than it currently offers opportunities.
Fix the lore or fix the CQ as they currently are not compatible!

This is almost a deal breaker for me. It's hard to make something such as CQ, but if the goal with CQ is to help portray the ultimate sci-fi universe then at least makes THAT part make sense with the lore! The fact that my pod pilot gets out into the station everytime even for the little things is like all the other "Inferior games" that manage to insult my intelligence. I would understand if it would involve needing to break a technical barrier but it doesn't, the hangar as we know exists! And the vertical slice showed us the feature we want! (Disembark button from hangar!)

Why do you INSIST we get out of our pods against the better judgement of your own lore??
I'm confused!

Di Mulle
Posted - 2011.06.15 21:09:00 - [60]
 

Edited by: Di Mulle on 15/06/2011 21:09:27
Originally by: Nerodon
Edited by: Nerodon on 15/06/2011 17:32:17
Why do you INSIST we get out of our pods against the better judgement of your own lore??


I may think about 3 possible reasons.

1. Sad one. They are unconfident about their product. If they would be confident, then they can even hide an option to enter CQ anywhere deep inside UI, yet people would still rush to see it, spread the word, then even more players will hurry to push that "get out of a pod" button.
Besides, tbh, it is really a good way to introduce newbies to EVE (performance issues aside). But immersion-wise, they should also be directed to the procedure you (and many others) have described.

2. Ugly one. When you will be thrown into CQ 100th time, you - hopefully - may finally decide to buy some underpants for RL cash.

3. Because it is CCP.


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